capn233 wrote...
I don't see how IAE is the most effective regardless of type of weapon, especially considering what defense you are going up against.
I think I've told - soft targets and armour. Against them IEA works faster than any other kind of ammo, regardless of weapon type.
capn233 wrote...
There is also a question of whether Incendiary has reduced damage to synthetic health as it did in ME2 (fire damage had a .25 multiplier in that game to synthetics).
If there is, Valiant (and Indra) cut through them like hot knife through butter. I.e. I wasn't been able to notice significant differences, outside of my own mistake margin. Unprotected Geth left impression that they are actually easier to kill than CATs or Cannibals. Not sure if it was just me or really was the case.
So probably you right - course on simplification is taken, helm to midship and "steady as she goes".
capn233 wrote...
At any rate, with the Mantis at 769.5 damage the Disruptor bonus to shields and barriers would be superior to a single explosive burst if it even applied damage to the shields (461.7 vs 105, or more likely 0). Against armor or health perhaps Incendiary is better.
Generally against shields and barriers I use SMGs, regardless of ammo types. But yes, I admit, IEA strips shields and barriers worse than DA do that. 6-8 DA shots from Mantis to 8-10 IEA shots, IIRC. Don't remember "naked" numbers, 10-12? I didn't test Mantis that much really. But even if you right (since on those weapons I tested "naked" on shield/barrier stripping, there is really little difference between "naked" and IEA results), IEA has one interesting effect - that Aoe/DoT could cause Banshee's knockback, thus slowing them down and keeping them away from you or your team-mates, if your devious mind uses them as lures

for longer periods of time.
capn233 wrote...
Then there is the issue of the shield gate which plagues the single shot rifles anyway, which is better countered by Warp or Disruptor ammo. But as he is talking Infiltrator anyway that is somewhat moot. You don't get Incendiary on an Infiltrator.
But you can get James with it, don't you? Yes it will be half as effective...
Not sure for shield gating part - IIRC regardless of ammo type chosen, I either required to make +1 shot or didn't.
capn233 wrote...
As to the question about Warp Ammo, Warp should be superior against armor compared with AP with high damage per shot weapons because the extra armor damage offsets the smaller armor weakening bonus. On lower damage per shot weapons AP Ammo should give you more damage.
It should. Only it doesn't works. Well, not always, nor constantly - for most cases, regardless whether we speak about high-power weapons or rapid-fire ones, WA is weaker, AP is stronger. Regardless of sixth step chosen. If it weren't for Black Widow, I'd say WA is third in terms of damage dealing, since only Black Widow manages to kill targets faster with WA than with AP. Not always, but generally. I'd say about 2/3 of runs. Since I can't nail targets down to floor and order them to stand still, I can't say whether it my mistakes or something else.
SaturnRing wrote...
Based on your numbers, this is what i got - again i didn't include variables as they would probably be too difficult to account for - i did however take reloads in consideration:
Again Banshee drill
Hornet 12sec flat out the fastest time - on the negative side 5 reloads( at least 3 tactical )
Shuriken 30sec the longest - on the plus side only 3 R(1 tactical). My guess is that better results could be achieved shooting almost point blank - against Banshees, suicide pretty much.
Hurricane 23sec with 4R(2 tactical). I haven't tried it but those aren't ideal spec.
Tempest 16sec 2R no need for tacticalR. That would be the weapon of choice.
Locust 21sec 5R (3 tactical) not ideal.
These are my impressions as far as SMG are concerned - not necessarily accurate though
Practice makes perfect. Err... I mean practice makes its own adjustments.

Here are my results:
Both mag mods installed (mag upgrade and heatsink):
Hornet - 17 seconds, 0 dodges, 2 reloads, 86 rounds spent (not shots fired).
Shuriken - 23 seconds, 2 dodges, 1 reload, 94 rounds spent.
Hurricane - 18 seconds, 2 dodges combined with two reloads, 180 rounds spent. Banshee was close (about 20 metres and closer)
Tempest - 17 seconds, 0 dodges, 1 reload, 111 rounds spent.
Locust - 17 seconds, 1 dodge combined with reload, 2 reloads, 107 rounds spent.
None mods installed:
Hornet - 19 seconds, 2 dodges, 3 reloads.
Shuriken - 24 seconds, 3 dodges, 5 reloads, 180 rounds spent (yeah, since I published those results I managed to improve

).
Hurricane - 25 seconds, 2 dodges, 7 reloads.
Tempest - 20 seconds, 2 dodges, 2 reloads.
Locust - 25 seconds, 2 dodges, 7 reloads.
SaturnRing wrote...
The Hornet generates quite a bit of kinectic energy but has a very pronounced muzzle flip, but very predictable. Small mag.
The Shuriken has a large spread imprint and 6round burst , which makes it the hardest to operate, very unpredictable - fairly small caliber. I personally like it; it isn't versatile but can be be utilized in its full potential in a few scenarios. I find it very useful paired with the Predator and the Mantis - not on Insanity though.
The Tempest has the lowest bullets/sec rate among fully auto SMG. It helps reduce muzzle flip; it does have quite a bit of recoil, not enough to negatively affect accuracy.
The Locust is the most accurate - very low recoil/very low muzzle flip - and a good range. The only trade off is its small caliber/mag capacity.
Hornet is not that bad if you behind cover and/or target is on short range, otherwise muzzle climb will make accurate fire highly difficult. Those 96 rounds, for example, required quite a concentration, to constanly correct PoI. Range was quite short (~20 metres). Otherwise Hornet can easily bring Banshee down with ~120 rounds, with less efforts to put every round where it hurts most.
Shuriken is weak, yes - even with IEA it tooks at least 2 bursts to deal with CAT and you need either very lucky burst to deal with Cannibal in 2, but generally it takes 3, but Shurikes is quite predictable. Once you learn and got used to "spread pattern" and RoF, you can use it quite efficiently. On soft targets, of course and preferable on ranges beyond 30 metres, when enemy not swarming you up. I used it on insanity till I get Tempest, but I use SMG to strip shields on big game (Atlas, Banshee, etc) mostly, not for direct damage, at least without IEA.
Hurricane is great PITA for PC user, since it either has enormous muzzle-climb which is quite difficult to compensate on PC and firing it unzoomed, well, Hurricane's accurace isn't that great. At shorter ranges with IEA it's quite devastating, but eats ammo ultra-fast, even with mag-mods. In example above I fired from relatively safe distance, thus greater ammo consuption rate.
Tempest is decent all-rounder - muzzle climb is acceptable, RoF is normal, damage rate is fine too, as well as mag capacity and total ammo carried. Like Phalanx - no special "wow" points, but also no special "boo" points. Generally I used it.
Locust is quite weak on it's own, but very accurate and though it has smaller mag, with greater accuracy you can land more rounds on target, not near it. And, unlike Shuriken, it works on your pace - since you control fire rate.
Generally it depends on targets assortment and ranges to them - if there are few targets and they quite far I generally choose Locust, if there are more of them and they are closer - then Tempest. For me Locust win for ease of use, but small mag spoils all fun. And, to be honest, it's quite dangerous to have it on closer ranges.