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I hope the Extended cut also alters the EMS/Galactic Readiness score


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#1
FJVP

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 I don't like playing MP and I certainly don't want to meta-game just so I can get a glimpse of hope for my Shepard possibly surviving. Please BW, increase the EMS to be at least 75% of your total war assets, otherwise this DLC will still be a waste of time for those who don't like to play MP and want to get the "best" ending.

#2
lordnyx1

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Off topic but love the avatar op.

on topic, xbox pc and probably ps3 shouldn't have to much of a problem to just mod that problem away by either increasing your war assets or the gr...

#3
Freckle Face

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Absolutely agree with OP... I have no interest in MP and I don't think I should have to play it in order to get the "Shepard lives" ending. I'd be totally ok if you had to get an extremely high EMS (aka do pretty much every single thing in the game right) from single player, but I think it's messed up that you literally can't get that ending unless you play quite a bit of multiplayer.

#4
kalasaurus

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Or just remove the "Galactic Readiness" concept completely. Promoting classes seems like a fair way to increase EMS without forcing you to play MP. Why not just keep that?

Modifié par GlassElephant, 09 avril 2012 - 12:36 .


#5
NinePointer

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I'm pretty sure you don't need MP for the best ending. MP increases Galactic Readiness which in turn for the Single Player it gives you extra EMS. However if you do every side quest in the game and get all war assets your EMS should be like 7000 without ANY MP and you only need high EMS for the best ending.

Modifié par NinePointer, 09 avril 2012 - 12:37 .


#6
kalasaurus

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NinePointer wrote...

I'm pretty sure you don't need MP for the best ending. MP increases Galactic Readiness which in turn for the Single Player it gives you so extra EMS. However if you do every side quest in the game and get all war assets your EMS should be like 7000 without ANY MP and you only need high EMS for the best ending.


If you don't play MP, your Galactic Readiness cuts your TMS by 50% in your EMS.  So, even if you had 7000 TMS, your EMS would only be 3500.

#7
xsamplexample

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I hope that extended cut is just a series of HD cutscenes, based off your collected assets. How well these assets do should depend on your readiness score. It would add a lot of meaning to the MP, as well as give people the payoff they are looking for. It would also give some realistic closure to the war.

#8
FJVP

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lordnyx1 wrote...

Off topic but love the avatar op.

on topic, xbox pc and probably ps3 shouldn't have to much of a problem to just mod that problem away by either increasing your war assets or the gr...


Thanks I was lucky to find it :D  And I was not aware that you could change the EMS by modding. I thought you could only change your choices of the previous games? Still, I don't really like cheating, especially on something that can nullify any choices that you previously made.

NinePointer wrote...

I'm pretty sure you don't need MP for the best ending. MP increases Galactic Readiness which in turn for the Single Player it gives you extra EMS. However if you do every side quest in the game and get all war assets your EMS should be like 7000 without ANY MP and you only need high EMS for the best ending.

 

Without MP your galactic readiness stays at 50% which in turn halves your EMS. So if you had 7000 galactic score your EMS will only be 3500. You need at least 4000 or 5000 to get the Shepard lives scene, which is not possible to get in the game.

#9
sth88

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This would definitely be nice, but it's also definitely low on what I would consider should be priorities for the EC.

#10
NinePointer

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GlassElephant wrote...

NinePointer wrote...

I'm pretty sure you don't need MP for the best ending. MP increases Galactic Readiness which in turn for the Single Player it gives you so extra EMS. However if you do every side quest in the game and get all war assets your EMS should be like 7000 without ANY MP and you only need high EMS for the best ending.


If you don't play MP, your Galactic Readiness cuts your TMS by 50% in your EMS.  So, even if you had 7000 TMS, your EMS would only be 3500.



I had 50% readiness in one playthrough and still had around 5.5 to 6k EMS. Whats the score you need when the green bar is full? I'm pretty sure that's all that matters is filling that bar.

#11
MrGone

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At this point, the goal of the Readiness - to promote MP - has been met. The MP is taking on a life of its own and growing popular. Good for it.

However, now it's just going to hurt the game in the long run. If ten years from now, someone picks up ME3 and can't get 100% readiness because servers are down, then hey, sucks to be them!

So I say either remove it, or include some sort of minigame to allow us to raise it in SP.

#12
FJVP

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sth88 wrote...

This would definitely be nice, but it's also definitely low on what I would consider should be priorities for the EC.


Many poeple just wish to see if their Shepard lives or not in the Destroy ending with enough EMS. People that don't play MP won't be able to get that scene, thus the DLC will be useless for them.

#13
NinePointer

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MrGone wrote...

At this point, the goal of the Readiness - to promote MP - has been met. The MP is taking on a life of its own and growing popular. Good for it.

However, now it's just going to hurt the game in the long run. If ten years from now, someone picks up ME3 and can't get 100% readiness because servers are down, then hey, sucks to be them!

So I say either remove it, or include some sort of minigame to allow us to raise it in SP.




Yeah same for ME2 with the Cerberus Network. It's a crappy system; I can't even play the DLC unless I'm logged onto XBL.

#14
MrGone

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NinePointer wrote...

GlassElephant wrote...

NinePointer wrote...

I'm pretty sure you don't need MP for the best ending. MP increases Galactic Readiness which in turn for the Single Player it gives you so extra EMS. However if you do every side quest in the game and get all war assets your EMS should be like 7000 without ANY MP and you only need high EMS for the best ending.


If you don't play MP, your Galactic Readiness cuts your TMS by 50% in your EMS.  So, even if you had 7000 TMS, your EMS would only be 3500.



I had 50% readiness in one playthrough and still had around 5.5 to 6k EMS. Whats the score you need when the green bar is full? I'm pretty sure that's all that matters is filling that bar.


I'm pretty sure that people have proved that at that Readiness, that amount of EMS is impossible. The max Assets bring in is around or near 7k. For you to have 5k at 50% means there are 10k in game. Which is again, impossible. 

You are either forgetting your score or lying, is what I'm saying.

Or yo played like, a TON of MP to promote a bunch of characters, getting lots of extra EMS, then stopped playing for a month so it settled back down to 50% which . . . oh wait, the game hasn't been out that long.

#15
kalasaurus

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NinePointer wrote...
*snip*

I had 50% readiness in one playthrough and still had around 5.5 to 6k EMS. Whats the score you need when the green bar is full? I'm pretty sure that's all that matters is filling that bar.


You might be confusing TMS with EMS.  You can't get 5500+ EMS with 50% readiness.

#16
Tietj

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NinePointer is absolutely wrong, probably just confused (it is confusing, so it's understandable). A ray of hope for those of us for whom this is a problem is that the misleading sticky post by Jarrett Lee in the General forum has finally been taken down. Hopefully that's a sign Bioware is investigating this issue.

#17
coolbeans

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Agree with Op, this mandatory multiplayer is BS, I slogged through it to get my Shep breathes ending, but you can be damn sure my wife wont, cause she hates multiplayer, whys she being punished in her SP game for this.

#18
NinePointer

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MrGone wrote...

NinePointer wrote...

GlassElephant wrote...

NinePointer wrote...

I'm pretty sure you don't need MP for the best ending. MP increases Galactic Readiness which in turn for the Single Player it gives you so extra EMS. However if you do every side quest in the game and get all war assets your EMS should be like 7000 without ANY MP and you only need high EMS for the best ending.


If you don't play MP, your Galactic Readiness cuts your TMS by 50% in your EMS.  So, even if you had 7000 TMS, your EMS would only be 3500.



I had 50% readiness in one playthrough and still had around 5.5 to 6k EMS. Whats the score you need when the green bar is full? I'm pretty sure that's all that matters is filling that bar.


I'm pretty sure that people have proved that at that Readiness, that amount of EMS is impossible. The max Assets bring in is around or near 7k. For you to have 5k at 50% means there are 10k in game. Which is again, impossible. 

You are either forgetting your score or lying, is what I'm saying.

Or yo played like, a TON of MP to promote a bunch of characters, getting lots of extra EMS, then stopped playing for a month so it settled back down to 50% which . . . oh wait, the game hasn't been out that long.



On my first playthrough around a month ago i had promoted around 3 characters cuz you can go up like 5 levels a game until around like 16 or so as long as you get a decent score of around 70-80k. Then I stopped for a while and started a new game 2 days ago, which is almost a month later. I loaded a save near the ending with a lot of war assets and with the GR being close to 50% i still had over 5k. Maybe doing things differently gives you more EMS for stuff, like not giving the asari in the hospital a gun. *SPOILER* She Kills herself and lowers moral in the hospital lowering some of your war assets.

It's a definitely a system that needs to be fixed no doubt, but so far I haven't encountered any problems with it, but later down the line it will be a problem when they shut down their servers.

#19
NinePointer

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Also I'm pretty sure in an interview the following quote was mentioned -

"EMS = success. EMS can be maximized via collecting war assets alone, even if your Galactic Readiness is 50%."

Unless that was also a broken promise I don't know. I'm confusing myself just talking about it, lol. Off to a different thread. ^_^

Modifié par NinePointer, 09 avril 2012 - 01:00 .


#20
Freckle Face

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NinePointer wrote...

On my first playthrough around a month ago i had promoted around 3 characters cuz you can go up like 5 levels a game until around like 16 or so as long as you get a decent score of around 70-80k. Then I stopped for a while and started a new game 2 days ago, which is almost a month later. I loaded a save near the ending with a lot of war assets and with the GR being close to 50% i still had over 5k. Maybe doing things differently gives you more EMS for stuff, like not giving the asari in the hospital a gun. *SPOILER* She Kills herself and lowers moral in the hospital lowering some of your war assets.

It's a definitely a system that needs to be fixed no doubt, but so far I haven't encountered any problems with it, but later down the line it will be a problem when they shut down their servers.


Not to be rude, but you're definitely confused. I had every asset possible, completed even the smallest side missions, etc. My TMS was around 7000, but my EMS was only ~3500 (50% readiness) so I couldn't hit the amount needed for Shepard to breathe. I could get every other outcome but that, including what Bioware considers the "best ending" (synthesis).

EDIT: snipped the text pyramid

Modifié par Freckle Face, 09 avril 2012 - 01:02 .


#21
Tietj

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NinePointer, you are confusing EMS with TMS. Make sure you're looking at the bottom number, not the top one. To get the Breath scene, you need to have 4000 EMS which, if you don't play multiplayer, translates to 8000 TMS. Please, I know you're trying to help but make sure you know what you're talking about.

#22
NinePointer

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Freckle Face wrote...

NinePointer wrote...

MrGone wrote...

NinePointer wrote...

GlassElephant wrote...

NinePointer wrote...

I'm pretty sure you don't need MP for the best ending. MP increases Galactic Readiness which in turn for the Single Player it gives you so extra EMS. However if you do every side quest in the game and get all war assets your EMS should be like 7000 without ANY MP and you only need high EMS for the best ending.


If you don't play MP, your Galactic Readiness cuts your TMS by 50% in your EMS.  So, even if you had 7000 TMS, your EMS would only be 3500.



I had 50% readiness in one playthrough and still had around 5.5 to 6k EMS. Whats the score you need when the green bar is full? I'm pretty sure that's all that matters is filling that bar.


I'm pretty sure that people have proved that at that Readiness, that amount of EMS is impossible. The max Assets bring in is around or near 7k. For you to have 5k at 50% means there are 10k in game. Which is again, impossible. 

You are either forgetting your score or lying, is what I'm saying.

Or yo played like, a TON of MP to promote a bunch of characters, getting lots of extra EMS, then stopped playing for a month so it settled back down to 50% which . . . oh wait, the game hasn't been out that long.



On my first playthrough around a month ago i had promoted around 3 characters cuz you can go up like 5 levels a game until around like 16 or so as long as you get a decent score of around 70-80k. Then I stopped for a while and started a new game 2 days ago, which is almost a month later. I loaded a save near the ending with a lot of war assets and with the GR being close to 50% i still had over 5k. Maybe doing things differently gives you more EMS for stuff, like not giving the asari in the hospital a gun. *SPOILER* She Kills herself and lowers moral in the hospital lowering some of your war assets.

It's a definitely a system that needs to be fixed no doubt, but so far I haven't encountered any problems with it, but later down the line it will be a problem when they shut down their servers.


Not to be rude, but you're definitely confused. I had every asset possible, completed even the smallest side missions, etc. My TMS was around 7000, but my EMS was only ~3500 (50% readiness) so I couldn't hit the amount needed for Shepard to breathe. I could get every other outcome but that, including what Bioware considers the "best ending" (synthesis).



Maybe, how much does your GR lower every day if you don't play multiplayer, say I was at 100% and I came back a month later?

#23
Guest_Raga_*

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FJVP wrote...

 I don't like playing MP and I certainly don't want to meta-game just so I can get a glimpse of hope for my Shepard possibly surviving. Please BW, increase the EMS to be at least 75% of your total war assets, otherwise this DLC will still be a waste of time for those who don't like to play MP and want to get the "best" ending.


This.  So much this.  I cannot stress how much I want this to be the case.  It's a much, MUCH bigger issue than the ending for me.   I want to be able to access every scrap of singleplayer content by playing singleplayer and not being forced to play multiplayer, regardless of what the content actually is.  

Modifié par Ragabul the Ontarah, 09 avril 2012 - 09:16 .


#24
nitefyre410

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They won't because Bioware still believe that MP does not affect the SP - which it clearly does.
I have not problem with MP - but is should never affect the SP game - EVER. It should always be a additional feature

Modifié par nitefyre410, 09 avril 2012 - 09:17 .


#25
Aricle

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Ragabul the Ontarah wrote...

FJVP wrote...

 I don't like playing MP and I certainly don't want to meta-game just so I can get a glimpse of hope for my Shepard possibly surviving. Please BW, increase the EMS to be at least 75% of your total war assets, otherwise this DLC will still be a waste of time for those who don't like to play MP and want to get the "best" ending.


This.  So much this.  I cannot stress how much I want this to be the case.  It's a much, MUCH bigger issue than the ending for me.   I want to be able to access every scrap of singleplayer content by playing singleplayer and not being forced to play multiplayer, regardless of what the content actually is.  


I played multiplayer enough to get a 63% Galactic Readiness Score- and I did not enjoy it. I do not like needing to do something I *dislike* to get all possible endings. I second both of the above comments.