Broganisity wrote...
Zenning wrote...
Er.. TC.
I'd just like to say that a single nova Manguard has about 50% more damage potential than the double nova Vangaurd. And, if they're both good enough, will both never die anyway.
Just sayian.
Very true, the double nova gives you more room for error, and that's something worth having. Especially if you also opt for weapon damage like I do. I'm working on giving more different tactics as well, and I'd appreciate your more detailed advice.
Here, let me grab this form my other thread.
"
Half blasts second hit does half the damage, since it is based off of shield percentage.
The
recharge reduction stacks, and if you are fast enough, you will have
the exact same amount of invicibility frames, but will be able to charge
about twice as much, and nova only about 20% less, but your Nova does
more damage each time, and it doesn't lose damage in the second strike.
If
you are good enough, single nova is always better in terms of damage
potential, and about the same in surivivability with half blast trumping
it in a few key areas.
Based on some testing, I'd say a single nova MANGUARD has about a 50% increase in damage potential over a double nova Vanguard.
"
If you want specific enemy tactics, work like this. Focus on Ravagers/Hunters/Phantoms first, then move to Pyro's/Brutes/Engineers and then move to everybody else. Leave the bosses for last.
Also, it is possible, once you have enough stacks of nova's goin' on, for you to solo Turrets when they're at full health.
I don't recommend it though, just take out it's shields before you charge em.
If you see two primes, make sure you stand in front of one, so that the other prime can't shoot at you two. If a prime hit's you a mini stun, that won't let you charge or nova, and if a second one's there, your shields will be gone in a fraction of a second, and you will die.
For Atlas's, just keep chargin' and novain' until they do a melee attack, and back off. Wait for it to shoot, or get staggered, and then contiune. You'll kill it in no time.
As for Banshee's, generally it's only safe to attack em while they're in an animation, but in general it's still dangerous, so leave em to your allies.
Finally, for Phantom's, if they don't stagger after the charge, roll the hell away right away, and then nova. Or else you may get stun locked and insta'd. If you don't feel it's cheating, you can nova roll by novain' and rolling at the exact same time.