Aaleel wrote...
Realmzmaster wrote...
Aaleel wrote...
Thori wrote...
Although a DAO fan, crafting system is actually the one thing ( besides voiced protagonist) in DA2 that I liked. I used to spend hours, making potions and runes for me and my companions, comparing ones with others, experimenting. While it IS highly rewarding as OP says, it is also, VERY time consuming. And as much as I love locking myself up in my room and playing DAO all day and night, I simply can't afford myself to spend so much time thinking about potions and runes when there are more important things i should do. Both in game and IRL. Maybe some things should be added to DA2 system, but it should be preserved in basis.
I don't see how crafting taking a lot of time can be a reason to streamline it basically into non-existence. Crafting is not mandatory, it's optional. People who want to craft can craft, and people who don't can buy items from a merchant or make due with what they pick up as loot, or some combination of the two.
Not quite, in DAO one sidequest (Exotic Methods) it is not optional. The sidequest is optional but you must have a party member who is a master hebalist to create the dwarven regicide antidote. Otherwise the quest cannot be completed
It's a sidequest it's optional. Same way there are quests you couldn't do without someone who could make traps, or make poisons, or had survival, or pickpocket, or lockpick. Heck you can't even open chests without being or having a rogue in the party.
If you don't need it to finish the main storyline it's optional. Having certain skills present should get you extra things, most basic example is getting loot out of locked chests.
Did you miss in my post where I said the sidequest is optional, but if you do the sidequest being a master hebalist is not optional and it does matter to completists which a great many on this forum happen to be.





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