Technically I don't have the Hurricane
Indeed. But I wasn't able to find vertical/horizontal speed split, since I don't want to perform about turn while compensating Hurricane muzzle climb (yes, I'm exagerrating). And by my opinion that climb is just another sign how much they value their PC part of market, since it's definitely overthought.
[quote]capn233 wrote...
I don't like defining recoil as delay between shots, not in game or real life. [/quote]
Me neither, and IRL it's definitely not. And I don't see any explanation of that "phenomenon".
[quote]capn233 wrote...
At least not if we are talking the rate of fire limits imposed on the designs on the in game weapons. Like Viper. Or even the Carnifex or Paladin. The recoil in game is actually represented by reticle bloom and muzzle climb, which are counteracted by separate mods. This is something of a two variable approximation of actual weapon behavior I suppose. Depending on how decent a shooter you are then I suppose you would always rapidly return on target in between shots, with the delay corresponding to the "recoil" of the weapon. With these little rail guns you would assume capacitor charging, or something of that nature, is what is really limiting the actual rate of fire and why they are slower between shots than a semi-automatic.[/quote]
Sorry, I don't buy it. Not your theory (I thought same direction) - game implementation.
Shepard is N7 (though in ME3 I begin to doubt that), so he should be proficient with anything that shoots, so any gun should have Mattock/Raider style delay between shots. If there is delay - make it "feelable", like that charge on Arc Pistol, Geth Plasma Shotgun or Javelin. There is even no description on Palnifex slow RoF, no to mention Viper, which is my biggest pet peeve, because his ME2>ME3 transition is worst of all. Mattock lost only accuracy (yet on body shots it's still decent) and gamage, GPS,,, Did it lost anything? Phalanx lost power, yet compensated it with mag capacity and still quite fast and accurate.
Raptor on his own doesn't make sense - Nemesis uses him like Javelin, so should we, but no, Raptor is just Mattock wannabe in SR slot. So, instead of giving us one decent rifle, they murdered ME2 veteran, made questionable Mattock analgue in SR slot,and gave us almost good old Viper, but - only for CE/DDE and with magazine, imported from some anti-gunner state with capacity cut down to 25% and broken total amount of spare ammo? Too much for "tons of guns".
[quote]capn233 wrote...
I play with the Carnifex and Paladin a whole lot more in MP than in SP (slight divergence, but applicable) and no, the similar accuracy and reticle bloom does not make sense from a 21st century weapon perspective. My bigger issue with them is that they do not remind me of any handgun above .357 magnum levels of power in terms of usable rate of fire. Maybe I am demonstrating that I am a poor pistol marksman, but really they just seem like a hotter semi-auto cartridge with ROF artificially limited based on the how essentially full accuracy has returned by the time you are ready for the next shot, despite how wild the reticle looks in the period where you can't fire anyway. I know recoil is all relative anyway, an Airweight snub in .38 might feel like more recoil than a heavy 4 inch .357mag, despite the difference in power.[/QUOTE]
Well, you said it yourself - airweight. Should there be difference in weight between Paladin and Carnifex, than, from logic point of view same felt recoil and somewhat delay between shots could be explained via that difference.
Joke is - it is Paladin who supposedly "compact concealed carry" pistol with great power (and trade-off power/capacity seems logical, but not it's grade), so his recoil should be enormous. But no, no difference. And what I definitely not get - why's compact? Carnifex folds himself into pretty small shape.
Regarding reticles - them damn show it to us. I don't demand OFP/ArmA style shaking, especially when character is wounder (yet ME1 sniper scope sway was greater), but show that crosshair moving then. All I see is pretty compact crosshair, yet I can't shoot.
And speaking of power - my favorite "banshee drill". Phalanx - 48 rounds, Paladin - 16 rounds, Carnifex - 18 rounds (yes, that little difference). As usual, grade X, mod V, mods - AP and barrel, IEA, Cerberus Armour.
[quote]capn233 wrote...
Now I am getting lost, but that comment was back to the Raptor discussion about M4 vs my claim of pistol caliber carbine. From the perspective relative to the Widow as .50BMG it looks like it is about 5.56 levels of muzzle energy so perhaps you were right all along. I made that comment without looking at all the damages, and really by applying the wrong analogy to the Predator (9mm).[/QUOTE]
Well, Predator could be our space-age 9mm, but we need to build a consensus on what IRL ammo we will use as our reference point for future calculations. Maybe Eagle should be chosen as 9mm, since I fail to imagine any decent military grade handgun with anything smaller (if only those 4.6x30mm and 5.7x27mm but they approximately from same grade of muzzle energy).
[quote]capn233 wrote...
I'll just drop discussion about various 5.56 ammo and effectiveness in real life as having limited bearing on in game weapons. Even if I think a particular ammo is probably effective w/i 150m and even if some authority says it is good to 656m.[/QUOTE]
656? so if I'm 657 from M4 armed guy with 5.56 I'm absolutely safe?
Ammo efficiency agains live targets (since I think I know your "point of reference") is quite "unsolid" because those live targets quite sturdy and upredictable. I think we both can list several cases when somebody with apparently lethal wounds survived or somebody with apparently harmless wound died. One of my former LE colleagues like this saying: "tickets to better of worlds are sold elsewhere".
So I'd choose ballistic gelatin. Or soap. Wet newspapers also will work. But I doubt any "respectable" ammo manufacturer will use "it penetrates three feet of soap!" ad.
[quote]capn233 wrote...
As for AP, I don't think that should have happened unless you had AP ammo or Pistol Piercing equipped. If so then you can shoot them both. [/QUOTE]
I had. Both. AP penetrative and AP mod. IIRC I was able to duplicate that trick once on Eden Prime, but with Barrel and without AP mod, only with ammo. But I can't say for sure, on Eden Prime I haven't seen secong Guardian healthbar at all, maybe he got heart attack.
[quote]capn233 wrote...
I think your question is how does it do damage and kill them if it doesn't transfer energy to them though. In that case the real answer is that energy transfer is not the mechanism of wounding, despite pontification on the subject. Penetration of vital structures causing loss of CNS function or hemodynamic collapse is. I know this doesn't help us with a computer game model of enemies with a certain amount of points that you subtract. I am avoiding hydrostatic shockwaves for the purposes of the above.[/QUOTE]
Well, my question, actually, was from "wut?" category, sort of "whadafuq" this gun is, if I can do that with pistol, but cannot do with rifle? I like pistols, but I know their limitations.
Speaking of rest real-live corellation of bullet wounds and ballistic doesn't makes pretty much sense. And if you can blame Reaper forces and Geth for denying our reality and substituting it with their own, it's hard to do with humans. Maybe a bit reaperized, yet still human, at least from bullet point of view.
[quote]capn233 wrote...
ME weapons were supposed to fire projectiles the size of a grain of sand at "significant" fractions of c. I suppose if they do actually transfer energy then that would cause wounding. Consider that a 124gr 9mm bullet would have 10kt of kinetic energy if it was moving at a third of c. I personally think the effect if you shot someone would be a lot closer to shooting them with 9mm NATO than a tactical nuclear weapon though. At any rate, maybe that means I am agreeing with you, I don't know.[/QUOTE]
honestly I don't really got that weapon concept well, I know, I join army to avoid univercity, (though generally people doing exactly opposite thing), so I'm not proficient with that "high-tech mumbo jumbo" yet with my limited knowledge of practical physics I still don't get the idea of grains sped up to hypervelocities. Especially ME2 hypervelocity of 50 metres per second.
And regarding nuke equvalent - it doesn't makes practical sense. Especially in case of immediate stop (what by my limited knowledge means full energy transfer - what will be with shields and how bout temperature increase in point of impact, i.e. will it
[quote]capn233 wrote...
Paladin or Carnifex are way too powerful for those. Especially since .45 ACP isn't really energetically superior to 9mm anyway (with decent loads in each). 10mm would be a whole lot closer, even if it still doesn't have the energy... I don't know. If I have some time later maybe I will do a pure pistol list and stratify it.[/QUOTE]
Well, .45 ACP isn't champ when it comes to muzzle energy, but it has good energy transfer (a.k.a. stopping power). 45-70 on the other hand has energy, yet I find it quite... ehm... questionable for fitting into concealed carry police pistol.
[quote]capn233 wrote...
As for the Indra, used it on Cerberus Attack and Turian Platoon yesterday. Ridiculous in the hands of a soldier. But I am not prepared to call it the best SR. I still think BW and Val are better in that role, and better across more classes. Indra is very good on Soldier though (if you have SR Piercing and "Inferno" ammo of course).
I never said it was best, I said it is fastest with decent ammo (IA/AP) and with IEA - it's is definitely the funniest, since one and only problematic enemy for her in whole game is phantom, for obvious reasons.
With other types of ammo she's not that shiny - DA is decent when it comes to stun naked enemies and quite funny, but raw damage is weak and I don't get purpose of CA - on small game both versions of 6th step are more or less decent, but on big game it's like there is no ammo at all. WA is shine only when it comes to rip through the barrier, since raw damage again, quite low, yet better than DA/CA.
[quote]capn233 wrote...
Alright, this list is not the end all and be all... I did get it from a single source (Winchester, with one exception) but as it is across lines, actual numbers are just representations.
.38 spl 158gr - 271J
9mm 124gr - 525J
.45 ACP 230gr - 604J
.410 Judge 000 - 637J
.40 SW 165gr - 645J
.357 SIG 125gr - 686J
.357 Magnum 158gr - 725J
10mm Auto 175gr - 880J
.44 Magnum 250gr - 1175J
.454 Casull 260gr - 2535J
.500 SW magnum 400gr - 3377J
Assuming Paladin is .500 SW, listing base damage for level X (if my numbers are right) you get something somewhat interesting...
Eagle - 53.1 - 408J - This is lower than cheap 115gr 9mm, unless out of a short barrel. Higher than .38spl and .380 though.
Arc Pistol - 71.7 - 547J - sort of hot 9mm
Predator - 73.5 - 567J - actually moderate .45 ACP energy (Federal Hydrashok 230gr...)
Talon - 90.1 - 692J - a bit higher than what the Judge puts out, but in the neighborhood
Phalanx - 143.5 - 1104J - little weaker than the .44 mag load above
Carnifex - 345.1 - 2657J - a little hotter than that .454 Casull load
Paladin - 438.7 - 3377J defined as .500 SW from above
Weird how it goes. Granted those energy numbers aren't exact. You can get several hundred joule swings...
[/quote]
Here is list I mentioned ("Banshee drill"):
Phalanx - 48 rounds.
Talon - 17 (shoot from 25 metres and closer).
Arc pistol - 68
Scorpion - 15
Predator - 72
Paladin - 16
Eagle - 90
Carnifex - 18.
Now "internet damage table":
Phalanx - 143.
Talon - 90 (per pellet, I think there are 6 of those).
Arc pistol - 71 (non-charged, I assume)
Scorpion - 469.
Predator - 73 (lvl X?)
Paladin - 438
Eagle - 53
Carnifex - 345.
As you say, let's take Paladin as 100% [in brackets - weapon power relative of Paladin, according to my T&E]
Phalanx - 32.65% [33.33%]
Talon - 123.29% (per 6 pellets) or 20.55% (per pellet). [94.12%]
Arc pistol - 16.21% [23.53%]
Scorpion - 107.08% [106.67%]
Predator - 16.67% [22.22%]
Paladin - 100% [100%
Eagle - 12.1% [17.78%]
Carnifex - 78.76%. [88.89%]
If we choose Eagle as 100%, then table will look like [in brackets - weapon power relative of Eagle, according to my T&E]
Phalanx - 269.81% [187.5%].
Talon - 760.56% (per 6 pellets) or 126.76% (per pellet) [529.41%]
Arc pistol - 133.96% [132.35%]
Scorpion - 884.91% [600%]
Predator - 137.74% [125%]
Paladin - 826.42% [562%]
Eagle - 100% [100%
Carnifex - 650.94% [500%]
Total damage fired (single shot power according to internet table multiplied via number of shots fired)
Phalanx - 6864.
Talon - 9180.
Arc pistol - 4828.
Scorpion - 7035.
Predator - 5256.
Paladin - 7008.
Eagle - 4770.
Carnifex - 6210.
Now to IRL muzzle energy. If Eagle is our 9x19 (non +), then, if we assume that energy as 520 J, our table will look like:
Phalanx - 1403J.
Talon - 3955J.
Arc pistol - 691J.
Scorpion - 4602J.
Predator - 716J
Paladin - 4297J
Eagle - 520J
Carnifex -3385J.
Let's check ammo tables now.
7.62×25mm Tokarev - 760J could be Predator
.500 S&W Special or .44 Magnum are about 1200-1700J. Phalanx?
.45 ACP 600-700J, Arc Pistol?
.357 SIG - same about 700J, could be Arc too.
.45-70 - 2300 - 4600 J, could be Talon, Paladin, Scorpion and Carnifex
Of course, Arc Pistol, Talon and Scorpion could be thrown out due their projectiles.
Modifié par Rudy Lis, 07 mai 2012 - 09:27 .





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