Aller au contenu

Photo

The worst weapons in the game. Need ideas!


  • Veuillez vous connecter pour répondre
99 réponses à ce sujet

#51
JaegerBane

JaegerBane
  • Members
  • 5 441 messages

greghorvath wrote...

Delta_V2 wrote...

*snip*

Most of them, yes.  But the Hurrican does have its niche.  Specifically, as a backup for heavy snipers.  Soldiers and Infiltrators who take the Javelin or one of the Widows are already looking at quite a dent in their cooldown bonus.  They need a weapon for close range, but shotguns might be too heavy.  The Hurricane doesn't weigh much, and has wicked dps at close range.  Its muzzle climb is pretty atrocious, but if you're at a range where muzzle climb is an issue, why are you not using your sniper?  The Black Widow + Hurricane is a lethal combination.

The others need a serious overhaul, though.


Why would a heavy sniper need one of those? I mean really?

The only justification (saying as someone playing infiltrator about 60-70% of the time), could be the swarmers, but they do not really pose a serious threat, do they (especially with area cryo/energy drain)? 


ITs a question of what you consider a fair trade off. If you honestly consider a further 10% reduction on a cooldown thats already so fast you barely can keep up with it is actually worth having to waste your powers on targets that 'do not really really pose a serious threat' or trying to use your sniper rifle at point blank range, then sure, you probably wouldn't need an SMG.

The thing is, I'm not sure how many people that preference would actually apply to.

#52
Br0th3rGr1mm

Br0th3rGr1mm
  • Members
  • 406 messages

ashwind wrote...
.......
. Mind sharing a situation where the SMG is better?

When cooldown (weight) is a factor.
Want to carry some other AR (Scoped Mattock).

...ok, that's about it....

Not trying to defend the SMG class (mostly because it is obviously lacking in many respects), but I agree it is not totally useless.

#53
notsoavragejoe

notsoavragejoe
  • Members
  • 71 messages
SMG - Locust. Meh damage, horrible kick.
Assault Rifle - Argus, no accuracy.
Sniper - Incisor, pretty much an assault rifle sniper, but with no damage and a small clip size.
Shotgun - Katana, decent rate of fire for a shotgun, but with the damage of a heavy pistol.
Heavy Pistol - can't say, never use them.

#54
Rudy Lis

Rudy Lis
  • Members
  • 2 097 messages
Short disclaimer: I played as soldier, mostly weapon-based, not Adrenaline-Rush based (passive abilities and ammo powers were used). Also, I prefer accurate weapons, sort of "each shot counts", and I'm not fan of "spray and pray" policy. During my playthroughs (I have almost 5, although 4 of them were up to Marauder H. Shields) I used all ammo powers, but stick mostly to AP, developed into Squad>30%ammo>Penetration.

Pistols.
Most of them are "barely useful", but I guess first place is held by Predator, being a hair higher (actually lower) than Eagle.

Shotguns.
I'm a big fan of shotguns IRL (12 gauge for the win, 20 gauge for the fun), so I'm deeply disappointed with ingame shotgun's accuracy and power.
My least favorites are Katana and Scimitar. Probably in that order. For range/accuracy combo I hate Raider - at least Claymore got decent punch, though I used it only during "let's summon Kalros" dance event with backing brute dancers.

SMG.
Alle schrott.
I use them only as shield-strippers, so most of them will do, except Hurricane, a way too much muzzle climb.

Assault Rifles.
Most of full-auto and burst firing ones: Avenger, Revenant (good for team-mates, though), Valkyrie, Argus. Speaking of which: I don't know what kind of future they paint for us, but if modern day LE agency use weapon like Argus, they will put user arse and arses of any other members of that agency of frying pan. LE gun with THAT accuracy (or lack thereof, actully)? What for, to kill everyone except intended target, sort of "make criminal fear us because to capture him we will kil everyone else")? Why they spoil Mattock is beyond me. Returning to full-auto and burst firing rifles - I have no problems with GPR, Phaeston and Vindicator, though.

Sniper rifles.
Probably Incirsor. I didn't use Raptor much - Valiant occupied that slot most of the time.

IMHO main problem of ME3 arsenal - a bloody lot of redundant weapons. Argus is ME2 Mattock punch with horrible ME2 Revenant accuracy, Raptor is sort of ME2 Mattock in terms of accuracy, but with weaker punch than ME3 Mattock, IIRC (I didn't used Raptor that much). Valiant is chopped down ME2 Viper. ME3 Phalanx is now "Predator Improved", while Paladin basically is ME2 Phalanx. Graal and Crusader are sort of competitors - both are quite accurate (especially the latter), and powerful. Raider is "Claymore wannabe". In this case - the more the merrier principle doesn't work.

#55
CrazyCatDude

CrazyCatDude
  • Members
  • 899 messages
There's so much wrong in this thread. The Locust is a fantastic SMG. It's just a niche weapon. It's specifically designed to be effective at long rangers, where as, other SMG's are pretty strictly short range weapons. A Locust with Utralight Materials, a High Caliber Barrel and Cry Ammo can work miracles. It's basically a weightless Assault Rifle.

That said, the worst weapons in the game...

Pistol - The N7 Eagle. It's a submachine gun in a pistol slot, and it sucks because of it.
Shotgun - The N7 Crusader. It's like a heavier, weaker version of the Grail which can't be charged.
SMG - The M-4 Shuriken. I've *never* liked this gun.
Assault Rifle - The M-55 Argus
Sniper Rifle - No freaking contest. The M-29 Incisor.

#56
godlike13

godlike13
  • Members
  • 1 701 messages
The problem with the Locust is that not only does it have weak bullet damage, it has an average RoF and a small clip. Yes its accurate, but its just doesn't do very much damage, even for a back up.

Modifié par godlike13, 11 avril 2012 - 11:27 .


#57
Rudy Lis

Rudy Lis
  • Members
  • 2 097 messages
With ammo mod Locust srtips shields fast enough. And it has reach.
Shuriken works fine till Tempest (and somewhat even after), for same shield-stripping duty. For example, at Grissom academy it was much easier to strip Atlas' shield with it than with Hurricane. Hurricane does it better at point blank range, but I prefered to keep a couple of pillars between Atlas and Shepard.
And I do like Crusader, it was shotgun I used most - point of aim=point of impact, long range, decent stopping power and penetration, more or less significant ammo supply, good vs armor, what's not to like? Of course it's heavy, but like I said, my Shep got -200% rate regardless of shotgun, so why dafuq not?

Modifié par Rudy Lis, 11 avril 2012 - 12:30 .


#58
Ryuu814

Ryuu814
  • Members
  • 293 messages
The Argus has no love :(
Slap some mods onto that rifle and it's perfectly fine to fire in cover. It works more or less better than my Mattock.

#59
Rudy Lis

Rudy Lis
  • Members
  • 2 097 messages

Ryuu814 wrote...

The Argus has no love :(
Slap some mods onto that rifle and it's perfectly fine to fire in cover. It works more or less better than my Mattock.


Argus problems requires recoil dampener (- 1 mod) and cover (not always suitable). Plus, I like long range engagement, not up close and personal. IMHO Argus is old Mattock, only with burst-fire mode and dumbed accuracy. 50% of those problems could be fixed via fire selector. Alas, there is no such thing in ME universe.

#60
godlike13

godlike13
  • Members
  • 1 701 messages
The problem with the Argus is that its a poor assault rifle, and an even worse Shotgun. Plus one can just take the Hornet.

Modifié par godlike13, 11 avril 2012 - 09:12 .


#61
JaegerBane

JaegerBane
  • Members
  • 5 441 messages

godlike13 wrote...

The problem with the Argus is that its a poor assault rifle, and an even worse Shotgun. Plus one can just take the Hornet.


+1. It doesn't seem to know what kind of weapon it wants to be.... so it sort of tries to be all of them. Not good.

#62
elitesalt

elitesalt
  • Members
  • 271 messages
locust
katana
predator
geth pulse rifle
incisor

(interesting topic, btw)

#63
Rudy Lis

Rudy Lis
  • Members
  • 2 097 messages

godlike13 wrote...

The problem with the Argus is that its a poor assault rifle, and an even worse Shotgun. Plus one can just take the Hornet.


My second favorite quote on these boards. Well said!Image IPB

#64
Ryuu814

Ryuu814
  • Members
  • 293 messages

Rudy Lis wrote...

godlike13 wrote...

The problem with the Argus is that its a poor assault rifle, and an even worse Shotgun. Plus one can just take the Hornet.


My second favorite quote on these boards. Well said!Image IPB


Ha! Good point. But let's be faIr, I always use the recoil dampener and damage boost mods on all my rifles XD I hate the scope mod and I don't feel that shooting through cover warrants losing 50% of my damage. It may change in the future...but eh I still say it has no love XD

#65
Rudy Lis

Rudy Lis
  • Members
  • 2 097 messages

Ryuu814 wrote...

Ha! Good point. But let's be faIr, I always use the recoil dampener and damage boost mods on all my rifles XD I hate the scope mod and I don't feel that shooting through cover warrants losing 50% of my damage. It may change in the future...but eh I still say it has no love XD


During my first playthrough I used Incendiary>explosive ammo. On my second and every one after I chose AP>penetration. Don't want to use old cliche about "high temperature cutting tools moving through dairy product"Image IPB, but it was much easier and, what most important - funnier to play. For me.

Regarding mods - I didn't noticed that much of a difference between gun with extended barrel or without - either there overkill regarless or you need to make second shot. Plus, AP gives you long reach against those enemies who think they hide well. Image IPB

And scope. Well, 4X is too much for most cases (except, maybe beginning of Tuchanka bomb and "defending SCUD" missions), 2X would do better. But without scopes Mattock have horrible spread - WTF, human head size at 10 metres of distance? Are you kidding?

#66
Ryuu814

Ryuu814
  • Members
  • 293 messages

Rudy Lis wrote...

Ryuu814 wrote...

Ha! Good point. But let's be faIr, I always use the recoil dampener and damage boost mods on all my rifles XD I hate the scope mod and I don't feel that shooting through cover warrants losing 50% of my damage. It may change in the future...but eh I still say it has no love XD


During my first playthrough I used Incendiary>explosive ammo. On my second and every one after I chose AP>penetration. Don't want to use old cliche about "high temperature cutting tools moving through dairy product"Image IPB, but it was much easier and, what most important - funnier to play. For me.

Regarding mods - I didn't noticed that much of a difference between gun with extended barrel or without - either there overkill regarless or you need to make second shot. Plus, AP gives you long reach against those enemies who think they hide well. Image IPB

And scope. Well, 4X is too much for most cases (except, maybe beginning of Tuchanka bomb and "defending SCUD" missions), 2X would do better. But without scopes Mattock have horrible spread - WTF, human head size at 10 metres of distance? Are you kidding?


True True...
We are talking about the AP mod and not the ammo power right? ...is AP ammo even in ME3? I've never seen it...

#67
Rudy Lis

Rudy Lis
  • Members
  • 2 097 messages

Ryuu814 wrote...

True True...
We are talking about the AP mod and not the ammo power right? ...is AP ammo even in ME3? I've never seen it...


It is in game - Garrus friendly (and his own) power.

Modifié par Rudy Lis, 11 avril 2012 - 11:14 .


#68
incinerator950

incinerator950
  • Members
  • 5 617 messages
I love the Katana, I mean the shotgun, I actually despise the overrated butter knife in reality. Like the Mattock I've been using it since the demo, and it hasn't dissapointed me.

#69
MadCat221

MadCat221
  • Members
  • 2 330 messages
The SMGs should have had their own spin on the pierce mods that all the others have: "Phasic Enveloper". Maybe replace the spare heatsink mod with it, in exchange for a mod that makes SMGs totally shred shields and barriers, and even maybe do a bit of through-shield damage to the health bar underneath.

And as for the Scimitar sucking... You ain't using it right.  Its highlight is its fire rate and long magazine.  Press that advantage and you'll see it hold its own... especially compared to the Eviscerator.  In the time it takes for an Eviscerator to belt off one shot and be ready to fire again, a Scimitar can manage two shots.  And it can do that four times, while an eviscerator only manages three.

Modifié par MadCat221, 12 avril 2012 - 03:59 .


#70
HTTP 404

HTTP 404
  • Members
  • 4 631 messages

Ryuu814 wrote...

The Argus has no love :(
Slap some mods onto that rifle and it's perfectly fine to fire in cover. It works more or less better than my Mattock.


I don't have the argus but I am really interested to see how a turian soldier handles it. 

#71
Aramintai

Aramintai
  • Members
  • 638 messages

Fortack wrote...

Sidney wrote...

....the Geth Pulse rifle is flipping useless unless you are killing tissue paper.


You might want to check this topic: social.bioware.com/forum/1/topic/347/index/10484112

GPR is game-breakingly powerful when used "right" ;)

Geth Pulse Rifle, along with Particle Rifle are very OP if you're playing a soldier class with Incindiary Ammo. I've beaten the game on insanity with this flamethrower combo for me and my squadmates and it was ridiculously easy. Only switched the weapon for Falcon during the final battle in London, because it's better for taking out banshees and brutes.

#72
Athenau

Athenau
  • Members
  • 728 messages
SMG's are trash in general, but the Hornet is ridiculous. Rushdown soldier with hornet (heatsink + mag extension) + explosive incendiary destroys everything. Grunts, elites, bosses, it doesn't matter. They all burn and die.

The SMGs should have had their own spin on the pierce mods that all the
others have: "Phasic Enveloper". Maybe replace the spare heatsink mod
with it, in exchange for a mod that makes SMGs totally shred shields and
barriers, and even maybe do a bit of through-shield damage to the
health bar underneath.


No way.  You do realize that the heatsink mod is like a spare ammo mod and mag extension mod combined?  I would never trade that for better shield damage.  The SMG's need numbers tweaking, not a new upgrade which is just a bandaid covering the fundamental problem.

Modifié par Athenau, 12 avril 2012 - 02:35 .


#73
JaegerBane

JaegerBane
  • Members
  • 5 441 messages

MadCat221 wrote...
And as for the Scimitar sucking... You ain't using it right.  Its highlight is its fire rate and long magazine.  Press that advantage and you'll see it hold its own... especially compared to the Eviscerator.  In the time it takes for an Eviscerator to belt off one shot and be ready to fire again, a Scimitar can manage two shots.  And it can do that four times, while an eviscerator only manages three.


+1. I've always assumed that this thing gets so much grief because most people who pick shotguns want some kind of sci-fi blunderbuss that wipes out enemies in a single shot and requires an age to reload and refire in return... not me. The Scimitar and, (to a lesser extent) the Disciple, are the only shotguns I use, for the very reasons you describe.

#74
Rudy Lis

Rudy Lis
  • Members
  • 2 097 messages

JaegerBane wrote...

+1. I've always assumed that this thing gets so much grief because most people who pick shotguns want some kind of sci-fi blunderbuss that wipes out enemies in a single shot and requires an age to reload and refire in return... not me. The Scimitar and, (to a lesser extent) the Disciple, are the only shotguns I use, for the very reasons you describe.


Since I was the one who listed ScimitarImage IPB - my main complain to most of ingame shotguns is not their power, but their accuracy/range combo. Scimitar has good RoF, probably most realistic one, but accuracy is off the charts for me (though not as horrible as Raider). If you like keeping thing up close and personal - I have no problems with that. Image IPB

#75
Kronner

Kronner
  • Members
  • 6 249 messages

JaegerBane wrote...

I've always assumed that this thing gets so much grief because most people who pick shotguns want some kind of sci-fi blunderbuss that wipes out enemies in a single shot and requires an age to reload and refire in return


Yes please:D

Keep the peashooters like Scimitar away from me :bandit: