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Bug in Act 1


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5 réponses à ce sujet

#1
kazzzo

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So i decided to go the thieves route, and got a quest to smuggle weapons for moire.  After completing the quest, it told me to go back and talk to moire, but when i do, she acts as though I never even completed the warehouse run.  All she says is "If you do this, there won't be anybody left to challenge the docks", and Axle tells me to talk to moire.  Am I missing something?  Or is there a workaround for this bug?

#2
kevL

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It looks like a global_int didn't get set right, can try this:

`
DebugMode 1
rs ga_global_int("MoireState", "11")
DebugMode 0
`


then talk to Moire. i'm Posting moire's game-states below ( 11 & 12 relate to completion of the warehouse quest ), for use with above console just in case someone else wants to try fixing her game-state someday,


/*
  Checks which dialog node Moire should play.

  1 = Intro
  2 = Docks Sweep in progress
  3 = Docks Sweep done right
  4 = Docks Sweep done wrong
  5 = Burn Down HQ in progress
  6 = Burned Down Watch HQ, no rescue
  7 = Burned Down Watch HQ, warned Watch
  8 = Axle in progress
  9 = Axle Done
  10 = Smuggling 1 in progress
  11 = Smuggling 1 done right
  12 = Smuggling 1 done wrong
  13 = Go see Axle again, in progress
  14 = OOW or NW Wood done
  15 = The Informant, in progress
  16 = The informant done right
  17 = The informant done wrong
*/

- from '10c_moire_ck'

Look for console to say "successful execution" (but don't make a typo on the parameters!). Plz let us know how it goes, kazz

#3
kazzzo

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Hey, thanks for the console command, it helped me get past that part and now i'm continueing, thanks a lot!

#4
kevL

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Salut !

#5
NaimaRamirez

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This helped me too, thank you!

#6
kevL

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Salut !


;-)_~