JaegerBane wrote...
Valiant. I can't check the SP figures as the spreadsheet has been updated with MP stuff, and I've no idea if its changed.
Well, according to my tests it's not 50% - I never was able to took down Banshee in 12 shots from Valiant. But that's not that important really, since it's pretty close to it.
JaegerBane wrote...
I honestly don't understand what the actual purpose of the Viper is, now. Its description implies it hasn't changed from ME2 but in-game, its prior niche has been taken by the Raptor and its had its fire rate slowed down.... but there's rifles that do that particular role *vastly* better.
Well, I think Raptor is a bit weaker - I'd say Raptor is compromise between Mattock and Viper, especially after they slap a spread on ME3 Mattock (what, really, worse than AK?). And cut some Mattock's damage down.
JaegerBane wrote...
I mean, seriously, 24 shots? What's the point in a high calibre rifle that takes *that* much time to take down a hard target?
It doesn't feel like it's high-calibre rifle at all. I don't even know what analogy to find. Gun designed to train future Widow riflemen, where 90% of power redirected to recoil and only 10% right to shot?
Should it be more powerful than Valiant - fine, I'd agree with such RoF, at least from "balance" point of view. Should it have Raptor-alike RoF with existing power (maybe not as fast, but faster than it is now) and higher mag capacity - again, I'd agree to that. But with existing form?
I'd say "Viper: Avatar of Wrong" - "guide how not to make sniper rifle".
capn233 wrote...
The Indra...
I just took it on the Palaven mission but on that one you don't have SR Piercing yet, and to top it off my character didn't have maxed Incendiary. So it was absolutely pitiful against the Brutes at the end. Although if my Blackstar didn't screw me I wouldn't have had to shoot them at all 
Can you specify skills/weapons layout?
I just don't remember any problems even with Indra I. But maybe it's karma - I really love that rifle.

Recently managed to take down Banshee's armour with 74 rounds, which is now my new record.

capn233 wrote...
The Viper's spec's were screwed up because they decided to take the ME2 Viper and separate it into the Raptor and the Valiant. Then they made a new crappy rifle that looks like an ME2 Viper and called it Viper just to mess with people. I just don't know why they made the ROF so low. It is semi-decent against standard enemies if you get all headshots. It is even not too terrible against warp debuff'ed Brutes if you have Ext Barrel and SR Piercing. But there are much better choices from mid-tier enemies on up.
I don't know, I think Viper just worst rifle out there on any serious difficulty. IIRC with HK armour kit + recon hood it can OSOK CATs on headshots (but not Cannibals), alas, that RoF murdered rifle totally - now Viper is like that Soviet Shovel-Mortar - not mortar, not shovel. I mean it could shoot and dig, but there are tools making those jobs better. Sad.
JaegerBane wrote...
I have a feeling the Viper was balanced purely against the rifles available in the base game. If you assume the Valiant didn't exist then it isn't that bad a sniper rifle, for what it is - a closer equivalent to a real-world battle rifle.
Well, after ME3 "connection issued" and block my access to CE and pre-order content, I had to play without Valiant and Crusader (not that I missed Argus or Raider, really). Viper is still out of place, totally meaningless for any serious job - neither one-shot damage dealer, neither quick follow-ups.
JaegerBane wrote...
Where it kind of falls apart is that the Valiant fits the same role but does it way better, while the BW, in modifying the orginal design of the Widow to make it more flexible, has the effect of moving onto the Viper's new patch by accident. And then, of course, we have powerful long-range pistols like the Carnifex and Paladin getting access to scopes, along with the sniper-orientated AR in the Saber. Hence you have three rifles and two pistols that are just better choices when considering the new Viper's role.
With all my love to ME2 Viper, I'm afraid ME3 Viper role is doomed to be mothballed in gun locker. As much as I don't like single-shot rifles in ME3 mechanics, I don't like Viper even more. Especially having access to Paladin/BW, not limited by any "connection issues" - just gather 250K
gold credits and you got it.
Plus, Sabre, though available quite late, fires slow and with severe muzzle climb, at least packs quote powerful punch and climb could be negated by dampner. Paladin is off the charts totally - it's practically BW in pistol's package (.500 S&W looks pale in comparison, no?). And since we can get Raptor pretty early, I say Viper is rifle with one of the shortest service history in ME3.
Though I doubt there will be Renaissance for Viper, like it happened with M14.
SaturnRing wrote...
I couldn't agree more. It's trigger mechanism notably would be best fitted for a heavy duty high caliber SR. So with the Viper, you basically get a less user friendly trigger without the destructive power to go with it.
Well, I doubt it's "trigger mechanism" - somehow I'm not sure we have that RoF because of long pull and enourmous take-up. Agree on rest - Sabre, though not quite "fast" gun, at least powerful. Mattock lost ME2 punch and accuracy, but at least damage is decent, accuracy is somewhat acceptable, and RoF is perfect.
Doubtless, designer of ME3 Viper had worked within approved specifications; even so he must have had an off day.
SaturnRing wrote...
From its description, I was expecting the Raptor to fit in that role. It kinda does...but delivering more kinetic energy down range would have made it the perfect fit.
Yeah. Even if we remove high-power pistols out of equation, Raptor doesn't fit into BR role. BR is sort of more powerful, less tendy to "spray and pray" policy, more values well placed single shot. ME2 Mattock fitted that role, in ME3 only Sabre fits normally.
Raptor is too weak, IMHO, it's more fitting role of light carbine, like M4 with green tips, where you just send rounds downrange and hope for the best.
Valiant with that 3 round mag looks totally odd (I'd say he's normal SR, like modified M14, only being imported from anti-gunners' state with that low capacity anti-gunner state magazine).
Mattock is murdered with that accuracy, yet power is somewhat acceptable. Should they abort their faulty and wrong "pre-order bonus" games and just gave Mattock Argus' single shot power - it had more meaning and we had good BR. Because Argus' accuracy and "LE" description makes me laugh, really.
Even if they wanted to implement "enormous recoil" - thus justifying that delay between shots, I say it's wrong way to do. Either show us how Shepard "endures" recoil, or make guns as quick as player presses LMB and add normal crosshair sway, to indicate that currently it is not best time to make the shot. Adding huge delay is just odd. IMHO, of course.