Mr.House wrote...
But see, why not have that option? Alot of Shepards like mine would never have fired the cruible after she found out what it was and after hearing the worst logic she has ever heard from the Reaper controller. My Speard would have refused and would watch her fleet fight. Even if they failed it would not have destroyed my Shepard, instead I'm railroaded into three horrible choices. Also if we did refuse, why must it be a failure? If we worked hard and made a very very very powerful fleet why could we not win? We killed many Reapers in ME3 convently(sp) or thinking outsidet he box) Why not have the "happy" ending in fact be part of the reject ending and it's the hardest to get. I just don't see why you guys did not have that option and have us accept something alot of us would never accept.
Unfortunately I am not privy to what went in deciding what are acceptable responses to the Catalyst, so I can't really make any comment there.
As for why I'd make it the failure case, probably because the idea that the Reapers can be defeated conventionally seems like a cop out answer itself. The Crucible is already a plot device, and then deciding at the end that the crucible is completely irrelevant and you could actually win without the superweapon lends me to wonder why the Protheans or some other cycle weren't able to win.
The few times we defeated the Reapers, it seemed like it took pretty extreme circumstances to do so. I think someone pointed out that the codex indicates that it takes 4 dreadnoughts to take out a Reaper dreadnought without losing any ships. I always had the impression that the Reapers were a very, very powerful force.





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