Why the protagonist could (and should) be a Seeker in DA3
#26
Guest_sjpelkessjpeler_*
Posté 09 avril 2012 - 02:58
Guest_sjpelkessjpeler_*
A seeker for a protagonist isn't a bad idea. It all depends on the way the character is worked out/can develop in the game/starts in the game.
I can see myself as a Seeker in DA3. Struggling through my beliefs in combination with the ongoing war. The story has great potential for your main character and companions if written good and well thought off.
#27
Guest_Jasmine96_*
Posté 09 avril 2012 - 03:00
Guest_Jasmine96_*
#28
Posté 09 avril 2012 - 03:20
Being a mage did nothing for the story because they had to design the story around Hawke possibly not being a mage.Asch Lavigne wrote...
Maria Caliban wrote...
If it fits the story.
Dragon Age II would have been better if they forced you to play a mage. And I say this as someone who would have railed at the idea of being forced to play a mage. I prefer warriors.
Except that being a mage did NOTHING to the story.
Modifié par Maria Caliban, 09 avril 2012 - 03:21 .
#29
Posté 09 avril 2012 - 03:30
Maria Caliban wrote...
I'd love for the PC to be tied to a group. As in, actually tied.Eragondragonrider wrote...
I want a PC not tied to any group so I can roleplay them, but I would be opposed to a Seeker teammate.
Not, 'every dies in Act 1' so the PC never has to bother with a boss. Not an organization exists so you can run around doing whatever you want with no limitations.
I'd like to feel like the PC is part of something bigger than him or her.
+1. I want to feel like I am part of something bigger and I am not doing it solo.
#30
Guest_sjpelkessjpeler_*
Posté 09 avril 2012 - 03:32
Guest_sjpelkessjpeler_*
Maria Caliban wrote...
Being a mage did nothing for the story because they had to design the story around Hawke possibly not being a mage.Asch Lavigne wrote...
Maria Caliban wrote...
If it fits the story.
Dragon Age II would have been better if they forced you to play a mage. And I say this as someone who would have railed at the idea of being forced to play a mage. I prefer warriors.
Except that being a mage did NOTHING to the story.
This is very true. Hawke was a bit "formless" because of the fact that s/he could be a warrior/mage/rogue in DA2 without any really strong believes. If the new main character has a set basis (seeker) this could be another perspective for the in the way s/he develops in the story. It's all about how BW intend the way the story starts and develops itself.
Modifié par sjpelkessjpeler, 09 avril 2012 - 04:33 .
#31
Posté 09 avril 2012 - 03:34
What about co-op multiplayer missions with other players, since everyone is part of the Seekers?BanksHector wrote...
Maria Caliban wrote...
I'd love for the PC to be tied to a group. As in, actually tied.Eragondragonrider wrote...
I want a PC not tied to any group so I can roleplay them, but I would be opposed to a Seeker teammate.
Not, 'every dies in Act 1' so the PC never has to bother with a boss. Not an organization exists so you can run around doing whatever you want with no limitations.
I'd like to feel like the PC is part of something bigger than him or her.
+1. I want to feel like I am part of something bigger and I am not doing it solo.
#32
Posté 09 avril 2012 - 03:35
#33
Posté 09 avril 2012 - 03:41
I'd like that, but it's not what I meant.CENIC wrote...
What about co-op multiplayer missions with other players, since everyone is part of the Seekers?
In BioWare games, you're often part of an organization, but that organization is all benefit and no drawback or restriction.
Being a Spectre, for example, meant you were above the law and the Council would occasionally telephone you for a chat. Compare that to games like Splinter Cell or Alpha Protocal, where you get the feeling that you're part of something larger.
#34
Posté 09 avril 2012 - 03:48
Ha, so you'd like it if the Divine actually called out your Seeker character for something?Maria Caliban wrote...
I'd like that, but it's not what I meant.CENIC wrote...
What about co-op multiplayer missions with other players, since everyone is part of the Seekers?
In BioWare games, you're often part of an organization, but that organization is all benefit and no drawback or restriction.
Being a Spectre, for example, meant you were above the law and the Council would occasionally telephone you for a chat. Compare that to games like Splinter Cell or Alpha Protocal, where you get the feeling that you're part of something larger.
#35
Posté 09 avril 2012 - 03:55
CENIC wrote...
Ha, so you'd like it if the Divine actually called out your Seeker character for something?Maria Caliban wrote...
I'd like that, but it's not what I meant.CENIC wrote...
What about co-op multiplayer missions with other players, since everyone is part of the Seekers?
In BioWare games, you're often part of an organization, but that organization is all benefit and no drawback or restriction.
Being a Spectre, for example, meant you were above the law and the Council would occasionally telephone you for a chat. Compare that to games like Splinter Cell or Alpha Protocal, where you get the feeling that you're part of something larger.
That would be kinda fun if that happen.
#36
Posté 09 avril 2012 - 04:15
Objecting to Ashley being on the Normandy, and Anderson immidiately telling me that was his decision and not mine is one of my favorite moments in the Mass Effect trilogy.CENIC wrote...
Ha, so you'd like it if the Divine actually called out your Seeker character for something?Maria Caliban wrote...
I'd like that, but it's not what I meant.CENIC wrote...
What about co-op multiplayer missions with other players, since everyone is part of the Seekers?
In BioWare games, you're often part of an organization, but that organization is all benefit and no drawback or restriction.
Being a Spectre, for example, meant you were above the law and the Council would occasionally telephone you for a chat. Compare that to games like Splinter Cell or Alpha Protocal, where you get the feeling that you're part of something larger.
#37
Posté 09 avril 2012 - 04:23
But I'll just post the link because it's a pretty lengthy post and I doubt people would actually read it if I posted it. It's close to the bottom of the page. Like.... fourth from the bottom. I'll be happy if it's read by other posters, but meh it doesn't matter either way:
Here ya go
Bear in mind it was just a general synopsis and there would theoretically be different ways to approach the intended origin story plotline. Additionally, if I said something that makes it seem like one choice from Origins was supposed to be the "always canon" choice, it was because I was typing a lot and wanted to hurry it up.
Though I would like the Dagna choice to always happen. That was an interesting development.
Modifié par The Ethereal Writer Redux, 09 avril 2012 - 04:28 .
#38
Posté 09 avril 2012 - 04:41
Multiple races, a different origin story depending on race/class, unique racial VA, and playable Kossith? This is like, my dream scenario for DA3.The Ethereal Writer Redux wrote...
I'm highly tempted to post my origin stories idea that related to becoming a Seeker.
But I'll just post the link because it's a pretty lengthy post and I doubt people would actually read it if I posted it. It's close to the bottom of the page. Like.... fourth from the bottom. I'll be happy if it's read by other posters, but meh it doesn't matter either way:
Here ya go
Bear in mind it was just a general synopsis and there would theoretically be different ways to approach the intended origin story plotline. Additionally, if I said something that makes it seem like one choice from Origins was supposed to be the "always canon" choice, it was because I was typing a lot and wanted to hurry it up.
Though I would like the Dagna choice to always happen. That was an interesting development.
...and I'm trying not to get my hopes up.
Even if we have a human-only protagonist again, being a Seeker recruit with a French accent will ease my pain.
#39
Posté 09 avril 2012 - 04:50
#40
Posté 09 avril 2012 - 04:52
Wardens were neutral tothe point of accepting blood mages. And seekers got not only preset faith, but preset loyalty.
I imagine how nice it would look in story:
I am a Seeker that defiled Andraste's body, slaughtered priestesses and allied with blood mages. Also, I worked tiressly to undo everything the Divine stand for and assisted in escalation of the war. what a wonderful story we'll have
Overall that follows what DA2 stood for: linear gameplay, pre-defined everything, no choices that matter. I bet we'll get one ending as well, should BioWare shove seekers to our throats
#41
Posté 09 avril 2012 - 04:55
Cultist wrote...
The very idea is disgusting.
Wardens were neutral tothe point of accepting blood mages. And seekers got not only preset faith, but preset loyalty.
I imagine how nice it would look in story:
I am a Seeker that defiled Andraste's body, slaughtered priestesses and allied with blood mages. Also, I worked tiressly to undo everything the Divine stand for and assisted in escalation of the war. what a wonderful story we'll have
Overall that follows what DA2 stood for: linear gameplay, pre-defined everything, no choices that matter. I bet we'll get one ending as well, should BioWare shove seekers to our throats
Yeah, the more you think about it, the more it seems like a bad idea. The Seekers are like the Marines of the Divine, or so it seems from what we know. To even get in, you'd almost certainly have to prove that you're a devout member of the Orlesian Chantry beforehand. I have a hard time believing that they just recruit random heathens off the street and just hope that they picked a devout Andrastian.
#42
Posté 09 avril 2012 - 05:02
Cultist wrote...
The very idea is disgusting.
Wardens were neutral tothe point of accepting blood mages. And seekers got not only preset faith, but preset loyalty.
I imagine how nice it would look in story:
I am a Seeker that defiled Andraste's body, slaughtered priestesses and allied with blood mages. Also, I worked tiressly to undo everything the Divine stand for and assisted in escalation of the war. what a wonderful story we'll have
Overall that follows what DA2 stood for: linear gameplay, pre-defined everything, no choices that matter. I bet we'll get one ending as well, should BioWare shove seekers to our throats
1) Assuming the Seekers that recruit the PC are Cassandra's/Leliana's crew in direct service to Divine Justinia V -- the one that is pro-mage -- then a Mage Seeker makes complete sense.
2) Being a blood mage Seeker could easily be accounted for by having you cast out of the group, wherein you continue the story on your own, losing certain allies due to their beliefs and maybe gaining new ones. Alternatively, have the group you've allied yourself with say "Whatever it takes to restore order". The Chantry is hypocritical on its stance towards blood magic. I could easily see them saying that it's allowed -- albeit somewhat disdained -- so long as you don't do the more malevolent aspects like sacrificing your allies or mind controlling your allies or raising the dead.
3) Assuming that DA3 will be linear because of what group the PC belongs to is pretty absurd. DAII should've had divergent paths dependent on the choice made earlier, but it didn't. Admittedly, my hopes for the DAIII story being that of a divergent path with game-changing choices that are wrapped up neatly in-game and make the need for importing them into future games is very low, but I wouldn't go so far as to say that being a Seeker is what's going to lead to a linear story.
4) I think everyone can predict how DA3 will end: Qunari invasion. So you could easily play a character that decides to switch sides from the pro-mage group to the pro-Templar group, wherein come endgame everyone basically says "****, the Qunari are coming." and they join together to defeat the group. And for those thinking "Why would a mage side with the Templars during the game?!", well I've got one word: Loyalist.
The definition of what a Loyalist thinks can be broadly applied to mean the Templars are right or the Divine -- who is the Chantry -- is right. But a true Loyalist would be loyal to the Divine.
Modifié par The Ethereal Writer Redux, 09 avril 2012 - 05:16 .
#43
Guest_Puddi III_*
Posté 09 avril 2012 - 05:09
Guest_Puddi III_*
#44
Posté 09 avril 2012 - 05:13
Filament wrote...
I thought DA3 was going to end with a dragon invasion.
Both. The Qunari will invade Thedas while riding Dragons.
#45
Guest_sjpelkessjpeler_*
Posté 09 avril 2012 - 05:16
Guest_sjpelkessjpeler_*
Cultist wrote...
The very idea is disgusting.
Wardens were neutral tothe point of accepting blood mages. And seekers got not only preset faith, but preset loyalty.
I imagine how nice it would look in story:
I am a Seeker that defiled Andraste's body, slaughtered priestesses and allied with blood mages. Also, I worked tiressly to undo everything the Divine stand for and assisted in escalation of the war. what a wonderful story we'll have
Overall that follows what DA2 stood for: linear gameplay, pre-defined everything, no choices that matter. I bet we'll get one ending as well, should BioWare shove seekers to our throats
Are you sure that a seeker is preset that way?
Maybe BW will let you make a choice here. You can be a seeker "that has lost his faith" and does things s/he in a way that s/he relates to or you can be the opposite one that still has faith in all that a seeker stands for.
The seekers aren't that defined I think. They took sides with the divine and thus the Andrastian believe but it was an alliance, and those can break.
#46
Posté 09 avril 2012 - 05:17
The seekers aren't that defined I think. They took sides with the divine and thus the Andrastian believe but it was an alliance, and those can break.
From what I'm led to believe, the Seekers are just as fractured as the Templars. Some have sided with the Divine while others sided with the New Inquisition.
#47
Posté 09 avril 2012 - 05:33
But seriously though, I could see it working. Maybe you get the option to become a seeker later on in the game, or a Templar etc.
Modifié par LolaLei, 09 avril 2012 - 05:35 .
#48
Posté 09 avril 2012 - 05:34
#49
Posté 09 avril 2012 - 05:38
It's amazing how everything you don't want is tied into DA II and was the thing that ruined the game for you.Cultist wrote...
Overall that follows what DA2 stood for: linear gameplay, pre-defined everything, no choices that matter. I bet we'll get one ending as well, should BioWare shove seekers to our throats
I don't recall being forced to join any organization in DA II and follow their goals. Do you want to know a game that made me do that? Dragon Age: Origins.
Modifié par Maria Caliban, 09 avril 2012 - 05:39 .
#50
Posté 09 avril 2012 - 05:43
Maria Caliban wrote...
It's amazing how everything you don't want is tied into DA II and was the thing that ruined the game for you.Cultist wrote...
Overall that follows what DA2 stood for: linear gameplay, pre-defined everything, no choices that matter. I bet we'll get one ending as well, should BioWare shove seekers to our throats
I don't recall being forced to join any organization in DA II and follow their goals. Do you want to know a game that made me do that? Dragon Age: Origins.
Yeah but the whole Grey Warden thing was for the greater good. I think you should be given the option later in the game if you want to become a seeker, or a templar, Grey Warden etc or just stay as you are.





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