capn233 wrote...
You guys are talking about all sorts of random stuff now 
Not random - "collaterally" it is related to sniping and stealth. Since comparing "future" in ME and "present" in games like Splinter Cell, GRAW (both consoles, so "saving memory" doesn't count - they both older, looks better and provide better "techy stuff") and ArmA makes "future" looks pale in comparison.
capn233 wrote...
It is interesting that some say the BW isn't worth the money over the Val. Maybe, maybe not. For those that don't have the Val it is definitely worth the cash. I think it is even if you have the Val.
Well, difference is that you have to pay real money for Valiant. And for me those 20 bucks difference is the only "valid" purchase.

Comparing BW and Valiant is meaningless, since one and only case when Valiant will lose is one when it's empty.

I'm not kidding - Valiant loses to BW only for longer fights against heavily armoured targets, without ammo powers active AND without ability to resupply. If you have decent ammo power (IA/AP/WA) or/and lurk near ammo cache, then Valiant is practically unstoppable, since as long as you have ammo, you will deliver damage faster, even without ammo powers, mods, Glyph and Armour bonuses, thus dealing with enemies faster. And somewhat big-game is easier to shoot at, since "wherever you shot - it hurts same".
capn233 wrote...
As for sound, a couple things. Yeah if these rounds are supersonic you should still get a sonic boom. They are supposed to be "significant fractions of c" in speed, so we need to ignore the gameplay mechanic where sniper bullets only travel at 30mph. I wouldn't discount discharging high voltage capacitors and running a big current through the rails either. Maybe I am making a poor assumption about the current required for the rail, perhaps it is all used in the ME field generator. Half of that is not knowable, but a real railgun is still pretty loud, even if it is quieter than a propellant powered gun of half the energy.
Hmm. If there are no gases, but electricity discharge, then why it's not possible to detect that discharge, instead of expelling gases? It's still signature, probably withing certain limits - all you need is to upload known weapon signatures into sensors scan for them. Of course that could lead to create discharging countermeasures as well.

And, as you said - even if there is no discharge, there is still "BOOM"
capn233 wrote...
All of that said, I was still a proponent of a "suppressor" mod way back when people were creating wish lists for the weapon mods but envisioned it more as some other odd future tech instead of a can like we have nowadays. At least the variable choke I suggested made it in, although I am not claiming they necessarily got that idea from me. 
Existing mods look a bit odd and out of place, especially if we begin our comparison between Paladin/Carnifex and W/BW size/weight/power.
capn233 wrote...
Stinger uses a UV sensor in combination with the IR to discriminate countermeasures vs target. No space magic.
I know. I was telling about instant lack of efficiency of old flares. New flares were eventually developed, but it took years. So I was wondering, how long it will took for someone to develop new system to "clog" (if jamming or bypassing won't work) sensor's channels. And long it will took to develop countermeasures for that.
And how expensive it all be, till Council show their pretty arses and say that's violation, right after salarians will copy everything.
capn233 wrote...
For all the stuff in the future armor, the sensor suites are somewhat limited in comparison.
If modern "old and cumbersome" systems are "jeep-portable", I think modern ones could be quite man-portable. More sophisticated systems could be IFV/APC portable, since given ME1 projeticles velocities, I think this is only way to detect vehicle shooting from hull-down and retreating into deeper cover after shot.
capn233 wrote...
That's ok, I play the game for fun, not sensory overload.
And I want to know how all that works. I don't believe in "space magic" explanation.
Kronner wrote...
Valiant is such a boring weapon though. It has no recoil, and it's way too easy to score headshots with it. Where's the fun in that?
What the fun carry big, long, heavy, slowfiring gun with big muzzleflip, that fires four times slower and deal less damage?
Right - Jedem das Seine.
Modifié par Rudy Lis, 25 mai 2012 - 08:38 .