Achtung! Wall of text incoming.[quote]capn233 wrote...
This is mostly to Rudy, but whoever wants to listen to my ramblings...
Re Indra performance, I just didn't have the points for Incendiary Rank 6... probably because of the way the import already assigned them. I did have Squad Disruptor, which would have allowed me to get rank 6 if I respec'd. Alternatively, I could have avoided going to full rank ARush as soon as I did or had less in Fitness. [/quote]
I'm not accusing you in something, I just noticed relatively high amount of spare points I had when tried to mimic your playthrough, so I asked.
Somewhat I had that problem during release day - I had my ME2 Shep maxed out as possible, so when I imported him and checked ME3 skill-deck, I was bit a surprised. After several respects and tries I decided to minimize amount of skills, but maximize their level. And due "new"©™® "improved"©™® weight system, I noticed that my Shep's active abilties sucked. So I decided to avoid them. I'm just getting used to this system and it was a bit surprising when I had to played differently - I have no problems seeing other people characters' builds but playing something totally different with your (in this case - mine) Shepard was quite this

.
[quote]capn233 wrote...
As for the combos, basically you can still shoot them while doing the above, which is what I prefer to do. It makes it go faster. But the weapon damage itself without the 2 key ingredients wasn't very good, at least not against armor. That isn't really surprising. [/quote]
I know, I just don't like it. It's not my form of protest due lack of Michael Beattie, but I just prefer not to rely on abilities as long as I'm able.
[quote]capn233 wrote...
However, if I am going to remain in complainer mode then I might as well say that if you go pure Indra in a new game then ammo can get a little thin.

[/quote]
Nope. Ben there, Dan that.

If we speak for ME2 import - haven't tried to play insanity without distributed skills. Hmm... No. Definetely do not want.
IEA + combat mastery via passive damage boost, plus spare ammo and AP mod/barrel turn Indra into... into... I don't know -
Apocalypse Ain't Got Nothin': kill anything (and pretty much everything)?
Indra is one of few rifles, if not the only one, that doesn't really needs barrel+concentration to be effective. Yes, when you use relatively weak ammo (well, anything that's not IEA

), than those damage boosters could be useful, but really, does it matter that you kill target with 135 rounds instead of 150, when spare ammo mod gives you much more than those 15 rounds you saved?
[quote]capn233 wrote...
Regarding all my weird bullet analogies, technically 7.62x39 can't be in a battle rifle because it is an intermediate cartridge. So anything chambered in it with select fire and a detachable box mag would be an assault rifle. But maybe if we forgot designations and went with a hierarchy of energies for our analogies it would fit in somewhere with the odd powered rifles. [/quote]
My point exactly, because technically M14 and G3 have selective fire and detachable box mags and .308 (well, technically 7.62x51 NATO) is just "kid sized" .30-06.

[quote]capn233 wrote...
But as for my crazy correlations between damage and cartridge energy or recoil, well they might not be the most precise. Viper in ME2 seemed like it was sort of a DMR in damage and ROF... maybe an AR platform... I hesitate to say that it would be 5.56mm because base damage was pretty far from the Avenger or Revenant, which is why I arbitrarily said 7.62NATO for a Viper and maybe 5.56 for the Assault Tuna and Revi. Maybe that is imprecise. [/quote]
I'm not sure Revenant is 5.56, a bit too "splashy" for it (even if by "that table" it's damage is on par with Indra's). Of course in full-auto almost anything won't be surgically precise, but even in short bursts it's a way unnacurate. Should that spread be cumulative - it'll be fine, but for first round sending it "someway overthere"?
And Viper, like I said - it's weaker, and has huge delay between shots. I'm not sure it'll fit into .308 niche.
[quote]capn233 wrote...
For the Raptor I didn't intend to make a claim about the recoil, just that the damage per shot seems pretty weak by rifle standards. [/quote]
That's why I said "green tip". They have almost zero stopping power.
[quote]capn233 wrote...
This does get back to fictional game balance and makes our analogies more imprecise, as pistol rounds just don't compete with rifle rounds in terms of energy. [/quote]
Like you said, "fictional game balance" is... Well, let's compare apples to apples, not to pineapples.
[quote]capn233 wrote...
For recoil in game with the pistols, I think it isn't bad at all, so I only picked something "above average." But maybe it is more like 10mm instead. At any rate we can still agree that it is a lot less recoil relative to power than any handgun in existence today. [/quote]
It's not only about recoil, it's also about pause between shots. For example, Talon's RoF could be explained via it's purpose and construction, we can assume cylinder rotation, additional venting, etc. Same could go for Scorpion - unpacking projecting, blah-blah scientific mumbo-jumbo.
But Carnifex and Paladin (as well as Phalanx)? Their bore axis is very low, probably lower than any modern gun outside of XX metres pistols for ISSF events. Only Predator's bore axis is somewhat closer to modern guns, like Glock, for example. Yet it seems muzzle flip doesn't affect any of those guns, so you can't blame it for slower RoF - it seems all guns has one muzzle flip angle, yet Predator is extremely fast and Palnifex is quite slowpokey.
And you can't say there is huge shotgun-like recoil, because you can't notice it on animation. And I can't explain why Palnifex is so slow, since I don't see any "high-tech ****" explaining that long delay.
[quote]capn233 wrote...
All in all I realize I am just talking energy mostly and that effectiveness and energy aren't exactly the same thing. But it is sort of a way to stratify cartridges and make some crude analogies

[/quote]
No, I'm fine with it. It's much better than what we have - at least we have basis to work with.
[quote]capn233 wrote...
I know I have been off topic a bit... but just to quickly address ARs (ME's, not Stoner's), I tried out the Valkyrie and Argus and thought they were both rubbish. [/quote]
No argument here.

[quote]capn233 wrote...
I love the Vindicator, but I never run it with Stability. In fact, I have given up on stability on AR's because of the fact it only combats muzzle climb. Muzzle climb really only occurs to any degree with a couple weapons, and really only when you are out of cover. [/quote]
Ahm. Valiant, Indra and Hurricane are susceptible to that climb even in cover. Plus, sticking to cover is not always an option.
[quote]capn233 wrote...
I prefer to just aim down when firing the Vindi or Revenant. This means I can run AR Scope and AR Piercing on them. The AR scope is mainly for ease of targeting on the Vindi, and for the Revenant it does noticeably shrink the group size.[/quote]
Shrink? Well, to Brute-size yes.

[quote]SaturnRing wrote...
Like you, I have the Widow chambered in 50 cal. That would leave Lupua Magnum for either BW or Mantis(probably Mantis)...
Edit:
even digging around , i can't think of anything - that would fit the BW - between 338 and 7.62(nato); or between 50 BMG or 338 that would fit the Mantis.
This is how i rank those i'm familiar with(in the game):
Widow(M06/M99) 50BMG
Mantis Lupua 338
Black Widow???
Viper(SR 25) 7.62nato
Raptor(Mag 12) 5.56
Mattock(AK 47) 7.62
Avenger(AK 74) 5.45
Carniflex(Mark 23) 45acp
Predator(G 17) 9mm...
[/quote]
How we compare them, by muzzle energy?
Lets see:
Widow - 1083.
Black Widow - 642.
Mantis - 769.
Viper - 286.
Incirsor - 84.
Raptor - 97.
Javelin - 993.
Indra - 59.
Valiant - 396.
All present and accounted for? Okay, lets take Widow for 100%.
That's the percentage rate:
Widow - 100.
Black Widow - 59.28.
Mantis - 71.01.
Viper - 26.41.
Incirsor - 7.76.
Raptor - 8.96.
Javelin - 91.69.
Indra - 5.45.
Valiant - 36.57.
Now let's compare muzzle energy. If we take Widow as .50 BMG and took muzzle energy as 20195 Joules, then we will have next table.
Widow - 20195.
Black Widow - 11971.55.
Mantis - 14339.76.
Viper - 5333.12.
Incirsor - 1566.37.
Raptor - 1808.79.
Javelin - 18516.75.
Indra - 1100.19.
Valiant - 7384.32.
So, we only need to find cartridges fitting those powers.
.308 is 3500J and there is nothing nearby.
.300 H&H is around 5100 J, so it's probably Viper (which is quite hilarous).
.408 Chey Tac is about 11000J, so it's probably BW (what is strange, since according to description BW and W should have same power).
300 AAC Blackout is about 1800J, so it'll fit several rifles.
5.56×45mm NATO is around 1700J, so it'll fit several rifles as well. I'd choose it for Raptor.
7.62x39mm is around 2000, so also it could fit some guns.
5.45×39mm is about 1300J, so that's could be for Incirsor.
.30 Carbine (7.62×33mm) is around 1100J and that's fits Indra better.
.700 Nitro Express is around 12000J, so it'll be our Mantis.
12.7×108 mm is about 14000J so it could be Javelin (or Javelin could be other type of .50 BMG), then this could be Mantis.
.476 Nitro Express or .500.Nitro Express (6800-7900J) - Valiant.
I specifically ignored pistols and assault rifles, since Paladin with it's 438 damage will be equal to 8000J and that's somewhere around .470 Nitro Express. Excuse me, I don't believe that's cartridge for concealed carry pistol.