- TRAVEL - If you've finished DA2, you know that Seekers on important missions get around. Considering that Bioware would like DA3 to cover multiple countries, playing as a Seeker might mean having special border-jumping clearance that other characters wouldn't get.
- MAGES VS TEMPLARS - DA3 will wrap up the mage/templar conflict sparked by the events of DA2. What better character to investigate both mages and templars than a Seeker, who is historically feared by both?
- CHANTRY POLITICS - The previous games touched on the Chantry, but never provided much insight, which I think is part of why people were so shocked by certain relevations about Divine Justinia V in Asunder. I see a lot of ire in the fanbase towards the Chantry. What if at least some of that anger is misplaced? I'd prefer the Chantry, like all of Thedas's organizations, to come in shades of gray rather than black or white, and with what we currently know about the Chantry in the games, it's natural for fan feelings to be more negative than positive. I'd like for either that to change, or to be given a reason for the hate. As a Seeker you'd be in a perfect position to observe Chantry heirarchy and goings-on. Which leads nicely into...
- ORLAIS - It's pretty obvious that DA3 will involve Orlais to some degree, and after hearing about it through other characters I'm excited to explore Val Royeaux myself. The city would make an excellent starting point for an epic adventure, since it's the location of the Grand Cathedral, the White Spire, and home to Empress Celene.
I don't believe this to be true.
Multiple times in the games/novels, it's been pointed out how hypocritical the Chantry is in its treatment and use of magic. They harness their templars with the use of lyrium, and their mages with the use of blood magic (phylacteries). I also keep coming back to the codex entry about the Seekers of Truth that mentions a rumor that they can read minds, and the scene in Asunder where Lambert seems aware of Cole's presence even though nobody else can sense him. Is it really so difficult to believe that the Chantry's secretive special forces might include a mage or two? Forcibly drafted or otherwise? Remember that in Act 3 of DA2 Meredith doesn't give mage Hawke a choice when it comes to hunting down blood mages for her. I'm sure that sort of thing ruffles a lot of players' feathers by taking the choice out of their hands, but it makes sense in the scope of the narrative.
"If I have to play a pro-Chantry PC I'm not buying the game."
Oh, neither would I.
If Bioware only provided ONE way to play a Seeker (as a Chantry zealot) I'd consider it a failure. Part of where I'm hoping Bioware brings player choice into the equation, is how you approach your duty to the Chantry. Say that the main quest line is about infiltrating and investigating mage and templar ranks by the order of the Divine, to assess the state of the conflict. Are you doing that eagerly? Grudgingly? Looking forward to shanking some mages or templars, or perhaps both? And how important is the mission to you, compared to your relationships with your party members or perhaps personal quests of your own? Do you have your own plans for the information you gather about the war, or about the Chantry itself?
There are so very many ways to approach a Seeker protagonist. I know some people will be dissatisfied regardless, but I think the majority of players would find something that appealed to them.





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