But I was a little disappointed by its relative lack of moral ambiguity. Apart from one or two genuinely tricky decisions, such as killing or not killing that blood mage guy (Jauffre?), most of the choices in this game were simple: do you a) want to be a good guy or
I realise that the great fantasy epics of our time all offered this simplistic tried ad tested good vs evil approach - Star Wars, Lord of the Rings and so on. But we have moved on a little with modern story telling I believe, and I feel an opportunity was missed.
I would have liked the decisions to have been a little more colored - for example, you choose the side of order at the cost of quelling creativity; or you choose the bad guys, knowing that ultimately they will offer more personal freedom.
I felt the Witcher was more successful at that approach. A great example of the counterintuitive take is "Wicked", which offers a strikingly different perspective on the Wizard of Oz. Everything is more murky. Or, perhaps we might consider the current approach to Batman - the flawed Dark Knight, who enters deeply questionable places with every piece of supposed do-gooding.
This kind of writing is much harder. But it is also far closer to the epic decisions of our era, and more appropriate commentary.
Lord of the Rings was simple: the ****s are casting a dark shadow over Europe, and allies must come together to stop them. This is the basic Dragon Age formula.
But what of a more subtle 'war on terror' formula; where by opposing the vile acts of terror, you compromise your own standards by the creation of torture camps? An era where we have enough information about other people and cultures to realise that no one side is the ultimate bogeyman; there is good and bad in all.
In other words, it would be great to have faced some 'bad guys' with just cause, to have protected good guys with deeper flaws. Dragon Age took some faltering steps in this direction, but I would like to see a lot more of it in future episodes.
Modifié par MarkyT, 04 décembre 2009 - 04:06 .





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