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Solider class: completely useless or mostly unless?


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#1
samb

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 Soldiers got nerfed hard in ME3. The main appeal of the soldier class in the other games was their ability to use assault rifles and any other gun that came their way. Now anyone can use anything. Yes they can carry more weapons but that slows down their cooldown. 

Then there is the issue of their powers.   They are inferior to the all others. Was this intentional so to force use to carry a bunch of guns?  If I can use an assault rifle and a shotgun as a sentinel with better powers, then why wouldn't I?

This is even worse in multiplayer where the class ability, adrenaline rush doesn't have the time dilation effect. I guess this is expected for gameplay issues, but something needs to make up for this. Why not do what Max Payne is planning on doing where the slowed time effects those in line of sight?  This makes soldiers great support as well. 

I just don't understand why this class, which many regard as the canon class for Shepp wasn't improved on the way the other classes were. 

#2
adawg828

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I played a soldier as my first class... I deleted the save halfway through. So boring and inferior to ME and ME2.

#3
Chrome tater tot

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I still support the soldier, mostly because I'm a shooter fan and the powers just aren't that interesting to me. As the soldier the adrenaline rush power is still useful, plus you get frags and can choose a bonus power. That fills your bumpers/Y button just fine and you can use your squad-mates with the Dpad to combo or what have you. Then you can focus your upgrades on max weapon damage and I personally love the incendiary ammo. It is frustrating having a ton of ammo types when I really only need/like the one, but it isn't class breaking for me.

As for multi-player, I use the adrenaline rush as an instant reload for weapons with small magazines (widow mostly). It works great. I would like if the instant shield recharge from single player carried over, especially since as you mentioned we lose the time dilation, but we work with what we got.

Just my opinions.

Edit: Even in the first two games I didn't find having every weapon available to me to be much of a perk. The most effective strategy has always been to focus on the sniper for range and the AR for close combat. Changing weapons was a hassle and distributing points into two weapons was more efficient than trying to spread them over four different weapons plus your powers.

Modifié par Chrome tater tot, 08 avril 2012 - 08:13 .


#4
Atheist Peace

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What annoys me most is Vega is a better soldier than Shepard.

#5
cerberus1701

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Soldiers were always the most boring class to play anyway.

#6
Abraham_uk

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samb wrote...

 Soldiers got nerfed hard in ME3. The main appeal of the soldier class in the other games was their ability to use assault rifles and any other gun that came their way. Now anyone can use anything. Yes they can carry more weapons but that slows down their cooldown. 

Then there is the issue of their powers.   They are inferior to the all others. Was this intentional so to force use to carry a bunch of guns?  If I can use an assault rifle and a shotgun as a sentinel with better powers, then why wouldn't I?

This is even worse in multiplayer where the class ability, adrenaline rush doesn't have the time dilation effect. I guess this is expected for gameplay issues, but something needs to make up for this. Why not do what Max Payne is planning on doing where the slowed time effects those in line of sight?  This makes soldiers great support as well. 

I just don't understand why this class, which many regard as the canon class for Shepp wasn't improved on the way the other classes were. 


Solution: Make ammo mods accessible to all classes and give the Soldier some actual COMBAT POWERS to replace them.

Here are the three that I have in mind. (The bonus powers will remain bonus powers)

Replace disruptor ammo with:      Assassinate: Expend more ammo for one powerful shot dealing heavy damage to even brutes, Atluses, Banshee, Geth Primes etc.

Replace incendiary ammo with: Immunity: Complete immunity to biotic and tech powers for short duration (this will require more enemies that spam biotic and tech powers at you).

Replace cryo ammo with:   Amplify: Shepard will have greater firepower damage with this passive.



If you don't agree with my alternatives (which is highly likely) but feel that ammo mods could be replaced with combat powers; why not come up with some of your own?

Modifié par Abraham_uk, 08 avril 2012 - 08:37 .


#7
Chrome tater tot

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Abraham_uk wrote...

Solution: Make ammo mods accessible to all classes and give the Soldier some actual COMBAT POWERS to replace them.

Here are the three that I have in mind. (The bonus powers will remain bonus powers)

Replace disruptor ammo with:      Assassinate: Expend more ammo for one powerful shot dealing heavy damage to even brutes, Atluses, Banshee, Geth Primes etc.

Replace incendiary ammo with: Immunity: Complete immunity to biotic and tech powers for short duration (this will require more enemies that spam biotic and tech powers at you).

Replace cryo ammo with:   Amplify: Shepard will have greater firepower damage with this passive.



If you don't agree with my alternatives (which is highly likely) but feel that ammo mods could be replaced with combat powers; why not come up with some of your own?


I wouldn't mind something more passive.

Modifier: Weapon mods gain efficiency increasing perk percentages. Possibility to unlock a third slot for additional mods

Proficiency: Follow a tree of one or two weapon preferences leading to better base accuracy or damage with particular weapon types.

Those are very appealing to me.

Modifié par Chrome tater tot, 08 avril 2012 - 08:47 .


#8
Abraham_uk

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They sound appelaing to me too.

#9
Jestina

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I played soldier in ME1 and 2....now it mostly sucks in 3.

#10
tractrpl

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Well, I dunno. Soldier was my go to class in ME1 and ME2, I stuck with it in ME3. I felt that the adrenaline rush ability was hammered hard, and I feel the MP aspect has been hammered, but otherwise, I played Soldier on Insanity in ME3 right from the very beginning and didn't have many issues. Of course, I relied on Liara's stasis so I could get a good headshot with my mantis or black widow, and then I added that power to my own after awhile, but again, I went the whole game on Insanity, never played any lower difficulty, and barely ever even had to use medigel but a few times. Granted, I was a sniper-soldier, not a charge up close soldier, like many people are, so that may be why. I preferred to stand back, wait, and snipe patiently. I didn't "power game" by running all over the place and doing up close melee's like I see most people doing in multiplayer.

#11
XavierHollywood

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Soldier was my first class in ME1 and as a result I carried it over into 2 and 3 as my cannon Shep (although Soldier is far from my fav class). Honestly I dont see how Soldier is any worse in ME3 then the other two games. Same old same old really. If anything, its the other classes that were made much more interesting thus making it look like soldier regressed.

In ME3, all I generally equipped myself with on Insanity was the N7 Valkyrie (or Revenant if I was in a Rambo mood) with a Paladin. That kept me at a 200% recharge rate and allowed me to keep foes constantly on the ground with concussive shot that had only a one second cool down, and energy drain whose cool down was like 2 seconds.

Liara was always in my squad for Bio bombs, and the third slot i mixed it up with mostly Garrus, Tali or Javik. I found it all to work out very effectively.

#12
Ajx-

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I always did infil or adept for campaign.

Soldier class in mp is weak though... Marksman is the only skill worthwhile. Saber and marksman skill is a blaaast.

#13
Firesteel

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Soldiers already can have the highest weapon effectiveness with their last passive power evolution, which adds 40% or 50% effectiveness to the ammo powers. I know people are pissed that ammo mods are powers now, but you can now think of the soldier as an enchanter class that adds effectiveness to his/her weapons. Ammo powers also allow for the generally looked down upon automatic weapons to shine. I am on my second insanity playthrough as a soldier and I need to check the difficulty constantly because I can mow everything down no problem without relying too heavily on Liara and Garrus for CC.

#14
Khayness

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Is there a way to mod Marksman usable with Adrenalin Rush Tier 6 specced for power usage?

That would be fun as hell.

#15
cruc1al

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Being good at the Soldier class requires you to actually be able to aim decently. Soldier's abilities in SP (ammo powers and AR) allow you to get the most out of every bullet you hit. This is a much more major advantage than it ever was in ME2 to be able to carry more guns. A soldier who has a high damage output just by shooting things would be handicapped by having to spend time using powers which the OP seems to think are somehow superior, e.g. Warp or Throw on a Sentinel.

#16
Firesteel

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ammo powers + guns= soldier
Ammo powers are specifically designed to make guns more effective, which is why caster classes don't have them. It fits the soldier way better than concussive shot or any other active power, aside from AR.

As I said before, the soldier is now the super enchanter class, making his/her and the squad's guns more effective.

#17
Guest_Aotearas_*

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Who needs squadmates when you've got an Valkyrie AR and the Wraith SG.

Only played soldier thus far and it was fun enough for me to do a NG+, am curbstomping everything.

#18
Dunmer of Redoran

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Perhaps an alternative to make them true gun specialists is that they gain an additional, automatic 5 percent damage increase with each rank in their Passive class abilities, and that they can carry 3 weapons (2 from any class, and an optional third, if it is a pistol or SMG and one such doesn't already take the slot). In addition, pistols and SMGs weigh nothing for the soldier.

#19
samb

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XavierHollywood wrote...

Soldier was my first class in ME1 and as a result I carried it over into 2 and 3 as my cannon Shep (although Soldier is far from my fav class). Honestly I dont see how Soldier is any worse in ME3 then the other two games. Same old same old really. If anything, its the other classes that were made much more interesting thus making it look like soldier regressed.

In ME3, all I generally equipped myself with on Insanity was the N7 Valkyrie (or Revenant if I was in a Rambo mood) with a Paladin. That kept me at a 200% recharge rate and allowed me to keep foes constantly on

My point is that soldier stayed the same, other classes got such an upgrade that the class is pointless. 200% bonus on power cooldown benefits power users 

#20
wilhelm Screamer

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I just think the soldier needs a hugely reduced cooldown penalty for bringing lots of firepower to the table.

#21
CV77

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Big difference between SP and MP.

In SP Soldier is actually a very useful member of the squad. Adrenaline Rush is a good ability (not that fabulous as in previous MEs but still good) and frags are amazing even on Insanity. If I didn't play Soldier I almost always took Vega with me. An invaluable squaddie.

In MP though neither of those abilites translate well. Adrenaline Rush loses, understandably, time dilation and frags are somehow not amazing anymore, certainly not above bronze, not with their bounciness, slow spawn rate and much larger hordes of tougher and often respawning enemies.

I don't know the solution but surely hope the devs hear all this and are at least thinking about rectifying it. Hell if they decided to put hundreds of extra man-hours in useless new closure cinematics they could do something actually useful.

Modifié par CV77, 09 avril 2012 - 12:37 .


#22
Jestina

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Since default Shep is a soldier...you would think they wouldn't have crippled the class as badly as they have.

#23
sedrikhcain

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samb wrote...

 Soldiers got nerfed hard in ME3. The main appeal of the soldier class in the other games was their ability to use assault rifles and any other gun that came their way. Now anyone can use anything. Yes they can carry more weapons but that slows down their cooldown. 

Then there is the issue of their powers.   They are inferior to the all others. Was this intentional so to force use to carry a bunch of guns?  If I can use an assault rifle and a shotgun as a sentinel with better powers, then why wouldn't I?

This is even worse in multiplayer where the class ability, adrenaline rush doesn't have the time dilation effect. I guess this is expected for gameplay issues, but something needs to make up for this. Why not do what Max Payne is planning on doing where the slowed time effects those in line of sight?  This makes soldiers great support as well. 

I just don't understand why this class, which many regard as the canon class for Shepp wasn't improved on the way the other classes were. 



Who in the heck said this? It never once crossed my mind that soldier class was canon anything. and for the record, I don't find it useless, just tedious.

#24
sedrikhcain

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Also, playing soldier class makes the gameplay very similar to your standard military shooter. If that's your thing, fantastic, but how many ME3 players can say that?

#25
Doriath

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I don't think they ever confirmed a canon class however, it is the default quickplay class in the original Mass Effect and he is seen in heavy armor on the game cover, so...I guess that is where the assumption comes from.