Meris wrote...
Filament wrote...
I didn't
imply it should be inferior either, though I would think realistically
it probably should be if you're an adventurer first and foremost, not a
craftsman.
Adventurers aren't bone-heads.
Neither are skilled craftsmen. So explain again why adventurers' crafting skills should be superior? 
Superior to the average crafter who works in a small community and must rely on what he does? Why simply because the adventurer not only may make as much as wares over the decades, but he also travels - accruing experience from many different places, cultures, peoples and traditions - and also gets to see his wares at work on a daily basis.
A Warden, for an instance, did not have a gameplay mechanic where he himself creates a formula. Rather he learns from the likes of dalish craftsmen, dwarven smithys, antivan crows, ferelden circle mages and so on. He pools all this knowledge and traditions into his work - and works every day to ensure that he outlives his enemies in the next. A Warden who relies on poison to to kill his enemies should be as dedicated to poison making than the 'skilled craftmen' of the antivan crows and the like - which makes him, eventually, a Master Poison Maker.
The greatest craftmen, including NPCs, are, in my eyes, adventurers
EDIT or at least travellers. The only Master Craftmen I know of from DA:O, as a example, are Master Wade and the Glavonak brothers. And they all travelled to Amaranthine, not to the needs of their usual and more easily appeased customers, but to serve the Grey Wardens and the Arling of Amaranthine against darkspawn. In Wade's case, it was also a search for exotic materials that would actually prove him a challenge.
Modifié par Meris, 13 avril 2012 - 01:32 .