Aller au contenu

Photo

Why is the general consensus here that ME2 is better than 3?


  • Veuillez vous connecter pour répondre
255 réponses à ce sujet

#26
Sabre4000

Sabre4000
  • Members
  • 43 messages
I agree with Outlaw.

#27
SlyTF1

SlyTF1
  • Members
  • 383 messages

OutlawTorn6806 wrote...

Its because most of the ME1 fans left after the disaster that was ME2. ME 2 was a lackluster and awfully put together Mass Effect game. The companions were so stereotypical, the combat was so dumbed down, and all the combat was basically linear. Nearly all the setpieces were so small in scope.

Don't even get me started on the pacing. ME 2 was a game that felt like it never left the launch pad till about 10 minutes into the last mission. And what happened to all the great RPG elements?Gone. Graphics? Minorly improved. Storytelling? Nonexistent.

ME 3 was everything ME2 should've been, minus the ending. If it weren't for ME 3, I wouldn't consider my self a Mass Effect fan after ME2.


Whoa, there's a lot of hostility going on here! I didn't know people existed who actually hated ME2. Other than people who play nothing but boring games where you just go around shooting people for days on in ie: Call of Duty. :blink:

#28
Faust1979

Faust1979
  • Members
  • 2 397 messages

metawanderer wrote...

Faust1979 wrote...

When Mass Effect 2 was first released there was a lot of hate towards it maybe like half the board was split down the middle. There was a lot of hate towards the first ME game to when it first came out.

I remember all the hate on the boards when KOTOR first came out because it was only 40 hrs and it came out on Xbox first before PC.  My, how time flies!


I remember all that to lol every game release since KOTOR has seen some kind of nerd rage from people

#29
OutlawTorn6806

OutlawTorn6806
  • Members
  • 435 messages
And btw, ME3 is an all out war game. Its unjustifiable that the squad and you would go dicking around the the galaxy for great lengths therefore, less exploration, but more story.

#30
OutlawTorn6806

OutlawTorn6806
  • Members
  • 435 messages

SlyTF1 wrote...

OutlawTorn6806 wrote...

Its because most of the ME1 fans left after the disaster that was ME2. ME 2 was a lackluster and awfully put together Mass Effect game. The companions were so stereotypical, the combat was so dumbed down, and all the combat was basically linear. Nearly all the setpieces were so small in scope.

Don't even get me started on the pacing. ME 2 was a game that felt like it never left the launch pad till about 10 minutes into the last mission. And what happened to all the great RPG elements?Gone. Graphics? Minorly improved. Storytelling? Nonexistent.

ME 3 was everything ME2 should've been, minus the ending. If it weren't for ME 3, I wouldn't consider my self a Mass Effect fan after ME2.


Whoa, there's a lot of hostility going on here! I didn't know people existed who actually hated ME2. Other than people who play nothing but boring games where you just go around shooting people for days on in ie: Call of Duty. :blink:


I'm sorry, I'm just so sick of ME 2 being the gold standard among the mainstream gaming crowd, when ME1 and ME3 are the real gems. ME2 is everything I don't want Bioware to be: Boring, lackluster. It never hit that magical child like feeling deep inside you. 

#31
Wabajakka

Wabajakka
  • Members
  • 1 244 messages
ME2 was great because it was the middle point of the trilogy. Where you could really soak in the whole universe of ME.

ME3 was wrapping it all up, which it did a great job of doing, they did such an amazing job of making everything feel so urgent and you could really feel the pressure building towards the end.

Only if the ending actually gave any sense of closure or made any sense, then it would probably be a different story. Hopefully the Extended Cut DLC can salvage the ending.

Edit: @outlaw torn.... Seriously? ME2 a disaster? Not sure if trolling or.....

Modifié par Orange Tee, 09 avril 2012 - 04:43 .


#32
Arsenic Touch

Arsenic Touch
  • Members
  • 625 messages

Richard 060 wrote...

- Better animations. Really surprised at how clunky things like running were in ME3.

- Lots more character-driven moments. Tuchanka was fantastic in ME3, as was Grissom Academy (thanks to Patrick Weekes for both of those, btw!), but they were the exception, not the rule.

- Greater amount of squadmate interaction - squadmates felt cut down to Kasumi/Zaeed level in ME3. Also, more squadmates with greater variations of power combinations - allowed for much more personalisation of gameplay.

- Little stupid details that were nonetheless welcome - shutters/windows/garbage disposal on the Normandy, the Tupari machine, Elcor Hamlet, etc. Helped make it feel like a living, breathing universe.

- HUBS! From Omega, to Ilium, via Tuchanka and elsewhere, it was nice to have a range of non-combat zones to explore and drink in. Especially post endgame - being able to just 'sight-see' was fun.

- Better pacing. The 'episodic' nature of the missions almost felt like a TV series, with just enough to give a satisfying mini-story for each sitting. Again, the better moments in ME3 also do this, but there aren't as many as in 2.

- Sidequests were more varied. ME1 had identical underground bases. ME3 has re-purposed multiplayer maps. ME2's N7 missions had a lot of variety in tone (not all of them were combat), plus plenty of unique vistas to enjoy along the way.

- Combat/non-combat gameplay was better integrated. This is partly why people complained about the lack of a 'holster' function - it's fair to say that in ME3, there's a very obvious split between combat (guns out, armour equipped) and non-combat (guns away, casual outfit), where in ME2, you could be talking to someone, get ambushed, and suddenly it's a combat situation, or vice versa.

- The Suicide Mission - or 'how to do an ending that can range from total victory to complete disaster, and every moment feels both epic and important. Even the giant terminator... ;)'.


This 100%

#33
jspiess

jspiess
  • Members
  • 596 messages
The pacing, tone, and feel for Mass Effect 2 were more appealing to that of Mass Effect 3.

I liked having the larger squad.

It just felt better overall for me.

#34
Savber100

Savber100
  • Members
  • 3 049 messages
I'm going to get a lot of flak for this but I just love the episodic nature of ME2. Sure it felt like nothing was too accomplished with the main plot about the Reapers but the individual sidequests and different hub worlds just opened up the Mass Effect universe for me.

#35
jspiess

jspiess
  • Members
  • 596 messages

Savber100 wrote...

I'm going to get a lot of flak for this but I just love the episodic nature of ME2. Sure it felt like nothing was too accomplished with the main plot about the Reapers but the individual sidequests and different hub worlds just opened up the Mass Effect universe for me.


I like it for the same reason. It made it feel like a tv show rather than a movie

#36
djspectre

djspectre
  • Members
  • 1 237 messages

brett0560 wrote...

I think there are a few reasons some people like ME2 more than ME3:
1. They hate the ME3 ending.
2. They may like the ME2 companions more (legion, and thane anyone?).
3. They liked visiting and exploring more hub worlds, like omega, not just the citadel.
4. They probably liked the suicide run for ME2 end game, where your choices actually had a huge emotional impact (not saying this isn't also in ME3).
5. This may just be me, but ME2 seemed to have more content.

As for me, I like both equally, and since I haven't finished 3 yet (right at the end, don't want to beat it yet) I shouldn't judge.


The bolded and underlined part is what I missed most. It was such a brilliant idea to have you choose who did what roles and if you picked wrong, then someone died, regardless of loyalty. 

I actually was stunned that nothing like this was put in place for ME3 for that final push on Earth. I mean you spend all that time gathering resources and recruiting allies (even some old squad mates) and you get no choice as to where they participate in the battle. 

Honestly, I expected Admiral Hackett to be killed off during the initial counter attack and the squadrons are frantic without leadership and then Shepard makes the call, rallies everyone and makes that final push on the ground. 

Honestly would have been awesome to have just one mission with the Biotics racing along side you trying to keep you safe while you reach some important objective only to have Jack get shot at the end and die in Shepards arms. The scene with Thane after that Salarian councilor incident was moving as hell. 

Honestly, it was the moments where your former squadmates either died or committed to the fight (wrex after tunchanka) that were memorable and impactful. There honestly just wasn't enough of that. 

I mean, the last mission on earth just didn't have the impact or the urgency (remember the tech in the tunnels in ME2 SCREAMING about how they are burning up). There weren't any pockets of civilian survivors to save to give a personal meaning to why we're defending earth, no final coordination, just Anderson and Hackett making all the calls and Shepard just acting like a regular grunt. 

Modifié par djspectre, 09 avril 2012 - 04:56 .


#37
jspiess

jspiess
  • Members
  • 596 messages
@djspectre

That was REALLY bugged me when I got to the ME3 ending portion. They just seemed to forget everything that worked so well at the end of 2

#38
Kaiser Arian XVII

Kaiser Arian XVII
  • Members
  • 17 286 messages

Richard 060 wrote...

- Better animations. Really surprised at how clunky things like running were in ME3.

- Lots more character-driven moments. Tuchanka was fantastic in ME3, as was Grissom Academy (thanks to Patrick Weekes for both of those, btw!), but they were the exception, not the rule.

- Greater amount of squadmate interaction - squadmates felt cut down to Kasumi/Zaeed level in ME3. Also, more squadmates with greater variations of power combinations - allowed for much more personalisation of gameplay.

- Little stupid details that were nonetheless welcome - shutters/windows/garbage disposal on the Normandy, the Tupari machine, Elcor Hamlet, etc. Helped make it feel like a living, breathing universe.

- HUBS! From Omega, to Ilium, via Tuchanka and elsewhere, it was nice to have a range of non-combat zones to explore and drink in. Especially post endgame - being able to just 'sight-see' was fun.

- Better pacing. The 'episodic' nature of the missions almost felt like a TV series, with just enough to give a satisfying mini-story for each sitting. Again, the better moments in ME3 also do this, but there aren't as many as in 2.

- Sidequests were more varied. ME1 had identical underground bases. ME3 has re-purposed multiplayer maps. ME2's N7 missions had a lot of variety in tone (not all of them were combat), plus plenty of unique vistas to enjoy along the way.

- Combat/non-combat gameplay was better integrated. This is partly why people complained about the lack of a 'holster' function - it's fair to say that in ME3, there's a very obvious split between combat (guns out, armour equipped) and non-combat (guns away, casual outfit), where in ME2, you could be talking to someone, get ambushed, and suddenly it's a combat situation, or vice versa.

- The Suicide Mission - or 'how to do an ending that can range from total victory to complete disaster, and every moment feels both epic and important. Even the giant terminator... ;)'.


ME3 gameplay is annoying sometimes, wasting 40 bullets on a banshee or one of those Yahg reaperised forces, really sucks. I finished last London mission while I had no shields and my health was at 1/10.

Modifié par Jedi Sentinel Arian, 09 avril 2012 - 05:00 .


#39
JBONE27

JBONE27
  • Members
  • 1 241 messages

brett0560 wrote...

I think there are a few reasons some people like ME2 more than ME3:
1. They hate the ME3 ending.
2. They may like the ME2 companions more (legion, and Mordin anyone?).
3. They liked visiting and exploring more hub worlds, like omega, not just the citadel.
4. They probably liked the suicide run for ME2 end game, where your choices actually had a huge emotional impact (not saying this isn't also in ME3).
5. This may just be me, but ME2 seemed to have more content.

As for me, I like both equally, and since I haven't finished 3 yet (right at the end, don't want to beat it yet) I shouldn't judge.


Fixed.

#40
jimbo32

jimbo32
  • Members
  • 310 messages
There's no doubt that ME2 had it's flaws - there were quite a few things that people didn't like (dumbed down RPG elements etc). But I'll say this for it - it was a *tight* game. Very few bugs, glitches or instances of obvious dev laziness.

Compare that to ME3. The face import bug is obviously the big one - how something so basic could get by testing/QA is really astounding. There's also a ton of other fairly minor issues that when combined together make for (imo) as huge letdown:
  • LotSB Liara romance import not working properly
  • Donnely&Daniels ambient dialogue not triggering properly
  • Tali&Garrus ambient dialogue in Engineering not triggering properly
  • Aimed powers not working properly for a lot of players (PC version anyway, not sure about Xbox and PS3)
  • Kuwashii Visor's mesh hooks on femshep are waaaay off (the bracket that should be flush against the forehead sticks out quite a bit)
  • Citadel quests not updating properly
  • Some quests not awarding credits like they should (Barla Von for instance - "The broker has authorized a finder's fee...". Right, so where the hell is it?)
  • Apparently tons of problems with the MP rewards (I don't play MP, but judging by the threads in the support board)
  • That last effing ladder in "From Ashes"
These are just the ones I can think of off the top of my head. I'm sure there's more. Combine the above with:
  • All the auto-dialogue (resulting in Shepard acting out of character for lots of players)
  • The crappy fetch-and-carry side-quests
  • SP ending results depending on MP participation
  • Essentially useless War Assets (everything ends up being reduced to a number and has no impact on the story otherwise)
  • The horrendous journal
  • Origin
  • Shamefully poor treatment of ME2 romances
  • The awful ending
What surprises me is that *anyone* can say that ME3 is the better game. The real shame is that it *should've* been better.

Modifié par jimbo32, 09 avril 2012 - 05:23 .


#41
omgodzilla

omgodzilla
  • Members
  • 1 134 messages
Atleast 90% of the stuff Shepard said in ME2 wasn't autodialogue...

#42
DJ CAVE SLAVE

DJ CAVE SLAVE
  • Members
  • 949 messages
 I'm not saying Mass Effect 2 is better than 3, but I can understand the notion. Each game is good in its own way, which makes it impossible for me to pick favorites. For me, Mass Effect is all about the characters. Ever since I picked up the game its been the characters that kept me interested and borderline obsessed.  ME2 had the largest squad and an individual story arc for each character. It also gives new insight to each of these new characters and their respective races. Also the mood was much lighter in ME2 than ME3 and maybe even ME1. The more relaxed, "fun" atmosphere gave the player more freedom to operate as they saw fit within the galaxy.

#43
OutlawTorn6806

OutlawTorn6806
  • Members
  • 435 messages

jimbo32 wrote...


What surprises me is that *anyone* can say that ME3 is the better game. The real shame is that it *should've* been better.


Sure I can say it. ME3 was far superior. It had a better overall tone, and pacing. The gameplay was the best of the series. The level design was unbeatable (Tuchanka level comes to mind). Sound design and music were a complete delight. The voice acting was actually great (ex: Vega, the underdog of the forums, really shone due to FPJ). The action sequences were pure cinematic bliss. The game had customization once again. MP is a blast. Improved graphics. It also didn't feature the ''Assemble A-team'' cheesy storyline once again for the millionth time in a game. Everything wasn't down right predictable either as in ME 2 was (such a lousy story). Way way wway waaaaay more squad banter (if I have to hear Jacob comment on Gravity one more freaking time...). The intensity of emotions and action in ME 3 really set the bar for future RPG and story driven FPS games.

Oh and yeah, everything in ME 2 lead to know where. Why even try to pull off the stupidest mission in all of history? Everyone knows the Reapers have numbers in the thousands and thousands. Why try to destroy one and risk your life? Especially when its so fruitless.

 I could go on, but really, ME 2 was a big disappointment when it came out, but, just like with any release, it gets nostalgia glass fame/old guard leaves. 

Modifié par OutlawTorn6806, 09 avril 2012 - 06:01 .


#44
Koju737

Koju737
  • Members
  • 106 messages
As evidenced by this thread, I think there are far too many opinions on the matter to say there's a general consensus. The fanbase is REALLY divided on this. Personally? You couldn't make me choose. All 3 have flaws like any other game but they are all fantastic pieces of work and I love them equally albeit for different reasons. Its my favorite series of all time and Ive enjoyed every minute of it, good and bad.

#45
JustKnown2bDan

JustKnown2bDan
  • Members
  • 128 messages
I feel that ME2 was definitely more "open" but i understand why it wasn't so in ME3. The combat was pretty much the same except the blade animation and the graphics seem slightly more improved on 3(PS3 version for me)

#46
Han Shot First

Han Shot First
  • Members
  • 21 206 messages
While I do think ME3 was an improvement over ME2 in many areas, and was by far the most emotional chapter of the series, you can't ignore the horrible ending. And sadly, the ending does sort of color everything that came before it.

If you have an amazing dinner at a 4 Star restaurant, only to later find a dead mouse in your dessert, you aren't likely to be happy with the meal at the end of the night.

#47
OutlawTorn6806

OutlawTorn6806
  • Members
  • 435 messages

Han Shot First wrote...

While I do think ME3 was an improvement over ME2 in many areas, and was by far the most emotional chapter of the series, you can't ignore the horrible ending. And sadly, the ending does sort of color everything that came before it.

If you have an amazing dinner at a 4 Star restaurant, only to later find a dead mouse in your dessert, you aren't likely to be happy with the meal at the end of the night.


Actually, that analogy is wrong. Because a restaurant woud never purposely want to feed you a dead rat. A proper analogy is that you thought you were ordering a big nice meaty steak, but you got roll of sushi. I happen to love sushi, but you hate it. 

#48
SlyTF1

SlyTF1
  • Members
  • 383 messages

OutlawTorn6806 wrote...

SlyTF1 wrote...

OutlawTorn6806 wrote...

Its because most of the ME1 fans left after the disaster that was ME2. ME 2 was a lackluster and awfully put together Mass Effect game. The companions were so stereotypical, the combat was so dumbed down, and all the combat was basically linear. Nearly all the setpieces were so small in scope.

Don't even get me started on the pacing. ME 2 was a game that felt like it never left the launch pad till about 10 minutes into the last mission. And what happened to all the great RPG elements?Gone. Graphics? Minorly improved. Storytelling? Nonexistent.

ME 3 was everything ME2 should've been, minus the ending. If it weren't for ME 3, I wouldn't consider my self a Mass Effect fan after ME2.


Whoa, there's a lot of hostility going on here! I didn't know people existed who actually hated ME2. Other than people who play nothing but boring games where you just go around shooting people for days on in ie: Call of Duty. :blink:


I'm sorry, I'm just so sick of ME 2 being the gold standard among the mainstream gaming crowd, when ME1 and ME3 are the real gems. ME2 is everything I don't want Bioware to be: Boring, lackluster. It never hit that magical child like feeling deep inside you. 


It hit me in a magical way...I still get that feeling whenever I watch the ME2 launch trailer. I can't describe it, but I've never felt anything like that before. I never felt anything like the depression I felt after the ME3 ending either, I get the same feeling when I watch it again. Which isn't necisarily a bad thing either. I guess they both have their signature emotions that play on my life.

Besides, my inner child isn't even deep in me. I gladly embrace it and I'm proud to say it's right below the crust of my outer layer.

Modifié par SlyTF1, 09 avril 2012 - 06:31 .


#49
FlyingWalrus

FlyingWalrus
  • Members
  • 889 messages
Nostalgia.

Happened with Halo, too.

"OMG Halo 2 sux, what a short campaign and broken imba multiplayer NERF THE BR. Halo was way better. :("

"OMG Halo 3 sux, campaign is too linear and multiplayer is broken and random BUFF THE BR. Halo 2 was the best in the series. :("

"OMG Halo Reach sux, campaign is shallow and lacking epic moments and multiplayer is broken and random BRING BACK THE BR. Halo 3 was the best in the series. :("

It never ends.

All I can say is that ME3 did some things better, and ME2 did some things better.

#50
OutlawTorn6806

OutlawTorn6806
  • Members
  • 435 messages

FlyingWalrus wrote...

Nostalgia.

Happened with Halo, too.

"OMG Halo 2 sux, what a short campaign and broken imba multiplayer NERF THE BR. Halo was way better. :("

"OMG Halo 3 sux, campaign is too linear and multiplayer is broken and random BUFF THE BR. Halo 2 was the best in the series. :("

"OMG Halo Reach sux, campaign is shallow and lacking epic moments and multiplayer is broken and random BRING BACK THE BR. Halo 3 was the best in the series. :("

It never ends.

All I can say is that ME3 did some things better, and ME2 did some things better.


Same with Skyrim. All of a suddent people on the Bethesda love Oblivion all of a sudden, hah. (I liked it all along, but I thought seeing the change come was pretty funny.)