Modifié par Teddie Sage, 08 avril 2012 - 06:15 .
DA3 Suggestion: Main Character's Height & Weight Options?
#1
Posté 08 avril 2012 - 06:01
#2
Posté 08 avril 2012 - 06:09
But think of why you don't want it this way... They'd have to devote resources to making armor capable of being on all the different types of bodies you could come across then. This would take quite a bit to do this. I'd much prefer to have a larger variation of armor to choose from, or just more content in general.
#3
Posté 08 avril 2012 - 06:14
#4
Posté 08 avril 2012 - 07:04
#5
Posté 08 avril 2012 - 07:43
#6
Posté 08 avril 2012 - 07:50
#7
Posté 08 avril 2012 - 08:01
This idea seems like it would cut into that. Whenever resources are poured into one thing, it means less resources available for another. You had body sliders in Skyrim and I felt there wasn't really a lot of options in regards to armor. I have no idea if the two are related, but they very well could be.
#8
Posté 08 avril 2012 - 08:22
#9
Posté 08 avril 2012 - 08:34
I do not believe that adjusting height is an option due to the possibility of it greatly complicating the cinematic dialogue cutscenes. Providing a player with such a choice might result in some very awkward interactions with characters, especially if/when the cinematic team decides to experiment with the camera angles during the conversations.
Brings back memories of my elf Warden spontaneously growing 6 inches to tower over Morrigan during them thar kissin' scenes.
At least Leliana had an animation where she would kneel down to kiss my Dwarf Commoner. (And lest you ask, that was not a euphemism! NOT A EUPHAMISM!)
#10
Posté 08 avril 2012 - 08:49
Who is that Masked Man wrote...
Brings back memories of my elf Warden spontaneously growing 6 inches to tower over Morrigan during them thar kissin' scenes.
At least Leliana had an animation where she would kneel down to kiss my Dwarf Commoner. (And lest you ask, that was not a euphemism! NOT A EUPHAMISM!)
Exactly. With the introduction of height and weight sliders in the character creator, the probability of more complicated NPC interactions becoming disturbing/hilarious increases exponentially.
#11
Posté 08 avril 2012 - 09:49
#12
Posté 08 avril 2012 - 10:25
VampOrchid wrote...
Hmmm It could be interesting...specially if you want your main to look almost identical to yourself lol
Exacty why I think this would be amazing.
#13
Posté 08 avril 2012 - 10:28
#14
Posté 09 avril 2012 - 12:40
Atakuma wrote...
That would be a nightmare for animators and modelers.
It would be lol
#15
Posté 09 avril 2012 - 01:30
Exactly why I think this would be hilarious. Possibly not in a good way.Teddie Sage wrote...
VampOrchid wrote...
Hmmm It could be interesting...specially if you want your main to look almost identical to yourself lol
Exacty why I think this would be amazing.
#16
Posté 09 avril 2012 - 01:40
Atakuma wrote...
That would be a nightmare for animators and modelers.
Would be a fun challenge though. :innocent:
#17
Posté 09 avril 2012 - 01:42
Ah well. At least we finally got a female protagonist that doesn't walk like a man.
#18
Posté 09 avril 2012 - 03:08
lx_theo wrote...
I could see that being an option. SWTOR has a sort of quick approach to allowing this.
But think of why you don't want it this way... They'd have to devote resources to making armor capable of being on all the different types of bodies you could come across then. This would take quite a bit to do this. I'd much prefer to have a larger variation of armor to choose from, or just more content in general.
Badly executed in my opinion, APB got it almost right.
The new soul calibur have a powerful tool of CC.
So you can make almost all body types possible.
But staying on topic context, yes I support the idea, main hero don't need to be bulky muscular super man body.
Also gives more freedom to those player that enjoy to recreate theirselves in the adventures of w/e game he enjoys.
#19
Posté 09 avril 2012 - 03:34
Personality Disorder wrote...
I do not believe that adjusting height is an option due to the possibility of it greatly complicating the cinematic dialogue cutscenes. Providing a player with such a choice might result in some very awkward interactions with characters, especially if/when the cinematic team decides to experiment with the camera angles during the conversations.
They have cinematic dialogue cutscenes in SWTOR and it works out all right, so it's doable.
I'd really love this, personally, but at the very least, if you put the PC's mom in the game, don't have her use the same body model as FemPC, and DEFINITELY don't put her in a low-cut dress.
#20
Posté 09 avril 2012 - 05:45
#21
Guest_Rojahar_*
Posté 09 avril 2012 - 12:45
Guest_Rojahar_*
Atakuma wrote...
That would be a nightmare for animators and modelers.
Seems to work fine in SWTOR.
#22
Posté 09 avril 2012 - 12:56
MortalEngines wrote...
^ Very likely that they will use the same engine and just tweak it. It takes alot of time and resources to remake the engine all over again.
From what little information and rumors have leaked about this game, there is actually some hope for, and BioWare beeing part of EA likely scenario that DA 3 will use the frostbite engine.
#23
Posté 09 avril 2012 - 01:34
#24
Posté 09 avril 2012 - 04:37
While I would love the have a body slider of some kind, i would prefer to be able to choose race more, so *IF* they did decide to do one or the other, I would vote for race over body slider.
#25
Guest_Faerunner_*
Posté 09 avril 2012 - 05:28
Guest_Faerunner_*
If they put any effort at all, I would rather they go for the extra two or three default body models for dwarves, elves, and/or kossith than dozens of varying weights, heights, and customized sizes for customizable armour to fit dozens of different body types.





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