Aller au contenu

Photo

The Human Vanguard and you- How to Play


  • Veuillez vous connecter pour répondre
155 réponses à ce sujet

#26
Achire

Achire
  • Members
  • 698 messages
One more thing about the Geth Plasma Shotgun. Using a shotgun Choke actually makes it less accurate. You should always use a Barrel and Extra Clips with the GPS. Choke works with the Graal, however, and allows you to snipe across the map.

I would suggest adding something about Reave under Team Synergy. Area Reave and a Vanguard is an incredibly powerful combination. It's basically the Drell Adept Reave+Cluster Grenade combo but you can do it every 4 seconds. There are more people with (Area) Reave now that the Asari Justicar Adept is available.

I couldn't find your guide earlier so I wrote something down myself. There's not really much there that's not covered by this guide, however.

#27
jaydubs67

jaydubs67
  • Members
  • 2 734 messages

Achire wrote...

One more thing about the Geth Plasma Shotgun. Using a shotgun Choke actually makes it less accurate. You should always use a Barrel and Extra Clips with the GPS. 



Huh.  I learn something new from these forums every day.  

#28
Broganisity

Broganisity
  • Members
  • 5 336 messages

Achire wrote...

One more thing about the Geth Plasma Shotgun. Using a shotgun Choke actually makes it less accurate. You should always use a Barrel and Extra Clips with the GPS. Choke works with the Graal, however, and allows you to snipe across the map.

I would suggest adding something about Reave under Team Synergy. Area Reave and a Vanguard is an incredibly powerful combination. It's basically the Drell Adept Reave+Cluster Grenade combo but you can do it every 4 seconds. There are more people with (Area) Reave now that the Asari Justicar Adept is available.

I couldn't find your guide earlier so I wrote something down myself. There's not really much there that's not covered by this guide, however.


You know, I noticed that about the GPS, but it never really doned on me. I'll add that in, along with the Reave information. Reave combined with Nova allows for near instantaneous explosions, and when you dodge and weave (hurr) like any vanguard should, you'll be dancing in eternal blue fiery goodness in no time! :D

#29
Dashmundo

Dashmundo
  • Members
  • 512 messages

Achire wrote...

One more thing about the Geth Plasma Shotgun. Using a shotgun Choke actually makes it less accurate. You should always use a Barrel and Extra Clips with the GPS. Choke works with the Graal, however, and allows you to snipe across the map.

I would suggest adding something about Reave under Team Synergy. Area Reave and a Vanguard is an incredibly powerful combination. It's basically the Drell Adept Reave+Cluster Grenade combo but you can do it every 4 seconds. There are more people with (Area) Reave now that the Asari Justicar Adept is available.

I couldn't find your guide earlier so I wrote something down myself. There's not really much there that's not covered by this guide, however.


Yup. Add an Asari Adept/Human Sentinel into the mix throwing some warps around, and you can get biotic explosions going nearly ever 2 seconds. Possibly spells on even less.

#30
Achire

Achire
  • Members
  • 698 messages
I tested Cyclonic Modulators (Shield Equipment) on the shields of a Geth Prime (Gold). They do not seem to add any (significant amounts of) damage to Nova. I was staggerd on Armor, and thus data is only presented for shields. Atlas on Gold might be a good target to further test this on, but clearly Cyclonic Modulator III (+100% shields) does not double the damage of Nova.

No equipment
5x Charge, Full Nova, Half Nova (no staggers). 19 seconds. Shields gone on the last Half Nova.

Cyclonic Modulator +III
5x Charge, Full Nova, Half Nova (no staggers). 19 seconds. Shields gone on the last Half Nova.

Modifié par Achire, 17 avril 2012 - 06:13 .


#31
Broganisity

Broganisity
  • Members
  • 5 336 messages
With (more of) Achire's suggestion and Dashmundo's further information, I added information to the Team Synergy about Reave, as well as the information about the GPS.

While I was at it, I added information on working with Sentinels, Soldiers, and Krogan.

"Death Before Dishonor!"

#32
Broganisity

Broganisity
  • Members
  • 5 336 messages

Achire wrote...

I tested Cyclonic Modulators (Shield Equipment) on the shields of a Geth Prime (Gold). They do not seem to add any (significant amounts of) damage to Nova. I was staggerd on Armor, and thus data is only presented for shields. Atlas on Gold might be a good target to further test this on, but cleraly Cyclonic Modulator III (+100% shields) does not double the damage of Nova.

No equipment
5x Charge, Full Nova, Half Nova (no staggers). 19 seconds. Shields gone on the last Half Nova.

Cyclonic Modulator +III
5x Charge, Full Nova, Half Nova (no staggers). 19 seconds. Shields gone on the last Half Nova.


:blink:

I forgot to talk about Equipment! I'll go over that in a moment, as well as add suggested equipment loadouts. Feel free to put down your suggestions!

#33
Broganisity

Broganisity
  • Members
  • 5 336 messages
Busy day for updating!

I added a small set of information on Equipment...and while I was in there, I made a note in the Weapons Section about the vanguard's heavy melee, and then added information on the Geth Engineer into the Team Synergy Section.

Death Before Dishonor!

#34
Achire

Achire
  • Members
  • 698 messages
I would suggest Armor Piercing ammo (or AP mod V) on the light shotguns. Shotgun damage is calculated per pellet, so the -50 armor damage penalty on Gold really starts to hurt. The base damage of a Katana X is 8 x 60.2 = 481.6. On armor (Gold) that becomes 8 x (60.2 - 50) = 81.6. The effect is smaller in practice due to increased weapon damage from spec and equipment, but it is not insignificant on light shotguns.

Shredder Mod V ignores 65% of the -50 damage armor penalty. Armor Piercing Ammo III adds a 30% damage bonus and ignores 70% of the armor penalty.

Modifié par Achire, 17 avril 2012 - 06:54 .


#35
astheoceansblue

astheoceansblue
  • Members
  • 2 075 messages
This guide is great! Tying out this class feels like starting to learn the game all over again, Gold is insane! Still, it's probably the most fun I've had in a while on ME3, so thanks.

Will report back with questions and feedback when I've tried it out a little more.

Thanks very much for writing this. :)

#36
Broganisity

Broganisity
  • Members
  • 5 336 messages

Achire wrote...

I would suggest Armor Piercing ammo (or AP
mod V) on the light shotguns. Shotgun damage is calculated per pellet,
so the -50 armor damage penalty on Gold really starts to hurt. The base
damage of a Katana X
is 8 x 60.2 = 481.6. On armor (Gold) that becomes 8 x (60.2 - 50) =
81.6. The effect is smaller in practice due to increased weapon damage
from spec and equipment, but it is not insignificant on light shotguns.

Shredder Mod V ignores 65% of the -50 damage armor penalty. Armor Piercing Ammo III adds a 30% damage bonus and ignores 70% of the armor penalty.


Useful on the lighter shotguns, though usually you'll be focused on the the non-armored enemies (and Ravagers, so I guess that helps) though usually you'll want that added effect on your weapons rather than armor piercing. I'll make a note of it in the equipment section though, it's good information, especially if you prefer a weapon like the Katana over a stronger base weapon like the claymore or something.

astheoceansblue wrote...

This guide is great! Tying out this class feels like starting to learn the game all over again, Gold is insane! Still, it's probably the most fun I've had in a while on ME3, so thanks.

Will report back with questions and feedback when I've tried it out a little more.

Thanks very much for writing this. :)


No problem, glad I could help. But make sure to thank the community as well for helping me with this!

It's hard to write about how useful Geth Engineers are on your team if you don't play with them! :lol:

#37
Gillityr The Original

Gillityr The Original
  • Members
  • 204 messages

Achire wrote...

I tested Cyclonic Modulators (Shield Equipment) on the shields of a Geth Prime (Gold). They do not seem to add any (significant amounts of) damage to Nova. I was staggerd on Armor, and thus data is only presented for shields. Atlas on Gold might be a good target to further test this on, but clearly Cyclonic Modulator III (+100% shields) does not double the damage of Nova.

No equipment
5x Charge, Full Nova, Half Nova (no staggers). 19 seconds. Shields gone on the last Half Nova.

Cyclonic Modulator +III
5x Charge, Full Nova, Half Nova (no staggers). 19 seconds. Shields gone on the last Half Nova.



Nova damage is based on percentage of shields available, not the value of the shield.

#38
Broganisity

Broganisity
  • Members
  • 5 336 messages

Gillityr The Original wrote...

Nova damage is based on percentage of shields available, not the value of the shield.


Yup! So a half blast with 45% shields will always do less than a half blast with 50% shields.

...besides, you're shields will be bouncing about too much anyways to really have the shield modification be of much use, you know?

#39
Serkevan

Serkevan
  • Members
  • 580 messages
Yep, the second half blast does half the damage listed on the power screen. For example, my full nova deals around 1000 damage. A first half blast would deal 600, and the second, assuming you don't get hit a single time in between animations, would deal 300.

Also, nova cancelling is for ******. Sorry if I look like an elitist, but that is too big of an exploit.
Can't agree more on most gameplay tips and the loadouts though, so internets on the hard work :D

#40
Dashmundo

Dashmundo
  • Members
  • 512 messages
http://social.biowar.../index/10855194

The section on "etiquette" is very important, and is a worthy addition to your guide.

#41
Achire

Achire
  • Members
  • 698 messages

Serkevan wrote...

Yep, the second half blast does half the damage listed on the power screen. For example, my full nova deals around 1000 damage. A first half blast would deal 600, and the second, assuming you don't get hit a single time in between animations, would deal 300.


Makes sense. Is this confirmed from the game files or in-game testing?

#42
Serkevan

Serkevan
  • Members
  • 580 messages

Achire wrote...

Serkevan wrote...

Yep, the second half blast does half the damage listed on the power screen. For example, my full nova deals around 1000 damage. A first half blast would deal 600, and the second, assuming you don't get hit a single time in between animations, would deal 300.


Makes sense. Is this confirmed from the game files or in-game testing?


Ingame tested it; no accurate numbers, but definitely the second one does less damage. Its like trying to nova just when your barrier starts coming up; it deals next to no damage.

#43
Broganisity

Broganisity
  • Members
  • 5 336 messages

Serkevan wrote...

Yep, the second half blast does half the damage listed on the power screen. For example, my full nova deals around 1000 damage. A first half blast would deal 600, and the second, assuming you don't get hit a single time in between animations, would deal 300.

Also, nova cancelling is for ******. Sorry if I look like an elitist, but that is too big of an exploit.
Can't agree more on most gameplay tips and the loadouts though, so internets on the hard work :D


Nova Cancelling is an exploit, as is the cancelling of any other ability. As is the "quick-reload" achieved via reloading on a wall then backing off after the number's change (or simply pressing space while standing still). As is that little room in Firebase White, exploiting the AI pattern's of the Geth for "easy creds.". People do all these in varying amounts. I've done Firebase White against the Geth a few times, and really that's just boring as hell to sit behind a monitor killing things...wait, I just insulted everyone playing the game right there didn't I? Whoops. :huh:

Bad? Yes. Incessant Nova Cancelling is foolish (and counter-productive as you won't be dealing damage), but an NC every now and then to evade an otherwise lethal scenario is a much better tactic than taking a brute to the face, rolling over on the floor, and dying.

I understand your thoughts and agree whole-heartedly: To fix the Nova Cancel ability they'd have to go over the whole movement system...or give nova a cooldown time, which would gimp the vanguard class to oblivion. I like to think of Nova Cancelling (and quick reloads for that matter) as a helpful exploit rather than an aggrivating one, though. Exploits like the "Credit Glitch" and Exploiting the AI pattern of the Geth on Firebase White? Those are problems worth fixing. In that respect "Nova Cancelling" is not a big exploit, consider it a perk instead.

Do you remember the game Gunz: The Duel? A Third Person Player Vs. Player Shoot-Em-Up that lets you run across walls, dualwield katanas, that sorta thing...If they fixed all the glitches in that game no one would play it, as whole STYLES of gameplay were created solely out of glitches. Rather than fix it and gimp the game, the designers embraced the ideas, and plan to impliment a similar system in Gunz Two. The glitches made that game ten times more enjoyable in that it enhanced the gameplay, like-wise Nova Cancelling enhances the playstyle of the Human Vanguard and allows them to better contribute to the team effort...even if all the shouts and dubstep noises drive everyone, the vanguard included, crazy.

....but back on track (For this is a discussion of vanguards not glitches!): The second nova does less damage than the first. The description of Half Blast is decieving, but the trade-off is still worth it for some.

Dashmundo wrote...
-link was here-

The section on "etiquette" is very important, and is a worthy addition to your guide.


Some of the items listed in the Etiquette make sense, however others do not. Why would the Sniper waste one of their high powered shots on a weak enemy when they can damage the heavy enemies the Vanguard distracts? Yes there are some situations in which a kill would be "Stolen", but in the middle of a round the Sniper is better off prioritizing targets rather than going for the weak guys...unless they are two inches from their face, of course!

I will make some addition notes on the concept of kill stealing and other tidbits of etiquette, however.

Modifié par Broganisity, 17 avril 2012 - 11:24 .


#44
Achire

Achire
  • Members
  • 698 messages
I would say Nova Canceling is more of a helpful glitch than an outright exploit. Many glitches unintended by the developers have become important gameplay elements in the past (e.g. strafe-jumping in Quake, skiing that now completely defines Tribes).

#45
Broganisity

Broganisity
  • Members
  • 5 336 messages

Achire wrote...

I would say Nova Canceling is more of a helpful glitch than an outright exploit. Many glitches unintended by the developers have become important gameplay elements in the past (e.g. strafe-jumping in Quake, skiing that now completely defines Tribes).


Oh Achire, you! Simplifying everything I say and in so doing making it better! :wub:

#46
TLK Spires

TLK Spires
  • Members
  • 1 344 messages
tl;dr

charge - nova - repeat, be sure to host

#47
Serkevan

Serkevan
  • Members
  • 580 messages
I understand that, and yes, I played Gunz, which was crazy fun... The thing is, Nova cancel should have a cooldown of, say, 3-4 seconds (rough estimate). Not nova itself, but the ability to cancel it; that way you please both the people, like me, who don't like the idea of being totally untouchable, while allowing for some extra breathing room in a tight situation, while you stop the OMG I HAS L337 SKILLZ people who cancel all day long, because they thing that being invulnerable will kill cannibals.

#48
joker_jack

joker_jack
  • Members
  • 3 802 messages
I may try out human vanguard soon thanks to this guide.

#49
billy the squid

billy the squid
  • Members
  • 4 669 messages
I don't play, I fail. :D

I'm not fan of the Vanguards I really should give it a go on bronze or silver until I get used to it, or I just tend to bring down my team, thanks for the tips. I stick to Engineers, Infiltrators, Soldiers and Sentinels, where I can fight at range.

#50
Achire

Achire
  • Members
  • 698 messages
Does anyone have a high level Talon? You can get 200% recharge with I would imagine Talon VII or so after the recent buff. I'm stuck at Talon I which gives +155%, which is a little low for me. Seems like excellent damage for the weight (higher than Eviscerator X at lvl I), 4 round clip, fast fire rate and high DPS but high recoil.