Why is the general consensus here that ME2 is better than 3?
#51
Posté 09 avril 2012 - 06:40
#52
Posté 09 avril 2012 - 06:46
#53
Posté 09 avril 2012 - 06:53
In ME2, a renegade could be a bada** who answered to no one, and a paragon could be a saint. Really not the case at all in ME3.
Renegade Shepard would never salute anyone in the previous games. It was very awkward and that wasn't the only moment where the overarching theme was out of character.
That is what will make ME2 always better for me. I miss my bada** shepard that never gave up even at the sight of suicide mission, constantly gave the council the finger, and was a serious jerk.
The fact that shepard is still a jerk videos on youtube for ME3 are significantly shorter than the ones from ME1 and ME2 says it all. ME2 will always be better.
Modifié par Foxhound2121, 09 avril 2012 - 07:10 .
#54
Posté 09 avril 2012 - 06:54
ME3- side questing, was almost none existant, i think i counted 2 o3 actual side quests, the rest was just a silly mini game for 3 year old kids, scan and run with the little ship before the big bad reaper comes to eat you.
ME4- constantly forced auto dialogs through out most of the entire game.
ME5- the player was irrelevant, since the whole game was a heavy scripted movie, so no choices to make, no matter what you did.
ME6- horrible bad quality textures.
ME7- game was way way way too short.
bottom line, ME3 is a rushed and very unpolished game. they needed a year or at least 6 month more to deliver a product at least around the same level, quality wise as ME1 or ME2.
#55
Posté 09 avril 2012 - 06:54
ME3 seemed to railroad me down one specific path. Go here, do priority missions, then side missions by this point, etc. In ME2 I had access to a ton of side missions at one time, and could do them however I wanted. And the missions were much better. The side missions in ME3 are basically "Go here. Stop Cerberus." Speaking of which:
TOO MUCH CERBERUS!!! I spent more time fighting them then I did the Reapers.
The Suicide Mission: Still stands as the best single level that I have ever played in any video game in my entire life. Based on my actions/lack of action/tactical decisions I had the potential to kill off the entire crew. No decision in ME3 even touches that. IMO The Quarian/ Geth conflict was way to easily solved. I just chose the extra paragon choice.
#56
Posté 09 avril 2012 - 07:02
#57
Posté 09 avril 2012 - 07:08
#58
Guest_Catch This Fade_*
Posté 09 avril 2012 - 07:10
Guest_Catch This Fade_*
I had no idea that was the general consensus.ProtoMan 2.0 wrote...
Why is the general consensus here that ME2 is better than 3?
#59
Posté 09 avril 2012 - 07:14
#60
Posté 09 avril 2012 - 07:14
#61
Posté 09 avril 2012 - 07:16
This.Jerjud45 wrote...
My personal favorite is Mass Effect 1 to be honest.
#62
Posté 09 avril 2012 - 07:16
Really? While I also liked the twist, I distinctly remember the forums being aflame with myriad rants including what a stupid twist it was to make the Collectors out to be genetically twisted Protheans. The same rants were given over to pounding on 'plot holes,' especially about how EDI could possibly have been able to identify the relation by cross-referencing the Prothean genetic structure when to date there had been no known Prothean fossil recovered, let alone identifiable biomass attributable to the Protheans.Thetri wrote...
Also the Collectors were the coolest and most mysterious enemies in the ME series. Finding out they were Protheans was a great twist. I missed them while playing ME3. I also missed Harbinger. Those things made ME2 better as well.
#63
Posté 09 avril 2012 - 07:20
jreezy wrote...
I had no idea that was the general consensus.ProtoMan 2.0 wrote...
Why is the general consensus here that ME2 is better than 3?
The question was asked at PAX and almost everyone in the room raised their hand for ME2 being the best. I think that is where it comes from.
#64
Posté 09 avril 2012 - 07:27
jimbo32 wrote...
There's no doubt that ME2 had it's flaws - there were quite a few things that people didn't like (dumbed down RPG elements etc). But I'll say this for it - it was a *tight* game. Very few bugs, glitches or instances of obvious dev laziness.
Compare that to ME3. The face import bug is obviously the big one - how something so basic could get by testing/QA is really astounding. There's also a ton of other fairly minor issues that when combined together make for (imo) as huge letdown:These are just the ones I can think of off the top of my head. I'm sure there's more. Combine the above with:
- LotSB Liara romance import not working properly
- Donnely&Daniels ambient dialogue not triggering properly
- Tali&Garrus ambient dialogue in Engineering not triggering properly
- Aimed powers not working properly for a lot of players (PC version anyway, not sure about Xbox and PS3)
- Kuwashii Visor's mesh hooks on femshep are waaaay off (the bracket that should be flush against the forehead sticks out quite a bit)
- Citadel quests not updating properly
- Some quests not awarding credits like they should (Barla Von for instance - "The broker has authorized a finder's fee...". Right, so where the hell is it?)
- Apparently tons of problems with the MP rewards (I don't play MP, but judging by the threads in the support board)
- That last effing ladder in "From Ashes"
What surprises me is that *anyone* can say that ME3 is the better game. The real shame is that it *should've* been better.
- All the auto-dialogue (resulting in Shepard acting out of character for lots of players)
- The crappy fetch-and-carry side-quests
- SP ending results depending on MP participation
- Essentially useless War Assets (everything ends up being reduced to a number and has no impact on the story otherwise)
- The horrendous journal
- Origin
- Shamefully poor treatment of ME2 romances
- The awful ending
OutlawTorn6806 wrote...
jimbo32 wrote...
What
surprises me is that *anyone* can say that ME3 is the better game. The real shame is that it *should've* been better.
Sure I can say it. ME3 was far superior. It had a better overall tone, and pacing.The gameplay was the best of the series. The level design was unbeatable (Tuchanka level comes to mind). Sound design and music were a complete delight. The voice acting was actually great (ex: Vega, the underdog of the forums, really shone due to FPJ). The action sequences were pure cinematic bliss. The game had customization once again. MP is a blast. Improved graphics. It also didn't feature the ''Assemble A-team'' cheesy storyline once again for the millionth time in a game. Everything wasn't down right predictable either as in ME 2 was (such a lousy story). Way way wway waaaaay more squad banter (if I have to hear Jacob comment on Gravity one more freaking time...). The intensity of emotions and action in ME 3 really set the bar for future RPG and story driven FPS games.
Oh and yeah, everything in ME 2 lead to know where. Why even try to pull off the stupidest mission in all of history? Everyone knows the Reapers have numbers in the thousands and thousands. Why try to destroy one and risk your life? Especially when its so fruitless.
I could go on, but really, ME 2 was a big disappointment when it came out, but, just like with any release, it gets nostalgia glass fame/old guard leaves.
You ignored all of my points and went straight for the TL;DR last line.
I never said that there weren't things in ME3 which were done better than they were in ME2. There's actually lots of things that I liked. For instance, I thought that some of the missions had more emotional weight than anything in ME2. However, for me, all of the little annoyances end up amounting to one huge annoyance. ME2 didn't have those things - bugs, poor QA, dev laziness. Maybe some people don't mind those things to a degree so long as they're happy with the gameplay. But I'm not one of them.
As for your last statement, I've been playing BioWare games since 1998. I'm nostalgic for BGII maybe, but not much else.
Anyway. Quick, name three bugs/glitches from ME2.
Modifié par jimbo32, 09 avril 2012 - 07:35 .
#65
Posté 09 avril 2012 - 07:36
All 3 are extremely noticeable bugs that I've encountered whilst replaying ME2 on PC just recently:jimbo32 wrote...
[*]Quick, name three bugs/glitches from ME2.
1. Getting permanently stuck on terrain, requiring you to either reload an earlier save or edit the coalesced.ini file to bind a key to noclip.
2. LotSB sound glitch at the start of the car chase.
3. Auto-login issue to EA Online. Need to manually login every time you start the game otherwise it will just error out despite having the correct login information saved.
Modifié par Agent_Dark_, 09 avril 2012 - 07:44 .
#66
Posté 09 avril 2012 - 07:42
And fair enough I guess, but I can't recall experiencing *any* bugs. Certainly not the ones you mention.
I did forget an ME3 bug on my list which you just reminded me of though. Getting stuck in the cockpit when talking to Joker. Pretty infuriating when you don't have a fairly recent save.
#67
Posté 09 avril 2012 - 07:49
If ME2 is better than ME3 and ME1 is better than ME2, then ME1 is the best game in the series.
But it isn't.
If you compare ME3 to ME1 on the same criteria/ points you compare ME1 to ME2, ME3 is a clear winner.
But people feel the need to complain and cry out loud how butthurt they feel.
#68
Posté 09 avril 2012 - 07:50
Agent_Dark_ wrote...
All 3 are extremely noticeable bugs that I've encountered whilst replaying ME2 on PC just recently:jimbo32 wrote...
Quick, name three bugs/glitches from ME2.
1. Getting permanently stuck on terrain, requiring you to either reload an earlier save or edit the coalesced.ini file to bind a key to noclip.
2. LotSB sound glitch at the start of the car chase.
3. Auto-login issue to EA Online. Need to manually login every time you start the game otherwise it will just error out despite having the correct login information saved.
1. occured a couple of times while play vanguard, did also occur a few times in ME3.
2. never had this problem.
3. that was a pain sure but a minor one was as annoying as #1
#69
Posté 09 avril 2012 - 07:53
uh, ME2 had its own myriad of those things. I will list examples...jimbo32 wrote...
[*]ME2 didn't have those things - bugs, poor QA, dev laziness. Maybe some people don't mind those things to a degree so long as they're happy with the gameplay. But I'm not one of them.
As for your last statement, I've been playing BioWare games since 1998. I'm nostalgic for BGII maybe, but not much else.
Anyway. Quick, name three bugs/glitches from ME2.
[*]"Bugs..."
How about getting stuck in terrain or the infamous "levitation" glitch?
[*]"Poor QA..."
See above, also the stuttering between cutscenes during the Omega 4 sequence (probably hardware limitations but that didn't stop people from raging about it), same key being tied to storming, taking cover and vaulting, other "how did this pass QA?!" raging.
[*]"Dev laziness..."
Oh where shall we start. How about just about the biggest rage about ME2, the removal of planetary "exploration"? It is automatically concluded that planet scanning displaced planet roving because Bioware couldn't be arsed to hit the button that randomly generated the terrain from the sandboxes in ME1. How about the fact that there are only two heavy pistols in all of ME2? How about the fact that no NPC except those you have a direct conversation with have any lip synching to speak of, even the crap generic one employed in ME3? How about the "hallway full of boxes" effect? How about no airlocks, no squad banter, cheap repetitive loading screens, no helmet toggle, no squadmate armor—
I'm cutting myself off. It would take me all day to recite Bioware Sociopathy's criticisms of ME2 from back in the day.
#70
Posté 09 avril 2012 - 07:55
Dexi wrote...
For the same reason people loved ME1 more than ME2. They're bigoted idiots.
If ME2 is better than ME3 and ME1 is better than ME2, then ME1 is the best game in the series.
But it isn't.
If you compare ME3 to ME1 on the same criteria/ points you compare ME1 to ME2, ME3 is a clear winner.
But people feel the need to complain and cry out loud how butthurt they feel.
Why do you not have an games associated with your account despite having an account over 2 years old...?
#71
Posté 09 avril 2012 - 07:57
Still sad over Zaeed getting screwed with his cameo. Love that guy; hopefully will show up in the Omega DLC if and when it comes out (I heard the cut Omega story had Zaeed playing a bigger role than he currently does in the game).
Edit:
Pretty much in line with this person! Bolding/emphasis is mine.
Cainne Chapel wrote...
The consensus changes every new release apparently.
Hell I liked all 3, but it is funny how the opinion here (general opinion anyway) ebbs and flows.
It is interesting to see however.
ME1- I liked as it was the introduction to a new universe and had a great story and villain.
ME2- loved the characters and the increased gunplay that wasn't god mode.
ME3-loved the various arcs and resolutions, loved the squad interaction and loved the gunplay even more than ME2 as I felt shepard is a lot more agile now.
But at the end of the day I couldnt enjoy each subsequent release near as much if it wasn't for the preceding game. So they're all intertwined in my eyes.
And this. I especially don't like how emotions are changing people's critical reactions. Oh well...
Agent_Dark_ wrote...
I think nostalgia is colouring alot of peoples opinions on ME2 vs ME3 tbh. Yes, ME2 is a great game but to say it's outright better than ME3 is taking it a little far.
Modifié par HBC Dresden, 09 avril 2012 - 08:03 .
#72
Posté 09 avril 2012 - 07:58
yes D:jimbo32 wrote...
I'm guessing you meant ME2.
Those 3 were blatantly obvious when I replayed. To be fair, 2 and 3 aren't so bad (for some reason changing the Motion Blur setting in the external config program fixes the LotSB sound glitch, and manually logging in only takes a few seconds). But getting stuck on terrain is absolutely infuriating, and a huge bug that really should have been patched out. It happened to me more than enough times to make it by far the worst bug I've seen in any of the ME games.And fair enough I guess, but I can't recall experiencing *any* bugs. Certainly not the ones you mention.
I think nostalgia is colouring alot of peoples opinions on ME2 vs ME3 tbh. Yes, ME2 is a great game but to say it's outright better than ME3 is taking it a little far. Ignoring the issues with the ending (ie the last 5% of the game), ME3 had much better pacing through it's story. Tuchanka and Rannoch missions are easily on par or better than the Suicide Mission. The recruitment/loyalty missions in ME2 are better than the sidequest missions in the ME3 however the pacing of those recruitment/loyalty missions (which make up the bulk of the game after all) didn't work nearly as well as the pacing of the ME3 overall story.
Combat wise, I think ME3 beats ME2 purely because the player control is better. Being able to dodge and permanently run makes a much better feel than ME2. Plus the auto-morph to cover in ME2 is worse than it is ME3 (probably because you can perma-run in ME3). Both games still have significant problems with the 'PUSH SPACEBAR TO DO EVERYTHING' though. Difficulty wise, well yes ME3 is almost ridicously easy even on Insanity. But ME2 is not any more difficult at all... ME1 still takes the cake on difficulty, at least until you start to get the Spectre guns/mid-high level powers lol.
EDIT: oh and another thing - I wonder if people realised ME2 had 'colour' endings as well lol. Destroy the Collector base and The Illusive Man's planet turns Blue. Save the base and his planet turns Red. WHERE IS THE OUTRAGE lol
Modifié par Agent_Dark_, 09 avril 2012 - 08:00 .
#73
Posté 09 avril 2012 - 08:00
FlyingWalrus wrote...
uh, ME2 had its own myriad of those things. I will list examples...jimbo32 wrote...
[*]ME2 didn't have those things - bugs, poor QA, dev laziness. Maybe some people don't mind those things to a degree so long as they're happy with the gameplay. But I'm not one of them.
As for your last statement, I've been playing BioWare games since 1998. I'm nostalgic for BGII maybe, but not much else.
Anyway. Quick, name three bugs/glitches from ME2.
[*]"Bugs..."
How about getting stuck in terrain or the infamous "levitation" glitch?
[*]"Poor QA..."
See above, also the stuttering between cutscenes during the Omega 4 sequence (probably hardware limitations but that didn't stop people from raging about it), same key being tied to storming, taking cover and vaulting, other "how did this pass QA?!" raging.
"Dev laziness..."
Oh where shall we start. How about just about the biggest rage about ME2, the removal of planetary "exploration"? It is automatically concluded that planet scanning displaced planet roving because Bioware couldn't be arsed to hit the button that randomly generated the terrain from the sandboxes in ME1. How about the fact that there are only two heavy pistols in all of ME2? How about the fact that no NPC except those you have a direct conversation with have any lip synching to speak of, even the crap generic one employed in ME3? How about the "hallway full of boxes" effect? How about no airlocks, no squad banter, cheap repetitive loading screens, no helmet toggle, no squadmate armor—
I'm cutting myself off. It would take me all day to recite Bioware Sociopathy's criticisms of ME2 from back in the day.
I always thought they removed the plantetory exploration because people complained so much about the mako and exploring the random planets, then we were given that... crap I don't even remember the name of the vehicle in ME2.
Personally I could overlook most of the problems that ME2 had. My biggest gripe was the combat system and how every fight was a shoot house, and how guns were now required to use a universal thermal clip!? Always felt like a step down in terms of guns... first we have infinite ammo, then finite ammo.
#74
Posté 09 avril 2012 - 08:05
Agent_Dark_ wrote...
EDIT: oh and another thing - I wonder if people realised ME2 had 'colour' endings as well lol. Destroy the Collector base and The Illusive Man's planet turns Blue. Save the base and his planet turns Red. WHERE IS THE OUTRAGE lol
Some people were noting this in another thread I think yesterday. they were debating why Miranda didn't tell Shepard where the Illusive Man was hiding.
I never really noticed.... I hated the Illusive Man with a passion and always chose to destroy the human reaper... thing. How it ended up in ME3 I thought was odd.
#75
Posté 09 avril 2012 - 08:08
The Hammerhead had potential, but like so many things in Bioware's long history, it never lived up to it.
I didn't mind the thermal clips but a lot of people raged at that, too. That was mostly a design choice though, not really attributable to dev laziness as that actually required more work to implement than to leave the original overheating system.





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