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Question for Bioware artists about the female form in DAO


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#126
Fizzbangblade

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David Gaider wrote...

Memengwa wrote...
Would explain why they walk like guys as well....
That was the only thing that actually put me off - the walking like a guy part.

You missed the manly amble that all models had at one point. Every time we watched a scene where a female model needed to walk, one of us in the meeting would do a John Wayne impression.

The solution, of course, is to give female models their own rig -- which is something that hopefully will happen at some point.


Then Zevran could use the female rig to freely express himself Image IPB

Seriously, I like the look of the game as it is, although I am sure that more diversity would further improve the game for many people, and this logically starts with giving female models their own rig / agreed Image IPB

#127
Carth Vader

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If you watch female fitness trainers on TV they mostly have broad shoulders and narrow hips. To my eyes the more fit a women is the less she looks like a woman. Just my opinion.

#128
Guest_Bio-Boy 3000_*

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Do any of you even notice the animations as they are anymore? Played the game so much in the past few months that I don't see these kinds of things anymore.



Hell, I remember when I found the grey puff of smoke for stealth disconcerting when I first saw it in a demo. Now I couldn't possibly see it done any other way.

#129
Fexelea

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Actually I think that the more fit a woman is the more like a fit woman she looks like :P



Now the fact that "fit" women are not the average women should not de-womanize the woman in question.



Did I break the woman-in-sentence record or what?

#130
heronice1

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octoberfire wrote...

Atmosfear3 wrote...

The Lady of the Forest is the hottest female in the entire game. Period.

I concur. She and the Desire Demon have the most proportional female bodies. Why can't we get that too?


I agreed. They need to slap some armors on and make them a playable race!
morrigan is hot but once you put some leather armors on .. eww
bioware, take note!

Modifié par heronice1, 04 janvier 2010 - 03:28 .


#131
Deathstyk85

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David Gaider wrote...

bjdbwea wrote...
To be honest, I can't see how they could've worked on these DA animations for five years. That would've had to be more than enough time to implement proper character movements as well as combat animations. And I agree with what's been said, in ME it all looks so much better. That may be related to the engine, but if BioWare wants to use their DA engine further, it needs to be much improved (not only in this regard).

Fair enough. I'm not going to comment on what our animators did or didn't work on, or their limitations (as I know neither all that well), but if you think the animations need to be improved so be it.

thats his way of saying hes tired of talking to you lol

#132
Tyrax Lightning

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Go into the CC, go to Human Female, (any class) turn the lady to face directly left or right from you (think 90ish degree angle) & answer me this: Does the female human mouth look kinda chimp-like, or have I been messing with too many dwarf & elf faces?

#133
Alarna

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Carth Vader wrote...

If you watch female fitness trainers on TV they mostly have broad shoulders and narrow hips. To my eyes the more fit a women is the less she looks like a woman. Just my opinion.


Most female fitness stars take pills to form the body and so the breast size decrease. Only muscles, no fat. But the hips...there are bones, you know and bones don't change their mass due to fitness training.

#134
ervanol

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Overall the characters look good, but the legs of the females are too thin especially on female dwarves it looks ridiculous. This is probably the only game where I will not roll a female character, no hot legs. Most of the time I look at their back.

#135
Dinanym

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So what about a fix for the Oversized hands? Remodeling it by decreasing the size and releasing a body patch cannot be that much work. It also does not have to be decreased a lot so that all weapon hilts need to be adjusted too. Just slightly enough so they don't look like male hands.

I can understand that perhaps the animators are used to men only in the EA Sports games, particularly soccer. The face and shoulders, hips and breasts are the obvious difference and ofc the legs. I guess that explains why it is overlooked perhaps.

#136
elys

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If you want a good idea of what players like, add a breast cup size slider in the character creator and then browse later the character screenshots uploaded around Image IPB

More seriously, I would enjoy a variety in the npc body shapes, so they can look different and customized, It did not bother me that much in DAO beyond few "I've already seen that person before" syndrom while playing.

As about the standard DAO cup size, I guess it's balanced so you can easily make a differnce between male and female NPC Image IPB

#137
Rostas7

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Juvenile ? Well ,I guess there should be at least some variety in ,but I'm not even thinking of cataloging the chest area as being big .It's generous ,but sometimes I kinda feel weird about the shoulders in Dragon Age,especially the ones of the women .They look so ,I dunno ...like they can't stand straight when they're just staying. Well ,lots of games tend to have variety issues these days .But a breath of fresh air wouldn't hurt anybody.Some sliders for the body and we're done :).

#138
spiderfarmer

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I thought the body models, for the most part, were fairly realistic. The only thing that bothered me about the female characters was the walk cycle. Their arms are too far away from their body, and oddly curved, so they have this sort of "gorilla" walk. It's not too bad in the females wearing heavy armor, but for the mages to go wandering around like they're going to strip off that dress and break out a pair of comfortable shoes, a bad haircut and some power tools...well, they're just kinda burly, rather than girly.

#139
Tirigon

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Prethen wrote...

Why the heck does every single female in the game large chested?  How realistic is that?  It seems that the artists felt that larger was better and they might as well appeal to a juvenile audience.  Personally, I think it's silly and I just shake my head with every new female encounter where each one competes for being top-heavy.


That´s why I play only elves. I dislike the human female model, but the elves have really beautiful bodies, and nice, small (but not too small) breasts<3

#140
undeadgnomeking

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David Gaider wrote...

bjdbwea wrote...
To be honest, I can't see how they could've worked on these DA animations for five years. That would've had to be more than enough time to implement proper character movements as well as combat animations. And I agree with what's been said, in ME it all looks so much better. That may be related to the engine, but if BioWare wants to use their DA engine further, it needs to be much improved (not only in this regard).

Fair enough. I'm not going to comment on what our animators did or didn't work on, or their limitations (as I know neither all that well), but if you think the animations need to be improved so be it.


Totally off topic, but are you THE David Gaider? As in BG2, KOTOR, Ascension mod, etc?

I just wanted to say I'm a big fan of your work. Obviously, since I'm browsing this forum on a Friday night.

#141
_Aine_

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Popped in to read most ( admittedly not all pages ) of this thread out of sheer interest and to make a comment...if it has been mentioned before forgive my redundancy please :)

Someone noted collars on the female models -- actually if you look most characters wear either a rope necklace or collar around the neck. i don't think, though i may be 100% wrong, that it has a single thing to do with animation. What is more likely the case is that that is the very area that the skin models are joined -- head to torso.

I have created skins for similar models, and that is the general area. Seams are a common problem, so a necklace/collar would solve a certain finicky picking about perfection on those obvious seams. you will notice another seam under the jawline by the ears in many shots. One day i would like to reskin my character if possible, am too busy PLAYING at the moment to consider spending that much time at it but soon if i can...

Regarding body forms -- i agree I wish they were a bit more diverse, but once I got used to the much wider shoulders, no butts and fairly narrow hips I was good. In the end i was more wishing i could change my humans height, make hands smaller, arms not so long, add some hips and a bit of bum :P . Luckily Zevran enjoyed many positions because as a noble human female I towered over the poor guy. lol

I thought I was just being finicky given that for a couple of years I made skins and "shapes" that existed only on models such as these. The ability to mod and adjust things, and the huge amount of content control that is given for this type of game is wonderful in comparison to most however and i LOVE it. One day I will dissect the content a bit more to see what is changeable and what isn't ... my main ( geeky ) joy in content creation is character-building. That is not necessarily always wanting the perfect character,. Sometimes it is what is *not* similar or normal across the board that makes a face attractive or at the very least unique. Personality in pixels as it were.

There are many mods that give you more presets or options to play with, and the toolset is fabulous for the model structure itself for the little i have played with it ( redid morrigan and sten only so far -- too scared to try to edit my own face as of yet.) Is it possible to mod height/body structure through the toolset does anyone know? Or import from other programs?

Clearly in the Dragon Age there were not as many xeno-estrogens in their environment because the women were not estrogen dominant. ;) I don't find the breast areas big at all in the game honestly. more that the hips are unnaturally ... pre-pubescent perhaps. But, we all like what we like. I personally like myself some muscular bums and strong lean legs. years of dancing perhaps lol I'm sticking with that explanation anyway ;)

Modifié par shantisands, 09 janvier 2010 - 03:05 .


#142
Xzira

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I actually sort of thought the opposite about the female chests. To me they looked absolutely flat. The only two things that make my characters look feminine are the head and the shape of the leather armors. My husband and his friend walked behind me as I was creating my female human noble and both of them were like... what is that? It can't be female, it doesn't even look female!!



Really, though, it doesn't bother me so much. I wish I could change height and such, but hey, the flaws in this game are minuscule in comparison to the things that make it great.



Oh and I HATE the way the men run. My male character always reminded me of that old saying about a corn cob. Or maybe they just ride too many horses...

#143
Timurlane

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I guess I'm less perceptive than I like to let myself believe.

Sure I noticed that the characters seem to prefer to jog/amble rather than really walk or run (not that I have ever seen a character properly "run" in any game ever, I imagine it would be insanely difficult to animate properly) but I didn't find any of the animations bothersome to the point that I would notice them if not looking for them on that train of thought.
However I have a friend who does computer graphics work for his living and when I introduced him to the game, he wouldn't shut up about the massively oversized gargantuan hands. He didn't seem to be able to look at anything else on his screen beyond the oversized hands which is not a complaint I would have ever voiced myself.  Even after his complaints the hands still don't seem to really jump out at me the way others make it sound.

As for the incredibly fit population of Ferelden, well .... after five Blights and multiple foreign invasions I don't find it too incredulous that the gene pool for that land would tend to favor the incredibly fit; presumably after each Blight the surviving fit and endowed men find those large-breasted fit women and pass on a whole new generation of attractive people. 100 years later, another Blight rolls in to clean up any less-endowed genes which made it through.

Modifié par Timurlane, 09 janvier 2010 - 04:14 .


#144
Tyrax Lightning

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shantisands wrote...
my main ( geeky ) joy in content creation is character-building. That is not necessarily always wanting the perfect character,. Sometimes it is what is *not* similar or normal across the board that makes a face attractive or at the very least unique. Personality in pixels as it were.

Funny ya should mention that! Image IPB I gave that a try just this morning! How ya like my results?

Solona Amell:
Image IPB "Can you see my inner beauty? Or is my 'witch' face the extent of your perception?"

& you can decide for yourself how she looks face on body:
Image IPB

I agree that imperfect people can be interesting to experience. Image IPB

#145
Hayllee

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Go play oblivion without any body replacers. Bask in their manly shoulders, straight hips, and b cups, and then go play dragon age. See which body you like better. :P

#146
Jae Onasi

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Prethen wrote...

Why the heck does every single female in the game large chested? 

It's where they store all their hit points.

#147
Tyrax Lightning

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Jae Onasi wrote...

Prethen wrote...

Why the heck does every single female in the game large chested? 

It's where they store all their hit points.

LOL!!! Image IPB

#148
ModForFun

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Hayllee wrote...

Go play oblivion without any body replacers. Bask in their manly shoulders, straight hips, and b cups, and then go play dragon age. See which body you like better. :P


Tough choice really, terribad vanilla Oblivion ladies or terribad vanilla DA:O ladies but considering that DA has Dwarves with Orangutan arms and everyone elses body resembles sculpted plastic I think OB wins this round and thankfuly we dont have to play vanilla characters in either game DA:O has several body replacers currently available and most likely in the near future it will have one that addresses the deformities such as Elephanttus of the Hands and the abnormaly strange shoulders.

Anyway I'm attempting to port my OB character ( http://yfrog.com/iyariaonthehgecbodyj ) thankfuly each and every single thing about her from textures to mesh to skeleton and animations right down to the most minute detail is a product of the modding community. So there's no worries of angering Bethsedas attorneys 

#149
Yozaro

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Prethen wrote...

Why the heck does every single female in the game large chested? 

They are not large compared to what many other games have. At least they don't jiggle when you run.

Anyway, two things to be improved:
1. Female body. Why do Leliana have almost wider shoulders than me (IRL)? It hurts my manly feelings, you know. All one of them.
2. The way how they move and act. It doesn't look that nice when my female character stands with her legs spread out (when she's wearing a dress), or when she has her hands crossed... Looks too manly.

Modifié par Yozaro, 09 janvier 2010 - 07:00 .


#150
Ginasue

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I wonder how many of you have ever tried to do animation on anything.  It's not an easy thing to do.  Sometimes you have to do things that maybe might look wrong to the average person just to give it a working model.

Sure the women walk like men in here, but to have them sway there hips as they walk isn't easy either.

The hands, yes are a bit long, but it could be that they just couldn't get them to work right any smaller.

As a women, myself, I don't find that the boobs are too big or two small.  They seem about right for the model.  It would really look funny and then you all would really have a field day with it, if they where so top heavy that you wondered how they even stood up, or if they where so small, that you would think they where flat chested and not sexy.

What I see is a bunch of younger people having to have something to say and pick apart a good game.   Image IPB