The main problem IMO is that if you make the protagonist a Seeker AND allow the player to have ''change of heart'', you would have already assumed that the character willingly joined them in the first place and thus agreed with the Seekers once -> you make choice for the player, he does not feel free and does not like it.
I think it's exactly like having the protagonist be a templar. It implies that the character sided with them before, and it makes the player feel like it is not is character.
If I understood well, the Seekers are nothing like the Wardens. They are presented like half-legends (I'm thinking about the codex in the hanged-man), some sort of elite whereas the Warden, as they have to fight something way bigger in term of scale, have to privilege quantity above beliefs etc. The Seekers are fewer.
I didn't understood that the Seekers exist to keep order in Thedas but rather to serve the Chantry: they take their orders from the Divine after all.
Thus, as an elite serving the Chantry leader directly, the Seekers would be stupid to hire someone against the Chantry or even just not Andrastian. I don't know if the comparisons are relevant but I think it would be like the MI6 recruiting Captain America or the Council (or whatever the 3 aliens ruling the citadel in ME1 are called) asking Wrex to become a specter: their personal interests could go against the institutions they are working for, which cannot be allowed when you are this important.
I hope I have been clear enough in my explainations, please excuse me if I have not.
Edit: I have never read Asunder nor played the Sebastian DLC, so maybe the way I picture the Seeker is mistaken but my point is that forcing the player into being a Seeker or joining them (like with the Wardens) would make the character be (or have been) Andrastian and lawful to the Chantry, making assumption about my character that are not coherent with the way Dragon Age games are done.
Modifié par klebaart, 09 avril 2012 - 05:22 .