arcelonious wrote...
MortalEngines wrote...
I agree, in fact, in my original comment, I was only making a brief suggestion as to a possible reason for the character being in Orlais. I in no way think that it's the most likely though, Bioware will likely come up with either a select number of origins to choose from (doubt it though, I'm sure that the whole origins device is a gimmick reserved for the DA:O game) or contrive a scenerio like in Dragon Age 2. I don't mind either to be fair as long as it makes sense and the contrived scenerio isn't TOO contrived (if that makes any sense).
I mentioned this in another thread, but I'm personally hoping that the three main archetypes (i.e., mage, rogue, and warrior) each have an origin of their own, as well as playthroughs that differ dramatically.
For example, let's say that DA3 is indeed in Orlais. The mage archetype playthrough could pit the player in events closer to the activities of the magi rebels in Orlais. In contrast, a warrior playthrough might have you initially more aligned with seekers or templars. Finally, the rogue archetype may occupy a more neutral vantage point, perhaps as an Orlesian citizen.
Understandably, doing something like this could potentially be developmentally more time consuming than the simple origins approach in DA:O so I doubt the possibility, but one can always hope.
Edit: Omitted references to Asunder, as I forgot that I was in a no spoiler forum.
edit:posted this in another topic but i think it's relevant to your post.
some people won't like this idea but how about this?
a reversed funnel type of class choice for the player character (has magic potential but can choose to train as a warrior or rogue while supressing the innate magic talent or using it to improve the other 2 classes or maybe just concentrating on the mage aspect. the party members would be one of the 3 classes like in previous DA games.
imagine kingdom's of amalur leveling system and you get pretty much the gist of what i'm talking about.
you could pick abilities from the 3 trees (warrior/rogue/mage) and depending on how much points you put into the trees you could then select a specialization tree:
true warrior
true mage
true rogue
warrior/rogue hybrid
warrior/mage hybrid
mage/rogue hybrid
jack of all trades





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