ElMuchu wrote...
Someguyukno wrote...
Grimskull89 wrote...
I was actually on the sidelines for a while and ghosted through the forums because I was optimistic of Bioware... then Bioware started making announcements that seemed that seemed too rehearsed, felt empty, and not apologetic in any fashion. I decided to put my hand in, join the masses and have become vocal.
Others may retire, they deserve a break. I will take their place and hold the line.
The words "Clarification" and "Artistic Integrity" sure have been used to a sickening degree. Seriously, they're making me sick. Please make it stop.
We'll Hold the Line as long as it takes!
You are right. in addition, I would say it is not a problem of artistic integrity, it is a matter or promises made during the development. We did not force Bioware to say that oour choices will matter and that the endings will be very different...
I actually posted a forum about this earlier. Here was my post on the topic:
hate how people keep tossing around the words "Artistic Integrity" when defending the Mass Effect 3 ending. I'm not saying this out of spite, I'm stating that this defense does not measure up.
Video games, and Mass Effect in particular, differ from films and paintings in one key way: interactivity. This is KEY in the Mass Effect trilogy. This isn't just Bioware's story, this is OUR Shepard's story, each different and each with different consequences. Bioware has essentially built a tool to tell a story in a fixed universe, and we shape that story through our choices. This is the basis for the Mass Effect universe.
To illustrate, let's compare the ending choices from Mass Effect 2 and 3. In 2, there are only 2 different choices, less than in 3. But those two choices, preserve or destroy the base, each fulfill every person's choice. There is no other option, and we feel the impact of the choice when talking with the Illusive Man later. Mass Effect 3 has 3 endings, but they don't encompass all of our choices that should be available. Some people say that they should simply refuse the God Child's options and let the battle play out based on War Assets. This, combined with continuity issues and plot holes, make up the reasons for why the Mass Effect 3 ending is broken.
Now back to Artistic Integrity. Why does this not apply? Simple: when something is broken in a game, it needs to be fixed. If the controls don't work, this needs to be fixed. If a bug wipes out save data, this is broken and needs to be fixed. And for all the reasons I've listed above and many more I haven't even touched on for brevity, the ending is broken and needs to be fixed. If broken controls can be fixed, so can a broken story.
And here was a great response posted by Tritium315
It's not about how video games differ from paintings or movies or whatever. It's about how commissioned art differs from personal art. As soon as an artist is paid for their art they lose the final say about how it should look.
The Sistine chapel ceiling and David were not Michelangelo's pet projects, he was commissioned to do them. The patrons commissioned him because of his previous work and the expectations that work created. If he had royally ****ed up the pieces you can be damn sure the patrons would be upset and would expect him to redo them.