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Would you like to see a twist in the 'Extended Cut' DLC?


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#26
Kir_Prime

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No, I will not be happy with that, because I just dislike what happened and how it happened at all. Star child and etc...you know what I am talking about.

#27
Guest_iVitriol_*

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PhotonMaze wrote...

CavScout wrote...

dunre646 wrote...

iVitriol wrote...

INDOCTRINATION THEORY.


that is pretty much the only thing that redeem the ending


IT is crap.


Elaborate or **** off.

+1 Image IPB

#28
GreyLycanTrope

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Considering the last twist they gave us was starkid....no

#29
Peranor

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iVitriol wrote...

PhotonMaze wrote...

CavScout wrote...

dunre646 wrote...

iVitriol wrote...

INDOCTRINATION THEORY.


that is pretty much the only thing that redeem the ending


IT is crap.


Elaborate or **** off.

+1 Image IPB



The only theory that holds water in the long run is the Incompetence Theory

#30
PhotonMaze

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I'm actually really worried that people don't want some kind of twist.

As I said above, without a twist, the story would basically be - you find a prothean design, you build it, you gather some armies, with the crucible and some slight help from the armies the reapers are defeated..

Do people really want this as the story to the last game in the Mass Effect franchise???

I think people are scared of twists because of what happened in the original ending. Twists done well can make a story incredible. (The IT perhaps)

I atleast want more questions answered about the Reapers. There is too much mystery which I thought was going to be resolved in the actual game..

#31
xAmilli0n

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PhotonMaze wrote...

xAmilli0n wrote...

I think I've had enough twists. A straight up clarification of what we got + closure would be much appreciated.

If they go with IT, that's fine, but from what we got so far, its not looking that way (IMO). We still got several months before we find out though.


Without a twist, the story would basically be - you find a prothean design, you build it, you gather some armies, with the crucible and some slight help from the armies the reapers are defeated..

That severly lacks inspiration.. It's a really dull story which anyone could have written.


Well, I think you missed the part where you unite all of galactic civilization to achieve it.  Add the potential to end the Genophage and stop the war with the Geth.  This is the first cycle to complete and use the Crucible, a weapon who's power is completely unknown.  Shep did the impossible in order get to where things are in the end.

I get your point in wanting a twist, but there is no need oversimplify what is already there.  IT could work, and I would accept it if Bioware chose to go down that road, but it is not necessary.

#32
Guest_OrangeLazarus86_*

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Geth survive Destroy ending, because Star Child was a lying little ******.

Relays rebuilt and everyone goes back. Citadel is brought back and being restructured.

Eve gives birth to Wrex's son, Mordin. Garrus can finally relax knowing his family is safe. Liara goes back to being the Shadow Broker.

Geth assist Quarians in retaking Rannoch.

#33
Blackymir

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They just need to make it that the Starbrat is really Harbinger trying to trick Shepard into not selecting Destroy. If you select Destroy Starbrat is revealed to be Harbinger and from there cutscenes or whatever bioware has in store for clarification. If you pick Synthesis or Control you can still show Starbrat as really being Harbinger but I think more of a suttel hint letting you know that the choices here were probably not the best as they follow what The Reapers wanted Saren (Synthesis) and TIM (Control) to think all along.

#34
cutegigi

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yes. I would love to see a certain someone underwear get twisted. hard.

#35
crazychris153

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PhotonMaze wrote...

I'm actually really worried that people don't want some kind of twist.

As I said above, without a twist, the story would basically be - you find a prothean design, you build it, you gather some armies, with the crucible and some slight help from the armies the reapers are defeated..

Do people really want this as the story to the last game in the Mass Effect franchise???

I think people are scared of twists because of what happened in the original ending. Twists done well can make a story incredible. (The IT perhaps)

I atleast want more questions answered about the Reapers. There is too much mystery which I thought was going to be resolved in the actual game..


if the twist is IT then yes, otherwise NO!! the last twist screwed up the ending of the series.

#36
viperabyss

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I'd like to see the "twist" in the current ending "untwisted".

#37
Keletian2

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MAJOR
-The star child removed
-Explanation of how/why the Normandy is where it is
-Explanation of how Tali and Garrus wouldn't starve.
-Explanation of how long it would take ships to return to they're respective worlds.
-Explanation of why Shepard blindly accepted the catalysts "options" .

MINOR
-Closure on game relationships that matter; seriously **** organic vs synthetic, who changes the major goal of a game in the last 5 minutes?...just wow.
-Explanation of what the crucible did exactly, really rather not have to hear space magic ever again.
-Little more depth into what reapers are/were; are they sentient? are they just controlled? If so does that count as alive? If not do they have they're own thoughts and motivations?
-What happened when the reapers attacked the citadel, how did they move it, was anyone alive?
-Why would Reapers attack TIM if they controlled him?
-More cinematic depth of the battle for earth with all respective recruited races fighting together; after all the emotional investment I could watch hours of that battle.

Modifié par Keletian2, 09 avril 2012 - 01:41 .


#38
viperabyss

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PhotonMaze wrote...

I'm actually really worried that people don't want some kind of twist.

As I said above, without a twist, the story would basically be - you find a prothean design, you build it, you gather some armies, with the crucible and some slight help from the armies the reapers are defeated..

Do people really want this as the story to the last game in the Mass Effect franchise???

I think people are scared of twists because of what happened in the original ending. Twists done well can make a story incredible. (The IT perhaps)

I atleast want more questions answered about the Reapers. There is too much mystery which I thought was going to be resolved in the actual game..


I want a game that makes sense, damn it. Any twist at the ending only adds uncertainty, which is what you DON'T want in the last game of the trilogy. Bioware could've done a "twist" in ME2. They didn't and blew that chance. Now it is just a straight line to the finish.

The entire Reaper backstory wasn't the main point anyway. They serve as antagonists, but not the backbone of the story.

#39
liggy002

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PhotonMaze wrote...

I can't really think how the DLC won't include some kind of spin on what happened at the end, because - at the moment - things don't seem to make sense.

If the DLC was nothing but clarification, I can only assume that it will be Hackett telling you that the crucible worked and they tie up all the plot holes with cutscenes. (e.g the relays being rebuilt or something like that).

Assuming that all the plot holes were tied up - Would you be happy with that??

Personally, I don't think Hackett saying "The crucible worked" is enough. I would much prefer a twist like we got in the original ending - but one that actually makes sense and is satisfying.  I would maybe like to learn more about the purpose of the Reapers (but a more coherent explanation) or have the indoctrination theory be true (Don't comment about this).

Are you happy with - the crucible works, the reapers are defeated, we win... YAY!? Or are you not going to be satisfied unless they add a twist??

The real question is - Will you be satisfied with an ending without any twist??





No, I won't be satisfied.  I would like a twist with the IT.  I just don't like the ending as it stands.  At the very least, if they added in a Harbinger fight and conversation along with gameplay I would be partly satisfied but not fully satisfied.

Modifié par liggy002, 09 avril 2012 - 01:46 .


#40
Emerald69

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NO! No more plot twists, just give me a solid wrap up to the universe I've invested so much time in so that I can sleep soundly at night. Just no more "artistic integrity"!

#41
PhotonMaze

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xAmilli0n wrote...

PhotonMaze wrote...

xAmilli0n wrote...

I think I've had enough twists. A straight up clarification of what we got + closure would be much appreciated.

If they go with IT, that's fine, but from what we got so far, its not looking that way (IMO). We still got several months before we find out though.


Without a twist, the story would basically be - you find a prothean design, you build it, you gather some armies, with the crucible and some slight help from the armies the reapers are defeated..

That severly lacks inspiration.. It's a really dull story which anyone could have written.


Well, I think you missed the part where you unite all of galactic civilization to achieve it.  Add the potential to end the Genophage and stop the war with the Geth.  This is the first cycle to complete and use the Crucible, a weapon who's power is completely unknown.  Shep did the impossible in order get to where things are in the end.

I get your point in wanting a twist, but there is no need oversimplify what is already there.  IT could work, and I would accept it if Bioware chose to go down that road, but it is not necessary.


I see what you mean, but the other stories, like curing the genophage, are backstory which basically aren't relevant to the main plot. (They are kind of like the loyalty missions in Mass Effect 2)  They only contribute with statistics (war assets) rather than actual substance.

TBH, throughout the story I was thinking that a gigantic superweapon (the crucible) was a poor, impersonal plot device to deal with the Reapers. I would have prefered learning about a weakness in the reapers themselves. I was hoping for a twist to counter this - and I got one - but the twist was a terrible one.

Bioware can easily do a better one - especially after listening to all the fan feedback.

#42
kalasaurus

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Hexley UK wrote...

They already added a "twist" it was called the starchild...and it was s**t.



#43
PhotonMaze

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viperabyss wrote...

PhotonMaze wrote...

I'm actually really worried that people don't want some kind of twist.

As I said above, without a twist, the story would basically be - you find a prothean design, you build it, you gather some armies, with the crucible and some slight help from the armies the reapers are defeated..

Do people really want this as the story to the last game in the Mass Effect franchise???

I think people are scared of twists because of what happened in the original ending. Twists done well can make a story incredible. (The IT perhaps)

I atleast want more questions answered about the Reapers. There is too much mystery which I thought was going to be resolved in the actual game..


I want a game that makes sense, damn it. Any twist at the ending only adds uncertainty, which is what you DON'T want in the last game of the trilogy. Bioware could've done a "twist" in ME2. They didn't and blew that chance. Now it is just a straight line to the finish.

The entire Reaper backstory wasn't the main point anyway. They serve as antagonists, but not the backbone of the story.


You also don't want the last game in an epic trilogy to have such a dull
main plot. Bioware could easily add something to do with the Reapers (like their weaknesses) which would result in a narratively cohesive and satisfying conclusion.

Bioware did have twists in ME2 - like the collectors being protheans. I didn't say it had to be a twist that changes the entire story. A twist can solve a mystery which contributes to the main story... If there are no twists in the DLC you have solved the mystery basically from the start. Get war assets and make the crucible. The player knows what to do after the Mars mission. Don't you want anything more??

#44
xAmilli0n

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PhotonMaze wrote...

xAmilli0n wrote...

PhotonMaze wrote...

xAmilli0n wrote...

I think I've had enough twists. A straight up clarification of what we got + closure would be much appreciated.

If they go with IT, that's fine, but from what we got so far, its not looking that way (IMO). We still got several months before we find out though.


Without a twist, the story would basically be - you find a prothean design, you build it, you gather some armies, with the crucible and some slight help from the armies the reapers are defeated..

That severly lacks inspiration.. It's a really dull story which anyone could have written.


Well, I think you missed the part where you unite all of galactic civilization to achieve it.  Add the potential to end the Genophage and stop the war with the Geth.  This is the first cycle to complete and use the Crucible, a weapon who's power is completely unknown.  Shep did the impossible in order get to where things are in the end.

I get your point in wanting a twist, but there is no need oversimplify what is already there.  IT could work, and I would accept it if Bioware chose to go down that road, but it is not necessary.


I see what you mean, but the other stories, like curing the genophage, are backstory which basically aren't relevant to the main plot. (They are kind of like the loyalty missions in Mass Effect 2)  They only contribute with statistics (war assets) rather than actual substance.

TBH, throughout the story I was thinking that a gigantic superweapon (the crucible) was a poor, impersonal plot device to deal with the Reapers. I would have prefered learning about a weakness in the reapers themselves. I was hoping for a twist to counter this - and I got one - but the twist was a terrible one.

Bioware can easily do a better one - especially after listening to all the fan feedback.


In its current state, I agree (section that is bolded).  There is no explicit indication of how what Shep did results.  This however is where I think Bioware can improve without the need for a twist.  Show us what happened to the Geth, the Quarians, the Krogan.  Show us how do they contribute the post Reaper Galaxy.  A twist on its own still doesn't answer those questions.

As for the Crucible...I think we should have expected something along those lines for how we were going to defeat the Reapers.  As for the Catalyst...meh, he's there, Bioware doesn't seem to want to get rid of him.  They could make him out to be Harbinger, but then that makes anyone who truely likes the Control and Synthesis endings automatically wrong, which I don't think Bioware is going to do.

They might decide to go with a twist, but I don't think a twist alone will answer the questions that need answering (unless they go IT, which leads to a whole nother set of questions).

#45
magikbbg

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i hope it is IT as well, heck i hope its a cliff hanger to a whole extra expansion

#46
Isichar

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probably turns out everything we just saw was a dying vision of jenkins and the true series has yet to start

#47
viperabyss

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PhotonMaze wrote...


You also don't want the last game in an epic trilogy to have such a dull
main plot. Bioware could easily add something to do with the Reapers (like their weaknesses) which would result in a narratively cohesive and satisfying conclusion.

Bioware did have twists in ME2 - like the collectors being protheans. I didn't say it had to be a twist that changes the entire story. A twist can solve a mystery which contributes to the main story... If there are no twists in the DLC you have solved the mystery basically from the start. Get war assets and make the crucible. The player knows what to do after the Mars mission. Don't you want anything more??


Dull main plot?

No. The main plot is Shepard gathering the entire galaxy to defend against an external threat. Most people wouldn't say the missions on Tuchanka and Rannoch, or the Suicide Mission, or the missions to stop Saren are "dull" by any means.

And what does indoctrination add to the story? It adds to the game play, sure, and maybe the feel. But what does it contribute to the main story itself? Almost nothing. This is a twist that can be skipped all together.

Sorry, but I'm dead set against adding the "twist" in the ending. For the twist to work at the end of the trilogy, another 45min~1 hours of game play must be added. We all know that is something which will not happen.

Modifié par viperabyss, 09 avril 2012 - 02:15 .


#48
LadyWench

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I think this still comes down to a major issue that has plagued this ending disaster from the start--a fundamental misunderstanding of WHY people didn't like the endings. Yes, they were confusing, but only because they were lore-breaking and defied all common sense AND went against everything Shepard has been fighting for since ME1. Not because we NEED desperately to hear Hackett issue a few more commands so our little minds can comprehend the pile of manure passing as a conclusion.

Yes, among the things people said they wanted in the ending was shots of their war assets actually contributing to the battle, but if the ending had otherwise been tightly written and well done, I doubt people would have done any more that mention that in passing. Adding a few more cutscenes and not changing anything else or adding more gameplay does not address the core dysfunction.

So, yes, I would like to see a twist (just not more Catalyst brat, please). I would like to see that they did something more than just put in a couple fighting cinematics. I would like to see them demonstrate that they listen to customer feedback and actually make an attempt at repairing this mess. I don't think IT is on the table from their POV, but something more artfully crafted would be a pleasant surprise.

#49
JerusPI

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Bioware and Twist ending..... Bioware can't even write a Decent Normal ending. How could they make an Decent Twist Ending

#50
PhotonMaze

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xAmilli0n wrote...

PhotonMaze wrote...

xAmilli0n wrote...

PhotonMaze wrote...

xAmilli0n wrote...

I think I've had enough twists. A straight up clarification of what we got + closure would be much appreciated.

If they go with IT, that's fine, but from what we got so far, its not looking that way (IMO). We still got several months before we find out though.


Without a twist, the story would basically be - you find a prothean design, you build it, you gather some armies, with the crucible and some slight help from the armies the reapers are defeated..

That severly lacks inspiration.. It's a really dull story which anyone could have written.


Well, I think you missed the part where you unite all of galactic civilization to achieve it.  Add the potential to end the Genophage and stop the war with the Geth.  This is the first cycle to complete and use the Crucible, a weapon who's power is completely unknown.  Shep did the impossible in order get to where things are in the end.

I get your point in wanting a twist, but there is no need oversimplify what is already there.  IT could work, and I would accept it if Bioware chose to go down that road, but it is not necessary.


I see what you mean, but the other stories, like curing the genophage, are backstory which basically aren't relevant to the main plot. (They are kind of like the loyalty missions in Mass Effect 2)  They only contribute with statistics (war assets) rather than actual substance.

TBH, throughout the story I was thinking that a gigantic superweapon (the crucible) was a poor, impersonal plot device to deal with the Reapers. I would have prefered learning about a weakness in the reapers themselves. I was hoping for a twist to counter this - and I got one - but the twist was a terrible one.

Bioware can easily do a better one - especially after listening to all the fan feedback.


In its current state, I agree (section that is bolded).  There is no explicit indication of how what Shep did results.  This however is where I think Bioware can improve without the need for a twist.  Show us what happened to the Geth, the Quarians, the Krogan.  Show us how do they contribute the post Reaper Galaxy.  A twist on its own still doesn't answer those questions.

As for the Crucible...I think we should have expected something along those lines for how we were going to defeat the Reapers.  As for the Catalyst...meh, he's there, Bioware doesn't seem to want to get rid of him.  They could make him out to be Harbinger, but then that makes anyone who truely likes the Control and Synthesis endings automatically wrong, which I don't think Bioware is going to do.

They might decide to go with a twist, but I don't think a twist alone will answer the questions that need answering (unless they go IT, which leads to a whole nother set of questions).


I don't think that a twist will resolve everything either. I still definately see the need for clarity and closure for all the stories you have been through over the series. I just think that the game needs some surprises which change your view on certain major plotlines (preferably the reapers.)

Like maybe learning that the Reapers were once like humans..... (just off the top of my head) - they would obviously have to go into more detail.