I don't think either game was easy. No I'm not mentally challenged but I never found the Dragon Age combat as easy. Dragon Age 2 was mostly stressful (which isn't inherently bad) while Origins made me feel more like an armchair general (which isn't inherently bad either). I don't want either specifically, while Dragon Age 2 made me feel involved (which Origins failed at) it was too stressful and it was a bit sterile if you will. Origins on the other hand made me feel uninvolved, even if I had control, and was a bit boring after 30+ hours. It felt like KotOR to some extent which has really boring combat (though is excellent in every other way).
I won't (because I can't) say exactly how I hope DA3 will be. I am not a designed and trying to be one won't do my ideas or wishes justice. I just want to feel involved and engaged which I don't think either of the two games fully did. Dragon Age 2 was visceral (as were the cutscene kills in Origins) but it went too far in everything exploding. Wait scratch that, that isn't visceral that is stupid. I don't want stupid combat in the game.
So a run down:
1. Slow combat down from DA2 and scale it up from DAO.
2. Make it more visceral than DAO and more realistic than DA2.
3. Make combat more responsive. DA2 succeeded here but was marred by other issues.
4. Make enemy placement and number realistic/heroic. It isn't heroic to slash down 20 nutjobs with pitchforks just because you can. I would rather feel like the enemies I fight can hold their own, just like any of my companions can. Enemies should feel individually dangerous rather than numerous.





Retour en haut







