Sepharih wrote...
I'm pretty sure Anderson is dead no matter what...he just gets to live long enough to have a bittersweet moment with Shepard.....unless they've said that he just passed out.
That sequence is called "Save Anderson" both in the game files and the Prima guide. It could have been explained better sure, but we have no definitive proof that he's dead either.
Sepharih wrote...
Obviously, assuming we can't just cut star child, I want Shep to tell the Starchild he's full of it and then tell Admiral Hackett and the rest of the fleet to give the reapers hell and WIN.
I don't care what established lore says that's not possible. Writers hand wave lore all the time for the purposes of drama and the story, and I'll take that over a lame plot device like the crucible any day.....though I could live with the crucible if they'd just cut the catalyst.
So... you're in favor of the last 5 minutes of a game going against everything that came before it then? Weren't you arguing against that very position earlier?
Byronic-Knight wrote...
I wasn't even talking about the Catalyst's options. . . I presented a fourth.
Your response to that fourth option? That it's impossible to win---only because all the fallible mortals know they are fighting losing odds. I don't disagree they are fighting losing odds, I only recognise this isn't the first or only time you have faced losing odds and truimphed, this isn't the first time you've proven the nay-sayers wrong, and that Shepard has recognised this very simple fact in past scenes, and has used it as a rallying cry---either to his squad or to himself, to strengthen his resolve.
So, instead of even attempt to prove the doubters wrong again, you simply surrender any sort of confidence you had in the lead up to that last moment and give in to the voices in your head telling you it's impossible, even though the people to whom those voices belong are, at that very moment, fighting with the threat that has been looming since the first game, willing to die if it meant the person next to them could deal the leathal wound.
And defeating the Reapers through military strength wouldn't serve to downplay their power---all one would have to do is look at Palaven, Thessia, or Earth to understand just how monumentally destructive they are---it would only prove that they aren't Gods.
People are willing to die, sure, but not for a hopeless cause.
I'm glad you brought up Thessia. Remember when you landed, and the Asari commandos were on the verge of pulling out? Until you told them about the temple artifact, and how it would give you a chance to finish the Crucible and win the war. And all of a sudden they not only stayed, but sacrificed their last gunships to clear a path for you to get to that temple.
That's how you motivate people to give it their all - not by waving your d*ck at the Reapers and proving your manliness to them, but by actually taking the chance that has a shot of winning. And if saving all those people means picking a color, you'd better believe that's what my Shepard will do, whatever s/he thinks of the Catalyst personally.