ZajoE38 wrote...
Very good work! But apart form that Javik confirmed it in dialogue in some part of the game - unlogical ending = ignorance of the players.
Not really, but believe what you want. Lol....
ZajoE38 wrote...
Very good work! But apart form that Javik confirmed it in dialogue in some part of the game - unlogical ending = ignorance of the players.
Computron2000 wrote...
Hmm, so you're saying that no one can retreat because... you're saying no one can retreat?
Computron2000 wrote...
My apologies as i thought you were intelligent enough to understand...
Computron2000 wrote...
What can you do? Open the arms, draw as many of them in with the fleet and close the arms.
Computron2000 wrote...
Oh i thought its obvious. As an engineer, Shepard would be trained in such operations.
Its funny. You're parroting my point
Computron2000 wrote...
These are possibilities that you could do in a taletop RPG. However the real problem lies in that this is a story. If you force the player into fixed actions by sticking your fingers in your ears and going "lalalalala", your story has a major major problem.
If this was a novel, readers would be asking why would he choose red/green/blue (depending on the ending the writer took) because the reader would also come to the same conclusion of why agree with the kid who came out from nowhere and actually told you he made the creatures that are your nemesis.
And that was my very first post on this thread.
inko1nsiderate wrote...
Even if the Geth make peace, point 1 could still stand, even EDI remarks that we hardly have enough examples of synthetic civilization to properly generalize. This is a case were empirical evidence of many synthetic civilizations would allow you to at least induce whether or not statement 1 is reasonable. A single example of a synthetic civilization isn't going to give you enough confidence to say 'point 1 has been disproved'.
Modifié par Sepharih, 09 avril 2012 - 01:00 .
Byronic-Knight wrote...
But, you continue to think it couldn't happen because Hackett said it couldn't. . . even though everyone told you in ME2 that going through the Omega 4 relay meant certain death. And also, in that amazing cutscene showing the fleet arriving at Earth, you see one of the Reapers go down anyway.
Modifié par Optimystic_X, 09 avril 2012 - 01:01 .
Optimystic_X wrote...
Byronic-Knight wrote...
But, you continue to think it couldn't happen because Hackett said it couldn't. . . even though everyone told you in ME2 that going through the Omega 4 relay meant certain death. And also, in that amazing cutscene showing the fleet arriving at Earth, you see one of the Reapers go down anyway.
Garrus tells you that too. And Liara. And Anderson. Everyone that talks to you about the Crucible knows it's the only option.
And Shepard doesn't once contradict their assertions, because he/she knows it too.
But I guess none of those characters know anything.
CaliGuy033 wrote...
Eterna5 wrote...
You can't debate with the star child because not accepting his options means everyone gets harvested. I mean seriously, you say no and everyone dies I really don't see why everyone wants to defy him, it means doom. That is why Shepard didn't argue because there was no other option.
"But but but, *MY* Shepard would have figured out another way to save everybody!" -- somebody, somewhere
Sepharih wrote...
Characters very often achieve things they initially do not believe are possible. Often times it's part of their character arc.
I believe in facts. And they are more than obvious. You are denying the truth. You rather live in deception, because it is more comfortable for you than thinking. Confidence born of ignorance.Darkeus wrote...
ZajoE38 wrote...
Very good work! But apart form that Javik confirmed it in dialogue in some part of the game - unlogical ending = ignorance of the players.
Not really, but believe what you want. Lol....
Optimystic_X wrote...
Byronic-Knight wrote...
But, you continue to think it couldn't happen because Hackett said it couldn't. . . even though everyone told you in ME2 that going through the Omega 4 relay meant certain death. And also, in that amazing cutscene showing the fleet arriving at Earth, you see one of the Reapers go down anyway.
Garrus tells you that too. And Liara. And Anderson. Everyone that talks to you about the Crucible knows it's the only option.
And Shepard doesn't once contradict their assertions, because he/she knows it too.
But I guess none of those characters know anything.
Sepharih wrote. . .
Characters very often achieve things they initially do not believe are possible. Often times it's part of their character arc.
Modifié par Byronic-Knight, 09 avril 2012 - 01:14 .
Of course they are, because he didn't build the thing. The Crucible is your technology, the Catalyst does not give you anything new. If you don't like the RGB choices, blame the other cycles who designed such a strange device.Motherlander wrote...
Perhaps the the choices of the Catalyst are limited by the crucible.
Optimystic_X wrote...
Retreating is pointless. Falling back is pointless. You're only delaying the inevitable.
That super fleet you assembled and took to Sol? That's as good as it gets for the galaxy, and it's still not enough. It might take 50 years or 500 after that to put this cycle away, but it will happen. You can shove your head in the sand and pretend otherwise but the game simply doesn't support your beliefs.
Optimystic_X wrote...
That you resort to childish salvos like this just proves to me that all you wanted was a happy Disney ending and aren't mature enough for gritty storytelling.
Optimystic_X wrote...
What magic spell are you using to do these things? Are you using the datafile from ME1 that (a) you clearly don't have on you and (Vigil told you was temporary anyway? With the now activated Catalyst sitting there watching you?
It's preposterous.
Optimystic_X wrote...
Alliance engineer training covers hacking god A.I.s? Please link me to that Codex entry so I can have a good laugh.
Optimystic_X wrote...
Your point: "In a tabletop RPG you could do these things."
My point: Mass Effect isn't a tabletop RPG."
You: "UR PAROTING MY POINT LOLOLOL"
Seems legit.
Optimystic_X wrote...
Sepharih wrote...
Characters very often achieve things they initially do not believe are possible. Often times it's part of their character arc.
Characters do, certainly. But the army has no character arc.
Modifié par ZajoE38, 09 avril 2012 - 01:19 .
Byronic-Knight wrote...
A) Thanks for disregarding the second part of that post.
Byronic-Knight wrote...
And:
Sepharih wrote. . .
Characters very often achieve things they initially do not believe are possible. Often times it's part of their character arc.
Optimystic_X wrote...
Characters do, certainly. But the army has no character arc.
Sepharih wrote...
Optimystic_X wrote...
Sepharih wrote...
Characters very often achieve things they initially do not believe are possible. Often times it's part of their character arc.
Characters do, certainly. But the army has no character arc.
No, but Shepard does. You might think it corny, but I would find it beautifully Cathartic and emotionally satisfying to witness an army and galaxy Shepard brought together achieve victory against all odds and disbelief.
Sepharih wrote...
No, but Shepard does.
DarkShadow wrote...
Byronic-Knight wrote...
Optimystic_X wrote...
Paragon Fury wrote...
It wouldn't have been a debate really; it would've just been Shepard pimp-smacking Starchild with logic.
To which it would reply "your anecdotes are nice and all but you haven't convinced me, now pick a color." Then what?
You refuse, watch the enormous fleet you've assembled destroy the Reapers, the Normandy swings around to the Citadel, you sacracstically salute the Catalyst, say "Well, it's been interesting," and go back to Earth.
He doesn't make you choose. There isn't a timer of some sort where, if you don't pick one, everything ends anyway, there isn't any sense of urgency in the scene. He just presents you with door number 1, 2, and 3, tells you what's behind each, and says pick. If all the options suck---to you---and you've gathered the might of the galaxy, enough that you could defeat the Reapers without making a choice, then why choose?
Uuuh, yes there is? If you don't choose fast enough, the reapers destroy the citadel and you die. Just wanted to point that out.
Modifié par Byronic-Knight, 09 avril 2012 - 01:36 .
CavScout wrote...
Sepharih wrote...
Optimystic_X wrote...
Sepharih wrote...
Characters very often achieve things they initially do not believe are possible. Often times it's part of their character arc.
Characters do, certainly. But the army has no character arc.
No, but Shepard does. You might think it corny, but I would find it beautifully Cathartic and emotionally satisfying to witness an army and galaxy Shepard brought together achieve victory against all odds and disbelief.
They did and yet you hated it.
Optimystic_X wrote...
Byronic-Knight wrote...
A) Thanks for disregarding the second part of that post.
I didn't think I needed to point out the obvious disparity in needing multiple shots from half a fleet, to take out one Reaper that wasn't even Sovereign-class.
Nor did I need to address that "going down swinging" does nothing useful, however grand a gesture of defiance it might be.Byronic-Knight wrote...
And:
Sepharih wrote. . .
Characters very often achieve things they initially do not believe are possible. Often times it's part of their character arc.
To which I replied:Optimystic_X wrote...
Characters do, certainly. But the army has no character arc.
Modifié par Byronic-Knight, 09 avril 2012 - 01:25 .
CavScout wrote...
Sepharih wrote...
Optimystic_X wrote...
Sepharih wrote...
Characters very often achieve things they initially do not believe are possible. Often times it's part of their character arc.
Characters do, certainly. But the army has no character arc.
No, but Shepard does. You might think it corny, but I would find it beautifully Cathartic and emotionally satisfying to witness an army and galaxy Shepard brought together achieve victory against all odds and disbelief.
They did and yet you hated it.
Optimystic_X wrote...
Sepharih wrote...
No, but Shepard does.
Shepard IS beating them, with the Crucible.
Modifié par humes spork, 09 avril 2012 - 01:30 .
Optimystic_X wrote...
Computron2000 wrote...
In which case, you fail as a GM. Anyone could contrive a reason such as " As you're hacking, rocks fall on you and your die from 1000000d6 damage", "As you try to contact Hackett, Harbinger teleports in and beams you in the face for 10 million d6 damage", As you look for the elevator, you die because i'm the GM"
This is a common trait among those who really really should never try to run a tabletop game or write and adventure module.
Whereas "the players should always have their every whim catered to" is a common trait among people that have no business crafting a serious world or setting.
humes spork wrote...
So, I say again: what do you people complaining about the Catalyst's logic hope to accomplish? Pointing at the Catalyst and doing the Nelson "HA-HA" and having to go through with using the Crucible anyway?