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DA 3 can be so epic...if only Bioware is willing to commit to a 60+ hour single player experience


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#1
Leafs43

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 Say what you will about DA2, but DA2 set the stage for such a huge conflict the likes of which could be amazing.


All Bioware has to do is abandon re-using maps, and really really focus on the factions that are going to war.

I'm talking templars, mages, quanari, Orlegion Empire, the Imperium, Alistar and Fereldan, Starkhaven, and Kirkwall.


Not to mention Flemeth, Morrigan and Morrigan's child, the darkspawn and how all that plays out.



I took my bruises from Bioware, but there is a seriously epic story here if they are willing to commit.

Modifié par Leafs43, 08 avril 2012 - 05:40 .


#2
Arthur Cousland

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While rpgs for me can never be long enough, according to EA, people prefer 20 hour rpgs. I'm not sure where they get that from. I've done playthroughs with rpgs that have lasted well over 100 hours, and games like Skyrim and mmorpgs only end when they player chooses to stop playing them.

#3
Chromie

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All Bioware has to do is a Dragon Age 3 kickstarter and NOT have romances. Romances are terrible and don't add anything imo.

#4
Sacred_Fantasy

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Leafs43 wrote...


 Say what you will about DA2, but DA2 set the stage for such a huge conflict the likes of which could be amazing.

How do you know it's going to be huge and not just happen at one location like the 5th blights?


Leafs43 wrote...

All Bioware has to do is abandon re-using maps, and really really focus on the factions that are going to war.

I'm talking templars, mages, quanari, Orlegion Empire, the Imperium, Alistar and Fereldan, Starkhaven, and Kirkwall.

 60+ hours of war scenes and intense action?  That's boring and blood thirsty..    


War has only one effect. What emotionally disturb people is the side effects of the war. Seeing love ones dying, Father carrying dead son. Mother weeping her toddler's cold body. Burnt houses.   Diary of young girl describing how her family dies one by one due to starvation and cold wheather, soldier writing poem, "I was killed at location X"  on the wall before he died etc.. This has more meaning than just kill and destroy because it remind us how vunerable we are as human.
 

Modifié par Sacred_Fantasy, 08 avril 2012 - 06:57 .


#5
Cultist

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Arthur Cousland wrote...

...according to EA, people prefer 20 hour rpgs...

No wonder they got Worst Company Award with more than 250000 votes.

#6
Leafs43

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Sacred_Fantasy wrote...

Leafs43 wrote...


 Say what you will about DA2, but DA2 set the stage for such a huge conflict the likes of which could be amazing.

How do you know it's going to be huge and not just happen at one location like the 5th blights?


Leafs43 wrote...

All Bioware has to do is abandon re-using maps, and really really focus on the factions that are going to war.

I'm talking templars, mages, quanari, Orlegion Empire, the Imperium, Alistar and Fereldan, Starkhaven, and Kirkwall.

 60+ hours of war scenes and intense action?  That's boring and blood thirsty..    


War has only one effect. What emotionally disturb people is the side effects of the war. Seeing love ones dying, Father carrying dead son. Mother weeping her toddler's cold body. Burnt houses.   Diary of young girl describing how her family dies one by one due to starvation and cold wheather, soldier writing poem, "I was killed at location X"  on the wall before he died etc.. This has more meaning than just kill and destroy because it remind us how vunerable we are as human.
 




Way to dumb down anything in this thread.


Best RPG story of all time took aproximately 80 hours to complete, and there were no repetitive themes.  And that game was called Xenogears and squaresoft had to cut out 1/4 of the game because of budget, not story..

Modifié par Leafs43, 08 avril 2012 - 07:20 .


#7
Maria Caliban

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Arthur Cousland wrote...

...according to EA, people prefer 20 hour rpgs...

Right. Care to provide a source for that?

#8
AnImpossibleGirl

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Maria Caliban wrote...

Arthur Cousland wrote...

...according to EA, people prefer 20 hour rpgs...

Right. Care to provide a source for that?

Agreed...? I hate short RPG's.

#9
lx_theo

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I can see the average person of the masses who play Bioware's RPGs (Who likely wouldn't be found on their internet forum) getting bored of an RPG if it goes much past 20 hours.

I'd like to see a source, but thats not an unrealistic number for market research to turn up

#10
M2S SOLID JOSH

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Poshible wrote...

Maria Caliban wrote...

Arthur Cousland wrote...

...according to EA, people prefer 20 hour rpgs...

Right. Care to provide a source for that?

Agreed...? I hate short RPG's.

20 hr rpgs? wtf is the world comin too?

#11
A Crusty Knight Of Colour

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If we remove the filler combat, BioWare's RPGs may only amount to 30-40 hours in length instead of the 100+ hours I've seen people claim. Lots of games inflate their play time through tricks such as filler combat and it seems to be BioWare's go-to method.

So I don't really mind if BioWare games are shorter, so long as they've made it shorter by cutting out filler combat and not more important things.

Of course, I don't mind filler combat too much or things like random encounters (love random encounters), but places like Haven/Temple of the Sacred Ashes in Origins and Kirkwall with the parachuting bandit groups in Dragon Age 2 were just awful in terms of artificial game time padding. I'd mention the Deep Roads, but there is solid in-universe justification for it, unlike Kirkwall and TotSA.

Modifié par CrustyBot, 08 avril 2012 - 08:43 .


#12
G00N3R7883

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I don't believe they should have a target number in mind. They shouldn't add things in just because "we're only at 40 hours, gotta get to 60!" - they should focus on quality over quantity. From the same point of view, they also shouldn't ever say "omg we're at 80 hours, that's way too long, gotta cut stuff out". If it fits the story, leave it in.

DA:O took me 40 hours and I thought that was fantastic. DA2 took me 28 hours and I felt that was way too short, mainly because nothing that happened in the last chapter indicated to me that I was near the end of the story. By comparison, the ME games took me 20 hours, 25 hours and 27 hours, and I was satisfied with each of them length wise. Including non-Bioware games, Witcher 1 27 hours, Witcher 2 32 hours, Deus Ex HR 25 hours. Those games also felt about right. So that's an indication of the size of game I'd be hoping for.

#13
Waydester

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I agree with the original post, if they make the game huge they can have a truly epic game on their hands.

#14
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Skelter192 wrote...

All Bioware has to do is a Dragon Age 3 kickstarter and NOT have romances. Romances are terrible and don't add anything imo.


Romances and characters are BioWare's strongest point. Even my favourite game of all time, PST, doesn't live up to BioWare's standards.

Romances are a great tool for roleplaying, anything that allows me to give interaction with other characters gives me RP oppurtunities.

Not romancing Fenris is DA2 can say alot of things about my Hawke:

The type of people she likes.
If she isn't into elves.
Finds elves disgusting.
Hates it's brooding.

...

Theres a ton of things to think about :)

#15
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Arthur Cousland wrote...

While rpgs for me can never be long enough, according to EA, people prefer 20 hour rpgs. I'm not sure where they get that from. I've done playthroughs with rpgs that have lasted well over 100 hours, and games like Skyrim and mmorpgs only end when they player chooses to stop playing them.


EA is ran by people who have never touched a video game in their lives :(

#16
Chiramu

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They could at least work the writing of DA3 into a form of a Shakespearean Tragedy; with the five acts, Act 3 hitting the climax and the rest of the story falling into place as it rushes towards the end of the game.

I would be happy with some form like that :). A highly successful format of writing.

I actually thought of Final Fantasy 6 when it hits the climax of the world reshaping and you losing your whole party. The way FF6 was written was seriously epic.

#17
King Cousland

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Chiramu wrote...

They could at least work the writing of DA3 into a form of a Shakespearean Tragedy; with the five acts, Act 3 hitting the climax and the rest of the story falling into place as it rushes towards the end of the game.

I would be happy with some form like that :). A highly successful format of writing.

I actually thought of Final Fantasy 6 when it hits the climax of the world reshaping and you losing your whole party. The way FF6 was written was seriously epic.


I sort of agree with you, but they need to stay away from acts and framed narratives. And God help us if they look to FF for any kind of inspiration :?

#18
Guest_sjpelkessjpeler_*

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Chiramu wrote...

They could at least work the writing of DA3 into a form of a Shakespearean Tragedy; with the five acts, Act 3 hitting the climax and the rest of the story falling into place as it rushes towards the end of the game.

I would be happy with some form like that :). A highly successful format of writing.

I actually thought of Final Fantasy 6 when it hits the climax of the world reshaping and you losing your whole party. The way FF6 was written was seriously epic.


I can totally relate to that Image IPB. FFVI is an old time favorite story wise.
The dream sequences of Shadow so you could learn more about his past were really good also. A good way to give character background in a short clear way that doesn't effect the story.

And I really do not agree that a RPG has to be played at 20 hours. Sure; if you only do the main quest maybe but that's not really the point of RPG I think. You can play TES in about 25 hours if you only do the main story line but its not designed to do that.

I play games like DA, TES and FF (up untill FFXII) because of the fact that there is so much more to discover.
That's the fun of them.

The stage is set for DA3: mage/templar war. It's the basic storyline but there are so many things that can happen around it. I agree with the OP that it can really be epic. Hope Bioware gets enough time for development to make it so.

#19
warriorrc

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Skelter192 wrote...

All Bioware has to do is a Dragon Age 3 kickstarter and NOT have romances. Romances are terrible and don't add anything imo.


Thats not true they add a limitless bit extra not much but it changes the way the companion views your character and a lot of people like them

#20
Sacred_Fantasy

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Leafs43 wrote...

Sacred_Fantasy wrote...

Leafs43 wrote...


 Say what you will about DA2, but DA2 set the stage for such a huge conflict the likes of which could be amazing.

How do you know it's going to be huge and not just happen at one location like the 5th blights?


Leafs43 wrote...

All Bioware has to do is abandon re-using maps, and really really focus on the factions that are going to war.

I'm talking templars, mages, quanari, Orlegion Empire, the Imperium, Alistar and Fereldan, Starkhaven, and Kirkwall.

 60+ hours of war scenes and intense action?  That's boring and blood thirsty..    


War has only one effect. What emotionally disturb people is the side effects of the war. Seeing love ones dying, Father carrying dead son. Mother weeping her toddler's cold body. Burnt houses.   Diary of young girl describing how her family dies one by one due to starvation and cold wheather, soldier writing poem, "I was killed at location X"  on the wall before he died etc.. This has more meaning than just kill and destroy because it remind us how vunerable we are as human.
 




Way to dumb down anything in this thread.


Best RPG story of all time took aproximately 80 hours to complete, and there were no repetitive themes.  And that game was called Xenogears and squaresoft had to cut out 1/4 of the game because of budget, not story..

Xenogears is your best RPG of all time? 16th best RPG of all time according to Famitsu. 32nd by IGN and Gamespot. Selling 1.19 million copies worldwide in 2003. 910,000 copies were sold in Japan.

It's a JRPG. enough said. 

So here's the thing. Game length has nothing to do with epicness. It depends on how well the story is written and played. Just look at ME 2, it's only has 26+ hours and it receives way more awards and sell a lot more than your precious  xenogears. 

Believe anything you want. But each to his own  I guess.

And here is the best RPG of all time according to Amazon.com, the world largest online retailers. Wonder why I used amazon.com as my source? 

Modifié par Sacred_Fantasy, 08 avril 2012 - 02:05 .


#21
sickpixie

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I'd much prefer it if they were committed to making it no longer than it needs to be. The first two suffered a lot from "RPGs must be x hours long" elements when their voice acting and art budgets could only stretch so far.

#22
Miquel93

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I'm more concerned about depth than lenght. Fallout was a short RPG, and even so is more awesome than the 300 hours "doing nothing" of Fallout 3. Torment was also not very long. Alpha Protocol is at best 25 hours long...

Depht is what mathers. I don't want a long game like DAO if is full of fetch quests and looooooong (with no purpuse but to make the game longer through combat) dungeons.

DAIII will be awesome if it has deep choices and consequences, a mature, moral grey, non linear story line, and quests with variety of options and not just fight. The lenght doesn't bother me.

#23
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Miquel93 wrote...

I'm more concerned about depth than lenght. Fallout was a short RPG, and even so is more awesome than the 300 hours "doing nothing" of Fallout 3. Torment was also not very long. Alpha Protocol is at best 25 hours long...

Depht is what mathers. I don't want a long game like DAO if is full of fetch quests and looooooong (with no purpuse but to make the game longer through combat) dungeons.

DAIII will be awesome if it has deep choices and consequences, a mature, moral grey, non linear story line, and quests with variety of options and not just fight. The lenght doesn't bother me.


Good reply. Really can relate to your last paragraph up untill the last sentence.

But a game that takes a few days to finish isn't satisfying enough to my taste. I like small extra's in the form of meaningfull Image IPBsidequests to much and those usually make the game longer.

#24
Miquel93

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sjpelkessjpeler wrote...

Miquel93 wrote...

I'm more concerned about depth than lenght. Fallout was a short RPG, and even so is more awesome than the 300 hours "doing nothing" of Fallout 3. Torment was also not very long. Alpha Protocol is at best 25 hours long...

Depht is what mathers. I don't want a long game like DAO if is full of fetch quests and looooooong (with no purpuse but to make the game longer through combat) dungeons.

DAIII will be awesome if it has deep choices and consequences, a mature, moral grey, non linear story line, and quests with variety of options and not just fight. The lenght doesn't bother me.


Good reply. Really can relate to your last paragraph up untill the last sentence.

But a game that takes a few days to finish isn't satisfying enough to my taste. I like small extra's in the form of meaningfull Image IPBsidequests to much and those usually make the game longer.

But, take for example Alpha Protocol (if you like it... if not this will not be a good example). It's short, but the amount of reactivity that the game has is outstanding. When you replay it, it feels like a total different experience.
I prefer that kind of approach, than fill the game with meaningless quests that adds nothing more than make the game "artificially" longer.

Of course, that's just my view of things.

#25
PinkShoes

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Dude what does it matter about time? I'm gunna be honest I'd rather have 20 hours of amazing than 60+ of crap. But everyone knows DA3 will be a long game, DA2 was a long game and so was DAO. Why would they suddenly make it like 15 hours? I mean i know they suddenly did a lot of random stuff in DA2 but that was obviously the wrong way to do stuff taking steps back isn't innovation. Bioware have a lot to prove in DA3 since they got so much heat because of their last few games. If it isn't an amazing game for the DA series then they have pissed their core fanbase off once again and many people have said DA3 is the last chance game for that series, and if they ruin the ending they will drive away potential business from people who rely on reviews to think about getting the game. They would probably think bioware don't know how to do a good ending since ME3 was apparently terrible (haven't played yet) and that all anyone heard about "its a great game but the ending" the length of the game should be the least of our worries. I just hope they commit to an amazing experience i don't care how long it is as long as it isn't terrible.