JaegerBane wrote...
The impression I've always gotten is that the majority of ME weapons have their thermal clip supply *inside* the weapon itself. Judging from the ME2 reload animations and the illustrations of the Thermal Clip upgrades, it looks like there's some sort of internal hopper, while Shepard simply ejects a clip.
My impression was based on text mostly, not animation. And I understood it as soldier ejects spent clip and then loads new or doing that simultaneously - ejecting old clip by inserting new one. Practically replacing ejector, extractor and magazine follower functions

.
Nearest example from IRL is replacing shell type in shotgun's chamber. I haven't met that in hunt, so my experience is limited to sport shooting.
Plus, where could spare clips be stored, if all weapon folding into themselves? Clips folding too? Even those guns with big spare ammo supply? Looks a bit odd for me. Plus, somehow ejected clips looks about twice shorter than fresh ones. Or they like Herbalife cocktails - just spoonful of powder when dry, but should you pour water on them...

Or, dunno, just inserted into each other like pack of glasses, or cups, or plates.
I'd agree with your concept with shotguns, especially those with fast reload, but even Wraith with basic 2/10 should keep those 5+1 clips somewhere and I have strong "suspence of disbelief" on that.
"Speculations from everyone" indeed.
JaegerBane wrote...
The updated animations in ME3 look more like some weapons require more action to reload, but it still looks like everything is related to simply activating a thermal clip ejection. The fact that the weapon 'spare ammo' upgrades talk about adding 'extra sockets' imply this further.
I'd say they preferred not to risk to use longer animation cycle before, because it would be problematic for players, IMHO. Not that much of gameplay wise - collector's don't
surf flank, just from "dynamics" perspective.
Now only few guns have long reloading cycle and it could be shortened, actually, by pressing Spacebar, as soon as ammo count shows that magazine is refreshed - you don't need to wait full animation cycle, you can shortcut it. Not working while you in cover (cos' it'll get you out of cover, obviously), but on the move - works fine. Actually that was how I found that feature - tried to roll from Brute, while reloading my GPS.

JaegerBane wrote...
The point is that I can understand the benefits of having all your spare ammo already carried in you gun and reloading is a question of hitting a stud or pulling a lever. But one of the cons of this would be that it would be less easy to re-distribute your 'ammo' - realistically, I can't see any soldier frantically trying to empty thermal clips from one weapon to fit into another.
I can imagine such procedure IRL, say your MG is jammed or destroyed, yet your DMR is without ammo. If they use same ammo, why not pry rounds from belt and give them to DMR?
Can't say for other armies, but we had enough "load/unload" drills.
Plus, like I say - where there are place for 10+clips in Valiant, and why upgrading your armor increase amound of ammo stored in gun?
So I'd say, "concept is broken".

JaegerBane wrote...
I think the point was that the original ME heat sink system was designed to make ammo supplies a non-issue, while thermal clips were a compromise to increase practical rate of fire while still keeping the advantages that would come with not having to carry heavy loads of volatile ammunition.
As I understand it, "ammo" - projectiles supply, is still "unlimited", since guns still use those "grains of sand (arrows, for Evi), chipped from solid block of metal". I don't get how "mass effect field" wraps those pellets and acelerate them to "hypervelocity" (50-100 m/s,

), plus those "barrel" things in ME3.
Plus, by my experience, most of the time I wasn't fire was not because I had to "cool my weapon" or "reload clip", but just because they depleted my guddamn shield. For that time I could wait and cool my gun.
Moreover, Warhammer 40K: Space Marine does it better, with it's plasma guns - they have unlimited ammo, overheats, but they cool down slowly by themselves, yet you can forcefully "flush" them to cool faster. Don't know, whether it my words I spread here on that, or someone from devs actually played WH40K:SM, but Particle rifle behaves almost like it, only firing via constant beam, not separate projectiles.
JaegerBane wrote...
The rate that those autocannons eject spent thermal clips means that you've lost any advantage of having guns that fire without any moving parts and can fire dozens of rounds on nothing more than a solid clip of inert material about the size of shotgun shell.
My two coppers - they done for
speculations (dat English!) spectacularity.
JaegerBane wrote...
There are some elements of gaming convention here, I was largely speaking from an in-universe standpoint. Ammo that is inert, light, small and simple while still supporting military-grade firepower would be major advance worthy of 2185.
Well, in this case I meant "gameplay-wise", not "lore-wise". I won't mind idea of clips in general, but I'd prefer another implementation. For example, by default all guns are ME1 grade - with built-in heatsinks. Should you overheat your weapon, you can:
- Let it cool on it's own. Slowly, but cheap - you don't lose any resourse other than time.
- Let it forcefully vent (similar to Geth weapon animation or existing Particle Rifle) - you take, say, 3-5 seconds instead of 10-20, but still, don't waste any resources.
- Install emergency coolant clip, which cools weapon down immidiately. Clip could be either container with some coolant, that instantly flushes built-it heat-sinks, it could be some cassette that quickly absorbs heat, or it could replace "disposable" element of built-in heat-sinks. I'd say last - it's closer to existing situation.
JaegerBane wrote...
Besides, Javik's Particle Rifle is, by 'current' Citadel standards, a piece of incredibly advanced technology that the current engineers frankly don't even understand how to do much more than replicate it. It's no surprise it outperforms anything non-reaper in origin.
Dunno, I don't like it.

No, seriosly.
JaegerBane wrote...
I wouldn't exaclty call myself a gun-nut, more that I'm a great admirer of consistency, and the idea of the Geth, a 'species' more technologically advanced then any other galactic species barring the sole remaining Prothean, couldn't come up with anything better than stuff available on the galactic market just doesn't make any sense... hell, up until ME3 there *were* no Geth using the Geth Plasma Shottie... 
Gun-nuts admire the consistency.

And Geth do not use GPS because it'll make playing against them harder than... Than anything, maybe.
JaegerBane wrote...
To take your point, you're preaching to the converted. The Scimitar has been may fave shotty since ME2 largely because of its RoF.
I was Eviscerator guy from Day 1. Until they released GPS.

JaegerBane wrote...
The Indra is... a better looking Avenger with a built-in scope, but no sniper rifle. For them, I'm still undecided between the Black Widow and N7 Valiant.
I have to play lvl 60 to make full judgment, but so far (I replaying first missions with different ammo) I like Indra. It really helped me to dispose all those brutes on Menae before they got close. I wasn't able to do that even with micro-control of Vega/Garrus and BW or Valiant before. I don't mean that brutes beat my Shepard, but I have to make him to perform "I'm a lumberjack" dance during those days. With Indra - they didn't even passed Blackhole location. So after first playthrough I was basically with that>

look.
Plus Indra is better than Avenger, at least in terms of accuracy.