Popped in to read most ( admittedly not all pages ) of this thread out of sheer interest and to make a comment...if it has been mentioned before forgive my redundancy please
Someone noted collars on the female models -- actually if you look most characters wear either a rope necklace or collar around the neck. i don't think, though i may be 100% wrong, that it has a single thing to do with animation. What is more likely the case is that that is the very area that the skin models are joined -- head to torso.
I have created skins for similar models, and that is the general area. Seams are a common problem, so a necklace/collar would solve a certain finicky picking about perfection on those obvious seams. you will notice another seam under the jawline by the ears in many shots. One day i would like to reskin my character if possible, am too busy PLAYING at the moment to consider spending that much time at it but soon if i can...
Regarding body forms -- i agree I wish they were a bit more diverse, but once I got used to the much wider shoulders, no butts and fairly narrow hips I was good. In the end i was more wishing i could change my humans height, make hands smaller, arms not so long, add some hips and a bit of bum

. Luckily Zevran enjoyed many positions because as a noble human female I towered over the poor guy. lol
I thought I was just being finicky given that for a couple of years I made skins and "shapes" that existed only on models such as these. The ability to mod and adjust things, and the huge amount of content control that is given for this type of game is wonderful in comparison to most however and i LOVE it. One day I will dissect the content a bit more to see what is changeable and what isn't ... my main ( geeky ) joy in content creation is character-building. That is not necessarily always wanting the perfect character,. Sometimes it is what is *not* similar or normal across the board that makes a face attractive or at the very least unique. Personality in pixels as it were.
There are many mods that give you more presets or options to play with, and the toolset is fabulous for the model structure itself for the little i have played with it ( redid morrigan and sten only so far -- too scared to try to edit my own face as of yet.) Is it possible to mod height/body structure through the toolset does anyone know? Or import from other programs?
Clearly in the Dragon Age there were not as many xeno-estrogens in their environment because the women were not estrogen dominant.

I don't find the breast areas big at all in the game honestly. more that the hips are unnaturally ... pre-pubescent perhaps. But, we all like what we like. I personally like myself some muscular bums and strong lean legs. years of dancing perhaps lol I'm sticking with that explanation anyway
Modifié par shantisands, 09 janvier 2010 - 03:05 .