[quote]Amioran wrote...
They never stated that the trilogy was referred to the full saga. If the trilogy is referred to the story arc of Shepard it makes perfect sense everything they have done. [/quote]
If Bioware cannot conclude the narrative in the confines of the trilogy, then it failed. We do not pin our hopes on the off-chance that they might address the concerns later on.
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No, because, as I've said, that's the point of the philosophical theme behind. Refer, again, to the Paradise Lost of Milton. The conflict is built upon the change of "options" in the end and the fact that the freedom you thought you have is in fact inexistent. [/quote]
And the theme is unexplored. You're attempting to connect the dots where the story does not bother to, akin to the chimp painting example earlier. If Shepard has no freedom, the narrative must express that in a coherent fashion, especially after establishing the full parameters of his freedom.
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Because in fact this is the thematic key. There's no effort you can make to change the things. You can think otherwise before but at the end you understand that you were wrong (and the villains, in this case of the game, were right).
As for the opportunity to express sorrow there's no time at that point. [/quote]
Then they better make time, given that this is the 5000k page+ theme you imagine them putting together. We had enough time for Vigil to outline the Protheans' role in stopping the Reapers, the Starchild can outline an extra ten minutes' worth of exposition on this theme you consider so critical. I suspect the reality is you imagining themes where none exist.
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The evidence to support his goals are underlined in the philosophical theme. You cannot pretend an author to hand grab you at every turn. Some things must be understood by the reader or to write something as a book that underlies different themes you would need 5000 pages.
The Ulysses of Joyce is full of philosophical themes. If he explained in full all of them to make the reader that doesn't know their background instead of the 500 or so pages it would have been long 100000. Same as for the Divine Comedy of Dante that would have become an encyclopedia and even more.
Now if you want to talk about opinions then it's neither needed this. Not knowing those you can also not enjoy the book and dislike it, but if you then want to talk about JUDGING the book you cannot do so without experience in them or elsewhere the fault is yours, not of the author. [/quote]
I judge the ending on one criteria: its lack of coherency in the face of previous established aspects of the narrative. That is all the criteria needed. Event B must follow from Event A, always in a clear manner.
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I've already explained (for as much as I can here) why this happens. It is all tied to the theme. [/quote]
As above, the theme failed.
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There's nothing of religious here. They were just examples (refer to my other post concerning this). The theme is about order vs. chaos. God vs. man in the occidental religion is a perfect example of this for this I used it to try to make you understand.
As for themes, again, I understood it from beginning from whence Bioware introduced the concept of the synthetics as they did. If you couldn't make the connection that, again, it's your fault, not theirs. [/quote]
Yet again, see above. Themes do not justify the incoherence of the narrative. Telling me "it's about order vs. chaos" does not mean the author succeeded in his goal.
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This is only because you don't know the theme. If you did know it then you would.
If I didn't say what I said before you would not know that neither. Now at last you have a minimal background to understand a little the motivations behind the story. It is just that's not enough, there is much more.
Lacking the background it's obvious that you cannot get properly the complexity behind the narrative. You cannot get properly the thematic order vs. chaos and all its dynamic, you cannot understand why momentum is built at the end, you cannot get why the SC is even there and what it represents. [/quote]
The SC represents the failure of the writers to tell a coherent story. Here's the theme of my argument: themes don't save unclear story-telling.
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It seems all a mess. But again, I can understand this, but when you talk about "bad writing" I'm sorry but that's not so. If you don't know these things it's just your fault, and you cannot judge the work properly without. [/quote]
If the writers are incapable of providing a justifiable reason for Shepard's lack of action, it is their failing. Your feeble shield of "themes" does not save you. Themes do not protect the writers from plotholes and handwaving.
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And do you really think you understand what those means? If I told you that all Matrix is based on the esoteric tradition, especially on the work of Aleister Crowley would you understand what I'm saying and the themes behind? What it is "explained" is really nothing at all if you don't know the theme behind. You will never be able to comprehend the thing fully, just as you cannot comprehend a painting of Delacroix fully until you don't know the struggle of him vs. David. [/quote]
And you just hit on the failings of the ending. I already said you are imagining all these non-existent themes. So let's get the full problem out in the open: the Matrix as a work is understandable in itself. The narrative is coherent. Mass Effect 3's ending is not.
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I repeat it because you don't know it, so it's the only way to make you see when it's there and when it's not.
The fact that you don't know a thematic theme behind a narrative and you cannot understand for this the book it doesn't mean at all that the book is "badly written" but just that you canont understand it.
As I've said you cannot expect an author to explain everything (especially things so complex) everytime, that would be complete nonsense. Do you imagine if I to make a certain reference to surrealism would have to explain in the specific what it means in a book? It would take me the same book just to try to explain it. [/quote]
So the "It's beyond your understanding" defense? You've thought about this more than Bioware has, with the same lack of results.
If you cannot explain it, your argument fails harder than the ending of Mass Effect 3. Any issue can be broken down into basic concepts. These are your failings and limitations, no one else's
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Shepard is just a man as everyone else (in fact, again thematic, he continues to repeat it over and over in this last title, do you ever wondered why? this is the motive) and so as such there are some things s/he cannot avoid. There are some things that are just as they are and you cannot do otherwise. This is the struggle the character come to face in the end and it's a struggle that you cannot well understand without understanding the theme. [/quote]
Shepard is a man who has had no problem fighting through adversity. I recommend you spend more time understanding the narrative as written than thinking about themes.
Proper character development requires that we see the transition. If a character starts off as angry and bitter, do not magically turn him bright and happy without a clear flow of ideas.
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The fact is that there's no way I cannot enter in the specific in all this points without writing pages of material. I can only refer you to the theme and then if you want you can research a bit more about it and try to understand what's meant by it. [/quote]
Don't refer me to your inability to explain yourself. That much is already apparent. Read up on the argument from authority.
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Not at all. But from where you people get these "rules"? Which books do you read?
An author must do nothing at all of the sort. He just writes about something. It is the job of the reader to join the points, not of the author. [/quote]
An author must be able to write a coherent set of events in telling a story. This goes for any theme. If I suddenly wanted to explore the role of feminism in galactic society, the way to do that would not be to (magically) turn Shepard into a woman. You find a method to explain the theme within the parameters of the story you have established.
Your theme must never interrupt the logical flow of ideas, otherwise the plot collapses upon itself. Event A must clearly follow from Event B in a consistent manner.
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This figure is different. He tries to fight against him but then he understands (all at once, again, thematic) that there's no way out of it.
Without the map you have no direction to go, I can get this, but, again, it's not the fault of the author, at all. [/quote]
He's no different than Sovereign proved to be. The Catalyst spews out incoherent ramblings which the player can easily counter. The story failed, as a result because it could not justify the Catalyst's ramblings in any logical capacity.
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You've had "extensive philosophical background" and you don't know perfectly this theme (so as to recognize it perfectly and understanding it immediately and all the ties in the story with it) that has been talked by all major philosophers in every possible way from the start of the world?
It seems very strange to me. [/quote]
I recommend taking more classes then, given your limited understanding. Philosophy is more about critical reasoning, probably more, than any single subject matter. We spend less time discussing bad story-telling and more time dissecting every line of text to extrapolate every last bit of meaning we can from it. Often times we even do so in a manner which the writer did not intend, which you might want to consider for the future.
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You don't need to explain clearly a thing that has been debated for centuries and that's probably one of the major themes of the occidental literature (hell the major religion is based on it).
If you don't know it that's only your fault. As I said you cannot expect an author everytime he talks about a thing that has some philosophical/whatever tie in it to explain fully what is meant by it. It would be impossible to do and you could not end a book (and also if you could it would become so dispersive as to be unreadable). [/quote]
I don't accept it when an author decides to wave his magic wand to change the nature of the universe. All the while claiming it's his "theme". A theme is not a justification for an incoherent narrative.
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Again not, because it is a conflict too complex to be resolved in the span of a book, let alone the span of a game.
If you know the theme on where all the confilict is based then you know perfectly all the facets of it and what it implies.
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It sounds more like the No True Scotsman fallacy. Only true philosophers are those who have explored this imaginary theme of yours and (magically) will happen to see all the arguments you're making, since you are incapable of presenting them yourself. It can't possibly be that Bioware had no idea what they were doing in the last five minutes of their story.
Modifié par Il Divo, 09 avril 2012 - 08:30 .