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Wow..I think every Fan and Bioware employee should study this!


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#426
JorieSilver

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Yougottawanna wrote...

Major news: This extended cut thing might actually work.

Someone managed to get their hands on a leaked script of the extended ending, and I have to say this script is very promising. Ties up all the loose ends, satisfying, character-focused... just great.

Here's a link to a copy: ferretbrain.com/articles/article-853


Yeah, okay. 

Modifié par UndergoingMitosis, 09 avril 2012 - 07:09 .


#427
Peete

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 MrBtongue is a genious. I watch many of his videos. None have disapointed me so far.

#428
Vasparian

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Yougottawanna wrote...

Major news: This extended cut thing might actually work.

Someone managed to get their hands on a leaked script of the extended ending, and I have to say this script is very promising. Ties up all the loose ends, satisfying, character-focused... just great.

Here's a link to a copy: ferretbrain.com/articles/article-853


Anyone that believes that is real needs to just stop thinking.

#429
Riion

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UndergoingMitosis wrote...

Yougottawanna wrote...

Major news: This extended cut thing might actually work.

Someone managed to get their hands on a leaked script of the extended ending, and I have to say this script is very promising. Ties up all the loose ends, satisfying, character-focused... just great.

Here's a link to a copy: ferretbrain.com/articles/article-853


Yeah, okay. 


I wasn't sure if I was laughing or crying when I read that... 

#430
phat0817

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UndergoingMitosis wrote...

Yougottawanna wrote...

Major news: This extended cut thing might actually work.

Someone managed to get their hands on a leaked script of the extended ending, and I have to say this script is very promising. Ties up all the loose ends, satisfying, character-focused... just great.

Here's a link to a copy: ferretbrain.com/articles/article-853


Yeah, okay. 


I'm reading this kinda seems fake but I guess well know soon enough

#431
spacefiddle

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Nwm9000 wrote...

yahtzo wrote...

guys he just made a new video on the Extended Cut DLC



Once again, he made a fantastic video that accurately shows how I feel. 

Please SOMEONE from the Mass Effect team at Bioware: Watch these videos! 

They know, trust me.

IN much the same way as 99% of the game is excellent, 99% of Bioware staff surely know everything we know.  The problem is that 100% of the people in charge have decided to "stay the course," to close ranks and present a standard corporate front of "we do no wrong, we have done no wrong, and changing anything would admit we did something bad." 

The phrase "we stand by the artisitic vision," repeated over and over again, is the strongest indicator of this.  They've closed themselves to reality, and that's that.

I am not a "fan," as their opening statement from the PR keeps trying to paint us; I am a dissatisfied customer.  After this crap, I am now a former customer.  I am going to dig up the posts about how to return my CE preorder from Origin, and I'm getting a refund.  I'm still trying to decide if I should cancel my swtor account; it's a pretty sub-par experience so far, but I've believed in the company and so supported its early development.  

Now?  My trust in Bioware's credibility is zero.

#432
spacefiddle

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humes spork wrote...

I said it before and I'll say it again.

Star Trek as a model for "talky and techy" and consistent? Seriously?

I have two words for that supposition: deflector dish.

In fact, I'ma dig this link up again:

http://tubedubber.co...KtY:0:100:0:0:1 

You missed the point.  Entirely.  ALL sci-fi must, by necessity, include a degree of space magic.  But you couch it in as soft a cushion as you can and surround it with context and make it kinda secondary to the characters and things that matter.

Think about that a minute, and think about Godboi.  The problem is how jarring and out of left field it all was; you misunderstood, or chose not to understand, everything said about Narrative Cohesion.  This is the heart of the whole thing.  You cite a perfect example of -why he's right-.

#433
vigna

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Allan Schumacher wrote...

snip

And whilst the Reapers have always been a powerful force, a lot of their power came from surprise. Sovereign's strength was a surprise to everyone, and thousands died for it.


Sovereign was a surprise, but at the same time I vaguely recall him just going "oh look, a ship in my way. Whatever" and pretty much not being concerned about anything the fleet had to offer.

Maybe I just don't fully appreciate how much bigger our fleet is compared to the reaper fleet (I did love seeing the fleet come in)?


To also go along with one of your other points I would answer that the Protheans were more of a tyrannical empire and seemed to crush those civilizations they deemed their lessers.  While we don' know what went on before the Prothean cycle I do remember Javik stating that since our civilizations were more heterogeneous, and since they at least tried to work together they/we were in a better place. The diversity and size of the fleet and peoples helped us more than the Protheans with their homogeneous society.

That said I can't take Hackett at his word that we couldn't win. Because 75% of the game was building a fleet, and the other 25% was building the Crucible. If the fleet is just a diversion that is one huge diversion. It seemed the fleet was there to directly confront the Reapers as no one was sure what the Crucible did, or if it would even work. It appeared the in-game purpose of the Cruicible was that our Fleet would have few loses as opposed to massive losses in a straight-up fight.  Before Catalyst reveals the purpose to us.
That was my take...

Thanks for taking the time to post Allan I appreciate it.

Modifié par vigna, 09 avril 2012 - 07:35 .


#434
Jim Darksworn

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phat0817 wrote...

UndergoingMitosis wrote...

Yougottawanna wrote...

Major news: This extended cut thing might actually work.

Someone managed to get their hands on a leaked script of the extended ending, and I have to say this script is very promising. Ties up all the loose ends, satisfying, character-focused... just great.

Here's a link to a copy: ferretbrain.com/articles/article-853


Yeah, okay. 


I'm reading this kinda seems fake but I guess well know soon enough


Good god people its obviously satire, hes mocking the clarifcation DLC,

#435
GoBioWareGo

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Yougottawanna wrote...

Major news: This extended cut thing might actually work.

Someone managed to get their hands on a leaked script of the extended ending, and I have to say this script is very promising. Ties up all the loose ends, satisfying, character-focused... just great.

Here's a link to a copy: ferretbrain.com/articles/article-853


Damn that cleared up all my doubts. Can't wait for it

#436
Irishkev

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Allan Schumacher wrote...

Rickets wrote...

The Crucible looks big enough to serve as a ram to smash Reapers.


BWAHAHA that would have been an interesting and unexpected twist XD.


Hackett:  "It's not firing.... ah screw it ram the bastards!"


Could see it
Shepeard: if I go down harbinger I am taking you with  me. Joker plot a collesion course for haribger

#437
AnthonyF27

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At the very least I want a confrontation with Harby and game ending after Anderson dies and Shepard initiates the firing of the crucible. Get rid of star child.

#438
Tony_Knightcrawler

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Good video. :)

#439
Spartanburger

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Allan Schumacher wrote...

This is actually why the choice works for me.  By the same token, it's also why people wish they could tell the Catalyst off.  Issues with the Catalyst aside, I don't find the inclusion of the Geth to be logically inconsistent because it still works as being a part of the unpredictability of the Crucible.

Oh, the inclusion of the Geth as sacrifices was logically obvious. They seemed so much like reapers (with a few important distinctions) that you could see them being destroyed being part of the story from ages away.

The problem arises in potential and interest. Let's just say for sake of example that a different race was put up as a sacrifice. Not just one that people wouldn't care about or one that isn't very important but one of the Council races. Hell, put all the council races up as a sacrifice.

I would still not have too much of a problem with that. They are important in the universe but I find myself despising them more and more as time goes on. In fact, the races that being the most interest to me are, in order, Quarians, Geth, Krogan, Drell. The races that seem to have the most potential are also very similar. The Quarians were just granted a home. They are no longer outcasts. If they even returned to a fraction of their former glory (before the morning war) then we would have a race that would arguably be similar to what Humans were around the time of ME1. The Krogan have the potential of evolving as a society away from constant bloodshed and into more galactic integration. The Geth have incredible potential as a species. And if you achieved peace between the Geth and Quarians then the ally between the two races would form a union that, together, would arguably become one of the greatest mutually beneficial partnerships ever made.

When I think of what is lost in the Geth, the lost potential seems far too great.

The sacrifice is understandable if you look at what the Geth are. But I don't think it was deserving.

Everything alluded to after the Peace option in the Q/G conflict, everything the Geth could be is taken away without warning.

And not once has such a decision been made in the Mass Effect universe. With the virmire situation we had to chose between two squadmates that some consider to be uninteresting and, in reality, we didn't really have much connection to at all outside of a few minor details and the romance. When I was faced with this choice I honestly could not care less who survived. In the end I went with rank and saved Alenko.
With the Rachni it is similar in that, aside from a few minor things we don't have any personal connection to them.

With the Geth it is completely different because not only do you get an insiders view to them with Legion in ME2, but you are there when you witness their rebirth. Had they not become fully sentient individuals then I would not nearly be as bothered with the decision as I am.

A similar thing would be this: Imagine the Virmire decision again in ME1. Now lets say that there was an option to save both Ash and Kaidan. If Ash dies then Kaidan is on your squad and survives the ending and all things are good. If Kaidan dies Ash thanks you and disappears until the endgame where no matter what you do, the proper ending has her railroaded into dying off screen with little context and no emotional response whatsoever from Shepard. If you save both then both things happen at the same time.

Only this is with entire species, arguably the most interesting species in the galaxy (arguable and definitely would change based on opinion.).

Their sacrifice just seems to come out of nowhere like how Kat dies in Reach. (I haven't played Reach so I don't know how the game deals with her death. I'll just assume that it's not once brought up again and there's no emotional response from the characters because that would be an even closer analogy to the Geth sacrifice).

Because of the lack of any kind of closure or emotional response from Shepard (or anyone) with the Geth sacrifice it simply doesn't make any sense. I like emotional decisions. I know that, were peace not possible, the Quarian/Geth conflict would be incredibly hard yet nonetheless enjoyable.

I dunno. I feel like I'm saying the same thing over and over again. There was no lead up. The personal connection to the player seems too high. You are railroaded into it if you chose the proper ending. And it makes the entire monster outcome of the Q/G conflict (and most of what is implied in the peace outcome) completely irrelevant.

And with the whole "we fight or we die" theme... It really wasn't there for me. It was mentioned and said a lot in dialog but the major plot points never really said "fight or die" at all. In fact, they pretty much always said "Unification and peace between races once enemies can stop the greatest of threats." It wasn't "we fight or we die." It was "We fight as one or we die." There is, in my eyes, a tremendous difference.


Allan Schumacher wrote...
I remember seeing a comment along the lines of how the point of video games is to provide some escapism, and not allowing the player to truly "win" is a bad thing for games.

I completely agree with that statement. Although "bad" endings to a series should still exist, there should always be an ending that is satisfying and provides closure. The Geth make that impossible for Destory and the Reapers still being alive and the morality behind Control and Synthesis make that impossible for those too. It's completely lose/lose/lose.

The whole thing with video games is that it isn't even on the same level as a movie or a book. Those are just entertainment. Telling a story. The interaction in video games make them so much more in that you aren't simply being told or shown a story, you are actually experiencing the story. For anyone who thinks that bad endings are good: Life sucks enough as it is.

#440
DocJill

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Yougottawanna wrote...

Major news: This extended cut thing might actually work.

Someone managed to get their hands on a leaked script of the extended ending, and I have to say this script is very promising. Ties up all the loose ends, satisfying, character-focused... just great.

Here's a link to a copy: ferretbrain.com/articles/article-853


That leaked ending makes so much sense.  Supreme satisfaction is now what I feel.  Thanks for posting!

#441
Kanon777

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lol the "leaker" thinks he trolled the entire BSN with it...

#442
KristinCousland

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CronoDragoon wrote...

For what it's worth, the idea of the Crucible - that is was something millions of years in the making, that each cycle previously wiped out had still contributed to it and therefore to the Reapers' demise - was actually a pretty beautiful idea. Went well with Javik's comment about his existence being all the Protheans had left...and that his existence was vengeance personified.


I agree.

When that relevation was made I was actually very touched by it.  It served to underline how this current war was the culmination of the sacrifices made by countless civilizations throughout galactic history.  It was not only a war for our survival, but a struggle for civilizations long past, and civilizations yet to emerge.  The Crucible helped create this meaningful idea that we were spearheading the counterattack on the reapers by standing on the shoulders of the races that came before us.  It was also their victory, and - yes  - their vengance.

Life struck back. :)


On edit: 

So I can live with the Cruible as some sort of plot device, preferably in a manner that allows for some epic heroism by our protagonists in the ending.  Mass Effect is a space epic right?

But, the Catalyst has to go.  I did try to shoot it.:devil:

Modifié par KristinCousland, 09 avril 2012 - 10:03 .


#443
Allan Schumacher

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Nicodemus wrote...

Actually Allan it would have made a much better ending IF the EMS was all tied into the crucible as a conventional super weapon that had been perfected over many cycles. High EMS and it works as intended and the reapers around Sol are defeated, war not over but hope given. Medium EMS, crucible only semi effective Reaper forces heavily damaged but retreat thus prolonging the war. Low EMS Crucible doesn't work, Hackett shouts ramming speed and the current cycle of species gets harvested but goes out in a blaze of glory.


I won't dispute the Crucible could have been used differently.  It's an unknown entity so it could have unleashed LOLcats onto the Reapers, leading to the Reapers going "Dwaaaaaaaaaaaaa" and then Hackett leveraging the distraction for great victory.  Lower EMS does something less cute and distracting.


Easier to swallow? Yeah. Okay? It would suck, but not as much as
Catalyst. I would call it mediocre ending, nothing great and a let down
after awesome series, but also nothing that would start such a nerdrage
as Caralyst did (than against, thanks to which children will get toys
and stuff for 100,000 bucks so some good surely came out of it).


Thanks.  As a fan and an observer/lurker to the ME3 twitters, I find three common themes of people having issues with the Catalyst ("Where did he come from he makes no sense!"), issues with the lack of resolution (What happened?  Are the Dextro races doomed?  Did all relays go supernova?), and issues with the bleakness of the ending (Leading to people feeling that you cannot really win in the game).  This is a simplification for sure, as there's details for why someone might buy in to one (or all) of these issues.  I posed the question just to help make sense out of it in my head.


It would still be unsatisfying, assuming every other paramater of the
ending was kept, right down to Stargazer. To which I provide this
post for your perusal, and the resistance from some towards the
Stargazer, although iirc your personal feelings on Stargazer are
ambivalent?


I'm not sure if the Stargazer sequence was really put in to give a convenient out for "eh, inconsistencies because it's a story being told later on."  Even in movies, I tend to feel post credit scenes are more of the Easter Egg variety than anything significant to the narrative.  I find it didn't really add anything for myself until after I started to discuss the endings with friends, but even then it's just something that makes me recognize that the galaxy wasn't completely pooched with the destruction of the relays.  Given what I've heard of the Final Hours piece (I haven't seen it myself), if part of the intent of our ending was to create discussion, I think the Stargazer scene does fall better into that category.


Say hello to my little PR stunt friend... Unofficially paraphrasing
offcial lines... :))) Sorry we do not need excuses. People are
displeased.


Are you asking me to say hello to your PR stunt friend?  Or are you stating that I am a PR stunt? :P


That said I can't take Hackett at his word that we couldn't win.
Because 75% of the game was building a fleet, and the other 25% was
building the Crucible. If the fleet is just a diversion that is one huge
diversion. It seemed the fleet was there to directly confront the
Reapers as no one was sure what the Crucible did, or if it would even
work. It appeared the in-game purpose of the Cruicible was that our
Fleet would have few loses as opposed to massive losses in a straight-up
fight.  Before Catalyst reveals the purpose to us.
That was my take...


I think that part of the EMS that confused me (and a lot of others) is we saw it more as a "building up of the fleet" rather than "building and protecting the Crucible."  I think it's a fair complaint that this wasn't clear, because with the variations in the ending and the consequences that happen to Earth specifically, it does seem like the EMS is more geared towards the Crucible's effectiveness rather than our ability to go toe to toe with the Reapers.  The genuine military assets (i.e. ones not building/researching the Crucible) end up contributing in a way to protect the Crucible during deployment.

I love giant space battles and was hoping to see some more during the end sequence for sure haha.

#444
Guest_Sareth Cousland_*

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The problem with the Catalyst is that

a) he diminishes the threat of the reapers as he reveals them to be puppets,
B) the whole reason for Sovereign is gone if the catalyst is present in the galaxy, and most importantly
c) the reasoning with the synthetics always destroying organics is unconvincing - and the "reaper solution" even more so (cp. my sig)

The crucible is similarly problematic, as it is basically magical in its function(s). That Shepard stands in open space without a helmet and has to shoot a tube, get a hold of some controls or jump into a beam of light for it to work makes it space magic.

Thus, everything beginning with the magical elevator ride makes no sense in the context of the story.

I still believe there is a dream-like quality to the events, as Shepard is beamed up into a mass of dead bodies, only to suddenly be standing in a clean hallway, and suddenly before the controls that open the citadel's arms. Something does not add up here.

#445
Juustus

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Bump for justice.

#446
jstme

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Yougottawanna wrote...

Major news: This extended cut thing might actually work.

Someone managed to get their hands on a leaked script of the extended ending, and I have to say this script is very promising. Ties up all the loose ends, satisfying, character-focused... just great.

Here's a link to a copy: ferretbrain.com/articles/article-853

Yeah. It is pretty funny though I fear that something like this "leaked extended cut" is what we are actually going to get.  

#447
Oldbones2

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You know, I think as Bioware comes out of this crisis (yes it is a crisis Pro enders and yes they will/have come out of it Retakers) they are going to have a fairly long list of people they absolutely hate, and Mr. Btongue is going to be somewhere near the top.

#448
Yougottawanna

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I gotta say I'm impressed with Allan Schumacher here. One man alone, in an unfortified position with no air support, taking on the combined typing ability of half the internet.

#449
Beldamon

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Could listen to this guy talk all day. Glad he feels much the same way as I do, or he could possibly convince me to love the endings. :) He's using his powers for good instead of evil.

Love to 'leaked' extended cut script. lol...still better than what we got.

#450
Allan Schumacher

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Yougottawanna wrote...

I gotta say I'm impressed with Allan Schumacher here. One man alone, in an unfortified position with no air support, taking on the combined typing ability of half the internet.


You don't give me enough credit!

(that's me in the lower right)

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