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Salarian Infiltrator Build: The Ultimate STG Operative Revamped


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#1
Crimson Vanguard

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Because Shotgun Infiltrator is OP so Bioware deciede to nerf Sniper Infiltrator, I have to revamp my Salarian Infiltrator build. All the buff to high end Sniper Rifle make a huge change for all Sniper build and SI as well.

B.U.I.L.D

6/6/6/6/0 The Death Eye Build AKA: Sniper
TC: Damage/Duration, Recharge Speed, Sniper Damage
PM: Damage, Damage Taken, Damage
ED: Damage (necessary in order to strip shield of small infantries<_<), Drain, Armor Boost
SO: Weapon Damage, HeadShot, Weapon Damage (depends on your playstyle)
Why no Fitness? In my opinion everything in Gold can strip your shield in 1-2 seconds so no point in putting any point to Fitness and btw you got ED its your life saver.

6/5/6/5/4 All around Sniper
TC same as above
PM take off rank 6 to invest in Fitness
ED same as above
SO take off rank 6 to invest in Fitness
Fitness: Durability


4/6/6/6/4 Saber Build/Shotgunner Build
TC: Damage/Duration (depends on you)
PM: Same as above
ED: Same as above
SO: Same as above
Fitness: Melee. LMAO are you really gonna pick it? Seriously pick Durability

For all builds you can always take off rank 6 Proximity Mine and invest in Fitness if it suits you

Power Using (IMPORTANT)

Don't ED biotic-primed enemies :innocent: use Proximity Mine instead. Proximity Mine is very useful, 20% more damage = OMG.

W.E.A.P.O.N

Main: Why Sniper Rifle? Because I freaking love Sniper Rifle even though shieldgate **** single shot SR so bad, its not much a problem for SI. With the new mods from Retaliation and high end sniper rifle buff, some sniper rifles are a formidable tool in SI hands now.

Mantis 6/10: A decent lightweight sniper rifle for new people or the unlucky one. Pick a sidearm for Shepard sake. 
Recommend Mod: HVB + TS
Pro: Lightweight, Able to pop head of non-shielded infrantry in 1 hit, extremely easy to acquire and upgrade.
Cons: It's a common weapon so don't expect too much.

Widow 7.5/10: My favorite before the rise of Shotgun. Think of her as a scoped Claymore but minus shieldgate penetration. 
Recommend Mod: HVB + TS
Pro: Built-in penetration. Sheer Power.
Cons: Heavy and hard to use.

Valiant 9/10: A tool of Mass Head Popping in the right hand. 
Recommend Mod: HVB + TS
Pro: High DPS when couple with TC, Lighweight.
Cons: Crap in the wrong hand, extremely hard to acquire and upgrade.

Black Widow 10/10: A mix between Valiant and Widow. The result is a beast that stronger than Valiant and faster than Widow. 
Recommed Mod: HVB + TS
Pro: Extremely High DPS in the right hand, the fan-favorite, built in AP (not as strong as Widow though).
Cons: Heavyyyyyyyyyy, weaker damage pershot than a Widow and harder to use than a Valiant.

Javelin 9.5/10: How to describe this one? A freaking scoped cannon with thermal vision that shoot condensed particle beams which can pierce through almost anything. Its a monster.
Recommed Mod: HVB + SA
Pro: Holy **** its power, Wallhax, see through smoke and cloaked enemies, sexy design.
Cons: OMG im carrying a krogan in my hands, the short charge time before shoot can ruin your moments, low ammo capacity.

Kishock Harpoon 9/10: Its whaling time. Only use it if you are host.
Recommend Mod: EB + ES/SA
Pro: It bypasses Shieldgate, It does DOT, its scope doesn't zoom as much as other sniper rifle
Cons: It sucks if you play off-host. It needs to be charged in order to deal maximum damage

Krysae 6.5/10: It was labeled as god, it was called an abomination, it was dragged down from heaven, but its still good. But you really need a side arm for this one.
Recommend Mod: EB + SA
Pro: AOE splash damage, easy to aim, easy to hit, it stuns Phantom
Cons: Slow ROF made it somewhat inferior.

Saber: 9/10: Pseudo-Sniper Rifle or a scopeless sniper rifle.
Recommend Mod: AP/Scope/Extended Barrel/Extended Clip << pick 2 that fits your playstyle
Pro: Big clip, no hipfire penalty and can use for 4/6/6/6/4 build.
Cons: No scope, sometimes inaccuracy if hipfired.

Viper 7.5/10: The poor man Valiant, remember to pick a sidearm.
Recommend Mod: HVB + AP
Pro: Really Lightweight, capable to pop head in 1 shot. Huge clip
Cons: Slow ROF, lack punching capacity

Raptor 5/10: Forget the Nemesis's Raptor, its nothing near that
Recommend Mod: HVB + TS
Pro: Lightweight, Rapid Fire so shieldgate is not a problem
Cons: It lacks power to punch through Bosses, its a semi-auto despises its high ROF, yes even higher than Indra which is a waste of its potential.

Indra 8.5/10: A scoped Harrier sort of
Recommend Mod: HVB + TS
Pro: Lightweight, High capacity, big clip
Cons: Its damage per shot is kinda weak plus the recoil.

Collector Sniper Rifle 10/10: It's a beam rifle, use with Incendiary Ammo to create a doomday device.
Recommend Mod: HVB/EB + AP
Pro: Its damage in burst shot is pretty good, its constant damage is semi-crazy
Cons: Watch your ammo

Other Weapons/Sidearm: Shotgun lovers rejoice=] Just kidding its more than just shotgun

Claymore 8.5/10: Its a scopeless sniper rifle that penetrate shieldgate
Recommend Mod: Smart Choke + HVB
Pro: Its power when coupled with reload canceling is tremendous, It penetrates shieldgate
Cons: Need quite skill to use it, quite heavy

Wraith 9.5/10: Its a double barrel shogun (kinda)
Recommend Mod: Smart Choke + HVB
Pro: Damn good damage and highly accurate
Cons: Slow ROF and hard to acquire

Geth Plasma Shotgun 10/10: The triple pellets of doom
Recommend Mod: EB + Spare Ammo
Pro: It ignores armor penalty, it penetratres shieldgate, it can home into target.
Cons: Need to charge, need lock-on in order to achieve maximum damage.

Crusader 6/10: A scopeless Black Widow with higher ROF and bigger clip
Recommend Mod: EB + Spare Ammo/AP
Pro: It can penetrates 0.5m cover, its damage is similar to Black Widow, its the most accuracy shotgun (no spread).
Cons: No Shieldgate penetration, quite hard to use, heavy.

Reegar Carbine 9/10: Electricity thrower, melt all the things
Recommend Mod: EB + AP
Pro: High DPS, X2 damage agaisnt shield/barrier, really good in CQC.
Cons: 50% damage against armor, the range made me laugh.

Piranha 8/10: The Usas-12 of Mass Effect 3
Recommend Mod: Choke/EB (use EB if you only plan to use it for CQC) + AP mod
Pro: Really light for its power. High DPS. Tear through Atlas like paper
Cons: Accuracy why? Its nowhere good as Reegar in CQC

Scorpion 10/10: Peekaboom
Recommend Mod: Extended Clip + EB
Pro: Phantom? **** please. Group of enemies? **** Please. Salarian Design.
Cons: Not good against bosses.

Carnifex 7/10: This thing killed our beloved Marauder Shield and Illusive Man
Mod: AP + EB
Pro: Lightweight and good damage
Cons: You can't aim for the head? Choose something else

Paladin 8/10: Carnifex's bigger brother
Recommend Mod: Extended Clip + AP/EB
Pro: Its power as a Pistol
Cons: Wait its a 3 shot?

Talon 9/10: A shotgun disguises as pistol
Recommend Mod: Scope (for quickscopper, it helps tighten your spread) or Extended Barrel + AP
Pro: 150% damage against Shield/Barrier, It ignores Shieldgate
Cons: It shoots pellets so expect the accuracy.

Hurricane 8.5/10: Its a hurricane that tear through flesh
Recommend Mod: Heat Sink/Extended Clip + EB/AP (use AP if you want to use it for boss killing)
Pro: Its DPS
Cons: Recoil why? Accuracy why?

Cerberus Harrier 9.5/10: Full-auto Mattock
Recommend Mod: Extended Clip/AP mod/Extended Barrel. Pick 2
Pro: Its accuracy as an auto weapon, good DPS
Cons: Where is my ammo.

Falcon 8/10: A grenade launcher
Recommend Mod: Extended Clip + EB
Pro: It stuns group of enemies as well as Phantom, it can bounce =]
Cons: Slow ROF, doesnt do much against armor

Eagle 
∞/10: Behold the almighty Eagle, tremble in front of its presence
Recommend Mod: EB + AP
Pro: Its the Eagle
Cons: Eagle has no weakness

Locust 
∞/10: It eats through enemies like locusts eat through field
Recommend Mod: EB + Extended Clip
Pro: Its the mother****ing Locust what you expect?
Cons: What?

G.E.A.R:

Engineering Kit/Barrage Upgrade/Weapon Amp/Operative

S.T.R.A.T.E.G.Y

For hardhitting weapons (Widow, Black Widow, Javelin) don't use AP mod and AP ammo together (Use Drill if you want extra piercing)

Carry 2 weapons that are different. Don't carry 2 long range weapons or 2 short range weapons

Switch weapons frequently. Don't use a Widow to fight a Phantom up close.

Use proximity mine to combo tech with your teammate.

B.O.N.U.S

Image IPB

Modifié par Crimson Vanguard, 19 janvier 2013 - 12:06 .


#2
Crimson Vanguard

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bump

Modifié par Crimson Vanguard, 08 avril 2012 - 11:49 .


#3
Asilos S A T AN

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Hey man, this is really good. how do i link you into my post (im trying to make it a compilation of great ideas for the infiltrator) for the Salarian.

#4
Crimson Vanguard

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copy it to your signature like mine

#5
BloodClaw95

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What build do you suggest for a Salarian Infiltrator with a Geth Plasma Shotgun?

#6
Crimson Vanguard

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nah i prefer my trusty head popper over those filthy pellets shooter >:). Just joking take TC to lv 5 dont take lv 6. take ED radius if u want bc shotgun can bleed through shield. Proximity mine is recommend bc of the 20% damage increase

#7
Quxorda

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Crimson Vanguard wrote...

nah i prefer my trusty head popper over those filthy pellets shooter >:). Just joking take TC to lv 5 dont take lv 6. take ED radius if u want bc shotgun can bleed through shield. Proximity mine is recommend bc of the 20% damage increase


One Power evolve for TC is really quite useful for a shotgun build since droping cloak can be dangerous. And really what else are you going to put those 6 points in anyway. first 3 levels of fitness? /shrug.

#8
Dorje Sylas

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Just unlocked the SI finally, good timing as I was unsure of where to take it.

I would agree about the L6 "One Power" branch of TC for shotgun use. It actually works quite well with a cryo blasting human with a GPS.

This does a few things, #1 you can use mine or drain without breaking cloak so you can be assure of some use. #2 you can even do both, mine, drain, and quickly shoot. A big draw back to cloaking is not getting shield regen. In this style you use ED while cloaked and on the run to get some back.

Defiantly a bit more risky the head popping, but fun.

Modifié par Dorje Sylas, 09 avril 2012 - 04:04 .


#9
Crimson Vanguard

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You can take the TC lv 6 if u want but since i dont play Infiltrator shotgun much so it just my opinion

#10
peddroelm

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 I'll drop this here too 

On gold Mantis X , Widow I & Javelin I kill ALL non bosses with 1 (or 2) BODY shot(s) from cloak (mantis x needs a headshot to remove GethPyro shield)  (you will need 2 shots vs "protected" enemies - shield//barrier) ..With those weapons you ALMOST NEVER need to risk missing head shots  (Geth Prime is the exception ...)

Viper X, Valian I , Black Widow -   kill ALL non bosses with 1 (or 2) HEAD shot(s) from cloak   (you will need 2 shots vs "protected" enemies - shield//barrier (Viper X needs 2 shots for Geth Pyro shield or consumables)) ..Whith those weapons you ARE FORCED TO ALWAYS GO FOR THE HEAD SHOT .... They can get 3 shots with cloak bonus and thus all can kill more mooks per cloak cycle than the single shot version - BUT ONLY IF YOU  CAN SCORE HEAD SHOTS CONSITENTLY .... Black Widow wil also out DPS the single shot weapons vs bosses - banshee, atlas, prime...


TL-DR
So the one shot sniper rifles take less skill (body shots) to be effective {Aiming for the head is an unnecessary risk } while the elite infiltrators can get more mileage of the semi auto-versions - but only if they have godly head shot spam ...


the math -The sniper rifles of ME3 

Modifié par peddroelmz, 09 avril 2012 - 04:52 .


#11
Pizzasoup

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Question: How do you keep yourself safe from the trash mobs? I see people dropping Fitness a lot and I was wondering how you tend to keep yourself out of fire from unshielded enemies.

#12
Crimson Vanguard

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Taking cover. You can cloak doesnt mean you can stand out there and be a target dummy

#13
Guest_lightsnow13_*

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Crimson Vanguard wrote...
Power 6/6/6/6/0
TC: Damage, Recharge Speed, Sniper Damage
PM: Radius, Damage Taken, Recharge Speed
ED: Damage (necessary in order to strip shield of small infrantries<_<), Drain, Armor Boost
SO: Weapon Damage, HeadShot, Sniper Rifle/Weapon Damage (depends on your playstyle)
Why no Fitness? In my opinion everything in Gold can strip your shield in 1-2 seconds so no point in putting any point to Fitness and btw you got ED its your life saver.


Personally, I went with area energy drain and speced rank 6 into damage. The armor boost only applies when fighting against synthetics - meaning it'll be useless unless you fight geth, or atlas. Plus, the area drain has actually been able to let me kill a pesky phantom or two when they were hanging around an atlas - letting people tech combo off of it.

As for the fitness, does it really not make much of a difference? I feel like even the small amount can keep you alive long enough to run away or cloak. I didn't put a point in PM rank 6 (I'm using it mostly for the debuff) and instead put the points into fitness. So far it's a fantastic build.

#14
RazRei

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I was reading your AP vs Warp vs other and this thread has a bit more info

http://social.biowar...11152573-1.html

So for a sniper I would personally take Warp > the other.

#15
Crimson Vanguard

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Warp ammo: Team Player. AP ammo: The crazy sniper guy that shoots through the walls

#16
Felonious_Monk

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Thank you for putting this together, it looks helpful. I'm curious, though -- why not disruptor ammo versus the Geth?

Edit: Never Mind, I forgot that it no longer grants a bonus against synthetics.

Modifié par Felonious_Monk, 09 avril 2012 - 05:00 .


#17
mr_afk

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For prox mine and energy drain there's no point going recharge speed since cooldowns don't matter when you hitchhike on cloaks cooldown.

If you're not putting anything into fitness it's better to go for the damage evolutions instead of recharge speed. Higher damage (which should be further boosted by 90% from cloak and 20% by damage taken from previous mines) is alway useful for taking down larger enemies faster.


Also, energy drain is still useful when shields are full/against unarmoured enemies as it stuns them, setting them up for a headshot.

Modifié par mr_afk, 09 avril 2012 - 05:16 .


#18
Crimson Vanguard

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ED is necessary but over abused will annoy your biotic teammate. I have seen many SI fck up their teammate biotic combo by spamming ED on Atlas when PM deal more damage than that.

#19
peddroelm

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Crimson Vanguard wrote...

Warp ammo: Team Player. AP ammo: The crazy sniper guy that shoots through the walls


The Armor weakening effect from Warp does not effect squadmates

 Tested in SP  - fire shot with warp ammo vs armor , switched ammo power (disruptor ammo vs armor) and fired second shot ...
 First shot got the weakening effect .. Second shot did not ...

#20
Ashen One

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Telling people to equip an AP mod on the Widow is terrible advice, as the Widow has AP by default and the mod actually grants armor penetration at reduced damage.

#21
Crimson Vanguard

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AP ammo on Widow with AP mod allow u to punch through multiple covers and Atlas armor with ease

#22
Grimy Bunyip

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I still prefer pistol builds.
but we've been over this.

are you on origin? add me and lets settle this at some point :P
OID is either morionicidiot or grimy_bunyip depending on how the ID update thing is going.

Modifié par Grimy Bunyip, 09 avril 2012 - 05:40 .


#23
jaDanger

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Hey ashen, the ap mod Does not reduce damage. The reduction percent refers to the damage only when passing through cover. You get the same reduction with the inherent bonuses if you are shooting through walls.

#24
Sabbatine

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Crimson Vanguard wrote...

Why no Fitness? In my opinion everything in Gold can strip your shield in 1-2 seconds so no point in putting any point to Fitness and btw you got ED its your life saver.


This is a terrible rationalization for not getting fitness.  You might as well claim that you don't need health or shields at all because you can be killed so quickly.  You also forgot to mention that the more shields you have total the more effective ED's shield recharge is.

Ultimately it is a matter of preference, but I'd rather have a few more seconds of protection from enemies like cannibals and marauders than a skill like proximity mine especially since I'm reliant on tactical cloak for my damage (And get a lot more damage from cloak than I would from proximity mine).

Crimson Vanguard wrote... 

If a Phantom approach you dont ED if her barrier still full, aim for the head and then launch your mine, it will strip her barrier and force her into cover, then you can finish her off by shooting through cover.


This is pretty situational.  If she's close enough to shoot you, you almost always want to use ED.  If she's at longer range it is optional depending on whether your shields are damaged or not.  Also, if anyone is using a multi shot sniper rifle like the valiant or black widow then you almost always want to use it at any range to get a little additional damage and some potential aoe damage.

Crimson Vanguard wrote... 

Weapon
Mantis V-X 2.5/5 a decent lightweight sniper rifle for new people or the unlucky one. Pro: Lightweight, Able to pop head of non-shielded infrantry in 1 hit. Cons: Pity Damage against big unit. Recommend Mod: AP, Extended Barrel


You forgot one more pro about the mantis... it is extremely easy to get to level 10 and a level 10 mantis is very good.

Crimson Vanguard wrote... 

Valiant I 4/5: A tool of Mass Head Popping in the right hand. Pro: High DPS when couple with TC, Lighweight Cons: Crap in the wrong hand, extremely hard to upgrade. Recommend Mod: AP, Extended Barrel


Is the 4/5 your equivilent to rating the weapon?  This thing is far superior to the mantis and widow.  To put that in perspective, I would (and do) use a Valiant 1 over a Widow 10.  Sometimes using this thing feels like cheating you can cause so much destruction with it.

You also forgot a few things that should go into the "pro" category.

1.  Reload time.  You can reload a valiant 4 times in the same amount of time it takes to reload the widow once.

2.  3 round magazine.  Each shot does less damage than a widow, but this allows you to be more efficient at killing weaker enemies... I always cringed when I used a widow to blow off an assault trooper's head but with this thing it's no problem.  This gives you a little breathing room if you miss a shot as well.  Most importantly though this greatly increases your versatility.

Very frequently I'll see a shielded enemy in cover I know I can pierce so I fire off one shot that hits the target through the cover and causes them to stumble backwards out of cover, hit them with an energy drain to destroy shields as soon as the cover isn't protecting them, and then hit them with pretty easy headshot as they are just coming out of their initial stumble animation.  This entire chain of events takes maybe a second and a half.

3.  Spare ammo.  Comparatively speaking this weapon has about the same number of spare clips as a low level unmodded widow (widow has ~10 reloads worth of shots (10 shots) and the valiant also has ~10 reloads worth of shots (30 shots, three per thermal clip) but the valiant lets you spread your shots around allowing you to be more effective for a longer period of time.

4.  Virtually no scope recoil and a refire rate that falls somewhere in between a viper and a raptor allowing you to be extremely accurate even while rapidly firing.

Crimson Vanguard wrote... 

Black Widow 4/5: A mix between Valiant and Widow. The result is a beast that stronger than Valiant and faster than Widow. Pro: Extremely High DPS in the right hand, the fan-favorite. Cons: Heavyyyyyyyyyy, Extremely Frustrated to upgrade, Weaker damage pershot than a Widow and harder to use than a Valiant. Recommed Mod: AP/Spare Ammo, Extended Barrel


The black widow has armor penetration built into it just like the widow does, forgot that in your pro section.


 

Crimson Vanguard wrote... 

Ammo Power: AP ammo, Incendinary Ammo 5/5: Penetrate moar/Burn burn. Warp Ammo 4.5/5 meh its never bad to help your biotic teammate take out the big dudes.


There was a discussion a while back and the general finding was that the ammo type that provides the most raw damage boost for snipers (particularly ones using single shot rifles) comes from warp ammo.  Incendiary might be a little better for players using a valiant or black widow because the enemy will often be left alive after the first shot hits letting the incendiary ammo actually do some burn damage.  With a widow/javelin the whole point is killing the enemy outright and against targets that can take a hit the burn damage is less likely to reduce the number of shots required to kill.

#25
Crimson Vanguard

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I love AP ammo because of the crazy penetration though. I can shoot through multiple covers with it. Besides the Widow is mainly for taking out heavy enemies. I gave the Valiant 4/5 overall bc its hard to acquire, it requires you to line up headshot for maximum damage and it lacks AP. The BW has AP but its capability is only half of the widow and its harder to line up headshot compare to the valiant bc of the recoil.

The widow is pretty good bc u can 1 hit weak nonshield enemies by hitting its torso only, while valiant cant do that. But in a match when u are a crowd controller like vs Geth, the Valiant is better.

About the reload time, dont forget that u can do a reload cancel with power or medi gel

Modifié par Crimson Vanguard, 09 avril 2012 - 07:02 .