The main characters were actually important components of the narrative in
Mass Effect 3, almost none of the main characters are useless to the story, even
Traynor does something to help move the plot forward.
Most of the characters in Mass Effect 2 are useless, you can count all the plot essential characters on one hand.
The missons in Mass Effect 3 were also mostly important events that shape the narrative.
Almost all of the missions in Mass Effect 2 had no main plot relevance at all.
Mass Effect 2's story was barely important to the series' overarching narrative.
Mass Effect 3's story was the embodiment of the series' overarching narrative.
After you had blown through the conversations with your squadmates in ME2 they essentially became dead on the Normandy.
In Mass Effect 3 your squadmates and most of your crewmates always had something to say, only having conversations after specific points in the story and filling the rest of their time with banter ensured that your squadmates had something to say about pretty much anything that happened and you couldn't blow through all their conversations. Having your squadmates do things on the citadel was also a very nice touch.
Mass Effect 3's leveling system, customization options, enemy variety, level design, weapon selection, power selection, pacing and combat is far superior to Mass Effect 2's.
Both games had horrible, yet strangely similar endings, both involve an awkardly implemented entity, a control or destroy choice, multicolor explosion, almost no difference between the multiple endings, an abrupt end.
Mass Effect 2's ending was a bit better though, it fit into the story and it wasn't completely riddled with numerous plot holes, Mass Effect 3's ending however had consequences while ME2's didn't.
(I think both games are excellent, this is just my opinion, excuse my englisch, etc...)
Modifié par ProtoMan 2.0, 09 avril 2012 - 02:18 .





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