Modifié par Morif, 04 décembre 2009 - 04:26 .
Are the salves and similar items really that useful?
#26
Posté 04 décembre 2009 - 04:26
#27
Posté 04 décembre 2009 - 04:35
#28
Posté 04 décembre 2009 - 04:45
You've got nature, physical, fire, cold, electricity and spirit by my reckoning. And who knows what's going to come blasting at you from any given enemy?
As far as I can see, it's colour coded - Green attacks=nature, red=fire, blue=cold. No idea about spirit and physical speaks for itself.
But meh... I either spam them before bosses in the hope they do good (don't even know if they're stackable) or ignore them.
I notice no difference either ways.
#29
Posté 04 décembre 2009 - 04:51
Loetek wrote...
XOGHunter246 wrote...
I never had to use slaves they useless to me
... i hope this is a typo
So do I
#30
Posté 04 décembre 2009 - 04:57
#31
Posté 04 décembre 2009 - 04:57
#32
Posté 04 décembre 2009 - 05:11
http://social.biowar...m/project/1117/
My mod will give you the effects of potions and elixirs etc. in the tooltip of the item. The general rule is:
Health potion = (50+Spellpower) * X, where X is 1, 2, 3 or 4 for lesser, normal, greater or potent
Lyrium potion = (50*X)+50% of spellpower, where X is as above
Lesser resistance potion = 30% resist for 3 minutes
Greater resistance potion = 60% resist for 3 minutes
Frostrock/lifestone etc. (the things you can craft with) = 10% resist for 1 minute
Oh and elemental resist potions only affect ONE type of resist at a time. There are 5 types of elemental resistance and 5 potions of each grade. Its pretty obvious which potion affects what.
But, even knowing that info, I'd still just vendor it all anyway. I just have a hatred for consumables in general. Blowing consumables only for it to end up being overkill, or being stuck on a fight because they expect you to blow cash to get through it, is irritating to me. I'd rather just go through with the clothes on my back and get through the encounter through skill, not potion popping.
Not to mention, intentionally carrying around a bunch of flasks, poisons and traps into places like the Deep Roads or Brecilian Forest, leaves you with absolutely sweet ****-all inventory space to pick up the hordes of cash you might pick up there, prompting a lot of running back to the nearest vendor. Not so bad in the Deep Roads, where you can run back to Orzammar easily when you're about to leave an area, but in Brecilian Forest you have to run up multiple levels in the dungeon and then through the whole forest before you can get to the elf camp.
Modifié par Bibdy, 04 décembre 2009 - 05:16 .
#33
Posté 04 décembre 2009 - 05:12
#34
Posté 04 décembre 2009 - 05:15
Even then, the only two types you need are warmth and spirt balms. Maybe rock salvesDenlath Vestor wrote...
Thanks for all of the input guys. Looks like next time I can I'm clearing out my inventory and selling all of my salves & balms except the "greater" ones...
I can remember only one fight against a mage where I took serious electricity damage
#35
Posté 04 décembre 2009 - 05:16
Krucible wrote...
I got this problem too - but it's compounded by the different types of damge.
You've got nature, physical, fire, cold, electricity and spirit by my reckoning. And who knows what's going to come blasting at you from any given enemy?
As far as I can see, it's colour coded - Green attacks=nature, red=fire, blue=cold. No idea about spirit and physical speaks for itself.
But meh... I either spam them before bosses in the hope they do good (don't even know if they're stackable) or ignore them.
I notice no difference either ways.
Fire = Red
Cold = Blue
Electric = Yellow
Nature = Green
Spirit = Purple
Physical = Red
#36
Posté 04 décembre 2009 - 05:28
Great mod, Bibdy. Since Bioware-EA chose not to display that sort of thing, I wish there were more mods like that.Bibdy wrote...
Shameless plug, ahoy!
http://social.biowar...m/project/1117/
My mod will give you the effects of potions and elixirs etc. in the tooltip of the item.
Modifié par Dynamomark, 04 décembre 2009 - 05:29 .
#37
Posté 04 décembre 2009 - 05:35
/signXOGHunter246 wrote...
I never had to use slaves they useless to me
My first playthrough on Hard mode I didn't use a single salve.
#38
Posté 04 décembre 2009 - 05:36
slaveydavey wrote...
Loetek wrote...
XOGHunter246 wrote...
I never had to use slaves they useless to me
... i hope this is a typo
So do I
I did state it was
#39
Posté 04 décembre 2009 - 05:39
Damar Stiehl wrote...
Each consumable stack takes up 1 inventory space. So, 1000 lyrium potions take up as much room as 1 lyrium potion.
Not quite. A stack can't get bigger then 99. So 1000 lyrium potions would actually take up 11 inventory slots.
Oh and on topic: I sell all kinds of cunsumables except healing/mana and wound-removal.
#40
Posté 04 décembre 2009 - 05:40
Thanks for bringing up poisons!Dark83 wrote...
I sold all of them, including "Greater". I can never remember to use them. Poisons, too. It's only if I notice I'll be in a fight that I might remember.
That's another item that just sits in my inventory and doesn't get used!
The really dumb thing is, I've got these things in all of my characters' hotbars and I still don't use them!
#41
Posté 04 décembre 2009 - 05:43
#42
Posté 28 décembre 2009 - 07:02
Serenity84 wrote...
Even then, the only two types you need are warmth and spirt balms. Maybe rock salves
I can remember only one fight against a mage where I took serious electricity damage
Yeah, I use Warmth Balms for dragon fights and those pesky blood mages that like to hurl fire balls. Spirit balms are helpful in Revenant battles. And I keep a couple Elixirs of Grounding on hand for the battle against the Arcane Horror in the Brecilian Ruins, but other than that ... sell 'em!
Poisons, though, I am quite fond of. The nature-dealing poisons are work best against human-type foes, bandits and guards and the like. Spirit-dealing poisons and "coatings" (flaming, freezing, or shock) for everything else. The poisons and coatings stack with each other, with runes, and with spell augments. Just add a couple of damage runes, turn on either Frost Weapons or Flaming Weapons, stack a few poisons and coatings, and watch your damage output soar!
#43
Posté 18 janvier 2010 - 12:31
In the game's manual it says "Damage to your party is in Red text, regardless of the type." So the different colours for different types of damage only apply to damage done to your enemies. I guess. It's confusing in any case. I'm always wanting to use the many salves I have, but I can't tell which type of damage the enemy is dealing out (unless it's something obvious like flames).
#44
Posté 18 janvier 2010 - 01:07
Only keep those salves for the element your OWN mage casts, specifically the AOE ones. A good tactic is to send your heavy tanker at the middle of enemies then cast aoe spells like inferno, blizzard and tempest. Make sure that other party members do not get hit, or you could make them equip range weapons.
#45
Posté 18 janvier 2010 - 05:22
#46
Posté 18 janvier 2010 - 06:02
I use poisons sometimes just to rub my martial supremecy in the face of those dastardly dark spawn. In my quest to make the ultimite warrior i gave him basic poision making, it lets you use all the poisions even if you cant make them.





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