Solider class: completely useless or mostly unless?
#76
Posté 09 juillet 2012 - 07:09
Primary Weapon: M-96 Mattock (piercing, magazine),
Bonus Power: Fortification (damage reduction, shield recharge delay, damage reduction),
Adren Rush (damage reduction, duration, shield boost),
Incendiary Ammo (damage, ammo, damage),
Fitness (health, shield recharge, health),
Combat Mastery (influence/duration, squad damage, damage).
Basically, damage reduction is additive (there was someone on the MP forums who proved this). With adren rush on, my DR is 55%. I have two pieces of armor that boost my shields, plus the adren rush shield boost and some shadow broker upgrades. I have 4 shield regen delay reductions coming from fortification, fitness passive power Kaiden's final passive option and my chest piece. My shields can take an incredible amount of damage, and I can have them back up in no time if I duck behind cover.
As for killing stuff, the Mattock is very powerful and very versatile. The ammo power helps deal with the Mattock's main weakness: ammo supply. The final Combat Mastery upgrade also increases ammo power damage by 40%. Adren Rush makes hitting stuff all too easy, and the tanky nature of my soldier allows me to stay out of cover more than long enough to empty my mag.
I bring Kaiden Alenko most of the time to help deal with bosses, Overload (specced to single target damage) and Reave (with the armor bonus) makes short work of any boss, ranging from Primes to Banshees. Kaiden's barrier makes him very tanky, and also boosts his tech/biotic damage.
I bring Vega with me for general DPS. He is a beast of a tank, and with fortifaction specce the same way as Sheps, he almost never dies. On the Citadel, there was a point where he was being repeatedly slashed by two Phantoms for a good 15 seconds, but he just didn't go down. When you give him an M-76, the AI gets a lot more aggressive, and he will fire some really long bursts. With explosive incendiary ammo, he just rips through all the mooks. Sometimes Kaiden and I can just sit back while Vega kills everything.
Sure, the soldier might not have as easy a time against bosses, but it's still very do-able, and is a lot of fun.
#77
Posté 11 juillet 2012 - 12:25
RedCaesar97 wrote...
Unless you want to use the Claymore, Black Widow, and Revenant all at once, then yes, the Soldier is useless if you want to also spam Adrenaline Rush.Reptilian Rob wrote...
He's useless now that that stupid weight system is in place.
The Soldier is fine. No class really needs more than one gun. The Soldier can carry a single heavy gun with little cooldown penalty. I ran with just a Claymore V which gave me +145% cooldown. The difference between +200% and +150% is about 0.5 seconds for most powers, which is not noticeable.
Not to nitpick, but that was kinda the Solider's thing in ME1 and ME2, the combat specialist. The ability to carry and use all weapon classes without penalty, because thats how they deliver their damage. They don't get fancy biotic or tech powers, so why should Adepts and Engineers be able to carry their Assault Rifles.
Modifié par Burnhardt, 11 juillet 2012 - 12:26 .
#78
Posté 11 juillet 2012 - 12:33
Feel free to nitpick away. While I agree that carrying every gun was sort of the Soldier's "thing", I personally never used more than 2 guns at any one time.Burnhardt wrote...
Not to nitpick, but that was kinda the Solider's thing in ME1 and ME2, the combat specialist. The ability to carry and use all weapon classes without penalty, because thats how they deliver their damage. They don't get fancy biotic or tech powers, so why should Adepts and Engineers be able to carry their Assault Rifles.
Mass Effect 1: Pick your favorite weapon, activate Immunity. Only switch weapons if you overheat or are sabotaged.
Mass Effect 2: Armor? Sniper rifle and pistol/assault rifle. Shields/Barrier? Assault Rifle (wish I had an SMG instead) and shotgun.
Mass Effect 3? Pick one weapon and stick with it. You can beat everything to death with the combo hammer anyway.
Would I like to carry a bunch of weapons? Sure I would. But I never had to. And even when I did (all light low-damage weapons) I rarely used more than 2 weapons anyway.
#79
Posté 11 juillet 2012 - 12:40
It is true that a good soldier can still pull their weight, but let's face it, the other classes have a much easier time doing that.
#80
Posté 11 juillet 2012 - 04:25
RedCaesar97 wrote...
Feel free to nitpick away. While I agree that carrying every gun was sort of the Soldier's "thing", I personally never used more than 2 guns at any one time.Burnhardt wrote...
Not to nitpick, but that was kinda the Solider's thing in ME1 and ME2, the combat specialist. The ability to carry and use all weapon classes without penalty, because thats how they deliver their damage. They don't get fancy biotic or tech powers, so why should Adepts and Engineers be able to carry their Assault Rifles.
Mass Effect 1: Pick your favorite weapon, activate Immunity. Only switch weapons if you overheat or are sabotaged.
Mass Effect 2: Armor? Sniper rifle and pistol/assault rifle. Shields/Barrier? Assault Rifle (wish I had an SMG instead) and shotgun.
Mass Effect 3? Pick one weapon and stick with it. You can beat everything to death with the combo hammer anyway.
Would I like to carry a bunch of weapons? Sure I would. But I never had to. And even when I did (all light low-damage weapons) I rarely used more than 2 weapons anyway.
what bioware said about the soldier class in me3 was that they would "be able to carry every type of weapon without hurting their cooldown" (plus carry more weapons than the other classes) unfortunately, that didn't turn out to be the case. Now soldiers lost their special bonus, so they're underpowered, especially on multiplayer where they don't have the ammo powers.
#81
Posté 18 juillet 2012 - 08:53
I'd love to see just inherent weight bonuses so I don't feel like I have to spec into each weight bonus and skip the more juicy things like weapon damage/ammo bonuses.
#82
Posté 19 juillet 2012 - 10:32
As bonus power I take reave, the damage you can do from biotic explosions if you bring Liara is insane as well, I only use AR with sniper equipped to bring some variation to the gameplay. Unlike ME2 insanity where AR was an absolut necessity, it's more or less not even needed in ME3 insanity.
Modifié par PatrickBateman, 19 juillet 2012 - 10:37 .
#83
Posté 20 juillet 2012 - 09:42
#84
Posté 24 juillet 2012 - 01:43
#85
Posté 24 juillet 2012 - 02:12
#86
Posté 24 juillet 2012 - 02:43
#87
Posté 24 juillet 2012 - 12:01
I'm actually finding the Adept pretty plain and boring compared.. biotic combos are always fun though, albeit repetitive.
Modifié par Moofy76, 24 juillet 2012 - 12:03 .
#88
Posté 24 juillet 2012 - 01:55
In 3 I ran with the Black widow sniper rifle 3 shot clip, awesome against Armour, the Prothean particle beam assault rifle with Scope and Assault rife Armour piercing upgrade with Cryo ammo and the Arc pistol all upgraded to max levels and mainly I just use concussive shot with Cryo on it.
#89
Posté 01 août 2012 - 03:06
Soldier ME 2 - Adrenaline Rush / Assault Rifles
Soldier ME 3 - Grenades.... Awesome Right?
#90
Posté 01 août 2012 - 09:02
#91
Posté 01 août 2012 - 11:45
Concussive Shot is awesome. It is quicker than Carnage, it has a shorter cooldown, you can knock down enemies starting at rank 1 (instead of a rank 5 evolution with Carnage), and with Disruptor Ammo it becomes a Tech Burst machine.zeypher wrote...
Why couldnt soldiers get carnage instead of that useless concussive shot. seriously get rid of that ****ty skill and give soldiers carnage instead
#92
Posté 01 août 2012 - 04:07
RedCaesar97 wrote...
Unless you want to use the Claymore, Black Widow, and Revenant all at once, then yes, the Soldier is useless if you want to also spam Adrenaline Rush.Reptilian Rob wrote...
QFT.wilhelm Screamer wrote...
I just think the soldier needs a hugely reduced cooldown penalty for bringing lots of firepower to the table.
He's useless now that that stupid weight system is in place.
The Soldier is fine. No class really needs more than one gun. The Soldier can carry a single heavy gun with little cooldown penalty. I ran with just a Claymore V which gave me +145% cooldown. The difference between +200% and +150% is about 0.5 seconds for most powers, which is not noticeable.
I realise you've made a few posts since this one clarifying your opinion; I'm quoting this one more for relevance than to dispute anything you said.
I've already posted my opinions about the ME3 soldier on the first page of the thread (ie whilst the soldier can be very strong with only a single weapon, I always enjoyed using the full reportoir of weapons and ammo powers in conjunction, and this is harder with the new weight system).
Just to illustrate the style of play I aspired to in ME2, I thought I'd post this link:
I never managed to quite replicate this guy's skills, but it was by far the most fun I ever had playing as a soldier in ME.
Edit: Damn it, can't remember how to make the link clickable.
Modifié par Pressedcat, 01 août 2012 - 04:09 .
#93
Posté 01 août 2012 - 04:53
"You are a SOLDIER, likely the MOST BORING THING you could have POSSIBLY BEEN in this AMAZING UNIVERSE fraught with TECHNICAL GENIUSES and SPACE WIZARDS and such. Your only REDEEMING QUALITY is that you have some manner of EPINEPHRINE PUMP lodged directly into your BRAIN, which enables things to turn BLURRY and RED and SLOW for like TEN SECONDS at a time.
Some might suggest you see a DOCTOR about that. You, for one, think it's PRETTY SWAG."
The main attraction of the soldier is guns. Guns are percieved as simple and not requiring any tactical skill.
Powers are seen as complicated and need time to understand.
Here is a typical player reaction to the 6 classes.
Adept: What's that? Whaaat? Why is there a trooper called adept. What does that even mean?
Vanguard: What is this? Medieval RPG. Does he have a giant two handed sword?
Engineer: Ugh. Do I have to have an understanding of advanced calculus, and be able to fix a jumbo jet to use this class?
Infiltrator: Nope, sorry I'm bad at stealth. Next.
Sentinel: Another medieval RPG class. Protects the team I guess. Why do I want to be that?
Soldier: Okay. I know what a soldier does. I'll go for that.
You see. Soldier is actually a decent class in it's own right. The soldier has never been the disregarded class. Never. No one scratches their head wondering what the soldier does. It's obvious. It's the class that revolves around guns. Sure there's a lot more to it than that, but it doesn't take that long to find out what the ammo powers do, or the adrenaline rush or the concussive shot.
So If anything, it's the five other classes that often get disregarded because new players don't know what they're about. The other five classes take time to figure out. Once you've figured them out, they also pretty amazing.
Modifié par Abraham_uk, 01 août 2012 - 05:24 .
#94
Posté 02 août 2012 - 04:11





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