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Question for Bioware artists about the female form in DAO


170 réponses à ce sujet

#151
Yozaro

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Ginasue wrote...

I wonder how many of you have ever tried to do animation on anything.  It's not an easy thing to do.  Sometimes you have to do things that maybe might look wrong to the average person just to give it a working model.

Sure the women walk like men in here, but to have them sway there hips as they walk isn't easy either.

I have, and it was freaking hard. I prefer the programming...

What I see is a bunch of younger people having to have something to say and pick apart a good game.   Image IPB

There's nothing wrong with asking for improvements, even though not everyone are able to ask them in a sophisticated way. They don't need to be perfectly feminine, just not as manly as they are right now. :D

#152
OH-UP-THIS!

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GHL_Soul_Reaver wrote...

I think it is because it is US made that it is like that to be honest... seen some euro games here and there where it is a bit of a mix. for diversity.

If you undress both Leliana and Morrigan (both being humans) then you would see there body is pretty much 100% identical, except the tan is a bit different.




Actually, if I may correct you on a teansy mistake,...........I Italicized your mistake to make a point, it's "Canadian made".Image IPB

#153
Wompoo

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Female body models are fine... but the animations for them are horrid. Male character animations with arms stuck out to the side like gunslingers and that terrible bent over hunched backed look just does not go well with casters yuk.

#154
ModForFun

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Ginasue wrote...

I wonder how many of you have ever tried to do animation on anything.  It's not an easy thing to do.  Sometimes you have to do things that maybe might look wrong to the average person just to give it a working model.

Sure the women walk like men in here, but to have them sway there hips as they walk isn't easy either.

The hands, yes are a bit long, but it could be that they just couldn't get them to work right any smaller.


It is not nearly as hard as you are trying to imply. Nor is scaling hands and Arms down to the proper size. These are all things that are slowly being fixed by the community I say slowly because the DA toolset lacks the ability to import custom meshes, textures and  so on. So members of the community such as newbypower have to first create the tools to do the work. If not for this more realistic body models and animations for the PC would have been available a long time ago. 

Sadly I think console users are doomed to an eternity of deformed characters as I do not believe bioware will revisit this. Thank god I own a PC

Wompoo wrote...

Female body models are fine... but the animations for them are horrid. Male character animations with arms stuck out to the side like gunslingers and that terrible bent over hunched backed look just does not go well with casters yuk.


no they are not, dislocated shoulders that are abnormaly wide are not fine neither are hands that are the size of basketballs.

Modifié par ModForFun, 09 janvier 2010 - 08:52 .


#155
Tirigon

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Hayllee wrote...

Go play oblivion without any body replacers. Bask in their manly shoulders, straight hips, and b cups, and then go play dragon age. See which body you like better. :P


You know, I might have an a little unusual definition of beauty, but I thought the vanilla models in Oblivion looked better than the various nude mods I´ve seen... (at least the elves; :sick::sick::sick::sick:at orc women...)
Same in DAO btw.....

We need the bodies from a Fallout3 nude mod I´ve seen once, they are really hot....
Just sad that Fallout is such a boring, crappy game with a boring story and a really, really ugly world.
Not to mention one of the worst combat systems I´ve ever seen.
:crying::crying::crying:

#156
Guest_Bio-Boy 3000_*

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Tirigon wrote...
Not to mention one of the worst combat systems I´ve ever seen.
:crying::crying::crying:


What's not to like about a combat system that allows you to press a button to make a slow motion beheading of a guard with a katana, after you kill Tenpenny and jump from the balcony to do so. :pinched:

#157
Spaghetti_Ninja

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If the women have small breasts, people complain they are too manly. If they are too well-endowed, people complain that it's ''silly'' and ''all small breasted women were likely aborted or stillborn''???



JUST SHUT THE HELL UP! Are you trying to be offensive on purpose, or what? People like you make me sick, and ashamed to be a human being.

#158
Guest_Bio-Boy 3000_*

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Wompoo wrote...

Female body models are fine... but the animations for them are horrid. Male character animations with arms stuck out to the side like gunslingers and that terrible bent over hunched backed look just does not go well with casters yuk.


You must describe to me the difference betweent he movements of male and female. Do women inherently hold weapons daintily and bounce around gaily when in a combat situation? Or would they move exactly as a male trained the exact same way?

#159
bjdbwea

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Ginasue wrote...

I wonder how many of you have ever tried to do animation on anything.  It's not an easy thing to do.


But today there's motion capturing, there's no need to have a single animator make go as best as possible in a short time frame (which is, with all due respect, the impression I get when looking at some animations in DA). As said before, the models (not only the female ones) as well as the animations look 1000x better in Mass Effect. It was probably a different group within BioWare who were responsible for DA, but I'd still expect them to look at and utilize the work already done in their own company - which they probably have, but still. :mellow:

#160
Tirigon

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Bio-Boy 3000 wrote...

You must describe to me the difference betweent he movements of male and female. Do women inherently hold weapons daintily and bounce around gaily when in a combat situation? Or would they move exactly as a male trained the exact same way?


Women would not fight but seduce their opponents.

Leliana tells so... She tells about her bard skills and about manipulating people, and when you ask what this helps against darkspawn, she tells that she will sleep with the Archdemon to make him surrender...

#161
Ryllen Laerth Kriel

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I think it's funny that Lloyd, the bar owner in Redcliff is the only fat person in Ferelden.



As far as phenotypes are concerned, I wish Bioware could mod the game to toss in some feature editing like in Star Wars Galaxies, a crappy MMORPG, but it had a great system for adjusting height and girth of the PC skeletal structure.

#162
Tinxa

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The breasts never seemed THAT big to me. I think they looked quite normal, medium sized. Unless you put on Chasind robes but that was just one outfit Image IPB
The big hands and broad shoulders bothered me more.

#163
errant_knight

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Prethen wrote...

I know that this will cause a number of people on the forum here to cackle or even flame me on this but I'll note it anyway.

Why the heck does every single female in the game large chested?  How realistic is that?  It seems that the artists felt that larger was better and they might as well appeal to a juvenile audience.  Personally, I think it's silly and I just shake my head with every new female encounter where each one competes for being top-heavy.

I just thought that variety would be a bit more interesting...  you know...  to appeal to that juvenile side of things.

My guess is that there's some magic going on at the birth of females throughout the land and if they aren't born with at least a C-cup gene...they're prematurely aborted or still born.

Okay...flame away.



Well, I've said the same and no one has flamed me for it. I think as we don't make it sound more serious than it is (ie OMG, if they don't change it, I'll hate them forever and ever!), people will allow us our opinion. Do I wish it was different, or that there were options? Yeah. Do I also think it looks juvenile? Yeah. It hasn't stopped me from enjoying the game, though, even if is is an irritation that persists. There are certain armors that look particularly ridiculous.

I don't think it would be as noticable if they weren't so scrawny otherwise. Tall muscular women with large, uh...attributes would look less odd than little tiny model types with 48 double D's. I'm hoping that, at some point, we'll be able to pick from several body types, if not adapt them as we do the faces.

Modifié par errant_knight, 10 janvier 2010 - 12:38 .


#164
spiderfarmer

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Ginasue wrote...

I wonder how many of you have ever tried to do animation on anything.  It's not an easy thing to do.  Sometimes you have to do things that maybe might look wrong to the average person just to give it a working model.


When I started doing animation in 3d, it was a SPARC box...so about 2 decades ago. Before VGA was patented by IBM...just for reference. I've edited books about 3d in English, Dutch, German, French, and Spanish.   I feel pretty qualified to talk about walk cycles.

What I see is a bunch of younger people having to have something to say and pick apart a good game.


Yeah...not so much.  Also, nobody here is "picking apart the game", we're discussing technical merits, which is a perfectly logical thing to use the forum to do.  Until you, and a few other people felt it necessary to come in and scream and yell about how we're kids not being loyalists and HOW DARE WE SAY ANYTHING BAD!!!111!, the conversation was on topic, civil and polite.  

See, some of us actually *are* grownups, and we can discuss things without it being an "OMG, bioware suxors, amirite!".  A criticism of a company whose products you enjoy is not a criticism of you, and there's no reason for you to jump in and defend the company or it's coders from imaginary slights.  Especially....especially when you have no knowledge of the topic area.  

Modifié par spiderfarmer, 10 janvier 2010 - 02:57 .


#165
lonelynation

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I found it funny because when you look at Morrigan when she is wearing her default clothes, you can tell she's average chested... but when she is stripped, they grow like two times and are more lower. lol

#166
Maria Caliban

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FlintlockJazz wrote...

I believe that the cook at Arl Eamonn's Denerim pad has a fat arse.

That is all.


Yes, there's a 'fat human woman' model in the game as well as a 'fat human male' model.

#167
EledraEldar

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i think woman size in game is not too extreme



Image IPB



at least not as this


#168
errant_knight

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Wow. I'll be glad when this goes to the next page so i don't have to look at that. Anyhoo. While I have some issues with the female model, I like the animations. I find them well done throughout. I particularly like it that the females don't have the booty-waving run that plagues so many games. We see real footage of males and females in combat situations and you'd be hard pressed to tell the men from the women by their movements. They move like soldiers. The females in the game mince a little bit--something a little overly delicate going on with the feet, but it's a vast improvement on female movement in many games.

#169
EledraEldar

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errant_knight wrote...

Wow. I'll be glad when this goes to the next page so i don't have to look at that. Anyhoo. While I have some issues with the female model, I like the animations. I find them well done throughout. I particularly like it that the females don't have the booty-waving run that plagues so many games. We see real footage of males and females in combat situations and you'd be hard pressed to tell the men from the women by their movements. They move like soldiers. The females in the game mince a little bit--something a little overly delicate going on with the feet, but it's a vast improvement on female movement in many games.


why?
Image IPB
ok, ok i get it, bud still some of my friend's fell jealous over this animation. i particualy not, because this huge thing give some serious health problems. im happy what nature give me. (sorry for OT)
Image IPB
back to topic - yes animation is good, some small issue, bud still good. maybe in future expansion or next DA game we see another level in good animation things.
Image IPB 

#170
miltos33

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Natural Bodies + Realistic Looks is really great. Although we have to wait for people to convert outfits and support the two mods. But If a couple of modders could do such an excellent job within a month I wonder why Bioware were not able to design better body models in six years.

#171
Guest_Bio-Boy 3000_*

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miltos33 wrote...

Natural Bodies + Realistic Looks is really great. Although we have to wait for people to convert outfits and support the two mods. But If a couple of modders could do such an excellent job within a month I wonder why Bioware were not able to design better body models in six years.


What were they doing with all that time? Probably worrying about how the other 99.99999999% of the content was all going to work together. ^_^