How can I keep my mage from getting destroyed in seconds?
#1
Posté 04 décembre 2009 - 12:49
I've bumped his constitution up to 20 (I believe I'm at level 11 now), traded robes for a good armor set, tried casting arcane shield in every battle (which does virtually nothing), tried keeping him away from physical attacks alltogether (then getting bombed with ranged attacks), everything I could think of. I maxed out the Arcane warrior tree, I have access to the 2 base blood mage talents and currently have a magic rating of 30, with a 20 in willpower.
Could anyone lend some advice on how to keep my mage alive in tougher battles?
#2
Posté 04 décembre 2009 - 12:52
#3
Posté 04 décembre 2009 - 12:56
Have I pretty much just set my mage up for failure?
I have just finished the Andraste's Ashes quest and have just entered the fade after meeting the Sloth Demon in the Circle of Magi ally quest. I foresee much difficulty in upcoming quests if I'm having this much trouble now, much less even thinking about taking out one of the dragon bosses.
My last game was with a dwarf warrior type, in which I think I got knocked out a total of 11 times, I've already surpassed that with my mage.
#4
Posté 04 décembre 2009 - 12:57
Littledingo wrote...
Get your Warriors to use Taunt and the like to keep the agro off, up, err, willpower? so that the healing stuff is more affective. Use spells like Cone of Cold and Mind blast to stun enemies.
that's a good idea, i keep shale in my party all the time. i'll let him soak up the abuse.
thanks!!
#5
Posté 04 décembre 2009 - 01:00
#6
Posté 04 décembre 2009 - 01:05
#7
Posté 04 décembre 2009 - 01:11
I haven't tinkered with my tactics too much yet, I suppose I probably should. I keep plenty of potions on hand after running out in my first quest towards the end.
I'm working towards cone of cold actually, but Morrigan currently has it. Sleep is a good idea, I'll learn that as well.
I've tried the distance thing, but like I said, I seem to be a magnet for ranged attacks. I'll work some Taunt into my warriors and see if it helps.
Thanks for the input!!
#8
Posté 04 décembre 2009 - 01:13
#9
Posté 04 décembre 2009 - 01:15
You need tanks with aggro management and you need to get spellpower as high as possible.
Spending resources on being mediocre at defense is often worse than going all out offensively.
I played a mage on hard difficulty through the game, and managed just fine with maybe about 19 con at the end (although I got an amulet to boost it further). Never had any armor to be worth a mention and my defense was nothing much (had arcane shield up only against massed archers).
I used Alistair as the main tank (threaten + taunt) and Oghren as damage dealer and second line of defense with some knockback powers help to keep foes away from the mage.
Forcefield and Crushing prison are also great against those few that get through your frontline, or in situations where you get surrounded and you must split your attention.
#10
Posté 04 décembre 2009 - 01:17
If I need to acquire it, how do I do so, the 2 remaining slots in the blood mage line are blank.
#11
Posté 04 décembre 2009 - 01:20
I'll also stop wasting points on defensive stat bumps and focus on spellpower.
Thanks!!
#12
Posté 04 décembre 2009 - 01:21
#13
Posté 04 décembre 2009 - 01:23
-Always drag mobs away from their pulling location. On big pulls just don't fight where they want you to.
-Abuse CC
-Force LoS most of the times.
my mages had their starting robes at the end of the game and zero points in CON lol they had like 170 hp. They did just fine because they were spirit healers. AoE heal is godly.
As stated above don't use armor as a mage period and don't put any points in Willpower it's a worthless stat if* you don't want to spam mana pots for some reason go for 25 WILL no more. All your points need to go in magic for maximum efficiency + a little CUN for tactics perhaps.
Modifié par Zarenthar, 04 décembre 2009 - 01:36 .
#14
Posté 04 décembre 2009 - 01:25
I was hoping for some blood mage on the side, but it looks like it only has 2 spells in it?
#15
Posté 04 décembre 2009 - 01:25
Blood mages are suicidal
#16
Posté 04 décembre 2009 - 01:29
Bill 1977 wrote...
Blood Wounds, is that one of the 2 base blood mage spells or do i need to acquire it?
If I need to acquire it, how do I do so, the 2 remaining slots in the blood mage line are blank.
Blood Wounds is the tier 3 in the Blood Magic chain.
Blood Wound:
- Does not work on targets without Blood
- Hostile targets must pass a Physical resistance check to prevent being Paralyzed for 10 seconds
- Hostile targets take 60 + .600*SP Spirit damage over 10 seconds
- Area of Effect, Sphere (10m)
- Cost 40 mana
- Cooldown 20 seconds
Coupled with another CC, like Sleep or Mass Paralysis, you'll be able to alternate the spells to almost completely neuter any opposition. You'll find this is generally much more effective with a team than going AW tank.
Only if you don't know how to play them right. Turn off Blood Magic after your Blood Mage spells have been cast or just rely on Blood Sacrifice which is an extremely powerful heal (about twice that of normal heals).Tonya777 wrote...
You want to not get killed but then you pick bloodmage? Thats a contradiction right there
Blood mages are suicidal
Modifié par Seraphael, 04 décembre 2009 - 01:34 .
#17
Posté 04 décembre 2009 - 01:30
Zarenthar wrote...
The solution is very simple:
-Always drag mobs away from their pulling location. On big pulls just don't fight where they want you to.
-Abuse CC
-Force LoS most of the times.
my mages had their starting robes at the end of the game and zero points in CON lol they had like 170 hp. They did just fine because they were spirit healers. AoE heal is godly.
I like to be in the battles, should I just try to avoid them or can I count on Morrigan casting AoE while I'm not controlling her?
#18
Posté 04 décembre 2009 - 01:31
Tonya777 wrote...
You want to not get killed but then you pick bloodmage? Thats a contradiction right there
Blood mages are suicidal
i did, but i don't use it hardly at all and i was hoping to build up enough constitution to augment it's use more often.
#19
Posté 04 décembre 2009 - 01:38
#20
Posté 04 décembre 2009 - 01:49
#21
Posté 04 décembre 2009 - 02:03
XOGHunter246 wrote...
armor does effect fatigue which make your spell casting run out of mana quick should wear lighter armor if your considering wearing any my mage has 12 con is doing fine. try to make tank go first in battles then just support him/she with cc or healing arcane shield really eats up mana too this is why your getting killed or w/e you may want to get tons of potions so you always have mana for attack that arcane shield is highly mana draining. also make sure you get spells like sleep so when your surrounded you can put them asleep/stun them cone of cold is a must too it really make a difference.Use your tank let him/she do the job of getting agroed and after you can support with cc . Also make sure your mage has a varied mix of element spells as some enemies are weak to certain elements.
#22
Posté 04 décembre 2009 - 02:23
My mage fought Loghain and he never even touched her. She beat him down like the beyotch he is.
#23
Posté 04 décembre 2009 - 02:30
1. Run your tank in first. Threaten on. Taunt when it'll affect a good chunk of bad guys. You can run near the archers
2. Keep the mage far back. When targeted by ranged, duck for cover and they'll come running over to get a clear shot. Then Taunt
3. Use Shield Bash, Pommel Strike, Dirty Fighting, etc from allies to keep them off your back. For self, glyphs, paralysis, ice cone.
#24
Posté 04 décembre 2009 - 02:30
Mages get killed easily if you play "in real time" only.
#25
Posté 04 décembre 2009 - 02:41





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