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The Human Vanguard and you- How to Play


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#126
Guest_XxTaLoNxX_*

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Human Vanguard = Kick Vote

Every. Time.

No, I don't care if they are good @ playing or not. I have no desire to find out.
Enter a Silver or Gold lobby with a HV, and I will kick you everytime.

#127
jaydubs67

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XxTaLoNxX wrote...

Human Vanguard = Kick Vote

Every. Time.

No, I don't care if they are good @ playing or not. I have no desire to find out.
Enter a Silver or Gold lobby with a HV, and I will kick you everytime.


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#128
samb

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jaydubs67 wrote...

Well, you need support to kill protected enemies in 1 charge-nova cycle.  You can kill unprotected grunts due to the rather large damage they take from being thrown around by force effects.  

I know for a fact that 1 Force & Damage charge plus 1 Force & Damage half-blast can kill a cerberus trooper on gold if you throw them into a wall or some such.  It's not 100 percent, but it's more often than not.  That makes it probable that 1 complete charge-nova cycle can kill all grunts, though I haven't specifically tested it while looking to see if it works on geth troopers and cannibals.  

I know force effects can result in kills but I have no way to factor that in.  Especially if they fly over a ledge or something like. I have had many times where one charge-nova cycle does kill low level troops, where they have 2-3 bars of life and die when they land but I have no way to put that into numbers.
If you know how to do this please let me know, as nova does impressive force effects.  I feel not factoring them in will give a  false impression of their real damage.


PS don't feed the troll.

Modifié par samb, 22 avril 2012 - 03:27 .


#129
Broganisity

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Made some slight grammar fixes, and adding more community information on the Half Blast vrs. Power Recharge debate.

Also don't feed the Troll Infiltrators.

#130
Seketh

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Any tips for Gold? I'm *awesome* in Silver, but in Gold I have a lot of trouble staying alive in the late rounds.

#131
Broganisity

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Seketh wrote...

Any tips for Gold? I'm *awesome* in Silver, but in Gold I have a lot of trouble staying alive in the late rounds.


This guide is built for fighting in any type of match, but in the later rounds you have to be more and more defensive on gold: mopping up the trash while keeping the pressure off your teammates is crucial towards team sucess. As such stick closer to your team and try and 'aggro' the melee type enemies onto you while Dodging and Weaving, to give them breathing room to kill them while you soften them up.

Imagine yourself as an attack dog on a leash: As things get more dangerous for your team, shorten that leash. Of course there are times in the later difficulties where rushing out (but still in view) to engage an enemy or group of enemies can give your team some personal space without anyone panicking...well, unless you panic! Likewise there can be times on earlier difficulties where you should stick to your team...though on hack or upload objectives I advise staying out to distract the enemy to give your team time to do their jobs.

...there are other factors as well such as your specific build, your weapon/s loadout, and map/enemy demographic, but as long as you have a good understanding of what's the farthest distance your "Leash" should extend at any specific time, you should be fine.

Modifié par Broganisity, 24 avril 2012 - 12:09 .


#132
A Wild Snorlax

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Seketh wrote...

Any tips for Gold? I'm *awesome* in Silver, but in Gold I have a lot of trouble staying alive in the late rounds.


Team up with someone using area reave.

Honestly vanguards are not very good on gold unless you have someone setting up explosions for you.

Area reave + human vanguard can clear rooms though.

---> example of good teamwork between a vanguard and an adept

#133
Broganisity

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A Wild Snorlax wrote...

Seketh wrote...

Any tips for Gold? I'm *awesome* in Silver, but in Gold I have a lot of trouble staying alive in the late rounds.


Team up with someone using area reave.

Honestly vanguards are not very good on gold unless you have someone setting up explosions for you.


All of this.

A vanguard needs support in order to be at their best. with all those explosions going off it's not hard for you to destroy- well, anything.

#134
samb

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I noticed you out glacier as a bad map. I think it's the ideal map. Small narrow halls allows for more focused nova, less flanking spots, and force effects that cause enemies to knock about dealing even more damage. You just run circles around the map and have your support make call outs if a hunter or phantom sneaks in. 

Modifié par samb, 25 avril 2012 - 02:54 .


#135
samb

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A Wild Snorlax wrote...

Team up with someone using area reave.

Honestly vanguards are not very good on gold unless you have someone setting up explosions for you.

Area reave + human vanguard can clear rooms though.


A single vangaurd without support is wasted resources. With support it is fantastic. Clearing gold round in under 25 minutes is just easy.  Warp effect sphere also works wonders, just wait for the novagaurd to get all the aggro and run up and pop it. It's like flowers blooming after a nova detonates 4-5 BEs at once. 

In gold, it's all about combos and sniper rifle (or the rare cloak shotgun). 

#136
Broganisity

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samb wrote...

I noticed you out glacier as a bad map. I think it's the ideal map. Small narrow halls allows for more focused nova, less flanking spots, and force effects that cause enemies to knock about dealing even more damage. You just run circles around the map and have your support make call outs if a hunter or phantom sneaks in. 


The close corridors make it a good map, but you'll often find yourself getting stuck somewhere bad with nowhere to go and just get stun locked to death.

#137
Achire

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samb wrote...

I noticed you out glacier as a bad map. I think it's the ideal map. Small narrow halls allows for more focused nova, less flanking spots, and force effects that cause enemies to knock about dealing even more damage. You just run circles around the map and have your support make call outs if a hunter or phantom sneaks in. 


Tried to duo Gold with a drell adept on Glacier for this very reason. Didn't quite work out as well as I had hoped, sadly. Just not good enough at the game. I can see why many view it as a difficult map on Gold, but for a Vanguard with support it's awesome. With Area Reave things just melt away since the enemies are so clumped together.

Modifié par Achire, 26 avril 2012 - 02:51 .


#138
Broganisity

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Not really an update, but this guide has been added to Drummernate's Mega Build/Guide Team Wiki if you have any any other questions about other builds for other races/classes.

That is all! [smilie]http://social.bioware.com/images/forum/emoticons/wizard.png[/smilie]

#139
Zenning

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Hey Bro, I just realized I missed something you mentioned in your original post.

You said go Radius for the first evolution of nova..

Radius is useless to us most of the time.  See, Nova can only hit a max of 3 enemies, regradless of radius.  Not to mention, it is still large enough that you can roll back from an atlas after a charge, and still hit it with the nova for full damage.  I say go for damage and force every time.  That extra 200 damage becomes 400 damage on Boss armored enemies, and that adds up.

#140
Broganisity

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Zenning wrote...

Hey Bro, I just realized I missed something you mentioned in your original post.

You said go Radius for the first evolution of nova..

Radius is useless to us most of the time.  See, Nova can only hit a max of 3 enemies, regradless of radius.  Not to mention, it is still large enough that you can roll back from an atlas after a charge, and still hit it with the nova for full damage.  I say go for damage and force every time.  That extra 200 damage becomes 400 damage on Boss armored enemies, and that adds up.


Really now? :blink:

I usually go for more spread out targets personally, which is why I find it helpful. I'll make a note of that however. Been busy working on the Soldier guide and branching out from Vanguarding so I've kinda been neglecting to try new things out.

#141
Zenning

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Broganisity wrote...

Zenning wrote...

Hey Bro, I just realized I missed something you mentioned in your original post.

You said go Radius for the first evolution of nova..

Radius is useless to us most of the time.  See, Nova can only hit a max of 3 enemies, regradless of radius.  Not to mention, it is still large enough that you can roll back from an atlas after a charge, and still hit it with the nova for full damage.  I say go for damage and force every time.  That extra 200 damage becomes 400 damage on Boss armored enemies, and that adds up.


Really now? :blink:

I usually go for more spread out targets personally, which is why I find it helpful. I'll make a note of that however. Been busy working on the Soldier guide and branching out from Vanguarding so I've kinda been neglecting to try new things out.


It's true, 3 targets max.  It sucks ass, but in most cases I'll always hit three targets with my nova, regardless of radius upgrades.  Test it out, see how it works out.

#142
Dynamik78

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Achire wrote...

CheetahZ1 wrote...

Weee bit of misinformation in there. No biggy, but I don't believe half blast does more damage than original Nova. As Nova does damage based on barrier amount, the second attack does alot less damage as you have less damage.

Not sure if this is true, but I've seen it stated elsewhere and it makes sense to me.


Heard that as well but haven't seen anyone test it. Supposedly Nova simply multiplies your shields with a coefficient to get the actual damage. Thus for half-blast x*0.6 + x*0.6*0.5 = 0.9x < 1*x for single nova. Also shield bonus equipment is supposed to give more damage to nova. I've never seen any tests done to prove this but it makes sense within the game. If anyone has the time to actually test this, feel free to help out!


nope i have tested in my hosted gold games that there is no evident difference at all in damage/resistence with any consumable

#143
Sixteen Sixty-Six

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I've killed Phantoms on Silver in under 2 seconds, using the Biotic Charge>Nova>Heavy Melee tactic and about 5 seconds in Gold. I want to record it to show it to you guys, but that will makes the game's response slow.

Modifié par Sixteen Sixty-Six, 23 mai 2012 - 06:08 .


#144
JShepppp

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Thanks for this. Very helpful.

#145
Achire

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I thought this guide could use a bump. I discovered something quite useful for solo runs with the new carry objective. You can Nova Cancel while carrying the objective, if you use a melee attack to cancel instead of a roll. Using a roll to Nova Cancel will simply drop the objective.

#146
jaydubs67

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Holy crap, that's amazing. Nice find Achire.

#147
Achire

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I got to Wave 10 for the first time solo (I'm not a great player), and it just had to be the carry objective. I failed that really bad, but it gave me the idea to test out melee canceling. And it worked.

#148
GiroX-

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Does anybody have any knowledge if the Gear that increases shield capacity increase Nova's damage ingame?

Thats the only thing Im confused on for my Novaguard, what Gear to use.

#149
Destructo-Bot

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It's far more important that you be able to charge again sooner, rather than output more damage at a time. If you are lying in a heap on the ground, your average DPS will deteriorate rather quickly. So I say that your armor consumable should be Power Efficiency every time. If you are out of power efficiency then power damage consumables are second best.

#150
Achire

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GiroX- wrote...

Does anybody have any knowledge if the Gear that increases shield capacity increase Nova's damage ingame?

Thats the only thing Im confused on for my Novaguard, what Gear to use.


I have not tested Stronghold Gear for damage purposes, but Cyclonic Modulator IIIs do not add any damage to Nova. The damage seems to be based only on the percentage of shields, not on the actual value. I usually use Stronghold Gear V on Gold, it helps with the random deaths against Geth for one. Rather stay alive than do a little more damage.

Modifié par Achire, 17 juin 2012 - 03:04 .