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DA 3 can be so epic...if only Bioware is willing to commit to a 60+ hour single player experience


126 réponses à ce sujet

#51
ChaosAgentLoki

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Personally speaking, I've never really worried about how long a game takes me. Sure it's cool to see, but I'm more interested in how good the game itself is. Too many games decide to artificially lengthen themselves using insanely long dungeons (Deep Roads), heavy grinding (though, if the combat is fun, grinding becomes fun), or...fetch quests (I agree with most people when it comes to fetch quests to an extent). I'd rather have the best they could possibly give us (though if it starts dipping below 20 hours, I panic, at least depending on the game).

#52
SirGladiator

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Naturally the more awesome a game is, the longer you'd like it to be. DAO was quite long, and that was good because it was quite awesome. DA2 was mighty long, and it felt a bit 'too' long really, at least at times, because it wasnt as awesome. However TW2 was quite short, yet quite awesome, it would've been nice if it was longer. Its hard for any game to match how long VTM:BL was, but it never felt too long because again, super awesome. The bottom line is, get the awesome part down, then work on the length. If its too short like TW2, extend it with more awesome DLC. Heck, even if its long and awesome like DAO, DLC to extend it will still be great :) . So long as its awesome like the original, Im sure DA3's length will be fine, if its too short then DLC can help make that better. But DLC cant fix a game that sucks, however long it is. Im pretty confident that DA3 will be sufficiently long, and quite awesome, so I'm not worried about it.

#53
Davillo

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DA:2 was kind of short.

#54
Takamori The Templar

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Hope they write the Templar side of the story, hated to be branded as the medieval **** on DA 2 -.-

#55
Allan Schumacher

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I find 30-40 tends to be the sweet spot for myself, unless the game is particularly engaging for me.

I think a lot of that is a reflection of me getting older though. 12 years ago I loved the 60+ hour games and just wanted moar moar moar. Haha.

#56
Dejajeva

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I want it somewhere between DA:O and DA:2, because I could easily keep playing DA2, but there were some parts of Origins that just dragged on (Fade, Deep Roads). But something as big as Skyrim just makes me lose interest really quickly, because it's very overwhelming.

#57
Allan Schumacher

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To take something else away from this, would the longer sequences be more palatable if there had been a way to escape out of them?

I agree that the Deep Roads carried on longer than I would have liked.  I didn't mind The Fade as much due to the puzzle nature, but I know a lot of people that don't care for it.  As far as I know though, those are plot paths that you must finish before returning to the open world (been a while since I played others and I'm not a content tester :bandit:

#58
Dejajeva

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Allan Schumacher wrote...

To take something else away from this, would the longer sequences be more palatable if there had been a way to escape out of them?

I agree that the Deep Roads carried on longer than I would have liked.  I didn't mind The Fade as much due to the puzzle nature, but I know a lot of people that don't care for it.  As far as I know though, those are plot paths that you must finish before returning to the open world (been a while since I played others and I'm not a content tester :bandit:



Maybe.....or maybe even being able to make camp in an area in something like the deep roads, instead of having to "exit" camp.  Fight...fight...dungeon crawl...fight..*make camp, cutscene, access to chest to drop off loot, chat about current situation* break camp...fight...fight...dungon crawl...fight...boss.

I don't mind long quests- but I do mind not having someplace to put my loot, or having to remember to drop off loot before said big quest so I have enough room. And leaving the quest (a week underground, let's say) to head to camp doesn't exactly scream realistic. 

I will say that even though I hated the Fade and the Deep Roads, I always felt very...accomplished when it was done. It's like...****ing FINALLY THATS OVER! But it was still a good feeling,even if the actually doing it part felt tedious.

Editing to add that I thought DA2 did the deep roads well...go through a litttle, cutscene, go through some more, cutscene...and at each cutscene there was a chance to restock and talk to NPC's. If there would have been a storage chest, it would have been perfect. But maybe an exit out like in Legacy is what people really want.

Modifié par Dejajeva, 12 avril 2012 - 05:06 .


#59
Sanunes

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I don't think a game should be measured by the length to beat the game for some people are able to blast through games in no time where others can take longer. The quality and pace of the story mean a lot more to me, which leads to my biggest problem with Dragon Age 2, I felt rushed through the game. One thing to consider I am more likely to buy a game that is only 40 hours in length, but the story is told well enough that I will play twice over a game that is 60 hours in length but the story is stretched to fit 60 hours.

#60
Wearing Sunglasses at Night

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I guess I'm one of those "completionist" type people. I spent 60+ hours on a two playthroughs each of ME1, ME2, DA:O and DA2 (over 500 hours). I liked them all although I found the Deep Roads in DA:O to be a little tiresome the 2nd time through.

To answer Allan's question - I would have found the DR more palatable with a bit more of the puzzle nature like the Fade was. Plus, in the Fade you got to increase your stats and change your appearance/style of play, so that also made the Fade more enjoyable for me.

What I DON'T want at all is forcing me to play multiplayer in order to increase my single player game "score" (a la ME3).
Did I mention that I don't want MP affecting my SP playthrough? That's what MMO's are for...

#61
Brockololly

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Allan Schumacher wrote...
I agree that the Deep Roads carried on longer than I would have liked.  I didn't mind The Fade as much due to the puzzle nature, but I know a lot of people that don't care for it.  As far as I know though, those are plot paths that you must finish before returning to the open world (been a while since I played others and I'm not a content tester :bandit:


Hmmm...I'm pretty sure you could leave the Deep Roads at any time. You just couldn't get back directly to the surface, but you could exit to Orzammar at any time if you wanted.

#62
Allan Schumacher

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Could be. It's been a loooong time since I last visited Orzammar it seems hahaha. It was definitely not convenient and if it required trudging through a lot of empty space then it's still a subpar solution in my book ;)

#63
Deviija

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Time estimations are so difficult. While I enjoy a huge, long, chewy game to enjoy over weeks of time vs. something to finish off in a day for 60+ bucks a pop, it has to be something filled with constant engaging material. The chewiness of Origins (and Baldur's Gate II) I love, but parts of it I dread returning to on replays. The Deep Roads, The Fade. It drags with little overall material for roleplay purposes, choices, and interaction with your companions and fleshing your PC and/or her relationships out. Which is a big part of a party-based game, imo. Things need to continually be playing a hand in helping you forge and define your character, as well as her friends and the relationships and what they are in relation to you, the plotlines, the drama, etc.

Anyway, game length. Origins was supposed to be around 70-100+ hours. I finished it in 73, doing everything I could. Likewise, ME1 was 24ish, but I finished it in 14. And I'm definitely not cutting corners or skipping dialogue. So, yeah, it's different for everyone. Ideally, for something like this, a BioWare RPG game, I'd like something that lasts a good 50-55 hours. I may not have all the time in the world to play at my leisure like when I was a kid, but as long as the journey continually is engaging and enjoyable, then sitting down when I can snag some free time is time well spent. I have no desire to rush to an ending. The journey is important.

#64
Lucy Glitter

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Yes but that all depends on how much money they are funded and how much time they get. Seriously.

If I had like 20 million dollars, I would donate and that would ensure a game as long (or longer) than Origins. But I don't. :|

#65
Direwolf0294

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I think 40 - 60 hours is a good length for an RPG if those hours aren't taken up with running around large empty spaces, grinding and boring combat sequences. Also it should have a lot of replayability.

#66
Dridengx

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Allan Schumacher wrote...

I find 30-40 tends to be the sweet spot for myself, unless the game is particularly engaging for me.

I think a lot of that is a reflection of me getting older though. 12 years ago I loved the 60+ hour games and just wanted moar moar moar. Haha.


I find myself feeling the same. I would rather have a great story told at a perfect pace then a long dragged out long game that ends up hurting it. If you want more play time, just start a new game :P

Modifié par Dridengx, 12 avril 2012 - 09:33 .


#67
HenchxNarf

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I think 30-40 hours is perfect for an RPG. You want it long but not "OMG when will this end!?" long.

I finished P3P in 100 hours, and I thought it was never going to end, despite it being an awesome game.

#68
tankdogg937

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I hate when people complain about "meaningless side quests or fetch quests". Nobody forces you to check the chanters board and carry out those tasks. Don't do it if you don't like it.

As for game length, I feel like all games are too short but that is mostly because I knock out at least 6 to 10 hours per day once I fully commit to a game. I take college classes online so I'm usually either doing school work or playing a game. Skyrim is the only game I've started and never finished. I lost interest because I felt like no end was in sight. I plan on rectifying that soon.

My latest play through of Origins/Awakening/Witch Hunt was done in 55 hours total and a good 10 hours was probably spent organizing inventory, selling merchandise, equipping etc.

#69
AkiKishi

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tankdogg937 wrote...

I hate when people complain about "meaningless side quests or fetch quests". Nobody forces you to check the chanters board and carry out those tasks. Don't do it if you don't like it.

As for game length, I feel like all games are too short but that is mostly because I knock out at least 6 to 10 hours per day once I fully commit to a game. I take college classes online so I'm usually either doing school work or playing a game. Skyrim is the only game I've started and never finished. I lost interest because I felt like no end was in sight. I plan on rectifying that soon.

My latest play through of Origins/Awakening/Witch Hunt was done in 55 hours total and a good 10 hours was probably spent organizing inventory, selling merchandise, equipping etc.


Well as long as they don't link them to the games ending like they did in ME3....



#70
AkiKishi

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Allan Schumacher wrote...

To take something else away from this, would the longer sequences be more palatable if there had been a way to escape out of them?

I agree that the Deep Roads carried on longer than I would have liked.  I didn't mind The Fade as much due to the puzzle nature, but I know a lot of people that don't care for it.  As far as I know though, those are plot paths that you must finish before returning to the open world (been a while since I played others and I'm not a content tester :bandit:


In another thread I likened the longer areas to climbing a mountain. You don't return to base camp each time, as that robs you of a sense of progress.

#71
tankdogg937

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BobSmith101 wrote...

tankdogg937 wrote...

I hate when people complain about "meaningless side quests or fetch quests". Nobody forces you to check the chanters board and carry out those tasks. Don't do it if you don't like it.

As for game length, I feel like all games are too short but that is mostly because I knock out at least 6 to 10 hours per day once I fully commit to a game. I take college classes online so I'm usually either doing school work or playing a game. Skyrim is the only game I've started and never finished. I lost interest because I felt like no end was in sight. I plan on rectifying that soon.

My latest play through of Origins/Awakening/Witch Hunt was done in 55 hours total and a good 10 hours was probably spent organizing inventory, selling merchandise, equipping etc.


Well as long as they don't link them to the games ending like they did in ME3....


If it ties into the ending then it's not really a side quest IMO.

#72
Melca36

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Allan Schumacher wrote...

To take something else away from this, would the longer sequences be more palatable if there had been a way to escape out of them?

I agree that the Deep Roads carried on longer than I would have liked.  I didn't mind The Fade as much due to the puzzle nature, but I know a lot of people that don't care for it.  As far as I know though, those are plot paths that you must finish before returning to the open world (been a while since I played others and I'm not a content tester :bandit:


The Deep Roads never bothered me. I usually split it up in two sections.  I loved the Fade. LOVED IT!!
I loved the Deep Roads in Legacy. It was so scary and foreboding.

The Deep Roads in DA:2 did not scare me at all.

#73
Melca36

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Atakuma wrote...

A 60+ hour campaign would mean nothing but lot's of filler.


When I pay for a game I want depth. I don't want a 15 minute Deep Roads or 20 minute Fade. <_<

#74
Wulfram

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I wouldn't mind a shorter game, if it was shorter because all the filler combat, pointless fetch quests and supposed "exploration" had been removed.

What I want is more story with more choices and more character interaction and development. And when there is combat, I want each fight to be a different, interesting experience. Not just "here's 3 waves of bandits, who are virtually identical to the 3 waves of Templars you fought five minutes ago".

The Deep Roads wasn't actually all that bad for me. You can focus on the main quest and be done fairly quickly, there is some good variety in encounter design and some memorably creepy moments - and it makes sense that it's a big place. The Carta quest earlier annoys me more, because I really can't see any reason for that dungeon to be so big.

#75
MrMcDoll

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For me, It's not the length of the game that is important as much as it is the replayability.

What I absolutely ADORED about the old Bio/black isle games was that you could play through them several times, and although the major plot points were pretty much set, there was a massive variety of things that you could encounter that you might not have been able to in previous playthroughs.

I actually WANT bioware to make it so that sections of the game WONT be available to you if you play a certain way - not so much with importing of saves, though I think it would be great to have a few differences and exclusive quests etc.
It adds a personalised touch - done incredibly well in the Witcher 2 with their independent 2nd or 3rd act was it? But executed terribly (read: not at all) in Mass Effect 3 (rachni queen outcome throughout all three games for example - despite press quotes stating that it would matter)

I would love to see Bioware return to it's Baldurs gate style of game - where you can entirely miss out on having party members as well as their quests which may or may not result in a loss of said party member (I still adore the keldorn quest - should have taken his sweet gear before i let him leave... douche)

I don't like the whole 'line-up' - choose a person or two to haul with you this time hero, the rest of 'em will sit around twiddling their thumbs. I loved in BG1&2 where you could get them to wait elsewhere or what have you.


The other thing is an ending. PLEASE give us an actual ending - DA2 felt like if Lord of the rings had ended when Frodo and Samwise get to mt. Doom, walk through the entrance, stand above the lava and. END. - If you want to find out more, buy this comic/tie-in product etc.
No closure on ANYTHING. (seems to be the newest trend in games and movies to have NO closure and open ended, speculative 'endings')

I love the way DA1 was handled, as with the original fallout games, and FO:NV. That epilogue stuff makes me feel like i actually mattered, not just slipped off into the night, I would expect a series of epic fantasy books or movies to have an ending, some resolution - somehow it seems that lately, games have been eschewing that and it doesn't feel like they are stand-alone products anymore. They bloody well COST enough to be!!!

In DA2 I felt really let down not knowing what happened to Hawke, I SHOULD know what happened to him being that I CONTROLLED HIS EVERY MOVE!!!

(mind you - more I think about it, the more I think that maybe Varric made me up... Maybe I was an embellishment!!)

Modifié par MrMcDoll, 12 avril 2012 - 12:42 .