The patch on the horizon is keeping me from playing.
#1
Posté 04 décembre 2009 - 12:17
Now, the problem is that I play on the xbox360 so any hotfix--available to people with a better computer than me--is nowhere to be found.
I'm hesitant to play before the patch because I don't want to feel like I'm missing out on things I should have been enjoying from the start.
I know this is a self-imposed limit that I have burdened myself with, but I might not be alone in this.
So please, Bioware, throw a patch my way so that I can enjoy the game once again!
#2
Posté 04 décembre 2009 - 12:22
#3
Posté 04 décembre 2009 - 12:39
#4
Posté 04 décembre 2009 - 12:52
#5
Posté 04 décembre 2009 - 12:53
#6
Posté 04 décembre 2009 - 12:59
I suggest going city elf btw... Cyrion is holding out on you.
#7
Posté 04 décembre 2009 - 01:15
szathmab wrote...
i have a duel weld assassin rogue and there is no problem once you get lethality and combat stealth...just go with momentum and the second assassin skill and you will out damage any one in your party
Sorry for this but what is so hard about getting it right? It's DUAL WIELD. NOT duel weld. If you cannot spell it just say "dw", akimbo, lolwield anything! I swear my rogues all use ONE dagger and my warriors use two-handed weapons all because of the kids and their "lolawesome duel weld".
Back to topic. I'm holding out playing my rogue since dexterity is bugged. I'm starting to get impatient however.
#8
Posté 04 décembre 2009 - 01:28
Tis true, I also play on the 360 and I just completed my nightmare run with my dw rogue. Picking up lethality is an excellent fix for this problem. Alistair and leliana fought with me the entire game and neither could match my output (50% party damage, 96% accuracy).
Ummm... i keep hearing this argument. Still... a 100% pure dex rogue (after fix) will outdamage all... even leathality rogues.
Sorry for this but what is so hard about getting it right? It's DUAL WIELD. NOT duel weld. If you cannot spell it just say "dw", akimbo, lolwield anything! I swear my rogues all use ONE dagger and my warriors use two-handed weapons all because of the kids and their "lolawesome duel weld". http://social.biowar...ticons/sick.png
Back to topic. I'm holding out playing my rogue since dexterity is bugged. I'm starting to get impatient however.http://social.bioware.com/images/forum/emoticons/unsure.png
Can you tell me where you live or work so i can come and punch you in the mouth. Who cares how he spells it... you the grammar police? You have some special license that gives you the right to tell someone to abbreviate something if they misspell it? I seriously can't stand you "I'm so much smarter, and far more educated than you, so I think I'll make you feel two inches tall" people. Crawl in a ditch and die.
#9
Posté 04 décembre 2009 - 01:29
Used to be over on the left side under "My Games" the top fly-out choice was "current patch" or the like. This is no longer the case. In fact, I can't find ANYWHERE on this loathesome POS cobbled "community" site where you can find ANYTHING easily, much less something as basic as the current game version.
BioWare, you turn out some of the best game content to be found anywhere. But frankly, your customer service and site/community development sucks real bad. How about just keeping things simple and accessable? Really. No whiz-bang, see what we can do with Java badassery, just a simple, elegant layout where people can find stuff.
#10
Posté 04 décembre 2009 - 01:31
#11
Posté 04 décembre 2009 - 01:38
#12
Posté 04 décembre 2009 - 02:46
#13
Posté 04 décembre 2009 - 02:52
#14
Posté 04 décembre 2009 - 02:53
#15
Posté 04 décembre 2009 - 02:54
Thats the old patch that did nothing...
Were waiting on 1.02
#16
Posté 04 décembre 2009 - 03:07
That's 8.4 less damage per attack during the end game. That's a lot, but even without the hot fix, my rogue generated decent damage. I played on nightmare too. Although I admit, the game could've been a lot easier had I the hotfix installed, it was still very much playable without it.
#17
Posté 04 décembre 2009 - 03:16
#18
Posté 04 décembre 2009 - 03:32
#19
Posté 04 décembre 2009 - 03:34
Kimberly Shaw wrote...
I'm just waiting for the PS3 patch to play my DW Rogue. Right now I'm on 2nd play through as a Dalish Elf Warrior (DW). Its been fun, but I probably should have done Sword/Shield instead of DW as I will be using the same skills when I get my rogue. Oh well!
I wish a rogue could use the sword shield talents... the shield bashes are by far better than a off hand attack IMO.
#20
Posté 04 décembre 2009 - 03:50
Ummm... i keep hearing this argument. Still... a 100% pure dex rogue (after fix) will outdamage all... even leathality rogues.
Actually, that's quite not true. CUN rogues sport the highest raw dps in the game.
That's assuming you hit though, because in higher difficulties where you don't get an attack bonus, the difference is quite noticeable. Even a typical NPC would only hit about 70% if you put all their points in attack raising stats.
DEX rogues on the otherhand are practically immune to any attacks that require a hit roll, but they do trail a bit in DPS, though this is compensated for the fact that they will hit more often (difference between a max DEX and a max CUN rogue is about 25 attack, which is around 25% difference in to hit).
#21
Posté 04 décembre 2009 - 04:04
DragoonKain3 wrote...
Ummm... i keep hearing this argument. Still... a 100% pure dex rogue (after fix) will outdamage all... even leathality rogues.
Actually, that's quite not true. CUN rogues sport the highest raw dps in the game.
That's assuming you hit though, because in higher difficulties where you don't get an attack bonus, the difference is quite noticeable. Even a typical NPC would only hit about 70% if you put all their points in attack raising stats.
DEX rogues on the otherhand are practically immune to any attacks that require a hit roll, but they do trail a bit in DPS, though this is compensated for the fact that they will hit more often (difference between a max DEX and a max CUN rogue is about 25 attack, which is around 25% difference in to hit).
Time to poke some holes in your theory.
The only reason Cun build rogues can beat (let alone even touch) a Dex rogue is because:
1. Daggers are only getting a damage mod from stregth not dex. Daggers should be 100% from dex. Not 50/50 str/dex... right now daggers are only getting the 50/0 from str/dex.
2. Cunning build rogues will have to spread there stats out to far to touch a direct dex build.
* 20 str for good non dagger weapons (because the cunning bonus from leathality will not help daggers out post fix)
* 35 Dex for the two handed talents (guessing your going to max everything out, because your using a cunning build I would guess you would want a full sized weapon in the off hand... or not. doesnt matter.)
* The rest into cunning. Im not even going to add up the points because --------------------------------------------------------------------------------------------------->
Its a lot less than having to dump everything right into dex. and using daggers which requires NO str. The only thing you would need str for is armor. But with a rediculous amount of dex why would you need real good armor? Stats is the only thing I can think of.
Not to mention a Dex rogue will hit more often than a cunning rogue.
#22
Posté 04 décembre 2009 - 04:06
Loetek wrote...
DragoonKain3 wrote...
Ummm... i keep hearing this argument. Still... a 100% pure dex rogue (after fix) will outdamage all... even leathality rogues.
Actually, that's quite not true. CUN rogues sport the highest raw dps in the game.
That's assuming you hit though, because in higher difficulties where you don't get an attack bonus, the difference is quite noticeable. Even a typical NPC would only hit about 70% if you put all their points in attack raising stats.
DEX rogues on the otherhand are practically immune to any attacks that require a hit roll, but they do trail a bit in DPS, though this is compensated for the fact that they will hit more often (difference between a max DEX and a max CUN rogue is about 25 attack, which is around 25% difference in to hit).
Time to poke some holes in your theory.
The only reason Cun build rogues can beat (let alone even touch) a Dex rogue is because:
1. Daggers are only getting a damage mod from stregth not dex. Daggers should be 100% from dex. Not 50/50 str/dex... right now daggers are only getting the 50/0 from str/dex.
2. Cunning build rogues will have to spread there stats out to far to touch a direct dex build.
* 20 str for good non dagger weapons (because the cunning bonus from leathality will not help daggers out post fix)
* 35 Dex for the two handed talents (guessing your going to max everything out, because your using a cunning build I would guess you would want a full sized weapon in the off hand... or not. doesnt matter.)
* The rest into cunning. Im not even going to add up the points because --------------------------------------------------------------------------------------------------->
Its a lot less than having to dump everything right into dex. and using daggers which requires NO str. The only thing you would need str for is armor. But with a rediculous amount of dex why would you need real good armor? Stats is the only thing I can think of.
Not to mention a Dex rogue will hit more often than a cunning rogue.
And not to mention my portrait is better than yours so i automatically win.
#23
Posté 04 décembre 2009 - 04:25
No, cun rogue is still considerably higher DPS with the dagger/dex fix.Loetek wrote...
Time to poke some holes in your theory.
The only reason Cun build rogues can beat (let alone even touch) a Dex rogue is because:
1. Daggers are only getting a damage mod from stregth not dex. Daggers should be 100% from dex. Not 50/50 str/dex... right now daggers are only getting the 50/0 from str/dex.
What on earth are you talking about? It helps daggers just fine. dagger/dagger cun rogue is still the highest possible DPS after the fix.2. Cunning build rogues will have to spread there stats out to far to touch a direct dex build.
* 20 str for good non dagger weapons (because the cunning bonus from leathality will not help daggers out post fix)
If you have 100% hit rate anyway it doesn't matter.Not to mention a Dex rogue will hit more often than a cunning rogue.
#24
Posté 04 décembre 2009 - 04:31
Matthew Young CT wrote...
No, cun rogue is still considerably higher DPS with the dagger/dex fix.Loetek wrote...
Time to poke some holes in your theory.
The only reason Cun build rogues can beat (let alone even touch) a Dex rogue is because:
1. Daggers are only getting a damage mod from stregth not dex. Daggers should be 100% from dex. Not 50/50 str/dex... right now daggers are only getting the 50/0 from str/dex.What on earth are you talking about? It helps daggers just fine. dagger/dagger cun rogue is still the highest possible DPS after the fix.2. Cunning build rogues will have to spread there stats out to far to touch a direct dex build.
* 20 str for good non dagger weapons (because the cunning bonus from leathality will not help daggers out post fix)If you have 100% hit rate anyway it doesn't matter.Not to mention a Dex rogue will hit more often than a cunning rogue.
Cunning (with the leathality talent) only helps out Strength based weapons... Daggers WILL BE dex based only weapons after the patch.
Nuff said
#25
Posté 04 décembre 2009 - 04:33
And I'm not saying dex rogues aren't good, they are, but cun rogues are the DPS dealers. Dex rogues are the never miss/never get hit rogues





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