Modifié par StElmo, 30 janvier 2013 - 01:03 .
More dumb Stelmo opinions
#1
Posté 08 avril 2012 - 03:50
#2
Posté 08 avril 2012 - 04:25
Mass Effect type gameplay would just make the combat more action-orientated. I don't want Dragon Age to be a Mass Effect medieval clone.
Someone proposed a similar idea though where you can command a companion to kill a certain enemy and then have them defend a certain companion afterwards, after turning off the pause system, you watch everything you've commanded playing out. Meanwhile you can use abilities throughout the combat without disrupting your initial commands (which you could halt at any time via the radial menu).
I wouldn't mind a system like that. Whatever the gameplay is like for DA3, I just hope that they make it more strategic.
Modifié par Elton John is dead, 08 avril 2012 - 04:26 .
#3
Posté 08 avril 2012 - 05:07
How is DA2 a Clickfest? Are you doing it wrong? Just activating powers is a Clickfest?
I want to return to shuffle shuffle hit.
Modifié par cJohnOne, 08 avril 2012 - 05:14 .
#4
Posté 08 avril 2012 - 05:20
Basically, with the conversation wheel + with all that you are asking for we would get Mass Effect in Dragon Age setting.
No thank you. I would like to see squad based, tactical RPG and not another button masher action game.
#5
Posté 08 avril 2012 - 06:03
I swear soon all games are going to mesh into one genre with one way of doing things. It's bloody happening as we speak.
#6
Posté 08 avril 2012 - 06:11
StElmo wrote...
I actually want DA3 to be more action oriented (not clickfest like DA2) but actually with the strategic Pause>Tactics>Play mechanics of a Mass Effect game.
I want full control over my character, and I would love to see a power wheel/power bar type mass effect dealie.
I wouldn't mind a birds eye view for commanding followers on PC too, but my main problem is that DA2 (what I have played of it) is very clicky and chaotic.
Think of this as a good scenario for DA3:
The player character (lets presume they are using a sword and shield) can "Strike" "Power Strike" "Block" and "Bash" - this would make up the real time weapon combat (maybe with some dodge moves for good measure). Then you have "Powers" like in ME1 2 3, where you can use the power wheel/bar to send off spells, special moves (like charge) and swap out potion and weapon powers.
Meanwhile, your followers are all commanded from the power wheel or birds eye view (depending on whatever system you are on)
Powers, moves and other things shouldn't be stripped down for this system to work, simply apply full control to the player character and allow for a more accessible pause system.
I don't like to feel as if I am playing WoW.
Developers have ALREADY stated that the speed would always stay the same. But that said, I would not expect the combat to be the same as DA:2 and I would not expect it to be like Origins.
They are going to try to find a reasonable compromise to appeal to ALL fans and not just pander to one fan base like they did with DA:2
#7
Posté 08 avril 2012 - 07:15
Modifié par sea-, 08 avril 2012 - 07:19 .
#8
Posté 08 avril 2012 - 07:27
#9
Posté 08 avril 2012 - 07:36
I'm sure there are lots of games out there that do what you seem to want. Dragon Age should always remain a party based RPG. If they changed something that fundamental to the series, I truly would be done and I don't even like the combat that much.
#10
Guest_Faerunner_*
Posté 08 avril 2012 - 08:06
Guest_Faerunner_*
#11
Posté 08 avril 2012 - 09:16
Both involve managing aggro and ability cooldowns with party characters playing the role of tank, dps, healer, and crowd controller. When it comes to mechanics, Origins has very little in common with BG.Elton John is dead wrote...
Why do some people compare Origins to WoW? As far as I know, WoW doesn't have party members and Origins gameplay is very much similar to Baldur's Gate gameplay which was created before the WoW MMO was even conceived in lowest depths of Hell.
#12
Posté 09 avril 2012 - 03:58
sea- wrote...
Man, I wish I was there when the definition of RPG changed from "universal statistical ruleset governing actions of all characters in the game world", "involved character progression with a focus on equipment and choice and consequence in assigning skills and attributes", and "tactical turn-based, party-based gameplay" into "generic hack-and-slash action game with AI companions and nerd-bait wish fulfillment trash soap opera romance."
If you can roleplay, then the game is an RPG.
#13
Posté 09 avril 2012 - 08:50
StElmo wrote...
I actually want DA3 to be more action oriented (not clickfest like DA2) but actually with the strategic Pause>Tactics>Play mechanics of a Mass Effect game.
You completely discredited yourself with this sentence. Mass Effect strategic? LAWL.
#14
Posté 09 avril 2012 - 09:49
wowpwnslol wrote...
StElmo wrote...
I actually want DA3 to be more action oriented (not clickfest like DA2) but actually with the strategic Pause>Tactics>Play mechanics of a Mass Effect game.
You completely discredited yourself with this sentence. Mass Effect strategic? LAWL.
yeah that sentence raised an eyebrow. I just completed an insanity run on ME3. Didn't pause to issue commands once.
#15
Posté 09 avril 2012 - 10:10
#16
Posté 09 avril 2012 - 11:29
#17
Posté 09 avril 2012 - 11:45
Elton John is dead wrote...
Why do some people compare Origins to WoW? As far as I know, WoW doesn't have party members and Origins gameplay is very much similar to Baldur's Gate gameplay which was created before the WoW MMO was even conceived in lowest depths of Hell.
strategic.
You never played Baldur's Gate if you honestly believe it's similar to that. Origins is your standard themepark MMO combat except instead of party members you have 3 companions. Better yet it's just Old Republic combat then which is virtually no difference seriously.
1 tank Bounty Hunter - Alistir - Aveline
1 healer Sith Sorcerer - Wynne - Anders
2 dps Sniper/Sith Sorcerer - Warden/Shale - Varric/Merrill
Modifié par Skelter192, 09 avril 2012 - 11:49 .
#18
Posté 09 avril 2012 - 11:49
StElmo wrote...
I wouldn't mind a birds eye view for commanding followers on PC too, but my main problem is that DA2 (what I have played of it) is very clicky and chaotic.
That's due to the horrible enemy waves design. try legacy if you have a chance, DAII's mechanics is not that bad if it's designed properly. the reason that mass effect games are more enjoyable is the waves actually worked in that game since most of them are so easy to kill.
#19
Posté 09 avril 2012 - 12:00
Gibb_Shepard wrote...
OP. Hell no. DA is one of the few strategic RPGs left, i don't want it to turn into a third person spell-shooter. We have enough of that.
I swear soon all games are going to mesh into one genre with one way of doing things. It's bloody happening as we speak.
QFT
There are plenty of games that use the gameplay liked by the OP. I don't get why gamers want to play the same game over and over again. And I don't really get why DA of all games should change, when it's the last bastion of party based and tactical gameplay in the so called "triple A" RPG market.
I understand concessions to graphical upgrades and cinematics... players want their AAA games to look good. But why change the gameplay when it's the only thing that sets DA apart?
#20
Posté 09 avril 2012 - 01:42
#21
Posté 09 avril 2012 - 02:11
eroeru wrote...
CrustyBot wrote...
Dragon Age 3 prototype gameplay video.
Qft.
https://encrypted-tb...MYxBbLFoFyhPKoA
#22
Posté 09 avril 2012 - 02:38
Gibb_Shepard wrote...
DA is one of the few strategic RPGs left
If you can roleplay, then the game is an RPG.
Modifié par -Semper-, 09 avril 2012 - 02:40 .
#23
Posté 09 avril 2012 - 02:58
I wouldn't mind a system like that. Whatever the gameplay is like for DA3, I just hope that they make it more strategic.
Don't get me wrong, I LOVE THE STRATEGY of DA:O it is amazing. But I don't like having zero control over my characters swings, or the fact that he/she is swinging at air.
I still would love the stategy of DA:O for sure!
#24
Posté 09 avril 2012 - 03:04
Skelter192 wrote...
Elton John is dead wrote...
Why do some people compare Origins to WoW? As far as I know, WoW doesn't have party members and Origins gameplay is very much similar to Baldur's Gate gameplay which was created before the WoW MMO was even conceived in lowest depths of Hell.
strategic.
You never played Baldur's Gate if you honestly believe it's similar to that. Origins is your standard themepark MMO combat except instead of party members you have 3 companions. Better yet it's just Old Republic combat then which is virtually no difference seriously.
Ignoring the part about MMOs, I will point out that I think the point is that DA:O (and even DA2 to a much lesser extent) have similar but not identical mechanics to BG 1/2. Obviously there are differences since BG is based off the AD&D ruleset, but the fact that you can completely control the actions of party members is the important part. You cannot completely control the actions of any party members in most MMOs (except ironically SW:TOR though I don't think that's a very common playstyle plus you're limited to one companion. The point is that yes MMOs do share a lot of features as cRPGs...after all most of them are descended from that genre.
Point is: Baldur's Gate = Tactical Party Control isometric game, DA:O = Tactical Party Control isometric (if you play that way) game
In both series you can leave your companions to the AI and set how much control they have.
As to OP, no I do not like button awesome gameplay. I don't like the Mass Effect combat because even though you can manipulate the actions of your companions, your limited to the role of your shepard. That is anathema to BG/DA:O style gameplay where you have free reign over the entire party and are never limited to one character (unless you choose to play that way).
Don't get me wrong, I LOVE THE STRATEGY of DA:O it is amazing. But I don't like having zero control over my characters swings, or the fact that he/she is swinging at air.
I still would love the stategy of DA:O for sure!
This is the crux of the argument I think. Is DA2 with its button awesome on the console compromise not good? AI takes control of your character when you aren't directly playing him, what's wrong with that? Why remove the auto-attack for people that enjoy that style?
Modifié par Korusus, 09 avril 2012 - 03:06 .
#25
Posté 09 avril 2012 - 03:42
Gibb_Shepard wrote...
OP. Hell no. DA is one of the few strategic RPGs left, i don't want it to turn into a third person spell-shooter. We have enough of that.
I swear soon all games are going to mesh into one genre with one way of doing things. It's bloody happening as we speak.
That's laughable anyways here are several rpgs you should look at if you want something more strategic and/or tactical.
Shadowrun Returns!!!!!!
Wasteland ****ing 2
The Banner Saga totally not sure about it but it's being developed by ex-Bioware employees
Age of Decadence man go play that demo. It's awesome and challenging.
Dead State zombie horror rpg? I'm sold.
Then there is Obsidian and CDProjekt who are making great games but it looks like indie RPG's are probably gonna be the way to go if you want some strategic/tactical because there just isn't enough money in it.





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