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Wow..I think every Fan and Bioware employee should study this!


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#101
Gorwyn87

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Xandurpein wrote...

@Allan and everyone else. I think that since the first fan outcry at the ending to Mass Effect 3, the devs at Bioware and the fans have been locked in a downward spiral. The fans are upset and want answers. Some of us get snarky and abusive so I can perfectly understand that the devs are reluctant to appear on these forums. No one likes abuse. At the same time their total absense on the forums have created a sense of desperation among the fans that has just turned up the snarkiness. I don't know if you are here on your own idea or if it's part of a concious effort from Bioware to open up the dialogue again through someone not part of the ME team, but still not just a PR spokesperson, and I don't really care. The point is that we need more dialogue and I think it's great that you are here Allan.


Agree with that. Actually I didn't visit the Dragon Age 2 forums when I finished that game because while it had its flaws I didn't feel the need to discuss much about it -> it seemed to me like time was the only problem and there was still much to love. Can't say anything negative about Dragon Age: Origins, so there wasn't much need than appreciating the game and see how other players felt during the journey for the forums either.
However, after ME3 I came here in hope to see the developer's side of the coin. I don't expect a Bioware answer for every thread that gets opened here every minute, but it would be great to have some kind of response in the most important questions and discussions. It doesn't even have to be a "this is how the whole company sees it", but an opinion from single employees can be important as well because in the end that's what defines the end product. I want to know what the problems were in the production if there were any, I want to know how much the feedback is taken by heart. I don't need phrases like "We want feedback and appreciate it", I want to see the standpoint from the developer's side, I want to see if their opinion is just different or if they agree with us. I would like to see them discussing with us about details as we saw it in the unofficial Patrick Weekes interview. I really don't see a reason to shy away from that for PR's sake. It can only be positive, even if it turns out there's no consensus between developers and players. This way it kinda feels like a "we are above you"-behaviour. And honestly, I can't imagine the whole team of a game-developing company not caring about the fan feedback. It's still a piece of art you created and getting enthusiastic responses for that means the world for everyone.

And let's be honest, reading what the opinion of someone from the Dragon Age team is about ME3 is still more relevant than the opinion of a regular fan, if you like the Dragon Age franchise too at the very least ;).

#102
Ilkec

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just finished watching it and i loved the guy made me laugh, plus he was right

#103
JrSlackin

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This is awesome.

#104
Fnork

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That's a great video. I hope some people at Bioware see this.

#105
Guest_jojimbo_*

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mrbtongue is absolutely right about getting rid of the starchild, i mentioned in a ragepost some weeks back that the game should have ended in the anderson scene, where he tells you he is proud (i actually broke down) and shepards final act was to activate the crucible before collapsing dead from wounds.

also get rid of the joker scene on the planet and replace it with Hackett voice over to mopping up cinematics, which clear up plot holes, and maybe just maybe the final scene has Ashley as commander of the Normansdy and we see shepards name added to the list of the fallen.

why cant we have something this simple??? it beggars belief what the hell hudson and walter had in their heads???

#106
Gorwyn87

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jojimbo wrote...

mrbtongue is absolutely right about getting rid of the starchild, i mentioned in a ragepost some weeks back that the game should have ended in the anderson scene, where he tells you he is proud (i actually broke down) and shepards final act was to activate the crucible before collapsing dead from wounds.

also get rid of the joker scene on the planet and replace it with Hackett voice over to mopping up cinematics, which clear up plot holes, and maybe just maybe the final scene has Ashley as commander of the Normansdy and we see shepards name added to the list of the fallen.

why cant we have something this simple??? it beggars belief what the hell hudson and walter had in their heads???


Yeah, while there were already flaws up to that point it was tolerable, and ending Shepard's journey on that point would have been bittersweet. I still would've liked scenes that show how much he has done afterwards. Different species working together to defeat the reapers - one last cinematic to show how much Shepard has united the Galaxy and how his actions made it possible (or how it wasn't enough...). Maybe a little scene in the end where you can hear Liara speaking about Shepard, accompanied by visuals of the data-thing she was creating for future races (I was actually expecting that to be the ending scene when she mentioned it).
and I would've been fine to be kept in the dark about what the reapers goal is, although the dark energy plan was great as well, but apparently discarded.

Modifié par Gorwyn87, 08 avril 2012 - 10:56 .


#107
shepskisaac

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He ripped-off Plinkett's Star Wars reviews, but forgot to rip-off Plinkett's objectivity.

#108
dafty duck

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Fantastic video, hits the nail on the head.

Oh well, I'm off out to get the new silent hill game

#109
Ilkec

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Gorwyn87 you said that the dark energy plan was discarded but i actually think that we will be seeing more of that in futur titles as i wrote on another post asking about ME4, remember BW said that ME3 is the end of shepards story not the ME series

#110
Heganx

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Wow! This is a VERY good video, this is the definition of constructive feedback! I agree with the author in the video regarding many things!

I disagree regarding his thoughts regarding the main plot though, he says that the plot regarding the reapers destroying the galaxy was enough, but i know that many of us actually wondered why they wanted us dead, and i actually think that the ending of mass effect 3 gave us a very good explanation for that! But as the author in the video says, there was many unanswered questions in the ending, ( and no, i dont believe the indoctrination theory one bit!)

I also dont agree with him wanting to remove the hologram kid. In my opinion, the "machine" which is the citadel, only choose to appear as the kid to shephard, basically beacause shepard seeing the kid die in the beginning made a "scar" on him, he had nightmares about the kid and it's emotional for him, hence why the machine choose to appear as the kid.. i dont see anything wrong with that :)

That said, i love mass effect, it's the best trilogy i have ever played! And i have played all(or most) great rpg games out there! The characters were so alive in the third game.. The Mordin story/ending was just so awesome, and when i stood by the deathbed of Thane i almost felt it was a real friend who passed away.. After i completed mass effect (every game) i could barely speak to anyone for a week, this game is just so awesome i cant get enough of it! Im really looking forward to the DLC we get this summer :)

Once again, thank you bioware for such a great game!

Modifié par Heganx, 08 avril 2012 - 11:08 .


#111
Fnork

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I just finished watching his follow-up video

#112
Allan Schumacher

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Okay, my thoughts.  Initial high level stuff:  (NOTE: GIANT WALL OF TEXT ALERT, AND I WROTE IT WHILE TIRED SO IT MIGHT GET WEIRD BY THE END)

I enjoyed the attempts to add some humor.  In general that was good, although I would have liked to have seen all the questions he had posed that challenged narrative coherence.  And Wrex-Shepard went on a bit too long...  But alas!


I'll make my comments mostly in the same order points are brought up in the video.


His first serious beef is about the uncertainty of the Crucible's abilities.  He even states there isn't a codex entry.  Say what you will about the psuedo-Macguffin, for myself part of the intent of it was that it was mysterious and unknown.  Hackett even discusses with Shepard that he has uncertainties because he's not even sure if it will do what we want it to, so I'm not sure I entirely agree that this is a justified attempt at being nitpicky due to a lack of description.  Nitpicky justification comes at the inclusion of the Crucible in general as a plot device, but that's not an issue related directly to the ending.  I think it's fair to think the Crucible is lame, but I suppose a refutation is that we don't have any choice but to go with it.

Though the reason I don't mind a superweapon is that I did buy in that the Reapers could not be defeated conventionally.  Perhaps other alternatives could be explored, but this is what we were given as game players.  The feeling that it doesn't belong in the setting I think is a fair one, which the video does touch on.  Though IMO if you have issues with the Crucible in general, it undermines some of the events that happen in the ending because it's kind of liking counting twice.  If you think the Crucible is lame, then it stands to reason you're going to find other aspects of the Crucible lame as well.


As result, I do not agree with his concerns that the results of the consequences are arbitrary.  Yes, they are arbitrary, but not for no particular reason, but because it's part of the uncertainty that Hackett alluded to when discussing the Crucible.  We created a device we didn't fully understand and it led to consequences that we may not have been expecting.  I do not feel this undermines the narrative coherence, or makes the choice poor (in the other thread I discuss why I appreciated the fact that the Geth would probably die too).

This leads to a point that, at this poitn in the film, what he's really looking for is an explanation of what will happen.  Since he's not in favor of the idea of the extended DLC, he feels that this type of choice should be made explicit for the gamer prior to making the choice.  I disagree, but it's also clear to me that I am much more willing to accept that things were not entirely defined.  My conclusion is that the Catalyst is not an all knowing being, so even if he were to spend more time detailing out all the consequences, I have no problem if not every consequence is brought up.  I think the Catalyst's falliability is demonstrated in that Shepard can survive the decision.  This leads me to believe that it's possible with enough EMS that our Crucible is perhaps more precise than the Catalyst appreciated.  I do think that any resolution that the ending DLC may have (which I am also eagerly awaiting) may help a lot of people in this regard.  So I actually don't necessarily think "will this kill the Quarians" at the time is as reasonable as he feels.  Agree to disagree in that regard.

Concerns for the control ending are valid, although from a Shepard stand point I hesitated with it because my Shepard had doubts about what exactly it meant.  What level of control would I have?  What does it mean to control something even though I am dead?  That these questions existed, coupled with being uneasy with the Catalyst's intentions, made it hard for my Shepard to understand.  This goes double for the synthesis ending.  I can't really comprehend it as a person myself, which makes it difficult for me to decide to choose it.  Personally I think the choices were too similar to Deus Ex, and with the Catalyst being a Diabolus Ex Machina, I did have reservations with the situation.  I don't know why they were necessary, though I don't believe they're as logically inconsistent as others feel.  It's an easy cop out, which isn't a good thing, but unexplained things can be rationalized due to the unexplained nature of the Crucible itself.

Although, I think that spending a large amount of exposition detailing the consequences of my decision wouldn't have seemed right.  In my opinion, there is actually still a sense of urgency here, that needed to be better explained.  The Crucible is vulnerable, and delays will completely undermine it from doing anything as it is destroyed.  So I can understand a lack of additional explanation about the options themselves.  What I think would ahve been really good here is an opportunity to explicitly refuse these ideas.  You can sort of due this by just dying on the Crucible, but an ending that is "Critical Mission Failure" isn't really an ending.  Some sort of sequence of Shepard preserving the knowlege of this cycle for the next cycle would have been great.


Number two Character focus

I totally agree that caring about characters helps us care about what happens to them.  It's actually why I like the sacrifice of the Geth, because I do care about them.  It made me think about choosing destroy.

As for the Normandy scene, it's a scene I don't understand either.  I actually don't like it because it just seems so random and confusing.  I would have liked it for those scenes to have not existed at all.

The rest of this sequence I think details with closure, which is something I think is pretty subjective.  I am pretty indifferent and don't really feel a burning need to know the details of what happened, though at the same time I would have still enjoyed it if I did know.  The reason why I don't mind not knowing the details is I appreciate the idea of really not knowing any more than Shepard knows, and the idea that I have to make my choice with the hope that it is the right one, which I liked because the idea of hope is prevalent throughout the series.

Number Three: Central Conflict

I actually entirely agree that the Reapers didn't really need to be explained.  SImilar to how The Force didn't need to be explained, in doing so you diminish the mystique and potentially create additional confusion and questions.  I think this may have happened... hahaha.  (For the same reasons I would never have shown Tali's face).

Though I do feel that the Catalyst is the antagonist of the scene, not the protagonist.  I don't feel that the end choices are meaningless either.  :blush:

Unfortunately, combined with it being late (and me now being sleepy... haha) and some of his drawing parts out for humor, I think this area loses some steam after getting off to a really good start.


Narrative Coherence

I find this part more difficult to address based on preferring to see all the questions he had.  My concern was that to prove his point he starts to bring up issues the lie more with the general plot (what was the Crucible supposed to do) or issues that I didn't consider relevant (How did the Citadel move) to strengthen his point.

Narrative coherence does fall apart, but I think it's still maintained pretty well right up until Shepard is on the lift to see the Catalyst.  That's when the OMGWTFBBQ moment starts to happen and the uncertainty that the Crucible allows us to have goes really extreme. 


I definitely don't think that he hates Mass Effect.  No one that has spoken out with as much passion as the people that have hate the game.  If they hated the game they wouldn't care.  They wouldn't be posting clamouring for any type of response, and hanging on every announcement and making 30+ videos and sharing this video on several different threads.

I do agree that, while there's a unified movement for something to change for the ending, there are differences in what people want that complicate things.  I actually like the ending, and I had an interesting discussion with a friend of mine that said she respected the ending, as she said it made her feel sheepish about how much she really wanted a happy ending which she said surprised her.  In this sense I suppose you could argue it's an artistic interpretation, but I came away thinking it wasn't fantastic, but I don't hate it either.  To be fair, I did go into the ending expecting it to be very bad based on the internet rumors, which definitely predisposed me to going into the ending with a more open mind than I otherwise would have.


My personal opinion of the ending is that an ideal solution of Shepard and his teammates all surviving, with minimal cost, undermines the Reaper threat as much as the Reaper explanation is, so I'm definitely a "tough choices" type of guy.  But, I'm not a complete nihilist because I actually never interpreted the galaxy as going to **** at the end.  A large part of this is that I never played Arrival, so I had no expectation of what would happen with the destruction of a relay.  Even then, though, I never felt it was as cataclysmic, as the explosions in the videos definitely didn't seem to be of the supernova variety.  But I was also expecting the ending to be more in line with the first two games, where you aren't really presented a choice like we are, but rather we accomplish the goal (defeat reapers) and that experience we see events that demonstrate the reactivity of our playthroughs.


I do think I'm probably more harsh than I should be.  I do prefer his breakdown than some of the other videos I have seen.

Anyways, I'm starting to fade pretty fast now and I should probably stop as the last several paragraphs probably make less and less sense... haha.  I'll have to stop by tomorrow and explain whatever gigantic confusing mess I've put myself into!

Modifié par Allan Schumacher, 08 avril 2012 - 11:12 .


#113
Diablos2525

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Allan Schumacher wrote...

Okay, my thoughts.  Initial high level stuff:  (NOTE: GIANT WALL OF TEXT ALERT, AND I WROTE IT WHILE TIRED SO IT MIGHT GET WEIRD BY THE END)

I enjoyed the attempts to add some humor.  In general that was good, although I would have liked to have seen all the questions he had posed that challenged narrative coherence.  And Wrex-Shepard went on a bit too long...  But alas!


I'll make my comments mostly in the same order points are brought up in the video.


His first serious beef is about the uncertainty of the Crucible's abilities.  He even states there isn't a codex entry.  Say what you will about the psuedo-Macguffin, for myself part of the intent of it was that it was mysterious and unknown.  Hackett even discusses with Shepard that he has uncertainties because he's not even sure if it will do what we want it to, so I'm not sure I entirely agree that this is a justified attempt at being nitpicky due to a lack of description.  Nitpicky justification comes at the inclusion of the Crucible in general as a plot device, but that's not an issue related directly to the ending.  I think it's fair to think the Crucible is lame, but I suppose a refutation is that we don't have any choice but to go with it.

Though the reason I don't mind a superweapon is that I did buy in that the Reapers could not be defeated conventionally.  Perhaps other alternatives could be explored, but this is what we were given as game players.  The feeling that it doesn't belong in the setting I think is a fair one, which the video does touch on.  Though IMO if you have issues with the Crucible in general, it undermines some of the events that happen in the ending because it's kind of liking counting twice.  If you think the Crucible is lame, then it stands to reason you're going to find other aspects of the Crucible lame as well.


As result, I do not agree with his concerns that the results of the consequences are arbitrary.  Yes, they are arbitrary, but not for no particular reason, but because it's part of the uncertainty that Hackett alluded to when discussing the Crucible.  We created a device we didn't fully understand and it led to consequences that we may not have been expecting.  I do not feel this undermines the narrative coherence, or makes the choice poor (in the other thread I discuss why I appreciated the fact that the Geth would probably die too).

This leads to a point that, at this poitn in the film, what he's really looking for is an explanation of what will happen.  Since he's not in favor of the idea of the extended DLC, he feels that this type of choice should be made explicit for the gamer prior to making the choice.  I disagree, but it's also clear to me that I am much more willing to accept that things were not entirely defined.  My conclusion is that the Catalyst is not an all knowing being, so even if he were to spend more time detailing out all the consequences, I have no problem if not every consequence is brought up.  I think the Catalyst's falliability is demonstrated in that Shepard can survive the decision.  This leads me to believe that it's possible with enough EMS that our Crucible is perhaps more precise than the Catalyst appreciated.  I do think that any resolution that the ending DLC may have (which I am also eagerly awaiting) may help a lot of people in this regard.  So I actually don't necessarily think "will this kill the Quarians" at the time is as reasonable as he feels.  Agree to disagree in that regard.

Concerns for the control ending are valid, although from a Shepard stand point I hesitated with it because my Shepard had doubts about what exactly it meant.  What level of control would I have?  What does it mean to control something even though I am dead?  That these questions existed, coupled with being uneasy with the Catalyst's intentions, made it hard for my Shepard to understand.  This goes double for the synthesis ending.  I can't really comprehend it as a person myself, which makes it difficult for me to decide to choose it.  Personally I think the choices were too similar to Deus Ex, and with the Catalyst being a Diabolus Ex Machina, I did have reservations with the situation.  I don't know why they were necessary, though I don't believe they're as logically inconsistent as others feel.  It's an easy cop out, which isn't a good thing, but unexplained things can be rationalized due to the unexplained nature of the Crucible itself.

Although, I think that spending a large amount of exposition detailing the consequences of my decision wouldn't have seemed right.  In my opinion, there is actually still a sense of urgency here, that needed to be better explained.  The Crucible is vulnerable, and delays will completely undermine it from doing anything as it is destroyed.  So I can understand a lack of additional explanation about the options themselves.  What I think would ahve been really good here is an opportunity to explicitly refuse these ideas.  You can sort of due this by just dying on the Crucible, but an ending that is "Critical Mission Failure" isn't really an ending.  Some sort of sequence of Shepard preserving the knowlege of this cycle for the next cycle would have been great.


Number two Character focus

I totally agree that caring about characters helps us care about what happens to them.  It's actually why I like the sacrifice of the Geth, because I do care about them.  It made me think about choosing destroy.

As for the Normandy scene, it's a scene I don't understand either.  I actually don't like it because it just seems so random and confusing.  I would have liked it for those scenes to have not existed at all.

The rest of this sequence I think details with closure, which is something I think is pretty subjective.  I am pretty indifferent and don't really feel a burning need to know the details of what happened, though at the same time I would have still enjoyed it if I did know.  The reason why I don't mind not knowing the details is I appreciate the idea of really not knowing any more than Shepard knows, and the idea that I have to make my choice with the hope that it is the right one, which I liked because the idea of hope is prevalent throughout the series.

Number Three: Central Conflict

I actually entirely agree that the Reapers didn't really need to be explained.  SImilar to how The Force didn't need to be explained, in doing so you diminish the mystique and potentially create additional confusion and questions.  I think this may have happened... hahaha.  (For the same reasons I would never have shown Tali's face).

Though I do feel that the Catalyst is the antagonist of the scene, not the protagonist.  I don't feel that the end choices are meaningless either.  :blush:

Unfortunately, combined with it being late (and me now being sleepy... haha) and some of his drawing parts out for humor, I think this area loses some steam after getting off to a really good start.


Narrative Coherence

I find this part more difficult to address based on preferring to see all the questions he had.  My concern was that to prove his point he starts to bring up issues the lie more with the general plot (what was the Crucible supposed to do) or issues that I didn't consider relevant (How did the Citadel move) to strengthen his point.

Narrative coherence does fall apart, but I think it's still maintained pretty well right up until Shepard is on the lift to see the Catalyst.  That's when the OMGWTFBBQ moment starts to happen and the uncertainty that the Crucible allows us to have goes really extreme. 


I definitely don't think that he hates Mass Effect.  No one that has spoken out with as much passion as the people that have hate the game.  If they hated the game they wouldn't care.  They wouldn't be posting clamouring for any type of response, and hanging on every announcement and making 30+ videos and sharing this video on several different threads.

I do agree that, while there's a unified movement for something to change for the ending, there are differences in what people want that complicate things.  I actually like the ending, and I had an interesting discussion with a friend of mine that said she respected the ending, as she said it made her feel sheepish about how much she really wanted a happy ending which she said surprised her.  In this sense I suppose you could argue it's an artistic interpretation, but I came away thinking it wasn't fantastic, but I don't hate it either.  To be fair, I did go into the ending expecting it to be very bad based on the internet rumors, which definitely predisposed me to going into the ending with a more open mind than I otherwise would have.


My personal opinion of the ending is that an ideal solution of Shepard and his teammates all surviving, with minimal cost, undermines the Reaper threat as much as the Reaper explanation is, so I'm definitely a "tough choices" type of guy.  But, I'm not a complete nihilist because I actually never interpreted the galaxy as going to **** at the end.  A large part of this is that I never played Arrival, so I had no expectation of what would happen with the destruction of a relay.  Even then, though, I never felt it was as cataclysmic, as the explosions in the videos definitely didn't seem to be of the supernova variety.  But I was also expecting the ending to be more in line with the first two games, where you aren't really presented a choice like we are, but rather we accomplish the goal (defeat reapers) and that experience we see events that demonstrate the reactivity of our playthroughs.


I do think I'm probably more harsh than I should be.  I do prefer his breakdown than some of the other videos I have seen.

Anyways, I'm starting to fade pretty fast now and I should probably stop as the last several paragraphs probably make less and less sense... haha.  I'll have to stop by tomorrow and explain whatever gigantic confusing mess I've put myself into!


Excellent post, really appreciated that you watched it. Too tired to adress any of your points today and I'm typing out some work for college. Wish I could go to sleep lol. Hopefully you don't get into trouble, thank you for talking with the community.

#114
Tasker

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Watched the first video a few days ago.

He hits the nail on the head almost perfectly.

Just going to watch the second one now.

Modifié par Orkboy, 08 avril 2012 - 11:25 .


#115
Peranor

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Fnork wrote...

I just finished watching his follow-up video



I had missed that one. Thanks for the link!

#116
ImmovableMover

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His reaction to "Clarity and Closure"

(Only 12 minutes long this time!)

#117
RoamerZA

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Thanks for your thoughts Allan. As a pro in the business it is very insightful.

What I took away from your post is why could the end of ME3 not been like 1 and 2, in the sense that we are being moved towards the one artistic goal of the writers, but along the way the choices and War Assets we gained are reflected along the way.
In ME2 for example, the destruction of the human reaper was consistent, but things like whether a team mate got shot as the door closed, the integrity of the hull, whether the team mate escort made it, how many of the kidnapped team mates survived were all factors in how we played.

I definitely would have been happy with an ending that involved the destruction of the Reapers, but my choices on who lived and died, including Shepard were a reflection of how I played the game.

I am sure every ME1 and ME2 die-hard fan went into ME3 with the perfect save game from ME2, wanting to see these choices come to fruition at the end of ME3.

I was devastated about the end of ME3. I thought it was totally inconsistent with the 100 hours before it. Right now, reading Patrick's posts and 'reading in' (which is dangerous I know) into what was said at Pax, I'll hold of final judgement until the EC comes out. I think Bioware know they have an issue, with the fanbase and possibly with the franchise, and will want to fix it.

Modifié par RoamerZA, 08 avril 2012 - 11:29 .


#118
Grimwick

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Allan Schumacher wrote...

His first serious beef is about the uncertainty of the Crucible's abilities.  He even states there isn't a codex entry.  Say what you will about the psuedo-Macguffin, for myself part of the intent of it was that it was mysterious and unknown.  Hackett even discusses with Shepard that he has uncertainties because he's not even sure if it will do what we want it to, so I'm not sure I entirely agree that this is a justified attempt at being nitpicky due to a lack of description.  Nitpicky justification comes at the inclusion of the Crucible in general as a plot device, but that's not an issue related directly to the ending.  I think it's fair to think the Crucible is lame, but I suppose a refutation is that we don't have any choice but to go with it.

Number two Character focus

I totally agree that caring about characters helps us care about what happens to them.  It's actually why I like the sacrifice of the Geth, because I do care about them.  It made me think about choosing destroy.

As for the Normandy scene, it's a scene I don't understand either.  I actually don't like it because it just seems so random and confusing.  I would have liked it for those scenes to have not existed at all.

The rest of this sequence I think details with closure, which is something I think is pretty subjective.  I am pretty indifferent and don't really feel a burning need to know the details of what happened, though at the same time I would have still enjoyed it if I did know.  The reason why I don't mind not knowing the details is I appreciate the idea of really not knowing any more than Shepard knows, and the idea that I have to make my choice with the hope that it is the right one, which I liked because the idea of hope is prevalent throughout the series.

Narrative Coherence

I find this part more difficult to address based on preferring to see all the questions he had.  My concern was that to prove his point he starts to bring up issues the lie more with the general plot (what was the Crucible supposed to do) or issues that I didn't consider relevant (How did the Citadel move) to strengthen his point.

Narrative coherence does fall apart, but I think it's still maintained pretty well right up until Shepard is on the lift to see the Catalyst.  That's when the OMGWTFBBQ moment starts to happen and the uncertainty that the Crucible allows us to have goes really extreme. 

My personal opinion of the ending is that an ideal solution of Shepard and his teammates all surviving, with minimal cost, undermines the Reaper threat as much as the Reaper explanation is, so I'm definitely a "tough choices" type of guy.  But, I'm not a complete nihilist because I actually never interpreted the galaxy as going to **** at the end.  A large part of this is that I never played Arrival, so I had no expectation of what would happen with the destruction of a relay.  Even then, though, I never felt it was as cataclysmic, as the explosions in the videos definitely didn't seem to be of the supernova variety.  But I was also expecting the ending to be more in line with the first two games, where you aren't really presented a choice like we are, but rather we accomplish the goal (defeat reapers) and that experience we see events that demonstrate the reactivity of our playthroughs.


Nice to see such a well thought out response and it made perfect sense to me. :P

Although I think the Crucible is incredibly lame, I agree that it is perhaps one of the few things we will have to take for granted. I don't have any qualms with the Crucible's existence as the weapon against the reapers because unfortunatly they are too powerful to be fought off with anything other than an ancient superweapon, other cycles would have otherwise wiped the reapers out. So, yes, I do believe he played it out a bit too much that the Crucible was a flaw with the ending - instead I found the flaw with how the Crucible actually worked... That's where the Space Magic comes in.

The normandy scene is frankly one of the worst aspects of the ending to me. For a game that has spent so much time and depth looking into these characters it just completely disregards them at the end, as if the developers only realised a week prerelease that they forgot to put something in about the normandy's crew. 

I like your idea of 'only knowing what Shepard knows' because that to me is what the Mass Effect series is all about, playing from Shepard's perspective. However, with the fact that this is the absolute end of the series I do believe myself that more closure and more information was entirely necessary so that the characters we spent so long talking/fighting/laughing with get a decent ending. 

i don't personally mind a lot of the plot holes/loose narrative with the fight leading to the control room in the Citadel, I thought the game was well executed enough for them to not matter to this point. On the other hand, it was indeed a WTFBBQSAUCE moment when we get a magic space elevator ride and are introduced to a completely bizarre and new character and idea that we haven't been hinted at at all (from what I could see). <_<
This for me is definitely where I felt the ending was getting a bit stretched but it wasn't til I realised how few options you actually had at the end did I actually hate the ending.
The starbrat may be an annoying/nonsensical little plot device who completely destroyed the mythology of the reapers (I believe too that they should be left unexplained) but he didn't come close to the anger i felt at receiving such little flexibility at the end.

I vehemently disagree with a lot of people who say that a Shepard surviving end undermines the threat of the reapers. At the end of WW2 people were celebrating in the streets and throwing parties during VE day, this didn't take from the massive destruction that was left behind and it just shows the people's joy at having something that brutal come to an end. something, that I believe wouldn't be out of place in the Mass Effect series (you celebrated somewhat after killing Sovereign right?).

I also disagree with a lack of 'minimal cost' endings. Throughout the game, Shepard has been presented with ways of coming out of pickles with the maximum surviviors he can. He can diffuse the situation between the geth/quarians and he can even garner some support from the salarians after curing the genop[hage. with careful planning and execution, you are able to make everyone survive what was otherwise called a suicide mission!!
So I believe that with much careful planning and playing we should have been given much more leeway with how our character's story plays out and been given a better chance of survival! It is for me still a bittersweet ending even if Shepard is able to sit down with his LI/friends and crack open a beer at the end, even if the only cut scene we get is with Shepard passionately reuniting with the LI after the final scenes, personally that would have been perfect. ^_^

I apologise for another wall of text, my two cents.


 

#119
Azmahoony

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Careful Allan, having an opinion like that may leave you a spare table to yourself in the lunchroom come Tuesday! haha

#120
boldfullmetal

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man im so sad about not being listened too. i mean come on we raised 80k for charity. WTF!!!!!!

love the videos by the way just watched the new one about the discussed patch.

#121
Tasker

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Allan Schumacher wrote...

*snip*


Allan. I'd really like to know what you make of this fan edited ending that was posted the other day?..



In my opinion it proves that the whole catalyst mcguffin wasn't needed and makes for a more satisfying ending.

Had this been one of the 16 promised different endings - I would have been more than happy and wouldn't have the bad taste in my mouth that the RGB tinted single ending we recieved gave me.

Modifié par Orkboy, 08 avril 2012 - 11:53 .


#122
Guest_jojimbo_*

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1.get rid of star child and three choice ending
2.end the game at Andersons (proud of you) scene and Shep activates the crucible from console.
3.initiate the destroy ending as Shep collapses
4.final cinematic scenes of battle with Hackett voice over (never in the field of galactic conflict...) etc
5.show what happens to survivors, friends, love interests, plot holes etc with cinematics and text
6.delete the joker / normandy paradise scene/breathe clip altogether
7.newly promoted commander ashley williams aboard the normandy, shepards name added to the list of fallen
8.a final tribute to shepard, "hackett out"
9.stargazer buzz scene can stay

job doneImage IPB

Modifié par jojimbo, 08 avril 2012 - 11:58 .


#123
Guest_jojimbo_*

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doh, quoted myself instead of edit

Modifié par jojimbo, 08 avril 2012 - 11:58 .


#124
Tasker

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jojimbo wrote...

1.get rid of star child and three choice ending
2.end the game at Andersons (proud of you) scene and Shep activates the crucible from console.
3.initiate the destroy ending as Shep collapses
4.final cinematic scenes of battle with Hackett voice over (never in the field of galactic conflict...) etc
5.show what happens to survivors, friends, love interests, plot holes etc with cinematics and text
6.delete the joker / normandy paradise scene/breathe clip altogether
7.newly promoted commander ashley williams aboard the normandy, shepards name added to the list of fallen
8.a final tribute to shepard, "hackett out"
9.stargazer buzz scene can stay

job doneImage IPB



Check the youtube link I posted and watch from 5:30ish to see a starchild free ending.

It's emotional and so fitting with the rest of the series.

I keep watching it and thinking to myself...  "If only Bioware had..."

Modifié par Orkboy, 08 avril 2012 - 12:07 .


#125
DanteImprimis

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Yougottawanna wrote...

Hey all: I'm the guy that made that video.

I made another one! What the hell is wrong with me? Dunno. But this new one covers the extended cut DLC announcement.

Here's a link: www.youtube.com/watch


Another excellent video, per usual. I like your moxie!

Modifié par DanteImprimis, 08 avril 2012 - 12:08 .