Then they didn't allocate enough time to it. Plain and simple. If your ending is that complex, don't try to hamfist it into 5 minutes.Amioran wrote...
Again, no. We are not talking here about a thing that you can comprehend with just a simple dialogue or explanation and/or in 5 mins of time .
Two things.It requires study and knowledge assimilated in a moderate-long amount of time. You can only provide the references (and there are A LOT, I've already highlighted some) and have people make the connections if they can.
First, they had 30+hours of game + a couple hours of DLC content, on top of 2 previous 30+hour games and 6 or 7 other DLC's. If they couldn't manage it in that,
Second, it's a game. It's a Shoot'em'up, Explosions Galore Space Opera. Not "War and Peace", not "The Republic", not "Les Miserables", not "Das Kapital", not "The Leviathan" or any other such work. Nobody is looking for some deep philosophical ending, and the tempo of the game certainly wasn't building up to anything like what it eventually presented.
If you need to "study" for the ending, then it's not a good ending, that's not what people play for. It wasn't necessary for ME1. I didn't need to do homework to understand ME2. Hell, when I played DeusEx, which ME3 copy/pasted a huge amount of the ending from (Destroy AI/ControlAI/Merge with AI, in Red/Blue/Green) I didn't need to "study" for the ending. These games built up the an ending that made sense within the narrative paradigm of the rest of the content. ME3 did not. Even taking the points brought up in support of the ending, it only makes sense if you're currently trying to piece just about every iota of ME universe content together in a very specific and subjective mannger at the same time, of which no indication was given during the events that that's what was occurring.
Easter eggs are bonus content, usually inside jokes, often completely unrelated to the game content.Same as what it happens with "easter-eggs". Do you imagine if everytime they had to explain to what they refer to and what they mean specifically (and those are much less complex than this)? If the reader doesn't comprehend them then too bad.
The only difference is that "easter-eggs" are not required to understand a story, instead this other thing is, but the methodology is the same.
If you design the ending in such a way that you treat it *anything* like an Easter Egg, you're doing it wrong. Easter Eggs aren't supposed to be gotten by everyone or experienced by everyone. They often aren't deep or witty either. The methodology of Easter Eggs shouldn't have anything to do with the ending of a trilogy.
I played through ME1/ME2 and all associated DLC content three or four times. I played through pretty much everything ME3 and it's DLC hadAnd all those people know nothing about the philosophical theme in the background.
to offer. I'm not a stupid guy, I don't profess to be a genius, but I'm
not stupid. I got through college and a masters degree along with a
couple of publishing credits. If I couldn't piece it together, or any of
my friends/acquantances with simialr backgrounds who all also thought
it was rather arbritray and nonsensical, perhaps the idea that it's just
"too complex" is hooey, and if it isn't, then it's *WAY* too complex
for a video game.
If someone like me, with close to probably 500 hours played in the game world through the trilogy over 5 years, sporting two degrees, "knows nothing about the philosophical theme in the background", then perhaps it wasn't properly put together, because most people with less education and experience in the game universe aren't going to have a prayer in hell of getting it.
I'm sorry, but that's about the most insulting, conceited, and ridiculous line of thinking I think I've seen.
Applying Occam's Razor, what's more likely?As I repeat you can think the authors at fault for expecting too much from the audience but that's really a fault? Who likes to be treated as an idiot?
That the ending is just so cerebral that only a small proportion of the millions strong player base "gets" it and the rest are just too stupid though they "got" pretty much all of what happened up until the last 5 minutes of the last game, or that they just didn't write a good ending?
One will notice that pretty much no other video game has gotten a reaction so negative to an ending, do you really intend to assert that it's because ME3's ending was just so much more complex and deep that every other game story ever, or rather is it much more understandable that the ending just deflated the narrative tempo and player investment at what otherwise would have been its peak through being poorly devised and executed, resulting in very unfavorable views?
Modifié par Vaktathi, 09 avril 2012 - 08:56 .





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