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Would you like to see a twist in the 'Extended Cut' DLC?


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#51
AnuzaGray

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You'll wake up in the med bay with Chakwas looking down on you.

But this time, you'll have the horn.

#52
PhotonMaze

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viperabyss wrote...

PhotonMaze wrote...


You also don't want the last game in an epic trilogy to have such a dull
main plot. Bioware could easily add something to do with the Reapers (like their weaknesses) which would result in a narratively cohesive and satisfying conclusion.

Bioware did have twists in ME2 - like the collectors being protheans. I didn't say it had to be a twist that changes the entire story. A twist can solve a mystery which contributes to the main story... If there are no twists in the DLC you have solved the mystery basically from the start. Get war assets and make the crucible. The player knows what to do after the Mars mission. Don't you want anything more??


Dull main plot?

No. The main plot is Shepard gathering the entire galaxy to defend an external threat. Most people wouldn't say the missions on Tuchanka and Rannoch, or the Suicide Mission, or the missions to stop Saren are "dull" by any means.

And what does indoctrination add to the story? It adds to the game play, sure, and maybe the feel. But what does it contribute to the main story itself? Almost nothing. This is a twist that can be skipped all together.

Sorry, but I'm dead set against adding the "twist" in the ending. For the twist to work at the end of the trilogy, another 45min~1 hours of game play must be added. We all know that is something which will not happen.



I don't think you understand.. the indoctrination theory isn't meant to be an ending. It is meant to be an opportunity for Bioware to create an amazing ending - based on fan feedback.

Back to my point about it being a dull story - the plotlines you referenced (Tuchanka, Rannoch) were all side stories which are only attached to the main story through war assets. Oh and you mentioned missions from previous Mass Effects. I was referring to the main story of MASS EFFECT 3 being dull, not ME2 or ME1.

The only (practical) point of the missions was to add to the players war assets... they weren't linked with the main plot in any other way. The main plot would benefit from some surprises.. that's all I'm saying. Maybe the Reapers were once like humans.. that could work.

#53
balance5050

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iVitriol wrote...

INDOCTRINATION THEORY.



#54
Landamskarn

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"Would you like to see a twist in the 'Extended Cut' DLC?"

No.  I'd prefer either an extension of the current ending (what we're getting) or an entirely new one. 

Modifié par Landamskarn, 09 avril 2012 - 02:34 .


#55
Erield

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viperabyss wrote...

PhotonMaze wrote...


You also don't want the last game in an epic trilogy to have such a dull
main plot. Bioware could easily add something to do with the Reapers (like their weaknesses) which would result in a narratively cohesive and satisfying conclusion.

Bioware did have twists in ME2 - like the collectors being protheans. I didn't say it had to be a twist that changes the entire story. A twist can solve a mystery which contributes to the main story... If there are no twists in the DLC you have solved the mystery basically from the start. Get war assets and make the crucible. The player knows what to do after the Mars mission. Don't you want anything more??


Dull main plot?

No. The main plot is Shepard gathering the entire galaxy to defend against an external threat. Most people wouldn't say the missions on Tuchanka and Rannoch, or the Suicide Mission, or the missions to stop Saren are "dull" by any means.

And what does indoctrination add to the story? It adds to the game play, sure, and maybe the feel. But what does it contribute to the main story itself? Almost nothing. This is a twist that can be skipped all together.

Sorry, but I'm dead set against adding the "twist" in the ending. For the twist to work at the end of the trilogy, another 45min~1 hours of game play must be added. We all know that is something which will not happen.



Don't you love the "dull main plot" of Lord of the Rings?  Hobbit throws ring in volcano; rest of story meaningless! 

Oh! The "dull main plot" of Star Wars--space-farm kid talks dude in black mask into killing emperor; who cares about what else happens?!  That's the main plot!!

Hell, here's the main plot of KOTOR 1:  You are really the biggest, baddest, most evilest guy ever--but you don't know it!! OMGZ!

You can boil any plot into one sentence in a way that makes it sounds boring as ****.  What about, "Shepard unites galaxy, defeats greatest evil ever known using space magic"? 

The ending sucks.  In my mind, it's irredeemably bad, because no matter how they change it, I'll always remember it the way it was released.  The ending to a great trilogy has already been tarnished and ruined.  Attempting to salvage it with the terrible IT--no.  Just ****ing no.  I could give you a hundred or so reasons why, but here's a few.

They usually boil down to something like this--
Me: The infinite ammo hand-cannon at the end is the same gun you use to kill Eva in the Mars mission.  It also has infinite ammo.  This is not a representation of the fight going on in your mind.  

If IT is true, and the Destroy option rejects you being indoctrinated, then why is destroy your only option with low EMS?  You are specifically stating that the more prepared you are, the easier it is for the Reapers to indoctrinate you. 

The warning sticker on the vent next to the Star Child is also near the airlock on the Normandy.  The soldiers are ignoring the kid as he climbs into the shuttle because they're busy attempting to deal with the Reapers that just landed.  The adults in the shuttle are in a state of shell-shock, unable to believe what's going on.  In the minutes immediately following a terrorist explosion, how many people are actively helping survivors vs. hiding?  Yeah--both reactions are perfectly normal.

The dreams are nightmares, not ultra-stupid attempts to indoctrinate Shepard.  The kid is a representation of Shepard abandoning Earth, and his guilt over it.  The final dream, where Shep reaches the kid and they both burn, is Shep coming to terms with the fact that if he had stayed on Earth, he would have died--along with the kid.

Shepard is bleeding from the gut because he got shot by Marauder Shields.  This is the same place where Shepard later shoots Anderson while being controlled by TIM.  This is not a fresh wound, that happened just then.

Believing in IT was intended means that you reject that we have seen the "real" end of ME3.  This means that you believe that Bioware released a product that is not finished.  Not only that, but you want that to be true.  The extended ending DLC was almost certainly not planned, and definitely not planned to be free.  This means that you are demanding that others accept your position that it is ok to release a game with an unfinished ending, and never receive the full one, or have to pay for it.  No.  **** you, that's what.  DLC that adds to the story is one thing, in the vein of Bring Down the Sky, Overlord, LotSB, Arrival, etc.  Changing significant aspects of the game (ie, the ****ing ending) and charging money for it is not acceptable marketing behavior.

Do you need more reasons why IT is crap?  I can keep going

#56
PhotonMaze

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Landamskarn wrote...

"Would you like to see a twist in the 'Extended Cut' DLC?"

No.


Very well explained comment.

#57
Hexley UK

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Landamskarn wrote...

"Would you like to see a twist in the 'Extended Cut' DLC?"

No.


Lol exactly...no just gimme a better priority earth mission, a Harbinger bossfight, get rid of starjar and an upbeat (or properly bittersweet) ending.

#58
Landamskarn

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PhotonMaze wrote...

Landamskarn wrote...

"Would you like to see a twist in the 'Extended Cut' DLC?"

No.


Very well explained comment.


Thank you.

#59
Greed1914

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Greylycantrope wrote...

Considering the last twist they gave us was starkid....no


Agreed.  Playing this as straight forward as possible is probably the way to go.  Adding twists and cause for speculation to something that is supposed to "clarify" seems counter-productive.

#60
pika9519

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IT if they want a twist.
If not, keep it simple.

#61
viperabyss

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PhotonMaze wrote...

I don't think you understand.. the indoctrination theory isn't meant to be an ending. It is meant to be an opportunity for Bioware to create an amazing ending - based on fan feedback.

Back to my point about it being a dull story - the plotlines you referenced (Tuchanka, Rannoch) were all side stories which are only attached to the main story through war assets. Oh and you mentioned missions from previous Mass Effects. I was referring to the main story of MASS EFFECT 3 being dull, not ME2 or ME1.

The only (practical) point of the missions was to add to the players war assets... they weren't linked with the main plot in any other way. The main plot would benefit from some surprises.. that's all I'm saying. Maybe the Reapers were once like humans.. that could work.


The indoctrination theory was supposed to provide Bioware with a clean slate. It basically "forgives" Bioware for the terrible ending. The problem is, Bioware / EA wouldn't release a game without ending, only to be added later via paid DLC (if we didn't yell loud enough). Now, EA is greedy, but they're not stupid enough to release a game without an ending.

And here's the biggest problem with the indoctrination theory. Depends on when you consider the "indoctrination" started, dialogues between TIM, Anderson, and Catalyst are all moot, basically a waste of time, since in reality, players have not encountered them. So what narrative purpose do they serve? Players practically wasted 20 minute of their time going through a story that is actually not a story, but only a dream state. That is a massive waste of time for a sequence that does not add additional story to the main plot.

All things considered, the indoctrination theory is not "an amazing theory". It is a cheap bandaid plastered on the wound, and pretend nothing ever happened.

As for the main plot, I think you may have misunderstood. The main goal of Shepard in ME3 was to get everyone to work together. The quests he undertook to achieve that goal is called "main plot". Anything that does not add substantially to the main goal is considered "side quest". So for instance, retrieving some artifacts for some Batarian is considered "side quest", but repair the relationship between Turian / Salarian and Krogans, or Geth and Quarians are considered main plot line.

#62
PhotonMaze

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Erield wrote...

viperabyss wrote...

PhotonMaze wrote...


You also don't want the last game in an epic trilogy to have such a dull
main plot. Bioware could easily add something to do with the Reapers (like their weaknesses) which would result in a narratively cohesive and satisfying conclusion.

Bioware did have twists in ME2 - like the collectors being protheans. I didn't say it had to be a twist that changes the entire story. A twist can solve a mystery which contributes to the main story... If there are no twists in the DLC you have solved the mystery basically from the start. Get war assets and make the crucible. The player knows what to do after the Mars mission. Don't you want anything more??


Dull main plot?

No. The main plot is Shepard gathering the entire galaxy to defend against an external threat. Most people wouldn't say the missions on Tuchanka and Rannoch, or the Suicide Mission, or the missions to stop Saren are "dull" by any means.

And what does indoctrination add to the story? It adds to the game play, sure, and maybe the feel. But what does it contribute to the main story itself? Almost nothing. This is a twist that can be skipped all together.

Sorry, but I'm dead set against adding the "twist" in the ending. For the twist to work at the end of the trilogy, another 45min~1 hours of game play must be added. We all know that is something which will not happen.



Don't you love the "dull main plot" of Lord of the Rings?  Hobbit throws ring in volcano; rest of story meaningless! 

Oh! The "dull main plot" of Star Wars--space-farm kid talks dude in black mask into killing emperor; who cares about what else happens?!  That's the main plot!!

Hell, here's the main plot of KOTOR 1:  You are really the biggest, baddest, most evilest guy ever--but you don't know it!! OMGZ!

You can boil any plot into one sentence in a way that makes it sounds boring as ****.  What about, "Shepard unites galaxy, defeats greatest evil ever known using space magic"? 

The ending sucks.  In my mind, it's irredeemably bad, because no matter how they change it, I'll always remember it the way it was released.  The ending to a great trilogy has already been tarnished and ruined.  Attempting to salvage it with the terrible IT--no.  Just ****ing no.  I could give you a hundred or so reasons why, but here's a few.

They usually boil down to something like this--
Me: The infinite ammo hand-cannon at the end is the same gun you use to kill Eva in the Mars mission.  It also has infinite ammo.  This is not a representation of the fight going on in your mind.  

If IT is true, and the Destroy option rejects you being indoctrinated, then why is destroy your only option with low EMS?  You are specifically stating that the more prepared you are, the easier it is for the Reapers to indoctrinate you. 

The warning sticker on the vent next to the Star Child is also near the airlock on the Normandy.  The soldiers are ignoring the kid as he climbs into the shuttle because they're busy attempting to deal with the Reapers that just landed.  The adults in the shuttle are in a state of shell-shock, unable to believe what's going on.  In the minutes immediately following a terrorist explosion, how many people are actively helping survivors vs. hiding?  Yeah--both reactions are perfectly normal.

The dreams are nightmares, not ultra-stupid attempts to indoctrinate Shepard.  The kid is a representation of Shepard abandoning Earth, and his guilt over it.  The final dream, where Shep reaches the kid and they both burn, is Shep coming to terms with the fact that if he had stayed on Earth, he would have died--along with the kid.

Shepard is bleeding from the gut because he got shot by Marauder Shields.  This is the same place where Shepard later shoots Anderson while being controlled by TIM.  This is not a fresh wound, that happened just then.

Believing in IT was intended means that you reject that we have seen the "real" end of ME3.  This means that you believe that Bioware released a product that is not finished.  Not only that, but you want that to be true.  The extended ending DLC was almost certainly not planned, and definitely not planned to be free.  This means that you are demanding that others accept your position that it is ok to release a game with an unfinished ending, and never receive the full one, or have to pay for it.  No.  **** you, that's what.  DLC that adds to the story is one thing, in the vein of Bring Down the Sky, Overlord, LotSB, Arrival, etc.  Changing significant aspects of the game (ie, the ****ing ending) and charging money for it is not acceptable marketing behavior.

Do you need more reasons why IT is crap?  I can keep going


Did you read the original ****ing thread??? This is not a discussion about the indoctrination theory. I could easily counter all of the arguments you made because they were all based on false assumptions, but I didn't create this post to argue with immature ****s. I don't care if you don't like the theory. Stop spamming random threads with this irrelevant ****. Go post on the indcotrination thread if you crave attention so much.

You even argued that changing significant aspects of the game "ie, the ****ing ending" through DLC (which is what literally everyone in these forums want) and charging money for it (Are you serious? It's free.) is not acceptable marketing behaviour. They did this because the fans asked for it and if you don't want FREE DLC, don't buy it.

Could there ever be a stupider complaint than this.

**** me. What an idiot.

#63
PhotonMaze

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viperabyss wrote...

PhotonMaze wrote...

I don't think you understand.. the indoctrination theory isn't meant to be an ending. It is meant to be an opportunity for Bioware to create an amazing ending - based on fan feedback.

Back to my point about it being a dull story - the plotlines you referenced (Tuchanka, Rannoch) were all side stories which are only attached to the main story through war assets. Oh and you mentioned missions from previous Mass Effects. I was referring to the main story of MASS EFFECT 3 being dull, not ME2 or ME1.

The only (practical) point of the missions was to add to the players war assets... they weren't linked with the main plot in any other way. The main plot would benefit from some surprises.. that's all I'm saying. Maybe the Reapers were once like humans.. that could work.


The indoctrination theory was supposed to provide Bioware with a clean slate. It basically "forgives" Bioware for the terrible ending. The problem is, Bioware / EA wouldn't release a game without ending, only to be added later via paid DLC (if we didn't yell loud enough). Now, EA is greedy, but they're not stupid enough to release a game without an ending.

And here's the biggest problem with the indoctrination theory. Depends on when you consider the "indoctrination" started, dialogues between TIM, Anderson, and Catalyst are all moot, basically a waste of time, since in reality, players have not encountered them. So what narrative purpose do they serve? Players practically wasted 20 minute of their time going through a story that is actually not a story, but only a dream state. That is a massive waste of time for a sequence that does not add additional story to the main plot.

All things considered, the indoctrination theory is not "an amazing theory". It is a cheap bandaid plastered on the wound, and pretend nothing ever happened.

As for the main plot, I think you may have misunderstood. The main goal of Shepard in ME3 was to get everyone to work together. The quests he undertook to achieve that goal is called "main plot". Anything that does not add substantially to the main goal is considered "side quest". So for instance, retrieving some artifacts for some Batarian is considered "side quest", but repair the relationship between Turian / Salarian and Krogans, or Geth and Quarians are considered main plot line.


If 20 minutes is so precious to you, why are you on these forums? Anyway, it is not a waste of time. A dream sequence is an interesting twist on the story.. and it does have a point. You are fighting the indoctrination. That is what the the conversations supposedly represent. If you don't like the indoctrination theory, fine. Complain about it somewhere else because this thread isn't about any specific twists.

You have got a point - that the main plot is to get everyone to work together... BUT, because of the existence of the crucible - it doesn't really matter if you get people to work together, because the crucible can supposedly destroy all the Reapers.

In the end, the only use of that the armies you collect is to add to your War Assets. I do not think this is a good device to drive the story and I think that there should be some kind of twist to make your decisions more meaningful and to mix the story up. I hope that war assets have less meaning in the extended cut and there is a new plot device which drives the ending. (Something to do with the reapers.)

#64
PhotonMaze

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Greed1914 wrote...

Greylycantrope wrote...

Considering the last twist they gave us was starkid....no


Agreed.  Playing this as straight forward as possible is probably the way to go.  Adding twists and cause for speculation to something that is supposed to "clarify" seems counter-productive.


Twists usually don't cause speculation, twists usually clarify things and make the player think "Oh yeah I never thought about that...." (Twist in Bioshock) (The Indcotrination theory - although people will have thought about it now)

#65
Erield

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PhotonMaze wrote...

Did you read the original ****ing thread??? This is not a discussion about the indoctrination theory. I could easily counter all of the arguments you made because they were all based on false assumptions, but I didn't create this post to argue with immature ****s. I don't care if you don't like the theory. Stop spamming random threads with this irrelevant ****. Go post on the indcotrination thread if you crave attention so much.

You even argued that changing significant aspects of the game "ie, the ****ing ending" through DLC (which is what literally everyone in these forums want) and charging money for it (Are you serious? It's free.) is not acceptable marketing behaviour. They did this because the fans asked for it and if you don't want FREE DLC, don't buy it.

Could there ever be a stupider complaint than this.

**** me. What an idiot.


1.  Basically every one of your posts is ardently supporting IT.  Many of the others posting seem to be advocating IT as the "twist" ending as well.  A "twist" is fine with me; IT as that twist is not, for several reasons.  As some others have stated, the "current" twist that exists (Star Kid) is pretty much terrible--I'd rather no twist at all than one on par with that. 

2. 

PhotonMaze said...

CavScout wrote...


dunre646 wrote...


iVitriol wrote...

INDOCTRINATION THEORY.


that is pretty much the only thing that redeem the ending


IT is crap.


Elaborate or **** off.


I am not cavscout, but I was elaborating on how IT is crap.  I find it easy to see in you the worst of the IT fanatics; flaming one person because he didn't support the supposition that IT is crap, then attacking another one because he did.

3.  You missed my point regarding the ending.  The free extended DLC wasn't planned.  This means that either there was an additional ending DLC that was planned, but you'd have to pay for it, or what we saw was the actual end.  If IT is true, then I am not ok with either supposition.  I am not ok with the model of paying full-price for a complete product, only to later find out it was not complete.  I am not ok with paying full price for a product, only to later find out it is not complete and to get the "real" end I have to pay more.  Neither of those possibilities exist as of now, because Bioware changed their plan due to fan backlash.

4.  I'm opposed to IT being used as a "twist" in the DLC.  I will argue it in threads that are supporting just such a thing; this is not a random thread I'm posting in to argue IT.  If I were just posting in random threads, then I would have done so in the thread about the Space Hamster becoming a chicken mcnugget for Joker.

#66
PhotonMaze

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Erield wrote...

PhotonMaze wrote...

Did you read the original ****ing thread??? This is not a discussion about the indoctrination theory. I could easily counter all of the arguments you made because they were all based on false assumptions, but I didn't create this post to argue with immature ****s. I don't care if you don't like the theory. Stop spamming random threads with this irrelevant ****. Go post on the indcotrination thread if you crave attention so much.

You even argued that changing significant aspects of the game "ie, the ****ing ending" through DLC (which is what literally everyone in these forums want) and charging money for it (Are you serious? It's free.) is not acceptable marketing behaviour. They did this because the fans asked for it and if you don't want FREE DLC, don't buy it.

Could there ever be a stupider complaint than this.

**** me. What an idiot.


1.  Basically every one of your posts is ardently supporting IT.  Many of the others posting seem to be advocating IT as the "twist" ending as well.  A "twist" is fine with me; IT as that twist is not, for several reasons.  As some others have stated, the "current" twist that exists (Star Kid) is pretty much terrible--I'd rather no twist at all than one on par with that. 

2. 

PhotonMaze said...

CavScout wrote...


dunre646 wrote...


iVitriol wrote...

INDOCTRINATION THEORY.


that is pretty much the only thing that redeem the ending


IT is crap.


Elaborate or **** off.


I am not cavscout, but I was elaborating on how IT is crap.  I find it easy to see in you the worst of the IT fanatics; flaming one person because he didn't support the supposition that IT is crap, then attacking another one because he did.

3.  You missed my point regarding the ending.  The free extended DLC wasn't planned.  This means that either there was an additional ending DLC that was planned, but you'd have to pay for it, or what we saw was the actual end.  If IT is true, then I am not ok with either supposition.  I am not ok with the model of paying full-price for a complete product, only to later find out it was not complete.  I am not ok with paying full price for a product, only to later find out it is not complete and to get the "real" end I have to pay more.  Neither of those possibilities exist as of now, because Bioware changed their plan due to fan backlash.

4.  I'm opposed to IT being used as a "twist" in the DLC.  I will argue it in threads that are supporting just such a thing; this is not a random thread I'm posting in to argue IT.  If I were just posting in random threads, then I would have done so in the thread about the Space Hamster becoming a chicken mcnugget for Joker.


I didn't bring up the indoctrination theory. I simply responded in a way which seemed appropriate to a fan who had nothing to contribute but "IT is crap." My response was a simple way of saying - "what's the point of your comment?"

To me it seemed clear that these two commentors came here to troll about how the indoctrination theory is crap.. when I specifically said in the thread - don't comment about the IT (Unless it's relevant of course). My comments about the indoctrination theory were responses relevant to the thread. The thread is about having a twist in the DLC and people are entitled to say that the indoctrination theory would be a good twist. They are also entitled to say that the indoctrination theory would be a **** twist. But for those who simply came here to bash the indoctrination theory without staying relevant to the thread - I responded.

"IT is crap" wasn't even an attempt to be relevant to the original post.

#67
viperabyss

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PhotonMaze wrote...
If 20 minutes is so precious to you, why are you on these forums? Anyway, it is not a waste of time. A dream sequence is an interesting twist on the story.. and it does have a point. You are fighting the indoctrination. That is what the the conversations supposedly represent. If you don't like the indoctrination theory, fine. Complain about it somewhere else because this thread isn't about any specific twists.


My point is that if the 20 minutes in the dream state does not add any more to the narrative story, it is a 20 minutes wasted. If Bioware wanted to do a sequence similar to how Saren was indoctrinated (throwing ideas out here.... a dream sequence where you meet the child, and the child explains to you the Reaper's origin, and their purpose?), then yes, the indoctrination sequence would add to the main story line, and it would make sense. But at this time, the indoctrination theory, I believe, has no place in the current form. If they wanted to do the indoctrination theory, it would be far cheaper and easier to just retconn the ending, and start fresh. But we all know that's not going to happen.

You have got a point - that the main plot is to get everyone to work together... BUT, because of the existence of the crucible - it doesn't really matter if you get people to work together, because the crucible can supposedly destroy all the Reapers.

In the end, the only use of that the armies you collect is to add to your War Assets. I do not think this is a good device to drive the story and I think that there should be some kind of twist to make your decisions more meaningful and to mix the story up. I hope that war assets have less meaning in the extended cut and there is a new plot device which drives the ending. (Something to do with the reapers.)


At this point, the most we could've hoped for is the explanation of the current ending we got. Bioware haven't even committed themselves to explaining Catalyst's logic, but only the aftermath of your decision. If ME3 could be do over, I agree that War Asset may need to be scrubbed for a much better one. However, with the things stand at this point, I don't think we have the luxury of dreaming, and expect it to come true.

Modifié par viperabyss, 09 avril 2012 - 03:37 .


#68
MechaGaiden

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If its a twist that pulls the Mass Effect story out of the Normandy-sized hole that it has dug itself into, count me in. Honestly, I can't see any possibility of a radical plot twist making things worse than they already are, so why not.

#69
Delta_V2

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Plot twists at the end absolutely need to be foreshadowed throughout the story such that everything makes sense in hindsight. Any attempted twists in the EC would lack this, and as such, are a bad idea. This is the same reason the plot twist we got (the starbrat) failed so horribly.

EDIT: of course, since they don't want to get rid of what is already there, another plot twist may be the only way to salvage this mess.

Modifié par Delta_V2, 09 avril 2012 - 03:52 .


#70
acidic-ph0

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The only "twist" I believe most people would want, is anything that will "untwist" the absolutely abysmal starchild scene and replace all the illogical confusing deus ex BS with something that actually makes sense relative to the setting of the ME universe.

#71
PeterG1

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No thank you.

Unless they sneak in any cheeky meta comment about us and the community and the cupcakes and whatever other movement. Something like that could be fun.

#72
Alexius

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Too late in the game for that.

They said they're just explaining, and there's a lot to explain. So to me it's better if they focus on getting that right.

#73
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MechaGaiden wrote...

If its a twist that pulls the Mass Effect story out of the Normandy-sized hole that it has dug itself into, count me in. Honestly, I can't see any possibility of a radical plot twist making things worse than they already are, so why not.


Is that a challenge? :P

#74
Delta_V2

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MechaGaiden wrote...

If its a twist that pulls the Mass Effect story out of the Normandy-sized hole that it has dug itself into, count me in. Honestly, I can't see any possibility of a radical plot twist making things worse than they already are, so why not.


Why would you say such a thing?  That's just asking for trouble.Image IPB

#75
MechaGaiden

MechaGaiden
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Delta_V2 wrote...

MechaGaiden wrote...

If its a twist that pulls the Mass Effect story out of the Normandy-sized hole that it has dug itself into, count me in. Honestly, I can't see any possibility of a radical plot twist making things worse than they already are, so why not.


Why would you say such a thing?  That's just asking for trouble.Image IPB


Hmm, good point, who knows what kind of horrible things Bioware could do to the rest of the Mass Effect story if the inspiration hits them :P

Modifié par MechaGaiden, 09 avril 2012 - 04:06 .