Wow..I think every Fan and Bioware employee should study this!
#201
Posté 08 avril 2012 - 04:56
#202
Posté 08 avril 2012 - 04:58
#203
Posté 08 avril 2012 - 04:59
#204
Posté 08 avril 2012 - 05:00
#205
Posté 08 avril 2012 - 05:01
Bioware just SYNTHESISE a NEW ENDING.
oh and GET RID OF THE HOLOGRAM KID!
#206
Posté 08 avril 2012 - 05:05
#207
Posté 08 avril 2012 - 05:06
#208
Posté 08 avril 2012 - 05:06
Zuka999 wrote...
Get. Rid. Of. The. Hologram. Kid.
#209
Posté 08 avril 2012 - 05:08
#210
Posté 08 avril 2012 - 05:09
<incinerate> We believe all sapient life should self-determinate.
#211
Posté 08 avril 2012 - 05:09
#212
Posté 08 avril 2012 - 05:11
#213
Posté 08 avril 2012 - 05:12
Bump before going to sleep - watch the video everyone, enuf said !
#214
Posté 08 avril 2012 - 05:13
#215
Posté 08 avril 2012 - 05:17
#216
Posté 08 avril 2012 - 05:17
keep it up ppl hold the line
#217
Posté 08 avril 2012 - 05:20
I mean seariously.
It doesnt even need checking, it just needs some understanding of basic principles of writing.
Modifié par Claym0re, 08 avril 2012 - 05:20 .
#218
Posté 08 avril 2012 - 05:20
#219
Posté 08 avril 2012 - 05:22
Claym0re wrote...
After watching all these videos, reading the response of the fanbase I still have 0 idea how BW came up witht that ending.
I mean seariously.
It doesnt even need checking, it just needs some understanding of basic principles of writing.
What were they thinking....?
#220
Posté 08 avril 2012 - 05:25
#221
Posté 08 avril 2012 - 05:30
That actually contains real opinions Oo and analasys! screw that, someone who is willing to enter discussions with us at all!
This is a breath of fresh air that woke me up anyways, and maybe it's a fluke, maybe it's a hint of the end-time, but thank you for taking an interest and speaking to us as real people! =)
Modifié par Nauks, 08 avril 2012 - 05:31 .
#222
Posté 08 avril 2012 - 05:32
Allan Schumacher wrote...
I do agree that, while there's a unified movement for something to change for the ending, there are differences in what people want that complicate things. I actually like the ending, and I had an interesting discussion with a friend of mine that said she respected the ending, as she said it made her feel sheepish about how much she really wanted a happy ending which she said surprised her. In this sense I suppose you could argue it's an artistic interpretation, but I came away thinking it wasn't fantastic, but I don't hate it either. To be fair, I did go into the ending expecting it to be very bad based on the internet rumors, which definitely predisposed me to going into the ending with a more open mind than I otherwise would have.
The unified movement is largely centered around the removal of the Catalyst. As you said, the Catalyst is the main antagonist of the series. Yet we don't even know he exists before the last 5 minutes of the game. And, as soon as we know about him, Shepard just goes along with the options presented by the bad guy.
In Mass Effect, Saren was the main antagonist. Sovereign and the Reapers existed, but were more of a back burner threat. Stop Saren, stop the Reapers. Similarly, in ME2, Harbinger and the Collector are the foe. Introduced at Freedom's Progress, and popping up multiple places during the game, we knew the same thing. Stop Harbinger, stop the Reapers. The twist at the end worked brilliantly because it fit so perfectly with what we had before. We did stop Harbinger, but he's still out there, and he's a lot more powerful than we thought. The Catalyst is not set up as an antagonist anywhere in ME3. Our antagonists are the Illusive Man (who takes Saren's role) and Harbinger (who kind of just vanishes). Introducing a new antagonist in the last 5 minutes of a series is a bad idea.
There you go. The catalyst and the choice, removed from the ending, and all of a sudden you have something so much more coherent and fitting with the story.
Why hasn't the team noticed that fans don't want more of the Catalyst, they want him gone?
Modifié par Skyblade012, 08 avril 2012 - 05:32 .
#223
Posté 08 avril 2012 - 05:34
Probably because he'll still be recieving his paycheck for replying.Nauks wrote...
WTF, actual replies from a Bioware employee that isn't laden with PR non-speak?!
That actually contains real opinions Oo and analasys! screw that, someone who is willing to enter discussions with us at all!
This is a breath of fresh air that woke me up anyways, and maybe it's a fluke, maybe it's a hint of the end-time, but thank you for taking an interest and speaking to us as real people! =)
#224
Posté 08 avril 2012 - 05:36
My personal opinion of the ending is that an ideal solution of Shepard and his teammates all surviving, with minimal cost, undermines the Reaper threat as much as the Reaper explanation is, so I'm definitely a "tough choices" type of guy. But, I'm not a complete nihilist because I actually never interpreted the galaxy as going to **** at the end. A large part of this is that I never played Arrival, so I had no expectation of what would happen with the destruction of a relay. Even then, though, I never felt it was as cataclysmic, as the explosions in the videos definitely didn't seem to be of the supernova variety. But I was also expecting the ending to be more in line with the first two games, where you aren't really presented a choice like we are, but rather we accomplish the goal (defeat reapers) and that experience we see events that demonstrate the reactivity of our playthroughs.
Even if we walk out of the revised ending with roughly the same resources/friends/life we went in with I have a hard time thinking we got of easy? We potentially already lied and doomed the Krogans, shot Mordin, sacrificed the Geth, Quarians or both, got many of our friends killed in Collector base. We fell out of love, we lost Anderson, we perhaps had to compromise and do the very same thing we fought Saren and TIM over. The entire series is Shepard making tough choices, so why not let the Shepard who made the hardest ones already or been the most sucessful in overcoming the odds be that very same Shepard? To think that any ending that doesn't kills Shepard to be meaningless is to have ignored all the times Shepard Didn't die or to ignore all the times Shepard made the hard choice already.
The Reaper already killed millions and millions, they killed Shepard once and to this days torments Shepards dreams. (unless IdonTheory of course).
So I think you are belittling the earlier costs and the need for those costs to mean something. And that is what the rest of the Bioware team have done as well so I'm not surprised.
#225
Posté 08 avril 2012 - 05:43
Allan Schumacher wrote...
I do agree that, while there's a unified movement for something to change for the ending, there are differences in what people want that complicate things.
I don't think that that's true. We're all pretty unanimous in one thing: we want Spacekid out. And while Bioware may object to that, we don't understand why. His addition explains nothing, and removing him allows for the story to make more sense. If his existence was intrinsically tied into core story elements, Bioware would have a case. But it's not, and all he does is sow confusion and anger. He's like the anathema to this story that somehow managed to wiggle its way in.
Removing it would please just about everyone. Even pro-enders wouldn't mind.





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