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Wow..I think every Fan and Bioware employee should study this!


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#351
JDMiller5150

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Allan Schumacher wrote...

Mr.House wrote...

But see, why not have that option? Alot of Shepards like mine would never have fired the cruible after she found out what it was and after hearing the worst logic she has ever heard from the Reaper controller. My Speard would have refused and would watch her fleet fight. Even if they failed it would not have destroyed my Shepard, instead I'm railroaded into three horrible choices. Also if we did refuse, why must it be a failure? If we worked hard and made a very very very powerful fleet why could we not win? We killed many Reapers in ME3 convently(sp) or thinking outsidet he box) Why not have the "happy" ending in fact be part of the reject ending and it's the hardest to get. I just don't see why you guys did not have that option and have us accept something alot of us would never accept.



Unfortunately I am not privy to what went in deciding what are acceptable responses to the Catalyst, so I can't really make any comment there.


As for why I'd make it the failure case, probably because the idea that the Reapers can be defeated conventionally seems like a cop out answer itself.  The Crucible is already a plot device, and then deciding at the end that the crucible is completely irrelevant and you could actually win without the superweapon lends me to wonder why the Protheans or some other cycle weren't able to win.

The few times we defeated the Reapers, it seemed like it took pretty extreme circumstances to do so.  I think someone pointed out that the codex indicates that it takes 4 dreadnoughts to take out a Reaper dreadnought without losing any ships.  I always had the impression that the Reapers were a very, very powerful force.




Juss-juss-just watch it. BIOWARE... dudes. Just watch the video, its all there, all of our concerns, problems, complaints, etc, its all in the video. For the love of krogan raping and pillaging adventures, JUST WATCH IT!!!



#352
Guest_SwobyJ_*

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ArchLord James wrote...

Taleroth wrote...

Allan Schumacher wrote...

I don't see it as the Catalyst holding an entire race hostage.  I see it as an unexpected consequence of building a superweapon that we didn't fully understand.  All the Catalyst describes is the result of said choice.

I've seen this said before.

Here's how I feel about it. Drastic consequences are only viable for choices. Forcing consequences for things that were also forced on the player is a bad thing.

This is how it is with DMing. The DM is not allowed to use as ammunition against the player things the DM forced them to do in the first place. That's just being a jerk.

Consequences should kind of teach. But the player forced into an action has nothing to learn. He can't think "I shouldn't have done that." He may have never wanted to do it in the first place. What he learns is "I never want to play with this DM again."


Well said man, well said! The main problem with the end of ME3 is that Shepard and the player are ultimately forced to agree with the genocidal monsters the reapers and choose one of THEIR solution. As soon as the catalyst said to me "I created the reapers" everything that came out of his mouth after that was meaningless to me. The reapers liquified babies and turned mothers into husks/banshees/brutes scions all in the name of a logic I dont believe or agree with. But I had no choice and was forced to agree with the reaper logic and implement their solution.


THIS.

Shut up Reaper God Child Hologram. You are a Reaper. You lie and twist people. Go to hell.

#353
Allan Schumacher

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Taleroth wrote...

Well said man, well said! The main problem with the end of ME3 is that Shepard and the player are ultimately forced to agree with the genocidal monsters the reapers and choose one of THEIR solution. As soon as the catalyst said to me "I created the reapers" everything that came out of his mouth after that was meaningless to me. The reapers liquified babies and turned mothers into husks/banshees/brutes scions all in the name of a logic I dont believe or agree with. But I had no choice and was forced to agree with the reaper logic and implement their solution.


Hmmm.  I imagine then that had the choices themselves been identical, but determined somehow by Shepard or maybe the Citadel VI or a source more trusting, how would they have been received.  Lets make the assumption that we don't necessarily get more information.

Just a question.  I know a lot of peole say their issue is with the Catalyst alone.  If that's the case then the endings and the abilities that the Crucible end up providing are still okay (or at least easier to swallow)?


Juss-juss-just watch it. BIOWARE... dudes. Just watch the video, its all
there, all of our concerns, problems, complaints, etc, its all in the
video. For the love of krogan raping and pillaging adventures,
JUST WATCH IT!!!


I did watch it :)

Modifié par Allan Schumacher, 09 avril 2012 - 07:02 .


#354
ArchLord James

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ForceXev wrote...

Central Conflict -- This is explained very well in the video.  From the very start of the series, we are shown again and again just how big, mean, and nasty the Reapers are.  They are cold death in the form of space ships.  They are destroying the Earth.  They are killing millions.  And then you get to the ending, and this boy thing tells you that he controls the Reapers, that he is basically the leader of the Reapers.  That should immediately make Shepard pull out his gun and start shooting.  Catalyst Boy should really be the final boss fight, but instead they have a philosophical discussion while you can literally see Earth burning in the background, and then Shepard blindly follows the leader of the Reapers' suggestion to pick door #1, #2 or #3.  It's madness!

The other central conflicts in the game are the conflicts between Shepard and Saren in ME1, and between Shepard and The Illusive Man in ME2/ME3.  In ME1, Saren's goal is SYNTHESIS.  He talks about the evolution of organics being the merging of organic and synthetic life.  And of course TIM's goal is CONTROL.  That leaves me strangely concerned about the meaning of the ending when two of the three choices are so closely related to the two major indoctrinated characters in the series.  This is where Indoctrination Theory gets really interesting, but if you ignore that, what does this imply about the story?   Was Shepard wrong to go against Saren and The Illusive Man?  The ending would have us believe that Saren's goal (synthesis) and The Illusive Man's goal (control of the Reapers) are ultimately "good things" for the galaxy.  This all makes Shepard out to be a punk who had it all wrong the whole time.


This is my biggest problem with the endings hands down. Like most of the others I wanted more closure too, but that was small change compared to this gaping problem of being forced to agree with and do the reapers bidding at the end. I never really understood the choices don't matter argument much either. In the ending they don't but all through ME3 they do so I am fine with that. It is simply this part that makes me so mad. I grew to hate the reapers for all the death and destruction they have caused not just in this cycle but in the previous ones as well. They were such a compalling and truly evil villian, I really wanted to defeat them. However when we meat the leader of the reapers as you say, we not only dont disagree with him and try to make him answer for all the pain and misery they have wrought on the galaxy; no, we actually end up trusting the reapers, accepting their logic, and choosing to implement one of their solutions, all of which have monstrous side effects because they have the reapers motivations behind them. Preserving organic life by mixing it with machines (synthesis) is this what they call ascenion/harvesting? Genocide of the geth murder of EDI (destroy), keeping the reapers around just in case (control). And that is assuming the reaper king can be trusted and these choices can be taken at face value. The ending left me with the impression, that shepard just felt so defeated, and was so utterly desperate he had no choice but to trust the reapers and hope it would all work out in the end. It was pathetic.

#355
L. Han

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The Crucible looks big enough to serve as a ram to smash Reapers.

Modifié par Rickets, 09 avril 2012 - 07:04 .


#356
Allan Schumacher

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Rickets wrote...

The Crucible looks big enough to serve as a ram to smash Reapers.


BWAHAHA that would have been an interesting and unexpected twist XD.


Hackett:  "It's not firing.... ah screw it ram the bastards!"

#357
BigZ7337

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Joccaren wrote...
Yes, they are winning everywhere. They are fighting several non-unified forces across the galaxy, and those non-unified forces are getting their asses kicked. A unified force, however, focusing on one world, would overwhelm the Reapers. There are around than 20,000 Reapers in existance [Leviathin of Dis is 1 billion years old. Divide 50,000 and you get 20,000. Throughout the cycles, several Reapers have been killed or incapacitated. In general, 1 Reaper is made per cycle. However, note the Protheans were unable to be made into Reapers - so that is another cycle wasted as losses were not recouped. This may have happened several times in 20,000 cycles]
So, around 20,000 Reapers v my fleet. Quarian Flotilla: 50K or so ships. Geth fleet is larger, stronger and has more dreadnoughts as they weren't held by the Treaty of Firaxen. That is over 50K ships. With just the Quarians and the Geth that is enough ships for a 5:1 Ratio. For the whole potential Reaper fleet. I'd wager less than half is at Earth. 10:1 Ratio. Add in the Alliance ships, the Turian Ships, Asari, Salarian - The Reapers are outnumbered and outgunned. Earth at the very least could be recouped. After that, taking out the smaller lots of Reapers throughout the Galaxy to ensure minimal losses whilst doing so, before focusing down the remaining high level Reaper threats.
Taking on a number of smaller enemies with Overwhelming force is a far more sound strategy than facing one large enemy with overwhelming force.
I never noticed the Citadel being heavily defended actually. The Destiny Ascension - the flagship of its fleet - isn't there, and it is likely that all fleets began mobilising to gather at a unified location for an attack to capture whatever the Catalyst was, and end the Reaper threat. The Citadel defence force would have remained behind, but they are no match for Giant Sentient starships - even with hacked Cerberus turrets.
Again, 1 fleet - not even the strongest fleet - vs the largest concentration of Reapers. Human, Quarian, Geth, Turian, Asari, Salarian, Volus, Terminus, Batarian - ect. fleets vs 1 Reaper fleet at a time, smells like victory to me.
Yet Hackett has never fought a force like the Reapers before, and never with a fleet made of every ship in the galaxy. I'd say he's out of his depth in deciding what is and isn't plausible in this type of war.
Beams that can be dodged. Check the successful Sword battle cinematic: Reapers fire at us, we dodge their shots. 1 ship falls, but so does 1 Reaper capital ship.
Sovereign class dreadnoughts are what you'd call rare in the Reaper fleet. According to the Codex, the vast majority of Reaper ships are mere destroyers. 1 Dreadnought could likely take them down, as could a handful of cruisers - again, without Thanix guns. Most ships have been equipped with Thanix guns.
Over 100 Dreadnoughts [All with Thanix guns, take the notch down to 3 to 1] could take out over 33 Sovereign class Reapers in an engagement between just that lot. Add cruiser Thanix Fire, Frigate Thanix fire and the fact that you are engaging small portions of the Reaper fleet at once, and that Sovereign classes are relatively rare in the Reaper fleet - Reapers are in a bit of trouble in each individual battle.
Which is an interesting point. They never attacked the Citadel and shut down all Relays - which was always their main battle strategy. It makes little sense as to why this never happened: Completely cut off the entire galaxy and its fleets, and thereby be left with minimum casualties on your own side, or fight conventionally, face higher casualties on your side and allow all species to manouvre around the galaxy still. Reaper tactics: Out the window as soon as the invasion began.
Agreed. Honestly, what I foresaw for ME3 was gathering the galactic fleets, whilst finding out an effective way to hit the Reapers, then throwing it all in. I've covered the 5 or so endings that would be possible from this somewhere else, but briefly:
-Epic failure. Everyone dies, nothing passed down to next cycle.
-Moderate Failure. Everyone dies, Liara sends her message and it is found by next cycle
-Failure: Galaxy falls, but takes out some Reapers on its way. Liara's message is found by next cycle, who use the Citadel Relay to Darkspace as an ambush location when the next Reaper invasion starts - hitting the Reapers the second they leave Darkspace and come through the Citadel.
-Success: Galaxy fights Reapers and wins, but with extreme losses. Earth may be saved, but Palaven, Thessia and numerous other worlds are lost. Majority of fleets destroyed. Ill will towards humanity as their homeworld was saved, whilst others were sacrificed.
-Epic Successs: Galaxy defeats Reapers in the most effective way possible. Reaper forces are decimated. Earth is saved, Palaven and Thessia are saved, as is the majority of the galaxy. Fleets all but destroyed, but the men and women lost are regarded as heroes, resulting in increased sign ups to peacekeeping forces throughout the Galaxy. Galaxy enters a golden age of peace.
Cliche? Yeah. But hey, a lot of people like Cliche, and it does provide opportunites for a few different outcomes.
See above. Vast majority of Reaper forces are destroyers - the 170m kind - while there are relatively few Sovereign class Capital ships. They have done this approximately 20K times, and either 1 Sovereign class Reaper, or a few other Reapers [Destroyer, Troop Transport, Slaughter Ship], have come out of each cycle.
Yeah, that is one of the main things I hate about the ending, and hell, I don't think a lot of people care about Shepard as much as they do him being the Shepard we wrote. Far more impactful would be something like the Normandy ramming Harbinger, taking him out to save Shepard or someone else. That is something we would feel. Joker, EDI, Traynor, Adams, Gabby, Donnely - our crew just died. A lot of people would feel that a lot more than Shepard's death. Yeah, Shepard wouldn't be a Christ figure - he wouldn't die on the Crucible before the Catalyst to save the Galaxy - but does he really need to be? He's our Shepard, and a lot of people are POd at the fact his death is forced in such a way, and a lot would rather it either happen naturally, or not at all.

I completely agree with your post, this was really how I thought ME3 was going to play out before the Mars mission where the Reaper off-switch was discovered. I thought it'd just be about gathering the Galactic forces, perhaps finding a slight weakness to the Reapers, and then destroying them in stages, instead I got space magic. :)

To Alan Schumacher, thanks for all of your posts, I've enjoyed reading them. I especially appreciated one idea you presented that I hadn't thought about, and possibly explains a lot about the possibilities and odd occurrences with the Destroy ending. How perhaps with a really high EMS (over 4,000 which is impossible to achieve without playing multiplayer or downloading the Apps) the Crucible is more precise than Casper anticipated, and it only targets the Reapers, leaving the Geth and EDI (along with Shepard) alive. I also personally felt that Casper was an unreliable narrator, and that he may be lying about what the Destroy option does (It even says "If you want you can destroy all Synthetic life," not if you pick this option it actually will). At first I picked the Synthesis ending really only because EDI and Joker hugged in it (and I thought at least someone should get a happy ending) but after ruminating a bit, I went back and did the Destroy ending with Shepard breathing afterwards (it's the only option that makes even a slight amount of sense).

What do you think about the possibility that the Crucible is actually a Reaper trap, in a similar fashion as the Mass Relays. The Reapers want the Galaxy’s advanced civilizations’ resistance to evolve along a certain pattern and to achieve this they provide plans allegedly created/added-to by all of the previous cycles. I mean look at how much effort this cycle’s Galactic Alliance put into building the Crucible, a weapon that they have no idea of what it does. Perhaps it acts like a phallus (which it definitely looks like) for the Citadel/Casper to finish creating the new Human Reaper. Or perhaps it’s just completely useless and only serves as a waste of time/resources/man-power for the advanced organic forces. You could however still use it to get the current endings. In Control and Synthesis, Shepard becomes the mind of the Human Reaper, and in Destroy Hackett could have added a Self-Destruct System to the Crucible that when activated destroys the Citadel and, if the God Child actually controls the Reapers, destroys them as well. I personally just find the whole presentation of the Crucible to be so fishy, especially when the Reapers have to know of its existence and yet they allow it to be built uninhibited. If the Reapers do have a very strong sense of self-preservation (which is heavily implied during discussions with EDI) then they would not allow the production (especially across all of the cycles) of a weapon that even had a miniscule chance of destroying them.

Modifié par BigZ7337, 09 avril 2012 - 07:10 .


#358
Mr.Snithums

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I appreciate the fact that the Reapers are supposed to an extremely powerful force in the series but honestly no matter what was done in the last game it would almost certainly devalue the Reapers. At the end of Mass Effect 2 we saw hundreds or thousands of them and you know its setting up for some eventual gimmick that will straight up defeat the Reapers. The only way around that would have to have been the fact there were only like a hundred Reapers total and they wiped out entire species' naval forces like they were always played up to. Sovereign only was destroyed after its link some how caused him to have a Reaper-seizure and drop his barriers. With a lower number it seems like it would have been at least plausible for each Reaper to act and possess power just like Soverign.

I'm not outright opposed to a maguffin and like I said it was very expected but how EMS works in conjunction with the Crucible devalues your decisions almost entirely. I don't really understand why having more ships makes the Crucible function better. Now I realise you could argue that the more men you have the better its engineered/created but I can promote 67 Vanguards from multiplayer and that will give me more than an ample amount of military strength to get the 'best' endings(imagine the hordes of vanguards biotic punching the Reaprs in the face, a true victory that would be). The fact that your EMS only affects the Crucible devalues the fleet as a whole and it would have been nice to see at least having a sizable fleet made them fare a little bit better. Sure the openings better, but because of how everything progresses you never really know how it turns out.

These issues kind of stem from the ending as a whole and honestly there were better macguffins that could have been used that did factor in your fleet as a whole. Detonating the Citadel (which I remind you is a giant mass relay) would have caused an Alpha Relay effect on a much larger scale. Maybe after that you really do go liberate Earth from the remaining Reapers and have your final boss encounter. At least in that sense you could have kept the strength of the Reapers intact and simply focusing the fleet on smaller groups of Reaper forces that were still very much a threat. The Crucible only makes a good trap because its in the middle of no where and doesn't really affect anything and there would be a little poetic justice to using the Reaper's original 'trap' against them.

Mass Effect 3 didn't have to be about making a big decision at the end. It should have been about the cumilation of all your decisions and seeing how they all played out after you wrapped them up. I think the best outcomes are the ones you arn't expecting but are still very much a byproduct of your decisions. In the same effect I think the game should have gated people from content based on their decisions, if people love the game they will replay it to see the different content. It makes a desire to replay and when you tweak the ending or add to it to show how what content was done and how it was done even if its just few binary checks and short clip displays, people will appreciate it. Give a meaningful or memorable final encounter with a dear enemy or friend and you set yourself up for a perfect finale.

#359
Quietness

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I am loving how we're told the whole way that we must win unconventionally, which for some reason everyone assumes that super weapon is the only unconventional thing about the final scene. If you play your cards right you are completely spitting in the face of convention inside the game's universe. Im sorry that + actually using the tech you should have should be able to be enough to defeat the reapers ( with massive losses) without the need for the "super weapon".

Modifié par Quietness, 09 avril 2012 - 07:11 .


#360
plardman

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I like the idea of the crucible making the reapers vulnerable that Allan mentioned.

#361
PhantomFFR7

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Either that or a chair pops up in the star child room with a targeting reticle and a joystick and then the catalyst starts cheering you on while you pew pew all the reapers with a giant laser. >.>

#362
Rashala

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BIOWARE : LISTEN TO THIS GUY

#363
Guest_AmazingGrace_*

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@Allen Schumacher I think it's the disconnect between The Catalyst being a child, the randomness of synthesis, and the actual, unprecedented ability to control reapers that makes people go into rage-mode. It's possible that, even if the Catalyst had been Admiral Anderson riding a massive turkey, had you been given a choice which wrapped up the plot thoroughly and who's choices were alluded to/were not completely strange and not explained, people would be alright with The Catalyst being absolutely anything. Even Anderson and Massive Turkey Catalyst. Or not.

#364
plardman

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Rashala wrote...

BIOWARE : LISTEN TO THIS GUY


+1
Maybe throw in that Dos Equis guy too. He makes things more interesting

#365
plardman

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RedDeadRemix wrote...

@Allen Schumacher I think it's the disconnect between The Catalyst being a child, the randomness of synthesis, and the actual, unprecedented ability to control reapers that makes people go into rage-mode. It's possible that, even if the Catalyst had been Admiral Anderson riding a massive turkey, had you been given a choice which wrapped up the plot thoroughly and who's choices were alluded to/were not completely strange and not explained, people would be alright with The Catalyst being absolutely anything. Even Anderson and Massive Turkey Catalyst. Or not.


Can somebody draw a picture of this please...it would be great for thanksgiving this year.(canadian and american)

#366
mcsupersport

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The main issues I have with killing the Geth as a part of Destroy were 2 things..
1) Geth are SOFTWARE and NOT hardware. This makes an important distinction for the magic killing wave to wipe them out. Now if the wave can kill the Geth, how will it do it?? Does it wipe out all hardware above say a calculator so they don't have a home to live in, so they die... If this is the case then the entire Victory fleet dies, simple plain fact, plus most life on planets is kicked back to the 1900s of Earth technology. This will mean a long drawn out period of life having to relearn how to make the things that make the better things they need to get back into space. Why does the Victory fleet die?? Well all their computers will be fried so they will all be just floating tombs. The other way to kill the Geth is to wipe out all the programs ON the computers. This will still kill the Victory fleet, simply because without programs nothing works, and it will take a long time to reprogram all the computer hardware in existence to get it working again. Now the Catalyst DOES NOT say he is killing all advanced hardware, he simply stipulates all AI and includes the Geth. So unless the wave of Energy can magically differentiate between different 1s and 0s based on some unknown intelligence, there is no way to ONLY kill the Geth and not take out everything else. Simple fact is Bioware forgot their own lore in regards to Geth being software.

2) It was obviously put in and stressed for the sole purpose to make the Destroy ending a hard decision. There is no doubt that if you could destroy the Reapers and NOT kill the Geth/AI then just about EVERYONE would take that option. So it is an obvious ploy and heavy-handed to manipulate the player.


My issues with the ending START with the basic premise of the problem as presented by the Catalyst. The Catalyst is racist and asks you to agree with him that a race will ALWAYS act in a certain way based on it's race. To base it on Earth premise would be to say that all Japanese will always kill Americans and to save the world from destruction you must kill everyone before they blow it up. Of course people would have a conniption fit over this kind of generalization if it was based on a known human race, but it is fine in the game because it is about AI.

Synthesis is space magic. I don't know how you can explain an energy wave able to combine the dna of organics with Synthetic material an other way. Where does the synthetic material come from?? Where does the organic material come from for synthetics?? How do Geth get combined when they are SOFTWARE and not hardware based?? How does energy combine them or even how is energy waves directed to combine all living things without massive harm?? How far does it go, ie when does it stop with synthetics, for example does a Omni-tool get dna?? And the saddest part is, it doesn't even fix the issue the Catalyst says it does. ??What?? Well as soon as new AI are created, then they could take it into their new minds to destroy the Hybrid impure synthetics because they aren't pure synthetics.

The rest are all explained elsewhere better than I could just feel free to look around. The ending cutscene re-use was just laziness or lack of time....seems to be a trend in Bioware to re-use stuff to death, and I thought they learned their lesson with DA2......

#367
Cadeym

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Allan Schumacher wrote...

Taleroth wrote...

Well said man, well said! The main problem with the end of ME3 is that Shepard and the player are ultimately forced to agree with the genocidal monsters the reapers and choose one of THEIR solution. As soon as the catalyst said to me "I created the reapers" everything that came out of his mouth after that was meaningless to me. The reapers liquified babies and turned mothers into husks/banshees/brutes scions all in the name of a logic I dont believe or agree with. But I had no choice and was forced to agree with the reaper logic and implement their solution.


Hmmm.  I imagine then that had the choices themselves been identical, but determined somehow by Shepard or maybe the Citadel VI or a source more trusting, how would they have been received.  Lets make the assumption that we don't necessarily get more information.

Just a question.  I know a lot of peole say their issue is with the Catalyst alone.  If that's the case then the endings and the abilities that the Crucible end up providing are still okay (or at least easier to swallow)?


Juss-juss-just watch it. BIOWARE... dudes. Just watch the video, its all
there, all of our concerns, problems, complaints, etc, its all in the
video. For the love of krogan raping and pillaging adventures,
JUST WATCH IT!!!


I did watch it :)


I would imagine that if Shepard was talking with Hackett and that the two of them decided on what to do, then it might be alot easier to accept the outcome of what happenend. My Shepard would most certainly have asked EDI for advice.

Modifié par Mouseraider, 09 avril 2012 - 07:27 .


#368
Belhawk

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 I agree with what the OP put in his video, and it's too bad that BW doesn't get.  And will double down on its bad ending to explain its ARTISTIC ending to us philstines.

#369
Vox Draco

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Allan Schumacher wrote...
Hmmm.  I imagine then that had the choices themselves been identical, but determined somehow by Shepard or maybe the Citadel VI or a source more trusting, how would they have been received.  Lets make the assumption that we don't necessarily get more information.

Just a question.  I know a lot of peole say their issue is with the Catalyst alone.  If that's the case then the endings and the abilities that the Crucible end up providing are still okay (or at least easier to swallow)?


Interesting question...I am not sure about myself here..maybe it would have been easier indeed.

After all, the main complaint about Starchild is that he claims the reapers to be his "solution", which makes him responsible for Millions(Billions?) of years of genocide. And no matter what his reasons might have been, Shepard, myself and the fans are all too human to simply ignore this...

So take away Star Child and have some Prothean VI pop up and offer the choices? Well, still space Magic in the end at work, but at least our Shepard would not have had to work with the devil and simply believe a genocidal little monster. Oh, the fact that he appears like a child didn't help him much either to befriend me...I hate kids pretending to be allknowing and all adult...Image IPB

And now add to this that the Shepard in the End is clearly not the same Shepard we all used to know and love. It was hard and emotional enough to see the hero of the galaxy stumbling wounded through the citadel and helplessly watchTIM doing his magic...but they even add to this by leaving Shep without any chance to oppose the billion years old mass-murderer. It's okay to let the player/hero feel a little weak no and than, but finally we don't play games to see our hero fail, we play games to win...quite cheesy, I now, but also quite true...

In the end, I also would have loved to see a fourth option to ignore the child and see how the conventional battle is faring. Depending on high EMS it still might not end in a win and the galaxy is doomed, but maybe with a glimpse o hope in the aftermath...(Liara's memory-box etc...)

Or what about the fifth option? What about Shepard's abilities to argue and find solutions noone had thought of before? See the geth/quarian-conflict. If the Star Child is not convinced anymore about its own solution, Shepard should use this against the creature and, depending on your paragon/renegade-score talk the thing into just leaving....Nobody wants it here anyway...Your logic is at fault! Your solution was wrong all along! etc...

If Captain Kirk can talk down a computer into submission...then Shepard should have the same option!Image IPB

#370
pomrink

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Allan Schumacher wrote...

4 Dreadnoughts without Thanix guns. Thanix guns are more effective.


How much more effective are they? According to the codex they seem to rival the firepower of a cruiser, but are much smaller and can be equipped on frigates and fighters (which is useful). Is it really more powerful than weapons that exist on dreadnoughts?

And whilst the Reapers have always been a powerful force, a lot of their power came from surprise. Sovereign's strength was a surprise to everyone, and thousands died for it.


Sovereign was a surprise, but at the same time I vaguely recall him just going "oh look, a ship in my way. Whatever" and pretty much not being concerned about anything the fleet had to offer.

Maybe I just don't fully appreciate how much bigger our fleet is compared to the reaper fleet (I did love seeing the fleet come in)?


I'm coming in a bit late to this thread, but I thought Thanix weapons can be scaled up to dreadnought size.

#371
Skybree

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Allan Schumacher wrote...
Hmmm. I imagine then that had the choices themselves been identical, but determined somehow by Shepard or maybe the Citadel VI or a source more trusting, how would they have been received. Lets make the assumption that we don't necessarily get more information.

Just a question. I know a lot of peole say their issue is with the Catalyst alone. If that's the case then the endings and the abilities that the Crucible end up providing are still okay (or at least easier to swallow)?




Just my Opinion but No ... the ending went to crap when your (shep) is on the Hummer on the way to the light bridge thing.
everything after this point is a complete waste of time (and its at this point I turn the xbox off).

I dont speak for everyone ..

BTW - is nice to see someone from BW finally come to the forms to discuss things, with out the PR BS most of us have have had to stomach over the past weeks.

Kia Kaha

Modifié par Skybree, 09 avril 2012 - 07:38 .


#372
Skybree

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Um  ..... hold the line .....


Seriously ... my post doubled up ....

Modifié par Skybree, 09 avril 2012 - 07:54 .


#373
Caz Tirin

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Allan Schumacher wrote...

Rickets wrote...

The Crucible looks big enough to serve as a ram to smash Reapers.


BWAHAHA that would have been an interesting and unexpected twist XD.


Hackett:  "It's not firing.... ah screw it ram the bastards!"

And that still would have been a better ending.  I know at this point that seems like a cliche phrase, but when you look at what we got.   well...

#374
plardman

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Caz Tirin wrote...

Allan Schumacher wrote...

Rickets wrote...

The Crucible looks big enough to serve as a ram to smash Reapers.


BWAHAHA that would have been an interesting and unexpected twist XD.


Hackett:  "It's not firing.... ah screw it ram the bastards!"

And that still would have been a better ending.  I know at this point that seems like a cliche phrase, but when you look at what we got.   well...


The only way I see this working is for the catalyst too be some sort of preserved Chuck Norris essence and the crucible represents a fist.:devil:

#375
AshirahTSparkle

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Allan Schumacher wrote...

Taleroth wrote...

Well said man, well said! The main problem with the end of ME3 is that Shepard and the player are ultimately forced to agree with the genocidal monsters the reapers and choose one of THEIR solution. As soon as the catalyst said to me "I created the reapers" everything that came out of his mouth after that was meaningless to me. The reapers liquified babies and turned mothers into husks/banshees/brutes scions all in the name of a logic I dont believe or agree with. But I had no choice and was forced to agree with the reaper logic and implement their solution.


Hmmm.  I imagine then that had the choices themselves been identical, but determined somehow by Shepard or maybe the Citadel VI or a source more trusting, how would they have been received.  Lets make the assumption that we don't necessarily get more information.

Just a question.  I know a lot of peole say their issue is with the Catalyst alone.  If that's the case then the endings and the abilities that the Crucible end up providing are still okay (or at least easier to swallow)?



Personally, I'd say yes. But the abilities must be fleshed out and not be told out of the blue by some...AI or VI. I personally don't think we need to know the Reaper's motivations at all. They are beyond our comprehension and they use us to reproduce, they use us to be "synthesize" and be made shock troopers. Scary ****, that's enough for me.


Wait, I take that back. I won't be satisfied even with the starkid removed. Throughout ME2, Harbringer was established the antagonist, the arrogant badass enemy that's out to get Shepard. Was expecting a showdown with Harbringer in ME3, maybe not battle, but long dialogues where Harbringer taunts Shepard or cutscenes where Harbringer taunts civilizations while destroying ships and what not. Basically...Harbring was suddenly turned into something insignificant in ME3. That doesn't make any sense at all, especially he only appeared in London for a lil while.

Modifié par AshirahTSparkle, 09 avril 2012 - 08:03 .