How can I keep my mage from getting destroyed in seconds?
#26
Posté 04 décembre 2009 - 03:17
Since you're a BM, blood wound --> blood sacrifice is very helpful. Don't be afraid to 'steal' your ally's hp, provided they aren't under attack or you run a dodge tank thats not going to get hit much anyways. Also, turn off blood magic when not casting blood spells.
2) CON sucks. Max your magic, and just rely on potions while keeping an eye on your life bar. Late game, one lesser health pot can bring you from near death to near full health.
3) Tanks are your best friend. Taunt is probably the best talent in the game to keep people off your mage. Without it, life is much harder unless you compensate by bringing other mages with more CC spells.
Note that threaten is only good for keeping aggro for a tank, not to get it away from someone else. As such, don't rely on it unless its boss battles, and only when the tank already got the attention of the enemy.
4) Use pre-emptive strikes. Most AoEs don't require Line of Sight, so you can cast stuff like Blizzard and Death Cloud behind walls. You can even open a door with a tank to find out where people are, cast an AoE, and close the door while your spell is being cast.
In this case, Blizzard is your best friend if you have it. It doesn't do a lot of damage, but if people stand underneath it long enough, it will freeze everyone in its AoE. Once you have control of the battlefield, drop another AoE to finish them off while you pelt them from long range.
Problem is keeping people witihn Blizzard long enough for the freeze. For this I like using Earthquake, but any other AoE CC spell works.
5) Keep your enemy at range unless you know what you're doing.
If people start chasing your mage, either use your CCs (especially cone of cold), or keep running until your cooldown for CCs are finished. An 'honorable' mage that stands his ground is a dead mage; there is no shame
6) Fight the enemy on YOUR terms, not theirs.
If after a certain conversation, you are put in a big room of archers, for the love of the Maker don't engage them head on. Run back to a hallway where you have cover against most of them, and pelt them with spells not requiring LoS.
Or if you start the battle surrounded, try to fight through or run back to one corner. Shield warriors usually don't care if they're flanked, but all others do and the amount of damage you take is quite noticeable.
#27
Posté 04 décembre 2009 - 03:45
#28
Posté 04 décembre 2009 - 03:58
Modifié par Bill 1977, 04 décembre 2009 - 03:59 .
#29
Posté 05 décembre 2009 - 03:52
#30
Posté 05 décembre 2009 - 04:44
2. A good offense is your best defense, con is useless, you'd be better served with a high spellpower from pumping magic.
3. CC is your friend. Sleep is fast to cast and has a large radius, mind blast is effective in close range. Once you've gotten this temporary breather-spell off, you can start using ccs that take longer to cast. In situations where you're not surrounded use force field and crushing prison on tough enemies and then start casting aoe spells.
#31
Posté 05 décembre 2009 - 04:49
#32
Posté 05 décembre 2009 - 05:25
Bill 1977 wrote...
Hi folks, this is my second playthrough, but my first with a mage type. I've set my mage up in fairly typical fashion, but I soon found out that he is incredibly weak against attacks of all kinds. I've literally gotten knocked out mere seconds after a battle begins.
I've bumped his constitution up to 20 (I believe I'm at level 11 now), traded robes for a good armor set, tried casting arcane shield in every battle (which does virtually nothing), tried keeping him away from physical attacks alltogether (then getting bombed with ranged attacks), everything I could think of. I maxed out the Arcane warrior tree, I have access to the 2 base blood mage talents and currently have a magic rating of 30, with a 20 in willpower.
Could anyone lend some advice on how to keep my mage alive in tougher battles?
Is this a joke? You've maxxed out the AW line and you think you're a glass cannon???????
Are you not using any of your powers???????
Put up shimmering shield, rock armor, mage shield, and combat magic. Dress your mage in any generic heavy armor, and you won't take any damage. Ever. On nightmare. You can auto attack your way through a solo nightmare run with that build you have. I can't imagine what your problems are. Keep dumping points into magic. Magic is all you will ever need. If you want to cast spells keep dumping points in a 2/1 ratio for magic/const.
#33
Posté 05 décembre 2009 - 07:24
My mage toon this time through stuck with robes, rock armour and the occasional arcane shield and she hardly aggro'd at all making it far more effective.
It might be worth investing in some entropy trees as you can then deliver up some of the tough mobs for your party members to take out and then use your AoEs to finish off the grunts. If they die they can't run up and slap you down after the spell has finished.
#34
Posté 05 décembre 2009 - 07:35





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