Best package of mods + party to use
#1
Posté 09 avril 2012 - 01:30
Back when I used to play BG1, I didn't really make much use of mods, and generally stuck with the 'canon' party of PC, Imoen, Jahiera, Khalid, Minsc, and Dynaheir. Looking to make a much more powerful party than that this time through.
Any suggestions?
(For reference, my PC is a mage. I've equipped the PC with a sling to use most of the time - not 100% sure if this is the best way to make use of the character either, but can only remember 1 level 1 spell at the start of the game so...)
#2
Posté 09 avril 2012 - 01:59
-BGT or Tutu (with degreenifier if using Tutu)
-NPC Project (especially this one!)
-BG Tweaks (for stackable ammunition, potions, and gems, separatable NPC pairs, more conveniently placed NPC's, all maps available from start, change Jaheira to a more logical neutral good.)
-Ashes of Embers (I think it's ludricous that a cleric can't use a sword. The whole idea is based on a fictional historical myth in the fist place. The Templar Knights, upon whom clerics and paladins are based, used swords freely. There was a famous piece of art of a bishop supporting Charlemagne using a mace, which may have started the myth. But, blunt weapons draw lots and lots of blood. Ever seen the nose or mouth of someone hit with blunt trauma? You have to use blunt weapons because you don't want to draw blood? That's preposterous. Violence draws blood, period. And why would an evil cleric care about not drawing blood? So my clerics use swords, just as they do in 3rd edition rules.)
-Widescreen Mod (I play on an 82" television, at 1776x1000 resolution. Why would I want to see the game as a tiny square in the middle of my big screen?)
-Gavin NPC by Berelinde (this guy is quite simply the best NPC ever written. And there are no good cleric NPC's among the Bioware defaults, unless you count Yeslick, who can't be gotten until fairly late in the game.)
-Shadowkeeper (make aesthetic changes, alignment changes, any tweak in the game you could possibly desire. Just be careful not to overdo changes to the point that you create an over-cheated, unrecognizeable game. Less is more with this program. If you can't control yourself, don't install it. )
#3
Posté 09 avril 2012 - 02:36
About your party, I usually choose dagger as my first mage proficiency rather than sling (only weapon type that a mage can use for melee and ranged combat, not that you want to melee with a low lvl mage, but you don't want to give enemies the +4 to hit and damage bonus for attacking an opponent who has no melee weapon).
The canon party would be fine if your PC wasn't a mage, but I never take more than two mages (unless you count sorcerers) because you run out of spell scrolls for them to learn - depends on whether you want Imoen to become a mage. I'd also prefer at least one pure class cleric or druid, or two multis.
#4
Posté 09 avril 2012 - 03:23
Not sure if the +0.5 attacks per round is worth waiting until level 13 though...(that would essentially make me a pure fighter for the entirety of BG1 right?)
I'm not particularly attached to any of the NPCs - happy to throw some of them out if necessary. Perhaps I could throw out Jahiera and Khalid, and replace them with Branwen and somebody else...
I'm thinking that if the PC is a fighter, that + Minsc should be enough pure melee types in the party. One mage (Xan perhaps), one cleric (probably Branwen), Imoen seems to be a decent enough thief, and somebody else? Perhaps an archer type (Kivan?)
I'm tending more towards good/neutral characters in this playthrough...
Modifié par Boiny Bunny, 09 avril 2012 - 03:26 .
#5
Posté 09 avril 2012 - 04:44
polytope wrote...
"scribe scrolls" ability... overpowered
I do not believe that the Scribe Scrolls ability is overpowered per se. It largely depends on how the player chooses to use it.
If you only use it to trade spells between your arcane spellcasters than it's merely convenient. For example, Imoen finds a (fairly rare) scroll of Spook, learns it and then scribes two additional copies of it so that Nalia and Jan can learn it too. However, if you (ab)use Scribe Scrolls to create something like 50 scrolls of Protection from Magical Weapons and then use them in combat, I can see how that would affect game balance. You would also need to spend 50,000 gold on that, but sadly, money pretty much becomes irreelvant by ToB.
On topic, if you want to restore a few additional quests that were cut from the game during development try BG1 Unfinished Business. Furthermore, One Pixel Productions is great for improving the item icons and restoring proper flaming sword animations to the game. And if you'd like the BG1 NPC portraits to look more like their BG2 counterparts, use Plasmocat's "BG NPC Portraits in BG2 Style". Finally, if you want to change the classes/kits of your party members the Level 1 NPCs mod is what you're looking for.
Modifié par aVENGER_, 09 avril 2012 - 04:59 .
#6
Posté 09 avril 2012 - 05:42
Boiny Bunny wrote...
Thanks for those tips - I've been looking around and it seems like it would be a better idea for me to start out with a fighter then dual-class it to mage at level 7 or 13 (with the intent of carrying it through to BG2 and ToB).
That’s what I would do if I wanted a Fighter/Mage because level 7 allows me to explore a lot more of BG1 quests/ side lines without breaking BG2 or wasting possible experience points... humans are special in their ability to combine kit classes into a dual so I’d take a long look at Berserker, Kensai & Wizard Slayer before committing to a plain Fighter.
Ask yourself what happens when I’m not actually casting spells i.e. do you see yourself switching to your trusty longbow or are you going to buff up and then put the armour back on and charge into melee?
#7
Posté 09 avril 2012 - 06:22
#8
Posté 09 avril 2012 - 06:58
I would think that's fairly immersive - how far from the screen do you have to sit, how large are the characters and does it make it easier or more difficult to play?BelgarathMTH wrote...
-Widescreen Mod (I play on an 82" television, at 1776x1000 resolution.
Modifié par Gate70, 09 avril 2012 - 06:58 .
#9
Posté 09 avril 2012 - 07:31
I use a trackball mouse on a recliner arm rest, so I don't need to move my arm, and I control with index and middle fingers, thumb for leftclick, ring finger for right click. There are two extra programmable buttons as well, which in BG I keep set on pause and quicksave.
On mods:
I use SCS for its convenience tweaks, especially "Skip Candlekeep". After you've played 1001 times, running around in Candelkeep gets just too tedious, and you want to just get out into the world and start your adventure on every new run. I also use "Dungeon Be Gone" in BG2 for the same reason, to skip Irenicus' dungeon.
Modifié par BelgarathMTH, 09 avril 2012 - 07:32 .
#10
Posté 18 mai 2012 - 10:46
BelgarathMTH wrote...
-Ashes of Embers (I think it's ludricous that a cleric can't use a sword. The whole idea is based on a fictional historical myth in the fist place. The Templar Knights, upon whom clerics and paladins are based, used swords freely. There was a famous piece of art of a bishop supporting Charlemagne using a mace, which may have started the myth. But, blunt weapons draw lots and lots of blood. Ever seen the nose or mouth of someone hit with blunt trauma? You have to use blunt weapons because you don't want to draw blood? That's preposterous. Violence draws blood, period. And why would an evil cleric care about not drawing blood? So my clerics use swords, just as they do in 3rd edition rules.)
The myth, if it is one, started before that. If you go to Bayeux, you will find this written up on the information about the Bayeux Tapestry made to celebrate the defeat of Harold by William.
William's Half-brother Odo, the Bishop of Bayeux used a club and the information at the museum states that he did so because he was a cleric.
http://en.wikipedia....o,_Earl_of_Kent





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