Abraham_uk wrote...
Can I just make a suggestion?
How about Assault Mage Soldier build. This focuses on combining concussive shot with various powers.
Concussive shot with the amplify evolution
Incendiary Concussive Shot: Fantastic against armour. Causes enemies to panic.
Disruptor Concussive Shot: Fantastic against shields and barriers. Stunning too.
Cryo Concussive Shot: Freeze enemies. Weakens armour too,
Bonus ammo power Concussive Shot: Either is fantastic against armour
The short cooldown on concussive shot will mean frequent spamming of this munition. Run out of ammo, no problem?
I haven't played soldier. So can you tell me if this approach works well?
Amplification is garbage. You won't freeze, burn, or shock any enemies. I'm not sure if it even does anything.
BUT, there is a playstyle that fits the description of an "assault mage soldier".
Basically, you shoot an enemy with disrupter ammo, then you hit 'em with a concussive shot to create a tech burst. With CS's low cooldown, you can create tech bursts pretty fast. You can do this against protected targets, too.
The key is a low weight, slow RoF weapon to ensure 100% shock chance. The faster the weapon, the lower the shock chance. Any weapon with a RoF equal to or less than 70 should be able to pull this off(sadly, Valiant has a RoF of 100, and so does the Carnifex). You can even use heavier weapons if you go for the rank 6 weight capacity upgrade.
You can do this with cryo ammo, but you need to kill an enemy with power damage. A kill from force won't work. Besides, Infiltrators can pull off cryo explosions a helluva lot easier since they have incinerate.
You won't rip through things as fast as AR + incendiary ammo, but CS + disruptor ammo is better if you prefer to use slower weapons.





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