Solider class: completely useless or mostly unless?
#1
Posté 08 avril 2012 - 07:21
Then there is the issue of their powers. They are inferior to the all others. Was this intentional so to force use to carry a bunch of guns? If I can use an assault rifle and a shotgun as a sentinel with better powers, then why wouldn't I?
This is even worse in multiplayer where the class ability, adrenaline rush doesn't have the time dilation effect. I guess this is expected for gameplay issues, but something needs to make up for this. Why not do what Max Payne is planning on doing where the slowed time effects those in line of sight? This makes soldiers great support as well.
I just don't understand why this class, which many regard as the canon class for Shepp wasn't improved on the way the other classes were.
#2
Posté 08 avril 2012 - 07:23
#3
Posté 08 avril 2012 - 08:05
As for multi-player, I use the adrenaline rush as an instant reload for weapons with small magazines (widow mostly). It works great. I would like if the instant shield recharge from single player carried over, especially since as you mentioned we lose the time dilation, but we work with what we got.
Just my opinions.
Edit: Even in the first two games I didn't find having every weapon available to me to be much of a perk. The most effective strategy has always been to focus on the sniper for range and the AR for close combat. Changing weapons was a hassle and distributing points into two weapons was more efficient than trying to spread them over four different weapons plus your powers.
Modifié par Chrome tater tot, 08 avril 2012 - 08:13 .
#4
Posté 08 avril 2012 - 08:26
#5
Posté 08 avril 2012 - 08:35
#6
Posté 08 avril 2012 - 08:36
samb wrote...
Soldiers got nerfed hard in ME3. The main appeal of the soldier class in the other games was their ability to use assault rifles and any other gun that came their way. Now anyone can use anything. Yes they can carry more weapons but that slows down their cooldown.
Then there is the issue of their powers. They are inferior to the all others. Was this intentional so to force use to carry a bunch of guns? If I can use an assault rifle and a shotgun as a sentinel with better powers, then why wouldn't I?
This is even worse in multiplayer where the class ability, adrenaline rush doesn't have the time dilation effect. I guess this is expected for gameplay issues, but something needs to make up for this. Why not do what Max Payne is planning on doing where the slowed time effects those in line of sight? This makes soldiers great support as well.
I just don't understand why this class, which many regard as the canon class for Shepp wasn't improved on the way the other classes were.
Solution: Make ammo mods accessible to all classes and give the Soldier some actual COMBAT POWERS to replace them.
Here are the three that I have in mind. (The bonus powers will remain bonus powers)
Replace disruptor ammo with: Assassinate: Expend more ammo for one powerful shot dealing heavy damage to even brutes, Atluses, Banshee, Geth Primes etc.
Replace incendiary ammo with: Immunity: Complete immunity to biotic and tech powers for short duration (this will require more enemies that spam biotic and tech powers at you).
Replace cryo ammo with: Amplify: Shepard will have greater firepower damage with this passive.
If you don't agree with my alternatives (which is highly likely) but feel that ammo mods could be replaced with combat powers; why not come up with some of your own?
Modifié par Abraham_uk, 08 avril 2012 - 08:37 .
#7
Posté 08 avril 2012 - 08:46
I wouldn't mind something more passive.Abraham_uk wrote...
Solution: Make ammo mods accessible to all classes and give the Soldier some actual COMBAT POWERS to replace them.
Here are the three that I have in mind. (The bonus powers will remain bonus powers)
Replace disruptor ammo with: Assassinate: Expend more ammo for one powerful shot dealing heavy damage to even brutes, Atluses, Banshee, Geth Primes etc.
Replace incendiary ammo with: Immunity: Complete immunity to biotic and tech powers for short duration (this will require more enemies that spam biotic and tech powers at you).
Replace cryo ammo with: Amplify: Shepard will have greater firepower damage with this passive.
If you don't agree with my alternatives (which is highly likely) but feel that ammo mods could be replaced with combat powers; why not come up with some of your own?
Modifier: Weapon mods gain efficiency increasing perk percentages. Possibility to unlock a third slot for additional mods
Proficiency: Follow a tree of one or two weapon preferences leading to better base accuracy or damage with particular weapon types.
Those are very appealing to me.
Modifié par Chrome tater tot, 08 avril 2012 - 08:47 .
#8
Posté 08 avril 2012 - 08:58
#9
Posté 08 avril 2012 - 09:02
#10
Posté 08 avril 2012 - 09:20
#11
Posté 08 avril 2012 - 09:23
In ME3, all I generally equipped myself with on Insanity was the N7 Valkyrie (or Revenant if I was in a Rambo mood) with a Paladin. That kept me at a 200% recharge rate and allowed me to keep foes constantly on the ground with concussive shot that had only a one second cool down, and energy drain whose cool down was like 2 seconds.
Liara was always in my squad for Bio bombs, and the third slot i mixed it up with mostly Garrus, Tali or Javik. I found it all to work out very effectively.
#12
Posté 08 avril 2012 - 09:46
Soldier class in mp is weak though... Marksman is the only skill worthwhile. Saber and marksman skill is a blaaast.
#13
Posté 08 avril 2012 - 09:51
#14
Posté 08 avril 2012 - 09:54
That would be fun as hell.
#15
Posté 08 avril 2012 - 10:02
#16
Posté 08 avril 2012 - 10:09
Ammo powers are specifically designed to make guns more effective, which is why caster classes don't have them. It fits the soldier way better than concussive shot or any other active power, aside from AR.
As I said before, the soldier is now the super enchanter class, making his/her and the squad's guns more effective.
#17
Guest_Aotearas_*
Posté 08 avril 2012 - 10:11
Guest_Aotearas_*
Only played soldier thus far and it was fun enough for me to do a NG+, am curbstomping everything.
#18
Posté 08 avril 2012 - 10:21
#19
Posté 09 avril 2012 - 12:05
My point is that soldier stayed the same, other classes got such an upgrade that the class is pointless. 200% bonus on power cooldown benefits power usersXavierHollywood wrote...
Soldier was my first class in ME1 and as a result I carried it over into 2 and 3 as my cannon Shep (although Soldier is far from my fav class). Honestly I dont see how Soldier is any worse in ME3 then the other two games. Same old same old really. If anything, its the other classes that were made much more interesting thus making it look like soldier regressed.
In ME3, all I generally equipped myself with on Insanity was the N7 Valkyrie (or Revenant if I was in a Rambo mood) with a Paladin. That kept me at a 200% recharge rate and allowed me to keep foes constantly on
#20
Posté 09 avril 2012 - 12:29
#21
Posté 09 avril 2012 - 12:36
In SP Soldier is actually a very useful member of the squad. Adrenaline Rush is a good ability (not that fabulous as in previous MEs but still good) and frags are amazing even on Insanity. If I didn't play Soldier I almost always took Vega with me. An invaluable squaddie.
In MP though neither of those abilites translate well. Adrenaline Rush loses, understandably, time dilation and frags are somehow not amazing anymore, certainly not above bronze, not with their bounciness, slow spawn rate and much larger hordes of tougher and often respawning enemies.
I don't know the solution but surely hope the devs hear all this and are at least thinking about rectifying it. Hell if they decided to put hundreds of extra man-hours in useless new closure cinematics they could do something actually useful.
Modifié par CV77, 09 avril 2012 - 12:37 .
#22
Posté 09 avril 2012 - 12:39
#23
Posté 09 avril 2012 - 12:45
samb wrote...
Soldiers got nerfed hard in ME3. The main appeal of the soldier class in the other games was their ability to use assault rifles and any other gun that came their way. Now anyone can use anything. Yes they can carry more weapons but that slows down their cooldown.
Then there is the issue of their powers. They are inferior to the all others. Was this intentional so to force use to carry a bunch of guns? If I can use an assault rifle and a shotgun as a sentinel with better powers, then why wouldn't I?
This is even worse in multiplayer where the class ability, adrenaline rush doesn't have the time dilation effect. I guess this is expected for gameplay issues, but something needs to make up for this. Why not do what Max Payne is planning on doing where the slowed time effects those in line of sight? This makes soldiers great support as well.
I just don't understand why this class, which many regard as the canon class for Shepp wasn't improved on the way the other classes were.
Who in the heck said this? It never once crossed my mind that soldier class was canon anything. and for the record, I don't find it useless, just tedious.
#24
Posté 09 avril 2012 - 12:47
#25
Posté 09 avril 2012 - 12:48





Retour en haut







